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999: Nine Hours - Nine Persons - Nine Doors https://forums.court-records.net/viewtopic.php?f=19&t=19875 |
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Author: | Misokrattz [ Tue Jul 26, 2016 4:44 am ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
Bad Player wrote: I won't accept this port of 999 unless it forces you to turn your monitor/laptop upside-down. Yeah, gotta wonder how the Dual Screen thing is going to be handled in this version. But wow, it's really neat they're remastering the game! It honestly does look really nice! The sprites and art look so clean! It's a shame though, I love 999 to death, but I mean, it's one of those games that you don't entirely replay once you've thoroughly cleared the game once before. Especially since clearing the game requires multiple playthroughs, so the first time you play the game, you're at least playing it like 3 times. But hey, this is a great way to get the game out to more new players! |
Author: | linkenski [ Sat Aug 06, 2016 12:03 pm ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
Love that a new audience can now access this gem too, but even kidding aside, I'm kinda worried the new fans won't be getting quite the same epiphany of what the original did with the DS. The final twists in the game worked especially because it was on the DS. It was convention-breaking in a way the other games couldn't manage to do it because they were multiplat, and one of the perhaps sillier, but still honest reasons that 999 resonates more with me than the other two titles. |
Author: | blahmoomoo [ Sat Aug 06, 2016 2:32 pm ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
I'm going to mention again that there appears to be two different modes to the game because the footage shown has ADV Mode in the corner. The footage shown was also all people talking in a cutscene. So maybe it'll switch to a different mode for internal monologue. Or maybe you can switch between the two whenever you want, though that would require extra writing (maybe the second mode is a novel mode, but then the same dialogue would have to be presented in two different ways. Of course, Last Window did that in its own way). The epiphany could still be present, but in a different form. |
Author: | Bad Player [ Sat Aug 06, 2016 3:49 pm ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
linkenski wrote: Love that a new audience can now access this gem too, but even kidding aside, I'm kinda worried the new fans won't be getting quite the same epiphany of what the original did with the DS. The final twists in the game worked especially because it was on the DS. It was convention-breaking in a way the other games couldn't manage to do it because they were multiplat, and one of the perhaps sillier, but still honest reasons that 999 resonates more with me than the other two titles. I totally agree with you about all this stuff, but if these people were never going to play the DS version anyway... better to play on the PC then on nothing at all, I guess. |
Author: | Kessler [ Sat Aug 27, 2016 1:51 pm ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
linkenski wrote: Love that a new audience can now access this gem too, but even kidding aside, I'm kinda worried the new fans won't be getting quite the same epiphany of what the original did with the DS. The final twists in the game worked especially because it was on the DS. It was convention-breaking in a way the other games couldn't manage to do it because they were multiplat, and one of the perhaps sillier, but still honest reasons that 999 resonates more with me than the other two titles. I literally just finished the game on the DS yesterday, and I don't think I understand what you mean by "convention breaking" and I can only think of one thing they'd really have to change if it were on PC, could you explain what you mean by that? |
Author: | Pierre [ Sat Aug 27, 2016 2:27 pm ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
Kessler wrote: linkenski wrote: Love that a new audience can now access this gem too, but even kidding aside, I'm kinda worried the new fans won't be getting quite the same epiphany of what the original did with the DS. The final twists in the game worked especially because it was on the DS. It was convention-breaking in a way the other games couldn't manage to do it because they were multiplat, and one of the perhaps sillier, but still honest reasons that 999 resonates more with me than the other two titles. I literally just finished the game on the DS yesterday, and I don't think I understand what you mean by "convention breaking" and I can only think of one thing they'd really have to change if it were on PC, could you explain what you mean by that? Spoiler: 999 |
Author: | linkenski [ Thu Sep 01, 2016 6:25 pm ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
Kessler wrote: linkenski wrote: Love that a new audience can now access this gem too, but even kidding aside, I'm kinda worried the new fans won't be getting quite the same epiphany of what the original did with the DS. The final twists in the game worked especially because it was on the DS. It was convention-breaking in a way the other games couldn't manage to do it because they were multiplat, and one of the perhaps sillier, but still honest reasons that 999 resonates more with me than the other two titles. I literally just finished the game on the DS yesterday, and I don't think I understand what you mean by "convention breaking" and I can only think of one thing they'd really have to change if it were on PC, could you explain what you mean by that? Pierre wrote: Spoiler: 999 Exactly this, which is why I don't know if this is just unclear or too vague for most people to understand, but it seems to me like this flew right over most people's heads. Spoiler: |
Author: | Kessler [ Fri Sep 02, 2016 3:28 am ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
linkenski wrote: Kessler wrote: linkenski wrote: Love that a new audience can now access this gem too, but even kidding aside, I'm kinda worried the new fans won't be getting quite the same epiphany of what the original did with the DS. The final twists in the game worked especially because it was on the DS. It was convention-breaking in a way the other games couldn't manage to do it because they were multiplat, and one of the perhaps sillier, but still honest reasons that 999 resonates more with me than the other two titles. I literally just finished the game on the DS yesterday, and I don't think I understand what you mean by "convention breaking" and I can only think of one thing they'd really have to change if it were on PC, could you explain what you mean by that? Pierre wrote: Spoiler: 999 Exactly this, which is why I don't know if this is just unclear or too vague for most people to understand, but it seems to me like this flew right over most people's heads. Spoiler: Spoiler: |
Author: | blahmoomoo [ Fri Sep 02, 2016 3:47 am ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
Spoiler: |
Author: | Apollo4Justice [ Wed Jan 25, 2017 8:06 pm ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
This is probably a necropost but there's no better place to put this. I just got the Knife ending as my first one and I have to say Spoiler: Just a quick question, though. Are there other endings hidden behind choices I already made? Like, if I chose the 5 door again but refused the bookmark rather than taking it like I did before, would that lead to another ending? This is just an example, so don't give me any spoilers, obviously. |
Author: | blahmoomoo [ Wed Jan 25, 2017 8:33 pm ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
No plot spoilers here, but this spoils how the flow of the game works, if you care about that. You might want to read it to save time, since 999 does not have a timeline feature like VLR. Spoiler: 999's game flow |
Author: | Pierre [ Wed Jan 25, 2017 9:13 pm ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
Apollo4Justice wrote: This is probably a necropost but there's no better place to put this. I just got the Knife ending as my first one and I have to say Spoiler: Just a quick question, though. Are there other endings hidden behind choices I already made? Like, if I chose the 5 door again but refused the bookmark rather than taking it like I did before, would that lead to another ending? This is just an example, so don't give me any spoilers, obviously. Yeah I think 999 is the best one of the lot |
Author: | JesusMonroe [ Thu Jan 26, 2017 3:45 am ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
Apollo4Justice wrote: This is probably a necropost but there's no better place to put this. I just got the Knife ending as my first one and I have to say Spoiler: Just a quick question, though. Are there other endings hidden behind choices I already made? Like, if I chose the 5 door again but refused the bookmark rather than taking it like I did before, would that lead to another ending? This is just an example, so don't give me any spoilers, obviously. 999 is unfortunately difficult to navigate and it can be very easy to get the same ending twice This is what I'd recommend if you want every ending (that's not necessary but if you want completion): Spoiler: |
Author: | Apollo4Justice [ Thu Jan 26, 2017 4:28 am ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
Wait, is the Seven one for the first ending you're talking about the room with the surgery dummies and the element puzzle? Also, is the "dead end" mentioned the story lock you told me existed, JesusMonroe? |
Author: | JesusMonroe [ Thu Jan 26, 2017 1:46 pm ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
Apollo4Justice wrote: Wait, is the Seven one for the first ending you're talking about the room with the surgery dummies and the element puzzle? Also, is the "dead end" mentioned the story lock you told me existed, JesusMonroe? Yes and yes |
Author: | Apollo4Justice [ Fri Jan 27, 2017 6:05 pm ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
Just a really, REALLY quick question because I don't want to come across spoilers finding the answer to this elsewhere. Spoiler: |
Author: | JesusMonroe [ Fri Jan 27, 2017 6:11 pm ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
It's called the Coffin End but the True End will be a continuation of it. If you unlocked the True End without getting the Coffin End first, you'd get both unlocked on the end screen. So yes, it's a dead end I only recommended you do the Coffin path first because I think the information presented there is good theory fuel for the other paths |
Author: | Apollo4Justice [ Fri Jan 27, 2017 6:15 pm ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
So, that means, to get the True End, I still need to go through the Spoiler: |
Author: | blahmoomoo [ Fri Jan 27, 2017 6:20 pm ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
Apollo4Justice wrote: So, that means, to get the True End, I still need to go through the Spoiler: You have to revisit the coffin ending to continue to the true ending once you do a particular other ending. EDIT: I think the game does give you a hint when you hit coffin in the form of a video. I'll let you decide whether you look at it again or not (I vaguely remember there being a gallery for that). |
Author: | Apollo4Justice [ Fri Jan 27, 2017 6:23 pm ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
I saw the "preview", as they called it, but it makes Zero sense. It's not just a TV short or promo they made for the marketing, right? |
Author: | JesusMonroe [ Fri Jan 27, 2017 6:24 pm ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
Apollo4Justice wrote: So, that means, to get the True End, I still need to go through the Spoiler: Sorry, that was a typo from copying and pasting. The Coffin Ending path is exactly the same as the True Ending path |
Author: | blahmoomoo [ Fri Jan 27, 2017 6:25 pm ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
Apollo4Justice wrote: I saw the "preview", as they called it, but it makes Zero sense. It's not just a TV short or promo they made for the marketing, right? Pay attention to more than just the imagery. I can give a stronger hint if you don't get it. |
Author: | Apollo4Justice [ Fri Jan 27, 2017 8:05 pm ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
Nah, I'll figure it out eventually, either through enough watching or finishing the game. |
Author: | Apollo4Justice [ Sun Jan 29, 2017 9:17 pm ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
I don't know if this is a glitch or not but I'm on the segment where you choose between doors 1, 2, and 6. I already got the Submarine ending but it says I haven't chosen door 2 yet. But I'm going for the Safe ending this time and it says I already chose door 6. Is this a known glitch or something? I don't see door 6 mentioned in any of the other endings JesusMonroe put, besides the one I'm going for and I don't think there's any other way to get to door 2, |
Author: | Cesar Zero [ Sun Jan 29, 2017 10:05 pm ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
If you got the submarine ending by going through door 3, then it looks like you haven't gone through door 2 because you didn't actually have a choice the first time around, but going through it will always give you the same ending. Also door 6 is also the final door for the knife ending, which you said you already saw. |
Author: | Apollo4Justice [ Sun Jan 29, 2017 11:16 pm ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
So, would you say going through door 2 matter at all, in terms of the game and what I'll learn? I don't want to waste my time with it if that's the case. |
Author: | blahmoomoo [ Sun Jan 29, 2017 11:32 pm ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
Apollo4Justice wrote: So, would you say going through door 2 matter at all, in terms of the game and what I'll learn? I don't want to waste my time with it if that's the case. Door 2 always leads to Sub. If you've seen it already, there's nothing new for you there. Forcing your way into door 3 forces you into door 2 without a choice because you don't have they key(s) necessary to go into doors 1 or 6. I forgot if it's because you can't get to either door or if having one inaccessible means there is only one possible set of teams that can go into two doors at the same time. It's also worth mentioning that the greyed out choices means you have made that exact choice before, not that there is nothing new behind the choice. It doesn't take any other actions you've made along the way into account. |
Author: | Apollo4Justice [ Mon Jan 30, 2017 3:25 am ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
Just got the Safe ending and all I can say is "wow". In fact, I nearly cried during THAT segment (you know what I'm talking about). |
Author: | Pierre [ Mon Jan 30, 2017 6:31 am ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
Apollo4Justice wrote: Just got the Safe ending and all I can say is "wow". In fact, I nearly cried during THAT segment (you know what I'm talking about). Haha yeah that's a real good one |
Author: | Apollo4Justice [ Mon Jan 30, 2017 7:53 pm ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
How long would you say the True ending is by itself? |
Author: | blahmoomoo [ Mon Jan 30, 2017 8:03 pm ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
Apollo4Justice wrote: How long would you say the True ending is by itself? If I recall, it's probably about as long as going through two or three doors, including content in between, for the first time. It's not short like most other endings. |
Author: | Apollo4Justice [ Sat Feb 04, 2017 9:25 pm ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
I just finished it and I will never listen to Morphogenic Sorrow the same way again, especially with that last puzzle. Though, I DO still have some questions, if you don't mind answering them. Spoiler: |
Author: | Going for Miles [ Sat Feb 04, 2017 9:44 pm ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
Apollo4Justice wrote: I just finished it and I will never listen to Morphogenic Sorrow the same way again, especially with that last puzzle. Though, I DO still have some questions, if you don't mind answering them. Spoiler: Spoiler: |
Author: | Apollo4Justice [ Sat Feb 04, 2017 9:54 pm ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
So, Spoiler: |
Author: | Going for Miles [ Sat Feb 04, 2017 10:02 pm ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
Spoiler: |
Author: | Apollo4Justice [ Sat Feb 04, 2017 10:04 pm ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
Alright. And what about the Snake thing I mentioned, near the end of my list of questions? Any thoughts on that? |
Author: | Going for Miles [ Sat Feb 04, 2017 10:12 pm ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
Apollo4Justice wrote: Alright. And what about the Snake thing I mentioned, near the end of my list of questions? Any thoughts on that? Spoiler: |
Author: | Apollo4Justice [ Sat Feb 04, 2017 10:15 pm ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
Spoiler: |
Author: | Going for Miles [ Sat Feb 04, 2017 10:21 pm ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
Apollo4Justice wrote: Spoiler: Spoiler: |
Author: | Apollo4Justice [ Sat Feb 04, 2017 10:27 pm ] |
Post subject: | Re: 999: Nine Hours - Nine Persons - Nine Doors |
Spoiler: |
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