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Phoenix Wright - The Jakkid Series [Complete]
https://forums.court-records.net/viewtopic.php?f=36&t=32333
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Author:  Ana R. [ Mon Oct 31, 2016 11:37 am ]
Post subject:  Phoenix Wright - The Jakkid Series [Complete]

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Phoenix Wright, Ace Attorney: The Jakkid Series

Made with PyWright


Download: http://www.mediafire.com/file/3wb1lge9r ... es+1.2.zip

(Note: Use the mouse when looking for fingerprints.)

Set in an alternate universe, Phoenix Wright must defend... anyone who needs it. Whether they live in his world or not. This game features ten extremely high quality fanfictions made by the author Jakkid166. The game is mostly faithful to the source, including the author's writing style and language, though there are a few changes made for gameplay purposes. No censorship -- Phoenix Wright can and will say fuck!
Now with an update made by Jakkid166 themself. And a few later stealth edits by me.

Features 10 cases based on the mainline Phoenix Wright fanfic series by Jakkid.

Spoiler: Screenshots
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Spoiler: Credits
Music:
Sonic World: Windy Valley 3, Sonic Adventure
Knuckles: Sonic & Knuckles
Mario: Bowser's Question, Paper Mario The Thousand Year Door
Bowser: Paper Mario
All Undertale Character leitmolifs: Your Best Friend, Fallen Down, sans., Nyeh Heh Heh, Undertale
Undertale fight: Enemy Approaching, Undertale
Pony World: Yoshi's Island, Mario & Luigi Partners in Time
Investigation ~ Core: Suspicions, Hotel Dusk
Mario World: Petal Meadows, Paper Mario The Thousand Year Door
Professor E. Gadd: Mario & Luigi Superstar Saga
Turnabout Portal Ending: Ending, Mario & Luigi SS
Ace Attorneys in the Woods: Lost Forest, Professor Layton and the Diabolical Box
Confrontation: On The Rocks, Hotel Dusk
Final Rebuttal: Sharp Blade, Last Window: The Secret of Cape West
Restless Ghost: Resolution, Hotel Dusk

Sprites & Writing
Writing: Jakkid166
Sonic, Shadow, Tails, Knuckles, Eggman, Mario, Luigi & Bowser sprites: ripped by Bacon
Waluigi sprites: Starpower & Frario
Professor E. Gadd sprites: ripped by AJ Nitro
All AA sprites from Court Records
Undertale sprites from Undertale Wiki

Author:  087-B [ Mon Oct 31, 2016 3:09 pm ]
Post subject:  Re: Phoenix Wright - The Jakkid Series [Complete]

Congrats, I have nightmares now.

Author:  DrOcsid [ Mon Oct 31, 2016 4:20 pm ]
Post subject:  Re: Phoenix Wright - The Jakkid Series [Complete]

That was just fantastic, perfect adaptions of all the stories. By this point I'd recommend people play these cases before reading the stories, because I'd say these are even better than the originals. Even though I've read through jakkid's stories multiple times, these made me laugh my ass off all over again. Great series of cases, I highly recommend everyone play them.

Author:  Southern Corn [ Tue Nov 15, 2016 4:10 pm ]
Post subject:  Re: Phoenix Wright - The Jakkid Series [Complete]

Congrats,ArrowLawn! I think that counts as the second fully completed fan game :godot:

Author:  Ana R. [ Sat Dec 24, 2016 1:24 pm ]
Post subject:  Re: Phoenix Wright - The Jakkid Series [Complete]

EDIT: WTF, I hit Quote?!
....Updated the main post with an extra difference to the fanfics.

Well, might as well make this unintentional post useful and reveal....
Spoiler:
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Apollo or ????? may be replaced with Detective Jesus in that box art

Author:  MisterGrinch [ Mon Jan 09, 2017 4:17 pm ]
Post subject:  Re: Phoenix Wright - The Jakkid Series [Complete]

Um, hi, I don't frequent these forums very much, but I just wanted to say that this (absolutely beautiful, btw) game contains a bug (I don't know if it's just me, but whatever). Anyway, when fingerprinting the bottle in Turnabout On the Run, nothing shows up for me when I attempt to spread the aluminium powder. I can get the text to advance by mashing buttons, but that breaks the game even more.

So, I checked the script for the scene (scene6.script), and, from my amazingly lacklustre knowledge of PyWright, there seems to be a mistake. Right after Pehonicks says "let's check this thing for fingerprints", it says "goto start" when it should really say "goto top". I don't know if this glitch happened to anyone else, but I just wanted to post this just in case. I apologise if this turns out to be just a useless shitpost.

Author:  Ana R. [ Mon Jan 09, 2017 5:36 pm ]
Post subject:  Re: Phoenix Wright - The Jakkid Series [Complete]

MisterGrinch wrote:
Um, hi, I don't frequent these forums very much, but I just wanted to say that this (absolutely beautiful, btw) game contains a bug (I don't know if it's just me, but whatever). Anyway, when fingerprinting the bottle in Turnabout On the Run, nothing shows up for me when I attempt to spread the aluminium powder. I can get the text to advance by mashing buttons, but that breaks the game even more.

So, I checked the script for the scene (scene6.script), and, from my amazingly lacklustre knowledge of PyWright, there seems to be a mistake. Right after Pehonicks says "let's check this thing for fingerprints", it says "goto start" when it should really say "goto top". I don't know if this glitch happened to anyone else, but I just wanted to post this just in case. I apologise if this turns out to be just a useless shitpost.


Well.. that's strange. I've just gone to that scene and the fingerprinting seems to be working perfectly.

Have you tried clicking? I probably didn't make it too clear, but it's intended that you click where you want to spread the powder, rather than the keys (that's why the cursor doesn't appear. Probably should have had the game mention this, thinking about it.)

If it's easier for you to use the keyboard, though, remove "set _examine_showcursor false" in scene6.script.

Let me know if it keeps happening.

Author:  Ana R. [ Mon Jan 09, 2017 5:38 pm ]
Post subject:  Re: Phoenix Wright - The Jakkid Series [Complete]

EDIT: fuck, I did the quote thing again.

Author:  MisterGrinch [ Mon Jan 09, 2017 7:55 pm ]
Post subject:  Re: Phoenix Wright - The Jakkid Series [Complete]

ArrowLawn wrote:
Well.. that's strange. I've just gone to that scene and the fingerprinting seems to be working perfectly.

Have you tried clicking? I probably didn't make it too clear, but it's intended that you click where you want to spread the powder, rather than the keys (that's why the cursor doesn't appear. Probably should have had the game mention this, thinking about it.)

If it's easier for you to use the keyboard, though, remove "set _examine_showcursor false" in scene6.script.

Let me know if it keeps happening.


Hmm... Strange. When this problem occurred, I initially just went through the game by changing the "goto start" with "goto top", because nothing seemed to pop up even when I clicked every last pixel of the screen. But now, after finishing, I tried changing it back to "goto start" and it seems to be working swimmingly now. It was probably just something to do with my system and not with the game or whatever (I'm honestly really technologically illiterate), but who cares, point is that it's resolved now. :edgey:

On a side note, these smileys are super dope.

Author:  Ana R. [ Fri Mar 17, 2017 1:14 am ]
Post subject:  Re: Phoenix Wright - The Jakkid Series [Complete]

Time to upgodot this thing.
TJS 1.01: http://www.mediafire.com/file/bkgupt1je ... s+1.01.zip
Spoiler: V1.01
* Sped up the "speedzoom" background.
*"Objection!", "Hold It!" and "Take That!" bubbles shake faster.
* Fixed Maya's second CE in Turnabout Egg. It was a very minor bug but it was there, and now it's gone.
* Jakkid166 now uses Luke Atmey's sprites.
* Game icon changed to Luke Atmey.
* Removed (hopefully all) back buttons from list and present prompts.
* Takumi's office now has a menu. You can present evidence to Takumi, or examine the office before talking to him.

Author:  CoasterTheDimwitt [ Tue Mar 21, 2017 1:24 am ]
Post subject:  Re: Phoenix Wright - The Jakkid Series [Complete]

Patiently waits for Krazy Kurain Adventures....

Author:  Amphaboss [ Fri Jun 30, 2017 2:05 am ]
Post subject:  Re: Phoenix Wright - The Jakkid Series [Complete]

someone plz help

In all seriousness though, i'm not sure if this is just a pywright issue or something, but i downloaded this and put it in the games folder, then I opened pywright. It appears, but then shows the default court background before crashing. This doesnt happen with any other game on pywright. I am running the latest version of pywright as well. If someone has a fix that would be most appreciated. Thanks. :grey:

Author:  Ana R. [ Sat Jul 01, 2017 11:09 pm ]
Post subject:  Re: Phoenix Wright - The Jakkid Series [Complete]

Did you move the actual game out of the PyWright folder and into another one?

That's the only question I can think to ask, I can't think of any other way that could be possible.

You could try going into the game's intro file and remove this stuff:

Spoiler:
Code:
macro sound_list_menu_confirm
sfx Gavel.ogg
endmacro


...so you're left with this.

Code:
set _cr_button false
bg title name=begin
fade name=begin start=0 end=100 speed=3
bg title2 y=-192 stack
set _list_bg_image bg/title2
list start noback
li Start
showlist
label Start
bg title
bg title2 y=-192 stack
pause 50
set _order_cases variable
set _case_1 phoenix wright SPEED attorney
set _case_2 phoenix wright MUSHROOM attorney
set _case_3 phoenix wright ace christian
set _case_4 phoenix wright in undertale
set _case_5 phoenix wright turnabout egg
set _case_6 phoenix wright turnabout pearl
set _case_7 phoenix wright turnabout portal
set _case_8 phoenix wright DANK attorney
set _case_9 phoenix wright ace stripper
set _case_10 phoenix wright on the run
casemenu


As far as I can tell the issue must be caused by the menu sfx macro. For some reason. Not sure why it would only happen to one person, either.

If that doesn't work, I guess you could try removing this part, too. Though I don't see why the title screen would cause the problem.

Code:
set _cr_button false
bg title name=begin
fade name=begin start=0 end=100 speed=3
bg title2 y=-192 stack
set _list_bg_image bg/title2
list start noback
li Start
showlist
label Start
bg title
bg title2 y=-192 stack
pause 50

Author:  Ana R. [ Fri Mar 01, 2019 1:05 am ]
Post subject:  Re: Phoenix Wright - The Jakkid Series [Complete]

Hey remember this game?

Years after the original release, Dr. Ocsid has come along to give this game a new, fairly heavy update. This 1.2 update has a good few jakkid-approved changes - here is changelog of just about every change by Ocsid and myself:

Spoiler: 1.2 Changelog
Dr. Ocsid:
- Changed some of the extra dialogues for clarity/faithfulness.
- Updated Turnabout Egg to reflect the current state of the story.
- Improved Turnabout Portal's logo to make it more readable.
- Added a unique sprite set for Detective Jakkid166.
- Added separate sprites for MLP characters.
- Improved (some) Undertale sprites.
- Added the part where Judge’s beard is burned off in Mushroom Attorney.
- Changed the “To be continued” screens to say “TO BE CONTINUUUUUUUUUED.”
- Added more nametags to represent typos in some of the stories.
- Modified the text in some instances to better clarify what’s happening.
- Updated Turnabout Portal’s logo to be more readable.
- Updated a few of the stories to better reflect edits made to them since the creation of the game.

Kakkid:
- Updated the cross-examination cut-ins.
- Gave Maya a zoom sprite for when she objects in Turnabout Pearl.
- Made the final argument even less readable than it was before.

And, made like a day later:
1.2.1:
- Updated the fingerprinting section. Now there's a message on the top screen telling you to click. Whenever you click, a dust cloud appears over that area. This was implemented to avoid any more confusion people had in the first release.

Also yes there was a 1.1 update, it was just very minor and was still a WIP of 1.2 so I didn't announce anything.

Author:  Rehncohro [ Thu Mar 07, 2019 10:23 pm ]
Post subject:  Re: Phoenix Wright - The Jakkid Series [Complete]

You mentioned making Turnabout Portal's title more readable twice.

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