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999: Nine Hours - Nine Persons - Nine Doors
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Author:  Misokrattz [ Tue Jul 26, 2016 4:44 am ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

Bad Player wrote:
I won't accept this port of 999 unless it forces you to turn your monitor/laptop upside-down.


Yeah, gotta wonder how the Dual Screen thing is going to be handled in this version. But wow, it's really neat they're remastering the game! It honestly does look really nice! The sprites and art look so clean!

It's a shame though, I love 999 to death, but I mean, it's one of those games that you don't entirely replay once you've thoroughly cleared the game once before. Especially since clearing the game requires multiple playthroughs, so the first time you play the game, you're at least playing it like 3 times. :lana:

But hey, this is a great way to get the game out to more new players! :will:

Author:  linkenski [ Sat Aug 06, 2016 12:03 pm ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

Love that a new audience can now access this gem too, but even kidding aside, I'm kinda worried the new fans won't be getting quite the same epiphany of what the original did with the DS. The final twists in the game worked especially because it was on the DS. It was convention-breaking in a way the other games couldn't manage to do it because they were multiplat, and one of the perhaps sillier, but still honest reasons that 999 resonates more with me than the other two titles.

Author:  blahmoomoo [ Sat Aug 06, 2016 2:32 pm ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

I'm going to mention again that there appears to be two different modes to the game because the footage shown has ADV Mode in the corner. The footage shown was also all people talking in a cutscene. So maybe it'll switch to a different mode for internal monologue. Or maybe you can switch between the two whenever you want, though that would require extra writing (maybe the second mode is a novel mode, but then the same dialogue would have to be presented in two different ways. Of course, Last Window did that in its own way). The epiphany could still be present, but in a different form.

Author:  Bad Player [ Sat Aug 06, 2016 3:49 pm ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

linkenski wrote:
Love that a new audience can now access this gem too, but even kidding aside, I'm kinda worried the new fans won't be getting quite the same epiphany of what the original did with the DS. The final twists in the game worked especially because it was on the DS. It was convention-breaking in a way the other games couldn't manage to do it because they were multiplat, and one of the perhaps sillier, but still honest reasons that 999 resonates more with me than the other two titles.

I totally agree with you about all this stuff, but if these people were never going to play the DS version anyway... better to play on the PC then on nothing at all, I guess.

Author:  Kessler [ Sat Aug 27, 2016 1:51 pm ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

linkenski wrote:
Love that a new audience can now access this gem too, but even kidding aside, I'm kinda worried the new fans won't be getting quite the same epiphany of what the original did with the DS. The final twists in the game worked especially because it was on the DS. It was convention-breaking in a way the other games couldn't manage to do it because they were multiplat, and one of the perhaps sillier, but still honest reasons that 999 resonates more with me than the other two titles.

I literally just finished the game on the DS yesterday, and I don't think I understand what you mean by "convention breaking" and I can only think of one thing they'd really have to change if it were on PC, could you explain what you mean by that?

Author:  Pierre [ Sat Aug 27, 2016 2:27 pm ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

Kessler wrote:
linkenski wrote:
Love that a new audience can now access this gem too, but even kidding aside, I'm kinda worried the new fans won't be getting quite the same epiphany of what the original did with the DS. The final twists in the game worked especially because it was on the DS. It was convention-breaking in a way the other games couldn't manage to do it because they were multiplat, and one of the perhaps sillier, but still honest reasons that 999 resonates more with me than the other two titles.

I literally just finished the game on the DS yesterday, and I don't think I understand what you mean by "convention breaking" and I can only think of one thing they'd really have to change if it were on PC, could you explain what you mean by that?



Spoiler: 999
The dual screen nature. The entire bottom screen for the whole game has always contained thoughts different from our protagonist. Normal game convention would indicate that the words on the bottom screen are Junpei's thoughts but the entire bottom screen is actually the thoughts of a whole other timeline.

When the twist happens it makes you think back through the whole game and realise the bottom screen was never anything to do with Junpei's thoughts and the revelation that there was someone else watching Junpei's every move the while time hit me like a truck.

Its something that is uniquely made possible by virtue of having a second screen to portray two protagonist's thoughts. Not something that's possible quite as well in other formats. Least I think that's what they mean. Might not have put it too eloquently.

Author:  linkenski [ Thu Sep 01, 2016 6:25 pm ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

Kessler wrote:
linkenski wrote:
Love that a new audience can now access this gem too, but even kidding aside, I'm kinda worried the new fans won't be getting quite the same epiphany of what the original did with the DS. The final twists in the game worked especially because it was on the DS. It was convention-breaking in a way the other games couldn't manage to do it because they were multiplat, and one of the perhaps sillier, but still honest reasons that 999 resonates more with me than the other two titles.

I literally just finished the game on the DS yesterday, and I don't think I understand what you mean by "convention breaking" and I can only think of one thing they'd really have to change if it were on PC, could you explain what you mean by that?

Pierre wrote:
Spoiler: 999
The dual screen nature. The entire bottom screen for the whole game has always contained thoughts different from our protagonist.

Exactly this, which is why I don't know if this is just unclear or too vague for most people to understand, but it seems to me like this flew right over most people's heads.

Spoiler:
I remember when I hadn't finished neither 999 nor VLR yet I talked to someone about them because I wasn't sure if the journey was worth it, but he convinced me that they were great and that if I would think 999 had a great ending twist just wait until I see VLR which was even "More convention-breaking" but it's not. The twist is big, but the reason the one in 999 is so effective is because it transcends what is going on in the software and thematically the idea of ESPs communicating through time metaphorically translates perfectly to the dual-screen nature of the Nintendo DS. That's why 999's twist is a jaw-drop moment. Like you say, that internal monologue, this entire time, comes from the girl communicating with her powers to our main protagonist. That is damn effective and makes it feel like everything comes full circle.

Author:  Kessler [ Fri Sep 02, 2016 3:28 am ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

linkenski wrote:
Kessler wrote:
linkenski wrote:
Love that a new audience can now access this gem too, but even kidding aside, I'm kinda worried the new fans won't be getting quite the same epiphany of what the original did with the DS. The final twists in the game worked especially because it was on the DS. It was convention-breaking in a way the other games couldn't manage to do it because they were multiplat, and one of the perhaps sillier, but still honest reasons that 999 resonates more with me than the other two titles.

I literally just finished the game on the DS yesterday, and I don't think I understand what you mean by "convention breaking" and I can only think of one thing they'd really have to change if it were on PC, could you explain what you mean by that?

Pierre wrote:
Spoiler: 999
The dual screen nature. The entire bottom screen for the whole game has always contained thoughts different from our protagonist.

Exactly this, which is why I don't know if this is just unclear or too vague for most people to understand, but it seems to me like this flew right over most people's heads.

Spoiler:
I remember when I hadn't finished neither 999 nor VLR yet I talked to someone about them because I wasn't sure if the journey was worth it, but he convinced me that they were great and that if I would think 999 had a great ending twist just wait until I see VLR which was even "More convention-breaking" but it's not. The twist is big, but the reason the one in 999 is so effective is because it transcends what is going on in the software and thematically the idea of ESPs communicating through time metaphorically translates perfectly to the dual-screen nature of the Nintendo DS. That's why 999's twist is a jaw-drop moment. Like you say, that internal monologue, this entire time, comes from the girl communicating with her powers to our main protagonist. That is damn effective and makes it feel like everything comes full circle.


Spoiler:
Wait, I always thought that the bottom screen was just the girl narrating what she remembered, it seems like a lot of it was written in past tense, and now you're telling me that it was her communicating using her powers? Well damn, I really misunderstood this game immensely.

Author:  blahmoomoo [ Fri Sep 02, 2016 3:47 am ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

Spoiler:
I thought it was more like her (from 9 years ago) narrating what she saw through Junpei, not necessarily communicating with Junpei. IIRC, she was unable to directly communicate with him until she was in the furnace. But she did have some influence over what he did; you did control the escape rooms and (I believe) choices through the bottom screen. The only thing that breaks the separation of the top and bottom screen separation is the inventory screen.

Narration in the past tense can still work in this situation (though I can't remember if it actually was in past tense or not) if you consider it like her observing something that happens and then thinking about or narrating what just happened.

Author:  Apollo4Justice [ Wed Jan 25, 2017 8:06 pm ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

This is probably a necropost but there's no better place to put this. I just got the Knife ending as my first one and I have to say
Spoiler:
I'm honestly intrigued, possibly more so than VLR. Ace's reaction to the cards, Seven getting dizzy, the Morphogenetic Field, Snake's death, and finally, Junpei's killer. I've seen a clip of the Axe ending, so I think Clover did it but she has no reason to kill Junpei at all, from what I've seen. All this boils down to is: despite the murder and death, this game gets a 10/10 from me so far :pearly:

Just a quick question, though. Are there other endings hidden behind choices I already made? Like, if I chose the 5 door again but refused the bookmark rather than taking it like I did before, would that lead to another ending? This is just an example, so don't give me any spoilers, obviously.

Author:  blahmoomoo [ Wed Jan 25, 2017 8:33 pm ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

No plot spoilers here, but this spoils how the flow of the game works, if you care about that. You might want to read it to save time, since 999 does not have a timeline feature like VLR.

Spoiler: 999's game flow
Certain dialog choices do matter if you are going for the true ending. You are locked out of the true ending if you choose incorrectly. There's also a dead end if you go for the true ending before seeing a certain other ending. But if you aren't going for the true ending, feel free to give wrong answers since they won't affect any other ending.

There's a plot spoiler free (other than ending names) flow chart here if you want full details: http://www.gamefaqs.com/ds/961351-nine- ... faqs/61438

Author:  Pierre [ Wed Jan 25, 2017 9:13 pm ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

:yogi:
Apollo4Justice wrote:
This is probably a necropost but there's no better place to put this. I just got the Knife ending as my first one and I have to say
Spoiler:
I'm honestly intrigued, possibly more so than VLR. Ace's reaction to the cards, Seven getting dizzy, the Morphogenetic Field, Snake's death, and finally, Junpei's killer. I've seen a clip of the Axe ending, so I think Clover did it but she has no reason to kill Junpei at all, from what I've seen. All this boils down to is: despite the murder and death, this game gets a 10/10 from me so far :pearly:

Just a quick question, though. Are there other endings hidden behind choices I already made? Like, if I chose the 5 door again but refused the bookmark rather than taking it like I did before, would that lead to another ending? This is just an example, so don't give me any spoilers, obviously.


Yeah I think 999 is the best one of the lot

Author:  JesusMonroe [ Thu Jan 26, 2017 3:45 am ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

Apollo4Justice wrote:
This is probably a necropost but there's no better place to put this. I just got the Knife ending as my first one and I have to say
Spoiler:
I'm honestly intrigued, possibly more so than VLR. Ace's reaction to the cards, Seven getting dizzy, the Morphogenetic Field, Snake's death, and finally, Junpei's killer. I've seen a clip of the Axe ending, so I think Clover did it but she has no reason to kill Junpei at all, from what I've seen. All this boils down to is: despite the murder and death, this game gets a 10/10 from me so far :pearly:

Just a quick question, though. Are there other endings hidden behind choices I already made? Like, if I chose the 5 door again but refused the bookmark rather than taking it like I did before, would that lead to another ending? This is just an example, so don't give me any spoilers, obviously.

999 is unfortunately difficult to navigate and it can be very easy to get the same ending twice

This is what I'd recommend if you want every ending (that's not necessary but if you want completion):
Spoiler:
Coffin: Door 4 (take bookmark, be interested in what June has to say in the freezer), Door 7 (tell Seven about ice-9, *give bookmark), Door 1
Axe Ending: Any combination of doors in which the last one chosen is "1", not including the coffin ending sequence. 471 is valid for this ending if you mess up one of the other dialogue choices
Submarine: Door (4/5), Door 3, Door 2
Safe: Door 5, Door 8, Door 6
True: Door 4 (take bookmark, be interested in what June has to say in the freezer), Door 7 (tell Seven about ice-9, give bookmark)

*If you save here, I'd recommend going to the axe ending first, loading your save, then finishing the coffin ending sequence to save yourself most of a full playthrough. Alternatively, just watch the axe ending after you get all of the other ones or right after the coffin, it doesn't matter. But since you already got the knife end that's the most pointless one for you to get

And yes, unlike others will say, I would say to get the coffin end

Author:  Apollo4Justice [ Thu Jan 26, 2017 4:28 am ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

Wait, is the Seven one for the first ending you're talking about the room with the surgery dummies and the element puzzle? Also, is the "dead end" mentioned the story lock you told me existed, JesusMonroe?

Author:  JesusMonroe [ Thu Jan 26, 2017 1:46 pm ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

Apollo4Justice wrote:
Wait, is the Seven one for the first ending you're talking about the room with the surgery dummies and the element puzzle? Also, is the "dead end" mentioned the story lock you told me existed, JesusMonroe?

Yes and yes

Author:  Apollo4Justice [ Fri Jan 27, 2017 6:05 pm ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

Just a really, REALLY quick question because I don't want to come across spoilers finding the answer to this elsewhere.
Spoiler:
Is the Coffin ending the dead end that was mentioned, seeing as it quite literally ends with a "To Be Continued"? It's just the way that the dead end was described here implied it was just something that I needed to find information from another ending for, but I didn't expect it to be a whole separate ending, assuming it is.

Author:  JesusMonroe [ Fri Jan 27, 2017 6:11 pm ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

It's called the Coffin End but the True End will be a continuation of it. If you unlocked the True End without getting the Coffin End first, you'd get both unlocked on the end screen. So yes, it's a dead end

I only recommended you do the Coffin path first because I think the information presented there is good theory fuel for the other paths

Author:  Apollo4Justice [ Fri Jan 27, 2017 6:15 pm ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

So, that means, to get the True End, I still need to go through the
Spoiler:
number 1
door? Or does something happen that prevents me from doing so but still continues the Coffin ending, since you excluded that door from your list?

Author:  blahmoomoo [ Fri Jan 27, 2017 6:20 pm ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

Apollo4Justice wrote:
So, that means, to get the True End, I still need to go through the
Spoiler:
number 1
door? Or does something happen that prevents me from doing so but still continues the Coffin ending, since you excluded that door from your list?


You have to revisit the coffin ending to continue to the true ending once you do a particular other ending.

EDIT: I think the game does give you a hint when you hit coffin in the form of a video. I'll let you decide whether you look at it again or not (I vaguely remember there being a gallery for that).

Author:  Apollo4Justice [ Fri Jan 27, 2017 6:23 pm ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

I saw the "preview", as they called it, but it makes Zero :pearly: sense. It's not just a TV short or promo they made for the marketing, right?

Author:  JesusMonroe [ Fri Jan 27, 2017 6:24 pm ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

Apollo4Justice wrote:
So, that means, to get the True End, I still need to go through the
Spoiler:
number 1
door? Or does something happen that prevents me from doing so but still continues the Coffin ending, since you excluded that door from your list?

Sorry, that was a typo from copying and pasting. The Coffin Ending path is exactly the same as the True Ending path

Author:  blahmoomoo [ Fri Jan 27, 2017 6:25 pm ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

Apollo4Justice wrote:
I saw the "preview", as they called it, but it makes Zero :pearly: sense. It's not just a TV short or promo they made for the marketing, right?


Pay attention to more than just the imagery. I can give a stronger hint if you don't get it.

Author:  Apollo4Justice [ Fri Jan 27, 2017 8:05 pm ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

Nah, I'll figure it out eventually, either through enough watching or finishing the game.

Author:  Apollo4Justice [ Sun Jan 29, 2017 9:17 pm ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

I don't know if this is a glitch or not but I'm on the segment where you choose between doors 1, 2, and 6. I already got the Submarine ending but it says I haven't chosen door 2 yet. But I'm going for the Safe ending this time and it says I already chose door 6. Is this a known glitch or something? I don't see door 6 mentioned in any of the other endings JesusMonroe put, besides the one I'm going for and I don't think there's any other way to get to door 2,

Author:  Cesar Zero [ Sun Jan 29, 2017 10:05 pm ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

If you got the submarine ending by going through door 3, then it looks like you haven't gone through door 2 because you didn't actually have a choice the first time around, but going through it will always give you the same ending. Also door 6 is also the final door for the knife ending, which you said you already saw.

Author:  Apollo4Justice [ Sun Jan 29, 2017 11:16 pm ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

So, would you say going through door 2 matter at all, in terms of the game and what I'll learn? I don't want to waste my time with it if that's the case.

Author:  blahmoomoo [ Sun Jan 29, 2017 11:32 pm ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

Apollo4Justice wrote:
So, would you say going through door 2 matter at all, in terms of the game and what I'll learn? I don't want to waste my time with it if that's the case.


Door 2 always leads to Sub. If you've seen it already, there's nothing new for you there.

Forcing your way into door 3 forces you into door 2 without a choice because you don't have they key(s) necessary to go into doors 1 or 6. I forgot if it's because you can't get to either door or if having one inaccessible means there is only one possible set of teams that can go into two doors at the same time.

It's also worth mentioning that the greyed out choices means you have made that exact choice before, not that there is nothing new behind the choice. It doesn't take any other actions you've made along the way into account.

Author:  Apollo4Justice [ Mon Jan 30, 2017 3:25 am ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

Just got the Safe ending and all I can say is "wow". In fact, I nearly cried during THAT segment (you know what I'm talking about). :sadshoe:

Author:  Pierre [ Mon Jan 30, 2017 6:31 am ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

Apollo4Justice wrote:
Just got the Safe ending and all I can say is "wow". In fact, I nearly cried during THAT segment (you know what I'm talking about). :sadshoe:


Haha yeah that's a real good one

Author:  Apollo4Justice [ Mon Jan 30, 2017 7:53 pm ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

How long would you say the True ending is by itself?

Author:  blahmoomoo [ Mon Jan 30, 2017 8:03 pm ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

Apollo4Justice wrote:
How long would you say the True ending is by itself?

If I recall, it's probably about as long as going through two or three doors, including content in between, for the first time. It's not short like most other endings.

Author:  Apollo4Justice [ Sat Feb 04, 2017 9:25 pm ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

I just finished it and I will never listen to Morphogenic Sorrow the same way again, especially with that last puzzle. Though, I DO still have some questions, if you don't mind answering them.
Spoiler:
First of all, who is the killer in both the Submarine and Knife ending? Was it the guy in the Captain outfit? Or Ace in one ending and Cap in the other? Second of all, if the detonators were never real, how exactly did the 9th man and Snake imposter die? Did Zero give them detonators but no one else, to lure Ace into a trap? Third of all, I still don't get how the whole "Akane is dead but is in the present" part works. Is it explained further in the other games or did I just miss something? And finally, where exactly did Snake go in the Safe ending, seeing as he was missing from one of the shots that showed the majority of the room, with only Ace in it? Was it just an error the artist made or just open-ended?

Author:  Going for Miles [ Sat Feb 04, 2017 9:44 pm ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

Apollo4Justice wrote:
I just finished it and I will never listen to Morphogenic Sorrow the same way again, especially with that last puzzle. Though, I DO still have some questions, if you don't mind answering them.
Spoiler:
First of all, who is the killer in both the Submarine and Knife ending? Was it the guy in the Captain outfit? Or Ace in one ending and Cap in the other? Second of all, if the detonators were never real, how exactly did the 9th man and Snake imposter die? Did Zero give them detonators but no one else, to lure Ace into a trap? Third of all, I still don't get how the whole "Akane is dead but is in the present" part works. Is it explained further in the other games or did I just miss something? And finally, where exactly did Snake go in the Safe ending, seeing as he was missing from one of the shots that showed the majority of the room, with only Ace in it? Was it just an error the artist made or just open-ended?


Spoiler:
Ace is the killer in... both, I think? He's faking being dead on the floor. 9th man and imposter had real detonators, yes. She's in the present on loaned time, basically, until the second game she had planned can play out and snap shut and ensure her continued living. If not, she disappears (as seen in some endings) as present choices would then affect the past so that she did die in the incinerator after all. It's a time paradox. And if I remember correctly, the multiple world thing wasn't really a thing here as it was in VLR, it's more like Akane is watching possible timelines, with the True ending being, well, the true ending.

Author:  Apollo4Justice [ Sat Feb 04, 2017 9:54 pm ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

So,
Spoiler:
the Akane in the present disappears once Akane in the past dies in the incinerator, as the version in the past is experiencing her Nonary Game and the present one at the same time. If the second Nonary Game doesn't reach the point that it needs to, being that Junpei solves the puzzle in the incinerator and transmits the solution to Akane, then the past Akane dies and June disappears as a result? Does that mean that because the past Akane didn't die, June spawns somewhere in the present world, since she needs to be in it for ZTD and VLR to happen? Is that the logic I should be following?

Author:  Going for Miles [ Sat Feb 04, 2017 10:02 pm ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

Spoiler:
Yes to the first part, at least to my understanding. To the second part, not as much "spawns" as stays, after the first nonary game she kept on living until the second nonary game which is basically the point where it's decided whether or not she died in the past since her existence in the presence rides on it having succeeded. So if she doesn't die in the past, her existence in the present isn't a paradox (as it would be if she actually died nine years ago) and thus she keeps on existing.

Author:  Apollo4Justice [ Sat Feb 04, 2017 10:04 pm ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

Alright. And what about the Snake thing I mentioned, near the end of my list of questions? Any thoughts on that?

Author:  Going for Miles [ Sat Feb 04, 2017 10:12 pm ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

Apollo4Justice wrote:
Alright. And what about the Snake thing I mentioned, near the end of my list of questions? Any thoughts on that?


Spoiler:
He dies with Ace in the incinerator after having been shot multiple times. What shot are you referring to?

Author:  Apollo4Justice [ Sat Feb 04, 2017 10:15 pm ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

Spoiler:
By "shot", I mean camera shot. After Junpei, Seven, and Lotus exit the incinerator, leaving Ace and Snake behind, Junpei looks through the glass and then we see Ace standing, shouting at Zero. But Snake is nowhere to be seen: not on the ground, behind Ace, not even on Ace himself.

Author:  Going for Miles [ Sat Feb 04, 2017 10:21 pm ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

Apollo4Justice wrote:
Spoiler:
By "shot", I mean camera shot. After Junpei, Seven, and Lotus exit the incinerator, leaving Ace and Snake behind, Junpei looks through the glass and then we see Ace standing, shouting at Zero. But Snake is nowhere to be seen: not on the ground, behind Ace, not even on Ace himself.


Spoiler:
Ah, I see which one you meant. It's probably just perspective even though we can see a very alrge portion of the room without Snake in the picture. It does say that Junpei can see both of them, though.

Author:  Apollo4Justice [ Sat Feb 04, 2017 10:27 pm ]
Post subject:  Re: 999: Nine Hours - Nine Persons - Nine Doors

Spoiler:
He just let go of Ace after the door shut or just collapsed from his wounds and fell out of our frame of view?

That reminds me, something else I thought was strange. In the Casino, I believe, when you look at the lights, Snake reacts very strangely to it but it's never addressed in the game again. Any idea what that's about?

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