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 Post subject: HDR215/ACTM: Developemental aspects
PostPosted: Tue Jul 15, 2008 8:08 pm 
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Custom Title: Bruce Goodman.
I am doing some DS developement stuff, so I just wanted to know, What aspects of Hotel dusk and Trace Memory would you like to see again?

Also, would some PW aspects work with the HD/TM aspects?


Final question:
What did you think of the way the DS was held in Hotel Dusk?

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 Post subject: Re: HDR215/ACTM: Developemental aspects
PostPosted: Tue Jul 15, 2008 10:34 pm 
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Are you asking about Puzzles, mechanics, character development, plot? You're asking some very broad questions.

As for the final question, it was a one of a kind experience for a one of a kind game. Would I like to see more sideways DS titles? Of Course! Being sideways just for the sake of being sideways? Forget it.

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 Post subject: Re: HDR215/ACTM: Developemental aspects
PostPosted: Wed Jul 16, 2008 4:05 am 
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Custom Title: Bruce Goodman.
Your right about broad.
Im mainly talking about gameplay and story.Did you lime how the game was controlled? Was using every posible hardware function of the DS a good idea?
Also, lets say CING was releasing a new game. What would you want in it?

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 Post subject: Re: HDR215/ACTM: Developemental aspects
PostPosted: Wed Dec 24, 2014 4:56 am 
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Your correct in relation to extensive.
Im GSEC brain dumps - testking.net generally referring to gameplay as well as tale. Does people lime the fact that activity had been handled? Had been utilizing every single posible electronics function with the DS a good idea?
In addition, enables say CING had been releasing the latest activity. Exactly what can you wish within it?


 
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