Dark observer
Gender: Male
Location: Lurking the shadows
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Joined: Tue Dec 30, 2014 1:45 pm
Posts: 1
I was readding this thread, and thought to myself how to improve on the design.
I came upon a revelation.
Instead of playing like a Magic the gathering clone, how about changing the formula entirely. Focusing more on the characters than the play system.
As such I would like to propose to the court, the following:
Act one: Establishing the case.
Each player chooses their attorney, and three witnesses.
Act two: Investigating the crime/Building the case.
Each player plays evidence, location, and ability cards until their deck is empty. This is reminiscent of the finding evidence poration of the game.
Act three: The trial.
In this portion of the game both sides take it in turn to cross-examine the opposing witnesses, removing one piece of evidence until the witness has no more evidence to support their claims. This part of the game focuses on the attorney and witness' unique powers.
For example, Phoenix Wright may take two pieces of evidence whenever he examines a witness, this is because he often dog piles an opponent when he find a contradiction, his flaw is that he often has a weaker case so he has less cards in his deck.
Another interesting attorney is Edgeworth, who can move a piece of evidence from one witness to another once a turn, this makes removing a witness from him all the harder.
Now let's look at another attorney, von Karma, who has the ability to flip a coin when ever one of his witnesses is 'attacked' (for lack of a better word), on a success, the attack fails and he chooses an opposing witness to lose evidence, the downside to this is he forfeits his next turn.
The three examples above perfectly resemble their in game counter parts and make the game much more interesting.
Now let's look at possible witness abilities;
First, I would like to call Mr Harry Butz to the stand.
The least reliable witness, he however is qouted for making or breaking a case, as a result his effect is as follows.
While Harry Butz is a witness, opposing witness' lose double their evidence, however when Harry is examined he himself losses double evidence. If Harry Butz is ever revolved from court, you lose.
Consequently, more reliable witnesses can affect the game in different ways as well;
Cody Hackin for example can force an opponent to discard half of the evidence from a witness when he himself is removed from court.
Redd White may force a fellow witness to lose evidence instead of himself.
Maya Fey can channel an ability from a witness not in court.
April May can return three lost evidence when she is removed from court.
(Yes these are all from early in the first game, I've only just started)
Each witness is important, as a result losing two of your three witnesses costs you the case. The reason behind this is so that a player can't Super-size a single witness testemony with every piece of evidence.
Finally ability cards, these include;
False evidence; remove one piece of evidence from an opposing witness when the attached card is examined.
Lead into a trap; Attach a new piece of evidence to a supporting witness when the attached card is examined.
Objection; Negate the effect of an ability card.
These are my thoughts on the idea.
(Yes I created an account just to reply to this and no I did not check the date of the last post, this is a good idea)