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The Controversial Takumi Interview (Complete)Topic%20Title
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Revogamers, the site that posted that infamous preview, where Takumi said he was done with Ace Attorney after Apollo Justice, released the full interview some days ago. Here it is, translated by myself.

Spoiler: Huge interview
Quote:
Interview: Shu Takumi - From Phoenix Wright to Ghost Trick
The Capcom genius debates the secrets and future of [i]Ace Attorney, Ghost Trick's profile and the Nintendo 3DS.[/i]

Shu Takumi arrived at Madrid to share his amusing stories of spirits, dinosaurs and lawyers. He delivered them between his notable interventions during iDÉAME 2010, but he also had some moments to talk with us. He shared with Revogamers a lot about the current status of the Ace Attorney series -his most acclaimed creation-, the hot topic that is the Nintendo 3DS, and Ghost Trick, his latest refreshing contribution to the Nintendo DS... after [Ghost Trick's] producer, Hironobu Takeshita, had just finished sharing his vision with us.

Here is the full interview:


Revogamers: Ghost Trick seems like a way to get the Ace Attorney formula off your chest. Is this so?

Shu Takumi: Yes. The Ace Attorney series started in 2001 and ended in 2004. I then started thinking about Ghost Trick, with the [Ace Attorney] series now finished. But then the Nintendo DS came out, and there was a decision to port the Ace Attorney chapters to that handheld. So the Ghost Trick business was a bit stumped, but when the job was done I could finally shift to Ghost Trick.

RG: From Ace Attorney, we love the humor and the characters' personality. Can we expect something like that from Ghost Trick? Does it have a similar writing team?

Takumi: I've written for all the Ace Attorneys, and also for Ghost Trick. I'm sure the humor and type of characters will stay in line, and people who liked one may like the other one. The difference is that now we have this tiny sprites, with a lot of animations, which give them a lot more personality and depth. You'll most probably find a lot of funny situations, even more than before.

RG: So then you stopped Ace Attorney in 2004, and then you had to tuck these new games in. And that was it? Obviously, we need to tell the fans where it's going. We guess there are plans with it, with so many fans around the world; besides, the development of a fifth installment was once mentioned...

Takumi: It's a hard question to answer. For me, Ace Attorney ended with the fourth game. I think everything I wanted to do and everything that should have been done in the series was done with the last installment. With Ghost Trick, I've had the chance to speak directly with the series' fans, at E3, in Japan, outside of Japan... even now [at iDÉAME] I'm listening to a lot of people telling me they want a fifth game. Direct contact with fans is making me stop and think... I really felt that I had ended the series, and I'm loving what I'm doing now with Ghost Trick, and I want to go this way. So, I'm debating myself between do options: what should I do? Because I want to go on with this, I don't want to go back, but people want it, meaning that doing it could be a good thing... this is a moment when I can't say 'I'm going to do a fifth game' nor 'I'm not going to do it'.

RG: This one's also a must-ask, and we've asked it to your teammaate Hironobu Takeshita the same way: everybody was talking about the Nintendo 3DS at E3; we'd want to know if you see Ghost Trick as one of the Nintendo DS' last jewels, what you think of the 3DS, and how do you think this two series' gameplays can be explored [considering the 3DS' features].

Takumi: We started creating Ghost Trick two years ago, and by then nobody could imagine that they would announce the 3DS. Now that you mention it, it's possible for it to be one of the last 'jewels', yes. The 3DS has appeared, and it'll be the beginning of a sytem and the end of the previous one, and I think that with this game we've taken all the advantage you can take from a DS. We're certain that this will be our last DS game, and possibly one of the last ones to be marketed, and with one of the highest levels [of quality]. Regarding the 3DS, as soon as I saw it my head started working, and of course our next games will be for 3DS, and we're starting to try juicing the new features as much as possible.

RG: Can you be specific if it's for this series or not? Can you give us an example of those ideas for the Nintendo 3DS?

Takumi: I can't say what will happen with these series yet. What's inspiring me the most of the system are the 3D camera and the gyroscope. Using this 3D camera and the handheld's positions, I'd like to exploit that in the games.

RG: As writer for Phoenix Wright, where do you draw all that inspiration from? Crazy ideas, the ability to mix lawyers and ghosts, far-fetched plots...

Takumi: Since I was young, around 10 years-old, I've read a lot of mistery books. It's a topic that I've always loved, and I probably wouldn't have such good scripts or such funny games with other themes. I get a lot of ideas and a lot of inspiration.

RG: Here at iDÉAME a lot of ideas are talked about, but mostly about accessible, downloadable, very gameplay-driven games. How do you feel, being a king of the script, surrounded by examples where gameplay is first?

Takumi: First of all, when I was invited I didn't even know what kind of event it was or what I would find (laughs). I was a bit worried, it's the first time I come to Europe, and I was doing my game in Japan for that audience, without really knowing how it was received outside. I came asking myself if they'd know who I am, if they'd know my game... now I've seen a lot of people waiting to get their game boxes signed, and I was very pleasantly surprised. I'm super happy. I still haven't been able to perceive that feeling between script and gameplay during this event, as I feel 'in there', but I can say that I love having being able to come to Spain and find out that people here like my games.

RG: We understand that you voiced Phoenix in the japanese version... how did you think of that? (laughs).

Takumi: (Laughs). Well, we did the first Phoenix Wright between five people. It was a very small group, thinking 'let's see what comes out'. For the voices we grabbed seven people who gave theirs, and as director I decided which one was the best. And thes best was mine (laughs).

RG: Lastly, we wanted to know if any Ace Attorney character is Shu Takumi, and which one is your favourite, as weird as they might be.

Takumi: The main character, Phoenix. When I'm writing the script I try to write quickly, without thinking too much, so the words, the phrases, the way they act, is the one that flows out of me, so it's possible that it sounds like me. I also really like magic, so it's possible that the [male] magician [Max Galactica] is a parody of myself. Then, my favourite characters are Phoenix and Edgeworth, and mostly Godot.

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Thanks for posting this! :larry2:

The decision is yours, Mr. Takumi, but we're still holding out for you.
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Well, it's not anything new but it's still good to read. And well... let's see where does this go.
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That probably means we won't get another AA so soon... Maybe GS5 isn't even on Capcom heads. :sadshoe:
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This happens when you change a totally original character into Phoenix Wright. I'm positive this whole situation would have been different if they had sticked with the original veteran attorney idea.
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I'd like there to be an AA5, but if things don't work out that way, then so be it.
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AeonWright wrote:
That probably means we won't get another AA so soon... Maybe GS5 isn't even on Capcom heads. :sadshoe:


I thought it seemed to indicate we wouldn't get another AA at all.
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Pierre wrote:
AeonWright wrote:
That probably means we won't get another AA so soon... Maybe GS5 isn't even on Capcom heads. :sadshoe:


I thought it seemed to indicate we wouldn't get another AA at all.


I said that because Takumi wasn't really involved in AAI at all, or am I wrong?
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First of all, DeMatador, thank you so much for taking the time to translate and post this for us. :)

As for the actual content of the interview... wow. I feel like there really won't be another game at this point, more so than when the interview and the rumors first came out. The tone and the way Mr. Takumi answered the questions just seem so final to me. I understand and respect where he's coming from, but it's still very sad to hear that he considers himself done with this great series. D: (I'm still holding out though!)

One thing that has been bothering me about this interview however, is the following quote and what it implies:

It's a hard question to answer. For me, Ace Attorney ended with the fourth game. I think everything I wanted to do and everything that should have been done in the series was done with the last installment.

Something about this just seems fishy to me. I know that Ace Attorney is his 'baby' and that he can twist the plot around as he likes, but it just seems strange, in my mind, that he would make a new game--Apollo Justice--with an almost entirely new cast, some pretty intense cliffhangers, and only a few fleeting references to the previous games and then call this the true ending of the series when Trials and Tribulations was a perfectly acceptable way to wrap up the story. Apollo Justice doesn't strike me as a bittersweet ending to the first three games; it strikes me as unfinished work and something that begs for a sequel if closure is really to be gained. I don't mean to accuse him of anything or take a swipe at the man whose games I've faithfully enjoyed, but ultimately, I don't necessarily think he was being honest when he said that everything he wanted to do/thought needed to be done was taken care of in GS4. To me, I feel like GS4 was written with a sequel in mind, and that claiming that it was the end of the series is a cop-out to cover the fact that Takumi and/or the writers are losing steam. If GS4 was planned to be the final installment all along, as he claims, so many factors don't add up. Why wasn't Phoenix the main character, badge aside? Why bother introducing Apollo, Klavier and all the other characters not directly related to him, and cut out the old cast entirely? It just feels like a waste. :/

(Of course, this all changes if he means that this is as far as he wants to take the series, but after reading the rest of the interview, it sounds very much like he means that the series is over, with or without him.)

(And sorry for being so long-winded, but I wanted to get that off my chest.) :payne-stroke:
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I definitely know what you mean about feeling like more should come after GS4. Yet, at the same time, I can absolutely understand why Takumi feels that "everything that should have been done in the series was done with the last installment."

Why does he think it's over? THIS is why he thinks it's over.

At the time, I assumed that there would, in fact, BE a future installment. At this point, though, it sounds like he really has nothing else to say. The central conflict has been resolved.
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Scent wrote:
This happens when you change a totally original character into Phoenix Wright. I'm positive this whole situation would have been different if they had sticked with the original veteran attorney idea.


That makes absolutely no sense.
First of all, as far as I know, the original concept was a green-haired bloke who looked like he was 19 years old.
Second, how the hell is Phoenix Wright, a rookie defense attorney who suddenly finds himself solving cases with the help of the dead, not an original video game character? If you had ever seen a video game lawyer with a spirit-medium sidekick before Phoenix Wright and Maya Fey, please do tell us.
Third, how is it possible for Phoenix's character not to be original, while a character exactly like him, except for the word "veteran" instead of "rookie", is?
Fourth, have you somehow forgotten that the Ace Attorney series has been succesful in Japan since 2001 and outside of Japan since around 2005/6, and that it managed to do so with Phoenix as the main character of 3 games and 1/4 of another (4-4), out of 5 games (or 4, if you only want to consider Takumi's games)?

I simply don't get how a different main character would avoid the series from ending after 4 games.

AeonWright wrote:
Pierre wrote:
AeonWright wrote:
That probably means we won't get another AA so soon... Maybe GS5 isn't even on Capcom heads. :sadshoe:


I thought it seemed to indicate we wouldn't get another AA at all.


I said that because Takumi wasn't really involved in AAI at all, or am I wrong?


You aren't, Takumi wasn't involved in AAI.
I've always tried to emphasize this: Motohide Eshiro, AAI's producer, has stated that he wants to continue the Investigation series (and after the great sales GK had in Japan, I wouldn't doubt it will), and he also once announced that he had offered Minae Matsukawa, another AA producer, to start working on AA5. After all, AAI is the best game so far
But what we should take from this is that the Ace Attorney name, either as the main series of as the Investigation series, is not dead. And that even though Takumi considers it done, I'm willing to bet Eshiro doesn't.

I'm starting to believe a new thread for this issue was not the brightest of ideas.
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Boy, I sure would like to punch Takumi in the face for 'ending' the series with Apollo Justice. With like, a total lack of closure. |: |

Thank god for Eshiro. |D
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DeMatador wrote:
I simply don't get how a different main character would avoid the series from ending after 4 games.


Was he not perhaps referring to the idea of Apollo defending a "veteran attorney" in case 4-1 instead of Phoenix? I'm not basing this on anything factual that I know of, but it at least fits with Takumi's original intention of GS4 being the beginning of an entirely new arc. We all know Phoenix was only in there to begin with because Takumi was pressured to include him somehow. But who knows, I could be entirely barking up the wrong tree.
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I think Scent was talking about the way Phoenix was shoehorned into AJ. To the best of my knowledge, Phoenix was originally supposed to be absent from the game, but Capcom demanded he be added before they'd greenlight GS4.

And, uh, yeah, if Takumi says GS4 wraps the series up nicely, it's pretty safe to say he's sick of working on it. Obviously that doesn't mean the series is over, though, since there was another game after that.
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If Scent's post was somehow talking about GS4, then I'd make sense. But hadn't you guys said it, I would had never related that post to Phoenix's presence in GS4.

What doesn't make sense is that the last game seems like an attempt to start a brand new arc... Maybe he wanted to start a new series, but wasn't satisfied with the results, so decided to stop there?

Anyway, I'm more than happy with AAI, so if Eshiro wants to take over AA from now on, he has my blessing.
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DeMatador wrote:
What doesn't make sense is that the last game seems like an attempt to start a brand new arc... Maybe he wanted to start a new series, but wasn't satisfied with the results, so decided to stop there?


You can call me the king of shameless plugs if you like, but please, PLEASE check out the link I posted previously. I honestly think it goes a long way toward explaining why Takumi considers the series over.
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I agree that it seems odd that anyone would say the series is complete with GS4 since that left the story with so many questions to answer.

Hopefully, someone at Capcom will express interest in producing GS5 and hire the right people for the job. I don't mind waiting a few years for something that would be quality. News would be nice, but I'm not going to anticipate at this point.

Part of me wonders if he's giving such final answers to these questions because he's sick of people asking him about Phoenix Wright and GS5.
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DeMatador wrote:
After all, AAI is the best game so far


I respectfully disagree. I felt it was the worst in terms of characterization, the plot was predictable (I solved all the cases long before Edgeworth), and there was no real sense of emotional involvement between the main character and the plot. I really didn't care about Kay and the Yatagarasu (really, at the end Kay didn't even seem to care with how flip-floppy her characterization was) which was a problem, seeing as it was central to the plot. I don't know how they even managed to make me not care, as I usually love all the characters, even the ones people tend to dislike such as Iris or Moe. Why couldn't we have had an Edgeworth game about Edgeworth? And the tedious, anti climactic ending has NOTHING on how amazing it felt to bring down von Karma, Gant, Matt Engarde, Dahlia, or Kristoph.

I felt as if AAI was the worst if the series to date. If Takumi needs to move on, then I hope he does, as he should be free to go where his creativity is calling him. But I do hope GS5 would be properly written by whomever takes over, and not used as a shameless excuse for pure fan service...
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pleadingeyes wrote:
DeMatador wrote:
After all, AAI is the best game so far


I respectfully disagree. I felt it was the worst in terms of characterization, the plot was predictable (I solved all the cases long before Edgeworth), and there was no real sense of emotional involvement between the main character and the plot. I really didn't care about Kay and the Yatagarasu (really, at the end Kay didn't even seem to care with how flip-floppy her characterization was) which was a problem, seeing as it was central to the plot. I don't know how they even managed to make me not care, as I usually love all the characters, even the ones people tend to dislike such as Iris or Moe. Why couldn't we have had an Edgeworth game about Edgeworth? And the tedious, anti climactic ending has NOTHING on how amazing it felt to bring down von Karma, Gant, Matt Engarde, Dahlia, or Kristoph.

I felt as if AAI was the worst if the series to date. If Takumi needs to move on, then I hope he does, as he should be free to go where his creativity is calling him. But I do hope GS5 would be properly written by whomever takes over, and not used as a shameless excuse for pure fan service...

Yes, yes, we know. I disagree with you, and disagree with every single point you made. I question a lack of hard fact and ask for less prejudice and subjectivism. Been there, done that, let's move on.

Yes, I also echo how somebody could actually consider the series finished at AJ. I wouldn't say we, as fans, deserve much after how much many of us reacted negatively to AJ. However, I think we can safely assume that someone, eventually will pick up the series. It's really inevitable.
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Electroboy wrote:
Yes, yes, we know. I disagree with you, and disagree with every single point you made. I question a lack of hard fact and ask for less prejudice and subjectivism.


On the contrary, I've given you my reasons using in-game facts. You just say the posts are too long to be bothered to read. ;)

Electroboy wrote:
Yes, I also echo how somebody could actually consider the series finished at AJ. I wouldn't say we, as fans, deserve much after how much many of us reacted negatively to AJ. However, I think we can safely assume that someone, eventually will pick up the series. It's really inevitable.


This I can agree with. Though I wonder in which way the series will be picked up. Will we get a sequel to AJ, or is that storyline to be abandoned in favor of something else, be it an AAI sequel or an all new arc?
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Is the word "controversial" necessary? I don't really know what the reaction's been but are people crying foul or something?
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Keep in mind the original Phoenix Wright game was not planned to have a sequel. Sure, it's something that is ripe for continuation but, it was originally an end, 'use your imagination'.

They could also have Apollo appear in GK2.It's a way to give him a backstory. Just a thought.
pleadingeyes wrote:
Why couldn't we have had an Edgeworth game about Edgeworth?


This is an idea, but what would you have proposed? The main character development of Edgeworth has already happened and to do anything new interesting with his character it would mean controversial development. You know,like Phoenix in GS4. See why they left well alone? Sure they could have done something not that way but I bet this was a factor in playing it safe on Edgeworth.
Agreed the ending wasn't nearly as good and much story was poorer in terms of emotional impact/engagement, but part of this is the limitations of not having an innocent client to defend and the drama of an actual court.

The main problem I have with shadowofedgeworth's jury theory is that nothing about juries was Takumi's idea, Capcom forced the plot to be about them which was why the game was commissioned in the first place. If they make GS5 I hope Capcom doesn't constrain them to some 'topic' again. (Though that angle of thinking does support the stance that Takumi believed the game was about the jurist system, not Apollo.)
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icer wrote:
The main problem I have with shadowofedgeworth's jury theory is that nothing about juries was Takumi's idea, Capcom forced the plot to be about them which was why the game was commissioned in the first place.


Is there a link around with this info in it, like an interview or something? Just asking!

So, if the only reason GS4 exists was to revolve around the idea of juries (not Takumi's idea, according to you), and if Takumi never wanted to include Phoenix either, then what exactly did he accomplish with GS4 that he did NOT accomplish with the first 3 games, such that he would make the statement "everything that should have been done in the series was done with the last installment"? Perhaps we cannot know, but I am interested to hear your ideas.

Oh, and thanks for actually reading! :will:
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icer wrote:
This is an idea, but what would you have proposed? The main character development of Edgeworth has already happened and to do anything new interesting with his character it would mean controversial development. You know,like Phoenix in GS4. See why they left well alone? Sure they could have done something not that way but I bet this was a factor in playing it safe on Edgeworth.


It's not as difficult as it sounds. We know Edgeworth went overseas to study foreign judicial systems. Why not have a case where a rule that Edgeworth is used to doesn't apply in this country, or certain rules do apply, forcing Edgeworth to come up with new ways to work around these logical puzzles, while posing the question of which system is best. Which is better, a system which gives law enforcement more power and ability to stop criminals, or a system which ensures innocent people cannot be put away?

Why not have a flashback case where we play as younger Edgeworth and use his "extreme methods", von Karma coaching him to do so all the way, therefor highlighting just how far Edgeworth has come to break free of that influence and find his own definition of justice (like he talks about in 2-4).

Have a case where Edgeworth has to go back and reopen a case Manfred von Karma already wrongfully solved, maybe one he assisted on in his youth, and have to deal with the fact that he can never give the innocent back what was taken from them, and that law is not infallible. But he can, at the very least, try to rectify it now. Let him show remorse over how he didn't object when he was younger, despite finding something suspicious back then, and how he'll never overlook something odd just because it is detrimental to his case ever again.

There is SO MUCH that could have been done. The writers just played it safe and sacrificed characterization for it, bringing Edgeworth back to his old jerkish self in some ways (how he treats Gumshoe), making him bizarrely lenient in others (putting up with Kay at all), and dumbing him down since there was no real courtroom opponent to challenge him or delay things (roundabout logic).

Even so, the game could have at least had better gameplay. But come on, no final battle should feel tedious and anticlimactic compared to an earlier reveal.

shadowofedgeworth wrote:
So, if the only reason GS4 exists was to revolve around the idea of juries (not Takumi's idea, according to you), and if Takumi never wanted to include Phoenix either, then what exactly did he accomplish with GS4 that he did NOT accomplish with the first 3 games, such that he would make the statement "everything that should have been done in the series was done with the last installment"? Perhaps we cannot know, but I am interested to hear your ideas.


I feel as if perhaps Takumi did want to work on GS4 at some point, but got so bogged down with what he was made to include, the game lost direction.
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Last edited by Pleading Eyes on Tue Aug 17, 2010 3:08 pm, edited 1 time in total.
Re: The Controversial Takumi Interview (Complete)Topic%20Title
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Why is it that every thread about this interview turns in to a debate about AAI between pleadingeyes and someone? Guys, can you please do this is a more appropriate thread? Sorry for the mini-modding, it's just that there's an entire AAI forum for a reason.

Anyway, I take this in the way that Takumi thinks the series has ended. But not Eshiro. So GS is still possible in my mind.
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BSX wrote:
Why is it that every thread about this interview turns in to a debate about AAI between pleadingeyes and someone? Guys, can you please do this is a more appropriate thread? Sorry for the mini-modding, it's just that there's an entire AAI forum for a reason.


Oh man, I'm sorry BSX. I'll try to keep it down, ahaha. I suppose I can't resist when the subject comes up.

BSX wrote:
Anyway, I take this in the way that Takumi thinks the series has ended. But not Eshiro. So GS is still possible in my mind.


See, I do think GS will continue, no doubt about it. My question is in what incarnation it will continue. Will we get GS5? or AAI2? Will we continue Apollo's arc, go back to Phoenix's, or start a new one entirely? If we get an AAI2 , will it be about Edgeworth or another prosecutor/detective/defense attorney?

I don't think the question is will we get another GS, but what kind of GS will we get?
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What I want is a GS5 AND an AAI 2. If there's an AAI 2, I'd like it to star Franzy, actually. She's changed but she still has a lot more character development to come. The fanboy inside of me wants Godot, but that won't happen.

As for GS5, I would personally like them to continue the AJ arc. Not only did I enjoy AJ, but it's just dying for a sequel.
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pleadingeyes wrote:
It's not as difficult as it sounds. We know Edgeworth went overseas to study foreign judicial systems. Why not have a case where a rule that Edgeworth is used to doesn't apply in this country, or certain rules do apply, forcing Edgeworth to come up with new ways to work around these logical puzzles, while posing the question of which system is best. Which is better, a system which gives law enforcement more power and ability to stop criminals, or a system which ensures innocent people cannot be put away?

An interesting idea. but that's controversial. It's too much like AJ with its 'which legal system is better' dilemma. Like I said, AAI was a 'safe option' where they didn't want to 'displease fans' with anything 'divisive' or 'controversial'. Sure maybe they went too far...

The Manfred stuff I agree is a good idea and would have made a far more interesting game. But they were being lazy. The game's sort of safe fluff. Also, the Manfred stuff would have to be written carefully to not conflict with anything in the previous games, it's more work for them and could risk reinterpreting Edgeworth in a controversial manner aka more ret-cons. I don't think they wanted to risk messing with the existing works.

shadowofedgeworth wrote:
So, if the only reason GS4 exists was to revolve around the idea of juries (not Takumi's idea, according to you), and if Takumi never wanted to include Phoenix either, then what exactly did he accomplish with GS4 that he did NOT accomplish with the first 3 games, such that he would make the statement "everything that should have been done in the series was done with the last installment"? Perhaps we cannot know, but I am interested to hear your ideas.

I told you GS4 was an ironic deconstruction of PW1 and 1-5. You build up a trilogy and protagonist, then deconstruct them in dramatic irony then end by eliminating the key gameplay mechanic and supposed systemic flaw. What's left to do?

....yes, obviously it's possible to think of future plots for AJ cast but from Takumi's end the concept is over.

Conversely, I think if Takumi was unrequired to connect GS4 in any way to the other games by being made to include Phoenix, you may have gotten AJ2 by now out of him as it really would have been an all new concept rather than a surreal extension of the old.

shadowofedgeworth wrote:
Is there a link around with this info in it, like an interview or something? Just asking!
:

It's fairly common knowledge that since the Japanese Govt was introducing jury systems, they wanted to 'educate' the public and even gave out arts and media grants on the topic. As it was topical, Capcom decided to commission another GS game to capitalise, about jury systems. Lots of the AJ articles mention this and here's one from this site:
Spoiler:
http://www.court-records.net/interviews/gs4blog.htm
Takumi: Such compassionate people here at Capcom! However, they gave me two conditions.

-> You have to bring back characters from the original series... or at least Phoenix Wright.
-> You have to address XXXXXXXXXXXXXXX in the story.

To be honest, both of these orders were extremely difficult for me. With it being a new story, I didn't just want to bring back Phoenix as he always was. At the same time, I also wouldn't want him to upstage the new protagonist. So... what to do? Plus, I need to find a way work XXXXXXXXXXXXXX into the story!

...not a simple task.

By the way, as for what XXXXXXXXXXXXXX is... Unfortunately, I can't reveal this yet... not before release. I may eventually explain here on this blog, but either way, I think you'll understand if you play the game to completion.

I think we all know what 'XXXXXXXXXXXXXX' is, but I can track down another article if you're 'not convinced'. :yogi:
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icer wrote:
An interesting idea. but that's controversial. It's too much like AJ with its 'which legal system is better' dilemma. Like I said, AAI was a 'safe option' where they didn't want to 'displease fans' with anything 'divisive' or 'controversial'. Sure maybe they went too far...


It doesn't have to be though, with some clever writing. Just like with JFA, you're presented with two options, both can be argued to be the "right" choice or the "wrong" choice. In the end it comes down to the player. It could be written the same way, in which the game simply provides you a set of different options, each with their own flaws, and allows the player to draw his/her own conclusions.

On the other hand, while many fans enjoyed AAI (even going so far as to call it the best game yet), it seems there were also many fans whom were displeased due to the lazy writing and poor characterization to fit around this lazy writing. So they just found a different way to be divisive.

icer wrote:
Also, the Manfred stuff would have to be written carefully to not conflict with anything in the previous games, it's more work for them and could risk reinterpreting Edgeworth in a controversial manner aka more ret-cons. I don't think they wanted to risk messing with the existing works.


But wasn't taking away much of Edgeworth's character development from T&T (such as his treatment of Gumshoe) already ret-conning the series? And having a flashback case at all? They obviously don't care that much about continuity.

But I'm seriously going to stop here before I get a finger wagged at me for being off topic, haha. Thanks for the interesting conversation, though. <3

icer wrote:
It's fairly common knowledge that since the Japanese Govt was introducing jury systems, they wanted to 'educate' the public and even gave out arts and media grants on the topic. As it was topical, Capcom decided to commission another GS game to capitalise, about jury systems. Lots of the AJ articles mention this and here's one from this site:
Spoiler:
http://www.court-records.net/interviews/gs4blog.htm
Takumi: Such compassionate people here at Capcom! However, they gave me two conditions.

-> You have to bring back characters from the original series... or at least Phoenix Wright.
-> You have to address XXXXXXXXXXXXXXX in the story.

To be honest, both of these orders were extremely difficult for me. With it being a new story, I didn't just want to bring back Phoenix as he always was. At the same time, I also wouldn't want him to upstage the new protagonist. So... what to do? Plus, I need to find a way work XXXXXXXXXXXXXX into the story!

...not a simple task.

By the way, as for what XXXXXXXXXXXXXX is... Unfortunately, I can't reveal this yet... not before release. I may eventually explain here on this blog, but either way, I think you'll understand if you play the game to completion.

I think we all know what 'XXXXXXXXXXXXXX' is, but I can track down another article if you're 'not convinced'. :yogi:


Wow, that's... that's pretty enlightening, isn't it?

Alas, when executives run a creative business...

But I wonder why Takumi decided to go the route he did with Phoenix? If he was really having so much trouble including him, why not just throw him in as a brief cameo and be done with it? Not that I'm complaining, I actually liked AJ (surprise, Pleady likes things too!), but I just find it odd that he went through all the trouble to deconstruct Phoenix like that when he could've just given him a couple lines and then had him walk off stage.
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Popo-Licious wrote:
Something about this just seems fishy to me. I know that Ace Attorney is his 'baby' and that he can twist the plot around as he likes, but it just seems strange, in my mind, that he would make a new game--Apollo Justice--with an almost entirely new cast, some pretty intense cliffhangers, and only a few fleeting references to the previous games and then call this the true ending of the series when Trials and Tribulations was a perfectly acceptable way to wrap up the story. Apollo Justice doesn't strike me as a bittersweet ending to the first three games; it strikes me as unfinished work and something that begs for a sequel if closure is really to be gained


I agree, Trials and Tribulations would have been a better place to end the series. Apollo Justice just feels like an unfinished project right now.


I would also like to see some more character developement for :franny:. Up until now she hasn't been much more than pride-driven mad-woman with a whip. All of her background that is there is really just her being a part of Edgeworth's background. If there is an AAI 2 they could develope her more.
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pleadingeyes wrote:
Just like with JFA, you're presented with two options, both can be argued to be the "right" choice or the "wrong" choice. In the end it comes down to the player.


...Like AJ. See above.

Quote:
it seems there were also many fans whom were displeased due to the lazy writing and poor characterization to fit around this lazy writing. So they just found a different way to be divisive....But wasn't taking away much of Edgeworth's character development from T&T (such as his treatment of Gumshoe) already ret-conning the series? And having a flashback case at all? They obviously don't care that much about continuity.

But this was't intentional, people don't intend to write a poor game,but they can intend to write a controversial one. Get the point? Someone can make a controversial artwork on purpose,or they can make a mediocre uncontroversial one simply because they have mediocre drawing abilities. It wasn't a literal ret-con of anything, just a slightly shallower depiction of Edgeworth's characterisation, and the flashback didn't really conflict or interact meaningfully with anything in the originals
Quote:
Wow, that's... that's pretty enlightening, isn't it?

Alas, when executives run a creative business...

Yes. I think Apollo and his 'trilogy' [?] was doomed from the moment Capcom demanded the return of Phoenix. And sorry, I don't think Takumi thought the game was 'about Apollo' from then on. And it wasn't 'about Phoenix' either, it was just ...weird. A deconstruction also about jurist systems, as I said.
Quote:
But I wonder why Takumi decided to go the route he did with Phoenix? If he was really having so much trouble including him, why not just throw him in as a brief cameo and be done with it?

I believe Capcom's criteria was 'return Phoenix as a major character'.
Yes, this too could have been handled differently, but perhaps Takumi was being pushed too far, I mean GS3 was supposed to be an end. Set it aflame! The deconstruction route. One of the articles said he wanted to work on Ghost Trick instead even by 1-5. (perhaps if he had, THEN returned to GS...)
But read this other part of the article:
Spoiler:
This may sound strange, but... you could say that I enjoy being tied down. When I feel like something's missing, sometimes I'll even tie the ropes myself.

...now, some of you out there are probably thinking, "What kind of bizarre confession is this guy coming out with?" If you stop reading here, this could potentially cause a very serious misunderstanding, so I beg of you... please keep reading to the end. That, or if you don't have the time, just forget that you ever read those two sentences. Promise me that.
[...]
Now, finally... that brings us back to my "confession" at the beginning of this entry:

This may sound strange, but... you could say that I enjoy being tied down. When I feel like there's something missing, sometimes I'll even tie the ropes myself.

When writing mysteries, you always have to seek out new surprises. To accomplish this, I feel like my only option is to tie myself down. Some of you might say, "You sure you don't have that backwards?" But when I think about it... with all of the stories I've written, I'm almost always telling myself "to make this story work, I can't do ______________"... and struggling against these sort of limitations. Maybe it's just that I really like being tied down and struggling.

In that sense, these two "conditions" that Capcom gave me for GS4 made for quite a worthwhile and challenging struggle. I wracked my brain trying to figure out how to clear those conditions, and then, unexpectedly, a new story was born... one that I even surprised myself with. It truly was a thrilling experience, and I hope that you'll all enjoy it.


Tied down? Struggle? Oh well.
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Quote:
I told you GS4 was an ironic deconstruction of PW1 and 1-5. You build up a trilogy and protagonist, then deconstruct them in dramatic irony then end by eliminating the key gameplay mechanic and supposed systemic flaw. What's left to do?


Reconstruct it.

If I may go slightly off topic for a second, the Dark Age of comic books was meant to be a deconstruction of superheroes and supervillains. Things like Watchmen. (The fact it went beyond that into grimdark silliness not withstanding). But the modern age of comics began with reconstruction, where heroes are made to be positive again, on the new foundation that the deconstructions gave them. (Batman: Year One and The Long Halloween would be my best examples of this).

As such, if we get a GS5, it would need to be a reconstruction. We know now that the old system could be manipulated to keep villains free and that Phoenix isn't as morally upright as we imagined him to be. This should be the foundation for the new game to build upon.
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Gerkuman wrote:
Reconstruct it.

If I may go slightly off topic for a second, the Dark Age of comic books was meant to be a deconstruction of superheroes and supervillains. Things like Watchmen. (The fact it went beyond that into grimdark silliness not withstanding). But the modern age of comics began with reconstruction, where heroes are made to be positive again, on the new foundation that the deconstructions gave them. (Batman: Year One and The Long Halloween would be my best examples of this).

As such, if we get a GS5, it would need to be a reconstruction. We know now that the old system could be manipulated to keep villains free and that Phoenix isn't as morally upright as we imagined him to be. This should be the foundation for the new game to build upon.


<3

Not only is my inner comic nerd appeased, but this is exactly what I think would be the best option.

Perhaps Phoenix has to accept he's changed too much to be the moral attorney, the temptation to use dirty tactics after being forced to resort to them in desperation is too great. But maybe he'll find his place elsewhere, working towards reform of the system. Meanwhile, he (this time effectively) passes the baton onto Apollo, who learns from Phoenix's mistakes rather than following after them.

It's true that their relationship in AJ was detrimental, but couldn't better writing make their relationship a symbiotic one instead, much like Phoenix and Edgeworth? Perhaps to the point that the discord in AJ becomes a platform for the AJ2, as the characters work to mend all the mess resulting from Phoenix's disbarment now that the case has been solved, much like Edgeworth, Maya, and Pearl (and Mia would have had to had she lived) had to work past the ruin left behind by DL6, now possible since Phoenix solved the case.
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Gerkuman wrote:
Reconstruct it.

Yes but we're talking about what Takumi himself would want to do here though, not 'hypothetical ways someone else could write GS5'
Quote:
We know now that the old system could be manipulated to keep villains free

Didn't we know that from 1-1 on?
Quote:
and that Phoenix isn't as morally upright as we imagined him to be.

I still think people go overboard on this. Phoenix is still following his 'morals', it's just he doesn't have the empowerment to do so in a 'legal' manner and so they're now in conflict with the legal system's 'rules'. Phoenix is a rule-breaking DEVIANT, but the 'morals' and ideals he's pursuing are similar.

...By the way, considering the style of AAI, what will everybody think if AJ2 is similarly noncontroversial fanservicy fluff? It's a...possibility.
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icer wrote:
I still think people go overboard on this. Phoenix is still following his 'morals', it's just he doesn't have the empowerment to do so in a 'legal' manner and so they're now in conflict with the legal system's 'rules'. Phoenix is a rule-breaking DEVIANT, but the 'morals' and ideals he's pursuing are similar.


True, but while he might be working for "moral" reasons, he's still breaking the law. The problem with this? Well, it's not too different from early Edgeworth. Edgeworth thought he was fighting to put away criminals, and extreme methods were perfectly acceptable so long as he got his guilty verdict. It's Phoenix's intervention that teaches Edgeworth the error of this way of thinking.

Now granted, I can see how Phoenix went the other route. The system cheated him when he'd done nothing wrong and left him POWERLESS to legally defend himself. No, I don't fault his character for turning to the less than legal methods he did in desperation. The question is, can he go back? He may not be able to, and may not even desire to, as much as he may regret losing all he did.
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pleadingeyes wrote:
icer wrote:
I still think people go overboard on this. Phoenix is still following his 'morals', it's just he doesn't have the empowerment to do so in a 'legal' manner and so they're now in conflict with the legal system's 'rules'. Phoenix is a rule-breaking DEVIANT, but the 'morals' and ideals he's pursuing are similar.


True, but while he might be working for "moral" reasons, he's still breaking the law. The problem with this? Well, it's not too different from early Edgeworth. Edgeworth thought he was fighting to put away criminals, and extreme methods were perfectly acceptable so long as he got his guilty verdict. It's Phoenix's intervention that teaches Edgeworth the error of this way of thinking.

Now granted, I can see how Phoenix went the other route. The system cheated him when he'd done nothing wrong and left him POWERLESS to legally defend himself. No, I don't fault his character for turning to the less than legal methods he did in desperation. The question is, can he go back? He may not be able to, and may not even desire to, as much as he may regret losing all he did.


And given the controversy, I believe this is the kind of questions Takumi really did want to leave canonically ambiguous, so we could make up our own minds. Hence whey his 'end' leaves so many 'questions' for the entire cast, despite him thinking it an 'end'.
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I'd be very unhappy with a fluffy fanservice-y GS5. It was the risks they took that made me apreciate GS4, despite the fact that it made others angry. If you're going to go that far, then you might as well keep plowing that furrough, and use AAI for fluff.
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AeonWright wrote:
That probably means we won't get another AA so soon... Maybe GS5 isn't even on Capcom heads. :sadshoe:


Don't say I didn't tell you all.
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And as we said before, what Takumi thinks doesn't matter anymore.

A bit harsh, but it's true. It's up to the rest of the team whether they go for another one.
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