Joined: Tue Jun 17, 2008 2:06 pm
But not only is the new cast bland, they also rely far too much on cameos - a mistake I think they made in the previous game, too. And I should also probably point out that Kay is still just there, her reason for hanging around Edgeworth this time is even more mysterious as she's not affected by the plot in any way.
I agree with this one, a bit. Less cameos would be nice, definitely. However, I do think they integrated the cameos well, though. Regina is running a circus, Larry draws something completely crazy that he actually witnessed, Lotta takes a photo... Yeah, you could
replace them with original characters, but then you'd just end up with carbon copies of the original characters. And it's true Kay's reasons for hanging around are... tenuous at best, but she does get tied in later, plus mysteries are built
upon contrivance, so a certain level is acceptable.
However, cast-wise, I think GK2's biggest problem is the size. (I had this complaint in AAI, too, but GK2 just made it worse.) In the GS games, the biggest number of people "on-screen" at any time is 5, during court scenes. And Udgey usually doesn't do too much (he just helps things run smoothly), and your assist is usually there to just give hints and make jokes, rather than make actual contributions, so we're left with the interactions between the attorney and the prosecutor and (usually) witness, which tends to be a strong dynamic, and so we're able to get a lot out of those three. Compare that with GK2, where on screen we usually have... Edgey, THREE assistants (Gummy, Kay, and Shigaraki), TWO rivals (Mikagami and Yumihiko), support cast members (Franzy, Lang, etc), and sometimes 2-3 witnesses. You can only have so many people talking. And as a result, most of the people there stand around just... not doing anything.
Side-note: While I don't really like the cameos, I love
the references. (Case 1 breakdown, and 'that room' in case 4.)
And then there are the cases, which fail to impress me in any significant way. I liked the first one, and (at least the beginning of) case four is probably my favorite in the spin-off series, but that's it. The plot twists are usually far too easy to spot and fail to give you the 'what-the-hell' kind of feeling.
I really liked the cases, but I agree with you about what the best parts were xD
Also... plot twists in the entire AA franchise tend to be easy to spot.
Am I the only one who doesn't mind seeing complex plotlines in the first few cases? I actually prefer that to throwing a Sahwit-esque character on the stand for 2-3 testimonies and having it all over within ten minutes.
Yes. This. So much this.
Give me good mysteries from the get-go, rather than some extremely simplistic tutorial case.
Which makes me realize, linkenski, you're sort of being hypocritical here--you say you want simple opening cases, but also don't like it when Edgey overreacts to a simple "revelation." Well... isn't that what the super-simple tutorial cases are full of?