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i must say that although only an idiot would claim AJ(GS4) and AAI(GK) as easy games if you avoid abusing the save/load feature(you know,saving before presenting evidence and then present and fail and load and present untill you succeed),however AJ and AAI weren't as chalenging as JFA and T&T were,in AAI,almost everytime before the rebutal(cross-examination) edgeworth gives some kind of remark that tell's you what to do.

Spoiler: very minor AAI statments that don't really matter to the story
for example,in a testomony that has a contradiction,edgeworth will say something like "there is a flow in the testomony" or "i'll find the contradiction" and if it's a testomony that requirs pressing,edgeworth will say something like "i'll squize the info from him/her",i know that in the other ace attorney games you get such remarks,but it happens only in the starting cases but in AAI you are kept getting those hints even in cases 4 and 5


however in JFA and T&T you aren't given these types of hints.

and the penalties

Spoiler: AJ case 4 and AAI case 5
the only times you get big penalties are in easy evidence presentations in the second trial day of case 4-4,and that's it,you were never given big penalties in hard decisions,and in AAI,the only time you get a double sized penalty is when at a certain testomony that i won't mention(even though this hiden by spoiler,but beleave me i still don't want to spoil even those who want to),and that's it,you only get a double sized penalty at only one testomony during the entire game,and never in any other situation in AAI do you get a penalty as big or bigger(and the contradiction wasn't hard for me to find..............although that's only my personal experience)


Spoiler: JFA and T&T
in JFA case 2-3 you had plenty of decisions that would couse you a double penalty,wrong choice or pressing alike and it wasn't that easy either,and in JFA case 2-4 you had three situations in which doing it wrong would give an instant gameover(or bad ending),one of which is an evidence presentation,another is a area pointing of a position in a picture and the third is (personall experience say's it was hard for me) a present profile and evidence presentation,and personally the last one was difficult for me,and the other two weren't that easy or that obvious.

and in T&T case 3-2 you get one time in which the wrong press results in gameover and in 3-3 there are testomonies in which wrong press results in big penalty and in 3-4 there are many evidence presentations and choices that would give a big penalty and in case 3-5 there are evidence presentations that take a big penalty and in the end there is an evidence presentation(which was really hard for me) that would give an auto gameover.


there were also hints(other than the rebutal types) in AAI

Spoiler: T&T case 3-5
and case 3-5 had unfortantly the same type of hints,for example is when godot hints you to turning larry's drawing upside-down.


however

Spoiler: JFA and T&T
in the endings of cases 2-3,2-4,3-2 and 3-5 you weren't given any type of info on what is the solution,and at times when you are given,it was a complete nessecety,for example in case 3-2,you had to be told that inorder to contradict a statment,you'd have to press it,or in 2-4 it was a neccesity for you of the two solutions(which alone still made it difficult for me),otherwise you weren't given any type of hint on which is the right solution).


but

Spoiler: AJ and AAI
in AJ case 4-4,the final evidence was really easy,and the final evidence in AAI was as obvious as the final evidence in case 1-2


it's just that the less difficult the game is,the less tension there is,and the less stakes there are on the line and such,and makes the decision not look as important as they used to.

i just want(excluding the first two cases) a game that has hard decisions(especially towerds the climax),many big penalties at occasions,a few gameover penalties(esspecially towerds the climax) and no type of hint at all........(of course all this excludes from the first two cases :karma: )

i know i am going to get shot for suggesting that the last 3 or 2 cases of GS5 shouldn't be relaxing and easy,but who agree's that they should make GS5 as challenging as(if not more chalenging than)JFA and T&T?

i know difficulty doesn't 100% decide the exitment and such,but it really helps.

edit:now that i read this again,i see that this "look's" more like a complaint than a future game suggestion/request :sadshoe:

edit2: and i'd like us to be able to present both profiles and evidence freely just like in JFA and T&T


Last edited by Phoenix_Justice on Tue Mar 23, 2010 1:18 pm, edited 1 time in total.
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I definitely agree with the fact that AAI was easier than the other titles...
Spoiler:
End of case 5-4, anyone?.


Phoenix_Justice wrote:
Spoiler: very minor AAI statments that don't really matter to the story
for example,in a testomony that has a contradiction,edgeworth will say something like "there is a flow in the testomony" or "i'll find the contradiction" and if it's a testomony that requirs pressing,edgeworth will say something like "i'll squize the info from him/her",i know that in the other ace attorney games you get such remarks,but it happens only in the starting cases but in AAI you are kept getting those hints even in cases 4 and 5



Very true, you can get a hint on where to focus on the majority of this game's testimonies. Edgeworth usually provides you the hints himself, and in several instances he seems to know the contradiction before the cross-examination even starts. This rarely happened in the PW series, so your thought process was generally in-sync with Phoenix's, both of you figuring it out as you go... Edgeworth's logic pushes you along through even some of the tougher parts, making him seem more like a guide than the character the player takes the role of. AAI was fantastic, no doubt, but I couldn't help but feel I was just going through the motions at times.

Spoiler:
All that aside, I really enjoyed the final showdown. What a battle of wits!

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justice is always wright ;)

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Feen wrote:
I definitely agree with the fact that AAI was easier than the other titles...
Spoiler:
End of case 5-4, anyone?.


Phoenix_Justice wrote:
Spoiler: very minor AAI statments that don't really matter to the story
for example,in a testomony that has a contradiction,edgeworth will say something like "there is a flow in the testomony" or "i'll find the contradiction" and if it's a testomony that requirs pressing,edgeworth will say something like "i'll squize the info from him/her",i know that in the other ace attorney games you get such remarks,but it happens only in the starting cases but in AAI you are kept getting those hints even in cases 4 and 5



Very true, you can get a hint on where to focus on the majority of this game's testimonies. Edgeworth usually provides you the hints himself, and in several instances he seems to know the contradiction before the cross-examination even starts. This rarely happened in the PW series, so your thought process was generally in-sync with Phoenix's, both of you figuring it out as you go... Edgeworth's logic pushes you along through even some of the tougher parts, making him seem more like a guide than the character the player takes the role of. AAI was fantastic, no doubt, but I couldn't help but feel I was just going through the motions at times.

Spoiler:
All that aside, I really enjoyed the final showdown. What a battle of wits!


agreed,AAI was extremly enjoyable(first time i really enjoyed invistigations that didn't involve phsych-locks),but we need more chalenge to truly feel that we earned our victory :keiko:

Spoiler: AAI final boss
and i really liked the final villian of AAI,just like a strong boss should be,it took everyone's effort to bring him down,although his personality is another matter :sawit:


Btw,i think we should once again be able to present profiles as part of the evidence(just like in JFA and T&T),a really good chalenge was thinking wether to present evidence or profile,at times when you are asked to present evidence it turns out the answer is the profile,and when asked "who", the answer would be evidence instead,i really liked conversing with charectars about charectars during invistigations,and how some testomonies contradict profiles and not evidence.

you know what,i'll later update my post to say the fact that in the next game we should freely be able to present either profile or evidence at ALL TIMES just like in JFA and T&T :edgy:
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PW:AA was genuinely easy, with 1-5 being the exception.
With JFA it felt like they were trying too hard to make it harder. Not only are the cases less logical which makes it hard to pick the correct evidence, but the stakes are higher as well. At the end of 2-4 (which was ridiculously hard to begin with) you have to select the right evidence twice in a row - get one wrong and it's game over instantly.
T&T is not too easy, but not too hard either.
AJ:AA is pretty easy, with the exception of the Guide Dang It moments.
AAI:ME is not as easy as AJ:AA and PW:AA, but it's still no pushover.

I say they should make it as hard as T&T.
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Interesting...

I really did enjoy presenting profiles to other characters in JFA and in T&T, though that would add more dialogues in the game that might take longer to make/localize. It does make the game harder. Don't you just hate it when you are stuck in the investigation part, and don't know what to do next, and realize later you have to present a profile to someone? But I rather play an enjoyable game with extras and wait longer for it to come out, than a less enjoyable game quickly. But the series is good with or without it. :D

About the difficulty, AAI was easier than the other games, but this is a sequel. Not sure if that changes anything, though. Plus, we are in Edgeworth's shoes. He is more logical than Phoenix and Apollo, so it makes sense that he will give little hints. Edgeworth is not really the type to make crazy accusations, anyway.

And for AJ, since Apollo just started his new series, I like to think that it's as easy as PW1/GS1. I could see the sequels of AJ will be harder like JFA and T&T.
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Am I the only one who found AAI to be one of the most challenging games - along with JFA - in the series? (In fact "one of the" is more of an oratory precaution. I personally think it is the most challenging, period.)
The penalties aren't as harsh, but there's a lot more choices to make, more evidence, you don't always know when you're going to be asked to present something (making cheating more difficult), and the cases are more complex than usual
Spoiler:
(with case 5 beating even 1-5 in terms of the sheer number of elements you need to keep in mind at all times in order to understand it).

There were even times where I was genuinely stuck, which is rare for me.
Spoiler:
One testimony from Lang in case 3, in particular, had me try about every piece of evidence at every statement before finding the solution. Though it had more to do with the formulation of his statements being a bit vague.

On the whole, I think the difficulty level is fine as it is in AAI. I wouldn't mind at all if they kept it that way for GS5.
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Ping' wrote:
Am I the only one who found AAI to be one of the most challenging games - along with JFA - in the series? (In fact "one of the" is more of an oratory precaution. I personally think it is the most challenging, period.)
The penalties aren't as harsh, but there's a lot more choices to make, more evidence, you don't always know when you're going to be asked to present something (making cheating more difficult), and the cases are more complex than usual
Spoiler:
(with case 5 beating even 1-5 in terms of the sheer number of elements you need to keep in mind at all times in order to understand it).

There were even times where I was genuinely stuck, which is rare for me.
Spoiler:
One testimony from Lang in case 3, in particular, had me try about every piece of evidence at every statement before finding the solution. Though it had more to do with the formulation of his statements being a bit vague.

On the whole, I think the difficulty level is fine as it is in AAI. I wouldn't mind at all if they kept it that way for GS5.


ahhh,the old save/load cheating trick :sawit: :yogi:

personally i'd really like it if you weren't able to save during the cross-examination,some gamers tend to just throw every evidence with the save/load trick when they are stuck and not try to think logically about it instead.

Spoiler: AAI case 3,don't read unless you finished that case
and i know which one you meant,the one where lang say's the girl and the victem both knew they were father and doughter,a normal person would be set out to proove they didn't know each other,but in the AA world,you gotta think like crazy and think from all the angles,and instead of trying to proove they didn't know they were father and doughter,try to proove they weren't the only ones who planned the kidnapping :will:


i admit that i used to use that tecknique in AA case 5 and the first parts of JFA(case 2-2 and 2-3 :sadshoe:,but i truly begun to stop that type of cheating since case 2-4
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For me, JFA was the hardest, certain parts really frustrated me, but at the same time it intrigued me too, some parts of the story I didn't see coming at all, and I liked that about JFA and T&T, the cases would be so random at times, but everything always falls into place in the end.

I loved AAI, but it was a bit easy and predictable, the killers weren't as creative and hard to catch, imo.
Spoiler: GK5
With the exception of Alba, but I wouldn't say it was challenging, I mean, we had him cornered and there was no doubt it was him, it was just extremely tedious.


Phoenix_Justice wrote:
edit2: and i'd like us to be able to present both profiles and evidence freely just like in JFA and T&T


Me too, and I think that was another reason why JFA and T&T were harder; being able to present profiles as well as evidence adds a lot more possibilities to what you can do during testimonies.

And in answer to your question, I agree with him:
Marche Tobaye wrote:
I say they should make it as hard as T&T.

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I pretty much agree with Rhyme 100%. JFA was the hardest for me as well, closely followed by T&T. And I'm loving AAI but it's probably the first game of the lot that I can actually correctly guess the killers early on in the cases.

(lol when I saw the name of this I was like "mrs d mrs i mrs f-f-i mrs c mrs u mrs l-t-y! Wait why are all these women married?)
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I think the games always have lapses in judgement and logic so that is why people may find it difficult but, the rest is easy.I hope the new game is harder and has more than one way to win and you can lose in the game that affects you more than just loading it up again and you can't do the case again. You could have something like a lawyer profile where if you lose enough cases, you profile is destroyed and you have to start the game again.
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Feen wrote:
Edgeworth usually provides you the hints himself, and in several instances he seems to know the contradiction before the cross-examination even starts. This rarely happened in the PW series, so your thought process was generally in-sync with Phoenix's, both of you figuring it out as you go... Edgeworth's logic pushes you along through even some of the tougher parts, making him seem more like a guide than the character the player takes the role of. AAI was fantastic, no doubt, but I couldn't help but feel I was just going through the motions at times.


Yeah, that's the exact feeling I got. in PW I often had no idea where :nick: was going with his train of thought until like a moment before he had to present something (like "Eureka! so that's what's going on), and I pieced it together with Nick. But with AAI, often I already know what happened before it even started. It was more like "I already know exactly what happened, now I just need to prove it to your face" instead of "speak first, I'll figure it out later" . But I guess those situations do suit the characters... but it just gets a bit tedious when Edgey has to explain to the other characters (he talks quite a lot XD). And because Edgey talks a lot and gives you all sorts of hints, the plot twists and revelations end up not being as sudden as in PW.

And another thing I found easier with AAI is the investigation part itself. You're usually confined to an area to investigate, and you talk to people less than in PW. in PW, there are many areas to move around in, and often times you have to present stuff to people to get them to talk to you more (and the stuff you present can only be obtained if you do something in a different area); this part got me stuck so many times, because the game doesn't move forward until you've completed talking to people >__<

And with the logic system, I found it easier than Magatama and Perceive. Usually there aren't many logic pieces, and by process of elimination, you can usually guess what goes with what, even if you don't fully understand how they connect (sometimes I felt the connection was pretty weak, but there's only 2 or 3 pieces, so they must go together somehow, and I end up getting surprised, thinking "what, they fit together? O__o ). With Magatama, you need to have the right piece of evidence, that sometimes you don't even have yet (but you don't know if you have the right evidence or not). With perceive, you need to know which statement to perceive at; you can usually guess and narrow it down to 1 or 2, but looking for tiny twitches is still hard... not to mention kinda annoying... DX

I'm not sure if I like it being easier or not, since I don't like being stuck and not able to move forward in the storyline. I felt AAI wasn't as challenging though, and I like having the revelation along with Phoenix part XD

Lastly, the evidence in AAI makes more sense, or at least easier to correlate to the logic at hand. Not to say PW games didn't, but a lot of times I knew what I had to do or what I wanted to say, but don't know how to say it (ie which evidence would be the best to prove my point). For example, in JFA 2-4
Spoiler: 2-4
I presented to DeKiller the hidden camera head, because I wanted to say that Matt's been spying on DeKiller. So while I understood where I need to go, I still presented the wrong thing and got the bad ending.
In AAI Edgeworth gives you all sorts of hints, especially since he cleans out the evidence list once in a while to get rid of the irrelevant stuff. And every piece of evidence is used at least once, so you know if you still have it and haven't used it yet, you'll use it eventually.

But AAI has different play style than the others, and what I mentioned above could be a result of that. I still felt AJ to be easier than the PW trilogy, because the investigations are shorter (less of the 3 day trials thing, which I liked), and in court, Klavier actually helps you out instead of wanting to destroy you by hiding evidence and utterly refute your claim.
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now that you mention it,i don't like how they usually dispose of evidence every once in a while,it makes the evidence list shorter and therefore easier,and i agree that AAI had to little logic points to connent,if it had about 7-13,that would have been chalenging.
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Ping' wrote:
Am I the only one who found AAI to be one of the most challenging games - along with JFA - in the series? (In fact "one of the" is more of an oratory precaution. I personally think it is the most challenging, period.)
The penalties aren't as harsh, but there's a lot more choices to make, more evidence, you don't always know when you're going to be asked to present something (making cheating more difficult), and the cases are more complex than usual
Spoiler:
(with case 5 beating even 1-5 in terms of the sheer number of elements you need to keep in mind at all times in order to understand it).

There were even times where I was genuinely stuck, which is rare for me.
Spoiler:
One testimony from Lang in case 3, in particular, had me try about every piece of evidence at every statement before finding the solution. Though it had more to do with the formulation of his statements being a bit vague.

On the whole, I think the difficulty level is fine as it is in AAI. I wouldn't mind at all if they kept it that way for GS5.


I think it was great too, and it had its hard moments, but as a whole the difficulty was wildly unbalanced. You jump from the most obvious thing in the world to random guesswork to moderately difficult to making huge logic leaps. It could and should have been far smoother.
Spoiler: Cases 3 and 5 of AAI
And the fact that the final showdown was one of the easiest parts of the game, whereas the last few rebuttals of case 3 were one of the series's hardest moments doesn't help the balance issue, either


Here's how I see the difficulties:

1. T&T: So, admittedly the last thing you had to present was pretty obvious, but it was still enjoyably hard throughout.
2. PW:AA: The court sequences were pretty easy, but the investigations were huge treks of guesswork and randomly doing nonsensical things. Not the good kind of hard, but this was the first game, after all.
3. JFA: Last case=hellishly hard, Other than a few testimonies in the other cases, though, it was pretty easy.
4. AJ:AA: A few things were hard, but overall pretty easy. The only part I was stuck on for any considerable length of time was Spark Brushel's testimony.
5. AAI: Except case 3, mostly pretty easy.


I want a game with difficulty about on par with T&T. That was easily the best game in the series, and I want another AA experience to equal it.
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SuperGanondorf wrote:

Here's how I see the difficulties:

1. T&T: So, admittedly the last thing you had to present was pretty obvious, but it was still enjoyably hard throughout.
2. PW:AA: The court sequences were pretty easy, but the investigations were huge treks of guesswork and randomly doing nonsensical things. Not the good kind of hard, but this was the first game, after all.
3. JFA: Last case=hellishly hard, Other than a few testimonies in the other cases, though, it was pretty easy.
4. AJ:AA: A few things were hard, but overall pretty easy. The only part I was stuck on for any considerable length of time was Spark Brushel's testimony.
5. AAI: Except case 3, mostly pretty easy.


I want a game with difficulty about on par with T&T. That was easily the best game in the series, and I want another AA experience to equal it.


I think that T&T had the right difficulty too, And I hope that GS5 harder is then AJ.
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Phoenix_Justice wrote:
i must say that although only an idiot would claim AJ(GS4) and AAI(GK) as easy games if you avoid abusing the save/load feature(you know,saving before presenting evidence and then present and fail and load and present untill you succeed),


I wouldn't say that AAI was an easy game as such, but I sure would say AJ was (and I don't abuse the save/load feature btw). In fact in my first playthrough of AJ there were only 2 or 3 times when I got stuck, wich is much less than in any other game in the AA series.
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Phoenix_Justice wrote:
i must say that although only an idiot would claim AJ(GS4) and AAI(GK) as easy games if you avoid abusing the save/load feature(you know,saving before presenting evidence and then present and fail and load and present untill you succeed)


True, but sometimes the hole in the testimony isn't very logical. And other than Case 3 and a few parts of Case 5, AAI is very easy, even without the save/load abuse. AJ, not so much, but not as hard as the PW games.
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hearing some of you guys makes me want GS5 to be more difficult than JFA :will:
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