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Re: The Legend of Zelda seriesTopic%20Title
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CatMuto wrote:
I'm... not sure if I need to put these into spoiler tags, since I don't THINK they concern spoilers, but I will, just in case.

Spoiler: Opening Image + A Monster?
So, whenever you start up the game, it shows you something standing against Calamity Ganon. Okay; this turns out to be... legend... scroll... thingy. With Zelda on the other side and the huge army Hyrule put up. Okay, but why does the Hero (the thing standing against Ganon) LOOK SO MUCH LIKE Ganon, to begin with? Questions, questions...

Also, I was walking down Mt Lanayru and heading for the Naydra Snowfield, to get one of the memories (since Impa told me to), and... I encountered... Centaur Ganon? :ron: Or SOMETHING. It was, like, Ganon-looking as a centaur. Thing killed me, so I reloaded and avoided it, but WTH? Seems pretty strong, but... uh... important in terms of plot or is that just... a very strong Ganon-esque enemy?


Also, I totally ship this Link with Paya.

C-A


Spoiler:
Probably a Lynel. Those fuckers are really strong, some even stronger than ganon I think. Nothing super plot-centric.
Re: The Legend of Zelda seriesTopic%20Title
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Spoiler: Minor Plot Battles
The battle to enter into Vah Ruta was freaking cool! Being inside Vah Ruta not so much. But I do ship Link and Mipha.

Also, crossdressing Link. Of course.

I'd really like to work on the memories, but none of the locations look familiar.
Re: The Legend of Zelda seriesTopic%20Title
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CatMuto wrote:
Spoiler: Minor Plot Battles
I'd really like to work on the memories, but none of the locations look familiar.


Spoiler:
Painter guy who appears at stables/villages will point you in the direction of the location closest by, depending on where you ask.

"One dumbbell, Watson! Consider an athlete with one dumbbell! Picture to yourself the unilateral development, the imminent danger of a spinal curvature. Shocking, Watson, shocking!" - The Valley of Fear
Re: The Legend of Zelda seriesTopic%20Title
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CatMuto wrote:
Also, I totally ship this Link with Paya.

C-A

I tried to give Paya some flowers I picked from the mountaintops and the damn game wouldn't let me

Nintendo had better patch this shit asap



And yeah, it took me a bit to figure out how to cook. I'm all for figuring things out on your own in this game (it's one of the biggest things I like about it), but I think it really should have made more of an effort to tell you how to cook specifically since it's impossible to advance unless you know how
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Re: The Legend of Zelda seriesTopic%20Title
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Apparently, you CAN get the Warm Doublet, without cooking for the guy... buy making it to the top of Mt Hylia without it. He gives it to you for free... given that I did that, why didn't he give it to me? Stupid Old Man. :ron:

I also ship Link with Mipha...
You know, I never was a fan of the Princess-Knight pairing, anyway. But can we get away from the "Zelda and Link totes in love" idea? I would really find it much more interesting, if the love interest (or implied love interest) was NOT the princess. Like in this case, the idea of Link having romantic feelings for a Zora? That'd be different - and would give an alternative to Ruto-forced-engagement. Or a Gerudo love interest! (Though what is with their HIPS in this game?)

And why is it Hylia again? Whatever happened to the 3 godesses from OoT?

Spoiler: Regarding Plot
You know, the idea of awakening to Hyrule being utterly destroyed... well, it's been done before. Wind Waker had its premise on Hyrule having been destroyed (and then treated it like a huge revelation towards the end...) and OoT has Link see Hyrule practically destroyed after 7 years.

But the idea of it being UTTERLY gone is kinda cool. I think what would have really worked is if there really WAS nothing beyond the isolated Plateau. Sure, you might have Impa wandering around... or just the spirits of a few, very important characters. (Like the dead Champions' in their Divine Beasts) Basically, you wake up and that kingdom you always protected and needed to save? GONE. Humanity is dead, with the only one being around being Link and maybe Zelda (or have her turn out to be a spirit at the end, too)
Make it so that Link is forced to live on his own in the wild; forage for what he can find to survive and the only reason he fights Ganny is because his duty/destiny/whatever says so. Really play on the whole "Hyrule is GONE" aspect.

Like, Link defeats Ganon(dorf) again and saves the world, but... it's empty. There is no world for ANYONE to save. Depressing, but it'd be neat.

As it is... the beginning, with the isolated Plateau did it well. But then... outside, you have stables and villages and NPCs and... it all feels like such a stereotypical Zelda game... wasn't this one supposed to be different, with its core aspect of being open going back to its roots? I find it a bit hard to believe that Hyrule's destruction was such a major event - even if it was 100 years ago - if most people seem to be fine. Hell, the fact THAT it happened 100 years ago should mean it's still fresh in people's minds!

100 years is not that long. And given how you have several NPCs make it clear that they were alive, and are still alive, 100 years ago, it really feels weird that majority of people just think Hyrule is this... almost legendary ruin thing.


C-A

PS: Now excuse me, I need to grind Shrines for hearts and work on getting the Master Sword, cause I want it.
Re: The Legend of Zelda seriesTopic%20Title
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Spoiler: Story spoilers
They've been going more and more with the Link-Zelda relationship in recent games, but this is the first game to outright give Link different "partners". Mipha is a given, Zelda is very heavily implied to have a crush on Link,
and both Paya and Riju will be popular with people as well.
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Thunder84 wrote:
Spoiler: Story spoilers
They've been going more and more with the Link-Zelda relationship in recent games, but this is the first game to outright give Link different "partners". Mipha is a given, Zelda is very heavily implied to have a crush on Link,
and both Paya and Riju will be popular with people as well.


I don't understand why they decided to heavyhandedly give us Zelink romance in the games. The previous ones never were this overt and, far as I know, none of them are meant to be romantic. Exception being that one Zelda game where she wakes up and kisses Link at the end. But outside of that, we never needed a Zelink romance in the plot - I don't care what people say, I see nothing on Link's side in Skyward Sword and the romance does not actually factor in heavily into the plot.

There have been implied love interests. Marin, the whole OoT group, etc. Those were fine. Zelda games are not about a romance, never were and shouldn't be about it now. Unless they cause the romance to be the main aspect of the plot. Which it isn't. It's still save the world from Ganon/dorf/Demise/Whatever. Romance is, at best, a tiny blip on the radar that disappears.

Hell, if they are intent on having Zelink be the main romance, don't give me hints of other pairings or have the option of going into a romantice liaison with another girl - as in, Peatrice from Skyward Sword. Or Nintendo should realize what I realized ages ago: it doesn't matter what they claim to be canon, shippers will ship whomever they want and be damned with what they say.

C-A
Re: The Legend of Zelda seriesTopic%20Title
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CatMuto wrote:
You know, I never was a fan of the Princess-Knight pairing, anyway. But can we get away from the "Zelda and Link totes in love" idea? I would really find it much more interesting, if the love interest (or implied love interest) was NOT the princess.

You know, I seem to recall you complaining when Ilia was the "implied love interest" in Twilight Princess because their relationship still wasn't interesting. Otherwise, I don't disagree, per se. Zelda and Link don't have to be paired up, but it'd be nice if they actually gave it some substance when they were.

The way I see it, there's three ways to handle romance in a story.

A: The romance is the focal point, meaning the entire story only works because of the romance. Remove that, and you no longer have a story.

B: The romance is important, but it's not the main focus. This one requires better writing to work well. The romance must make sense in light of the characters and the way they're written, it will likely cause characters to react to situations in ways they might not if they were just friends with the other person, and most importantly, it must never detract from the main focus. No long, drawn out scenarios of resolving pointless drama between the two, or overly long fluff scenarios that seem out of place in the story.

C: The romance is unimportant, and mainly serves as a way to give characters some background. The story works regardless of the love interest's existence, but it's in the story anyway just to make sure your cast isn't completely filled with romantically unattached people. The condition that it not detract from the main focus still applies.

I recall A Link Between Worlds handling it with method C, at least, for a previous Link and Zelda incarnation. Otherwise, it didn't really seem to be there in that one. Skyward Sword could be considered as handling it with method B, but your mileage may vary as to how well they handled it. Could have used some more substance, imo, but at least it didn't horribly detract from the main focus.
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Re: The Legend of Zelda seriesTopic%20Title
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My issue with Ilia was that she had no personality. Heck, I consider her having MORE personality when her memories are missing. I've mentioned it before, but my issue with a lot of romances in videogames is that they are not developed a decent time. I am thrown into the game, basically told that these two are love interests and done. I have no information on why they are interested in each other, what made it happen and all that.
For my Just Be Myself Fushigi Yuugi fanfic, I have Himeko married to the Emperor. Their romance? Not important to that story's plot; I do have some scenes with them together that show that they love each other, but for the most part, it's a side-note of their characters. But when it comes to Himeko's Side, which tells her story and how she even fell in love with the Emperor, of course I put a lot more focus on it. It's important; It's basically THE driving point of the entire story.

I'm trying to keep my mind open in regards to BotW Zelda and Link. Especially since one of the things you can do (and should do, if you want the whole picture) is to seek out the scenes that depict their previous interactions.

Spoiler: So Far, Those Scenes
The memories aren't really working for me. They seem to be more focused on pointing out how Link was the Chosen Hero, bla bla, and how annoyed Zelda was with him constantly. Because she thought she could do things on her own (obviously can't, considering Link had to save her from Yiga people); she didn't like him because he got the sword so easily and that she didn't get her own special powers easily herself.

I know that she began to warm up to him when she learns that he puts up a stoic facade because he's scared of disappointing people by saying the wrong thing (which she considers similar to her issue of having to play 'a role' as the princess), but... for the most part, that is NOT the focus of those scenes. It's just "Link is cool; I suck; Gawd, I don't need an escort!" Very few memories seem to actually depict the two to be even remotely friendly towards each other. Professionally calm, sure. But nothing that indicates there might be more.


For me, Zelda games were never about romance. And I don't see why that would need to change. They've done well doing any romance as Method C, as you mentioned: it's there, but generally as an aside. Marin is the closest to having been a Method B previously, and even there you can make the case that it seems to come a bit out of nowhere.

C-A
Re: The Legend of Zelda seriesTopic%20Title
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Do you see the black one...or the white?

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Even though it's brief, my favorite depiction of the relationship between Link and Zelda out of the games I've played has been in Minish Cap, where they're just childhood friends that get along great with no suggested romance between them whatsoever. It's just a nice, innocent feel between the two and it's something I enjoy. I wish the game would have actually gotten to explore it a bit more.

As for Marin, considering the game's limit in storytelling and such at the time, I don't think the romance came out of the blue for a game like that, as she drops hints every now and then before your "big date". Granted, it is just a dream, so you can argue that Link has never had a romantic interest, Skyward Sword aside for some people. But as disinterested overall as Link seems when it comes to romance, part of me likes to joke with the fact that the Link in Link's Awakening secretly longed for one, considering he was in a dream.
On April 3, 2016, Court Records Forums experienced a miracle upon that day.
CatMuto wrote:
Pierre wrote:
Man...that looks dull...this actually makes me worried for KH3 (since that team worked on the battle system)


I feel the same
Re: The Legend of Zelda seriesTopic%20Title
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How would we know whether Link is interested or not? He never talks or really indicates interest in much of anything, for that matter.

Here's another LoZ tradition I question. Why must Link always be a blank slate? Would the story be any better or worse if Link had a personality? Or dialogue, for that matter? I'm not saying the game has to allow BioWare-esque choices in dialogue/actions, but would it be a bad thing if it did?
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Maybe

I was originally going to reference the cartoon and CDI games but that's way too easy
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Honestly, I feel the only game where Link ever had any kind of personality was Wind Waker, though that's just my opinion. But the way he's super expressive and how he visually responds to the plot and characters, I feel, gives him a somewhat distinct personality. Then again, from what I remember, when Nintendo made this game, they purposely went out of their way to make Link expressive compared to his mostly expressionless face from Ocarina of Time. Granted, his personality comes off mostly of that of a child, but I feel it's the most personality Link has had, at least in the games I've played, to date.

And I use this as an example too. Wind Waker, you see Link's personality shine through from the beginning when he's off to save Aryll. You see his shame for not being able to do anything, his sadness when he has to leave his grandmother, his reluctance around the pirates, and his happiness when he finds Aryll. I feel Skyward Sword does this to some degree, but nowhere near as close. But for me personally, I feel that Link giving off these wide variety of emotions makes me feel he's much more of a character and less like my player avatar, which I feel is something most Zeldas do.
On April 3, 2016, Court Records Forums experienced a miracle upon that day.
CatMuto wrote:
Pierre wrote:
Man...that looks dull...this actually makes me worried for KH3 (since that team worked on the battle system)


I feel the same
Re: The Legend of Zelda seriesTopic%20Title
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TheDoctor wrote:
How would we know whether Link is interested or not? He never talks or really indicates interest in much of anything, for that matter.

Here's another LoZ tradition I question. Why must Link always be a blank slate? Would the story be any better or worse if Link had a personality? Or dialogue, for that matter? I'm not saying the game has to allow BioWare-esque choices in dialogue/actions, but would it be a bad thing if it did?


Actually, that's one issue I have with Skyward Link. Because of the dialogue options, he HAS personality. Not in the sense of 'you give him personality', but in the sense of 'this is how HE reacts, now pick one'. Not one of the dialogue options in the game seem to really reflect the personality I would give him. He has his personality, nothing you can do about it.
Which goes against the idea of him being a silent character blank slate that I put myself into his shoes.

Even Word of God stated that their intent was to make you feel isolated, like you're the only living human being/Hylian within miles.

You know, that intent is pretty cool of Nintendo for Breath of the Wild.

Spoiler: However
Would've been cool if they had bothered to really work on that, given the GOOD HUNDRED NPCs AND MORE THAT ARE WANDERING AROUND HYRULE!


C-A
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Link actually is very expressive in this game. Turn the camera on his face while he's cooking, or look at him in the pause screen when you eat something cold, or how he clutches his foot if he kicks open a chest barefoot, all the poses he can do for his selfies, and I'm pretty sure he can even do a double bicep pose when he's shirtless. Hell someone complimented his Master Sword at one point and he sort of cockily brandished it

The cutscenes are kind of awkward cause they're written around a voiceless character. The text boxes get away with it because they often give Link only one choice of response. Still disappointed about the voice acting mostly because I wanted to name Link :/
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The voice acting itself doesn't bug me... except that it's English. Well, specifically, the strong, British accents. I'm not a fan of that accent, anyway, and in Zelda's case it sounds kind of forced. Dual Audio, Nintendo? Please?

C-A
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You can switch but I believe you'll get Japanese text as well

If you have the Wii U version I'm pretty sure there's some mod that allows you to do the English text with JP voices
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Do you see the black one...or the white?

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Yeah, if you have the Switch version, you just change the language of your system and it changes the language of your game. However, you can't have the spoken language and the subtitles be different languages, they will always remain the same. So if you change it to Japanese, everything will be in Japanese.

And like JesusMonroe said, if you have the WiiU version, you're pretty much stuck unless you mod it.
On April 3, 2016, Court Records Forums experienced a miracle upon that day.
CatMuto wrote:
Pierre wrote:
Man...that looks dull...this actually makes me worried for KH3 (since that team worked on the battle system)


I feel the same
Re: The Legend of Zelda seriesTopic%20Title
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Meh. I was trying to get the last picture scene - the one near Zelda's room at the castle, but nope. Going there not only put me into a ton of Guardian scopes (I am still not great with the timed parry; sue me) and I ended up facing Ganon and not even finding the location of her room. Urgh.

Whatever. I started a new game instead.
And I'm having Link walk around topless purposefully, unless it's absolutely necessary for him to wear upper armor.
I have already noticed that there is some minorly changed dialogue from the old man.

If I want to 'experience' the Japanese version, I can watch Sena play through it.

C-A
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Breath of the Wild is such a disappointment for me.
That's... that's the simplest, fastest way I can encompass my entire opinion about this game.
Just... disappointment.

C-A
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CatMuto wrote:
Breath of the Wild is such a disappointment for me.
That's... that's the simplest, fastest way I can encompass my entire opinion about this game.
Just... disappointment.

C-A



At this point I feel that's your general opinion about life
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Re: The Legend of Zelda seriesTopic%20Title
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CatMuto wrote:
And I'm having Link walk around topless purposefully, unless it's absolutely necessary for him to wear upper armor.

eeeeeeey, that's how I play The Witcher
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BotW made me want to play Hyrule Warriors again.
So I deleted my stuff and started anew. Tons of stuff seems to have happened since! I lowered my DLC to Master Quest and TP maps, as well as the Skyward outfits. (Though I don't use Skyward Zelda at all) I do like how I got Classic Tunic Link for absolutely free for the 30th Anniversary. It looks cool, but also really at odds with its design next to the other characters. The others do the colors well, but with this one... I dunno, something is off.
Also, why Medli?

C-A
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CatMuto wrote:
Also, why Medli?

Cuz she has the best photos, cuz nobody else can do a better duckface
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Thunder84 wrote:
Spoiler: Story spoilers
They've been going more and more with the Link-Zelda relationship in recent games, but this is the first game to outright give Link different "partners". Mipha is a given, Zelda is very heavily implied to have a crush on Link,
and both Paya and Riju will be popular with people as well.


LoZ: BotW Dating Sim DLC confirmed.
"The only time a lawyer can cry is when it's all over." -Godot, 2019.
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Easily the worst thing that's happened to me so far in BotW is the fact that you don't know if a shrine is related to a shrine quest. I just spent 2 damn days looking for one dude for my final shrine quest (which would be my final shrine) but it turns out I already got that damn shrine.
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Thunder84 wrote:
Easily the worst thing that's happened to me so far in BotW is the fact that you don't know if a shrine is related to a shrine quest. I just spent 2 damn days looking for one dude for my final shrine quest (which would be my final shrine) but it turns out I already got that damn shrine.


I accidentally got one, then talked to the guy at the Eldin Stables. "Oh, what a magnificent structure there! ...you already were there?" and I just looked at him and was all, "Uh... I was?" Though I read that the Blood Moon shrine is HORRIBLE to unlock... I found the location (couldn't get up to Kass at first cause low Stamina) and double-checked. Then I had Link stand naked there, since it was already beginning to go to night.
I was super lucky and there WAS a blood moon that night.

Although I think completed sidequests (including shrine quests) do have something to do with the ending.

C-A
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