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Gyakuten Saiban Library
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Author:  Ash [ Sun Dec 04, 2016 3:03 pm ]
Post subject:  Re: Gyakuten Saiban Library

Thanks for reading. As always, I don't update very regularly, but I'll probably post some AA3-related columns later this month.

Author:  Southern Corn [ Sun Dec 04, 2016 3:21 pm ]
Post subject:  Re: Gyakuten Saiban Library

GS3 is probably the most interesting of the trilogy,as by then Takumi was finally perfecting everything (ways to save space,for eg.).

Author:  Ash [ Sun Dec 04, 2016 7:10 pm ]
Post subject:  Re: Gyakuten Saiban Library

Actually, saving space was was a feat accomplished by everyone *but* Takumi, as he himself writes in his columns. Everyone came up with new ideas throughout the series to decrease data volume, from programmers to the sound engineers and artists. Takumi, by his own confession, was mostly busy with making stories that would need too many assets...

Author:  Southern Corn [ Mon Dec 05, 2016 10:32 am ]
Post subject:  Re: Gyakuten Saiban Library

You mean like Gumshoe in 3-4, and Oldbag in the credits? Yeah,I think I read something about that.

Author:  Rubia Ryu the Royal [ Mon Dec 05, 2016 5:41 pm ]
Post subject:  Re: Gyakuten Saiban Library

I see it more as Mr. Takumi being a really big dork who writes way too much for his staff to work with sometimes. Iirc, he usually writes the scenarios first without considerig anything else. As a result, there are bound to be things that have to be excluded.

Author:  Ash [ Tue Dec 06, 2016 9:45 am ]
Post subject:  Re: Gyakuten Saiban Library

This column is a good example. Takumi was told to bring down the number of characters for AA3 because of restraints for graphical assets. So he made fewer characters, but he also added several versions of the same characters (young/old), so in the end, the number of graphical assets needed would increase anyway.

Author:  Ash [ Sun Dec 11, 2016 10:31 am ]
Post subject:  Re: Gyakuten Saiban Library

The updates since late November:

- A very recent interview with Takumi and Van Madoy, writer of the upcoming Ace Attorney story serialized in Mystery Magazine. They talk about writing, Ace Attorney and the courtroom as a theme.
- A column from 2002, about Turnabout Circus (Turnabout Big Top), where Takumi explains about why he thought this was one of the best episodes he had written up until that point. And there's of course a backstage segment with Nick and Maya.
- A column for AA3 where Takumi explains about how having restrictions (like storage space) can have positive effects on the creative process.
- A column for the first GBA game, where Takumi explains about the changes he had to make to the game after the first demo met with criticism within his department.
- A continuation of the previous column, where Takumi explains how they eventually finished development of the first game.

I still have some translations planned for the rest of the month.

Author:  Ash [ Sun Dec 18, 2016 10:24 am ]
Post subject:  Re: Gyakuten Saiban Library

The updates for this week were:

- An AA1 column where Takumi explains a bit about why he finds writing a scenario extremely (mentally) tiring.
- An AA1 column about what Takumi thinks about advertising for the game. (Interestingly enough, Eshiro and Yamazaki are also often seen fighting about this in interviews about their games).
- An AA2 column where Takumi explains how and why he came up with the Psche Locks.
- The final column Takumi wrote for AA3, where he looks back at three years of working on Ace Attorney.

I have one last update for this year scheduled for later this week.

Question: I started Gyakuten Saiban Library half a year ago. I only get occasionally feedback on it, so I'm wondering whether as a resource site, it's considered interesting enough or that that it's a bit redundant? Because a lot of the little facts of the things I post are mentioned here and there on other sites, either as trivia or for example as summaries of the longer interviews I post.

Author:  Southern Corn [ Sun Dec 18, 2016 10:33 am ]
Post subject:  Re: Gyakuten Saiban Library

They're always quite a lovely read. I'd suggest keeping them up.

Author:  Ash [ Tue Dec 20, 2016 9:29 am ]
Post subject:  Re: Gyakuten Saiban Library

Hypothetically speaking, If I were to stop with the project, I think I'd remove the site though, as I don't like the idea of keeping it unattended (though obviously, nothing ever really disappears from the internet).

Last updates for this year: Part 1 and Part 2 of Takumi's columns on writing 3-5. The second part in particular is quite interesting, as it explains how he came up with the climax of the case (part 1 is more about the logistics behind how he wrote the story).

Author:  Rubia Ryu the Royal [ Tue Dec 20, 2016 10:29 am ]
Post subject:  Re: Gyakuten Saiban Library

Nooo, Ash don't remove it, I still keep it bookmarked as an important reference! unless you'd like to provide me with a copy of your sources I know it's not practical for you to share those, so we (well, at least I do) depend on you for this info, some of which is hard to come by. Many thanks as usual. I admit I don't always have time to read through everything, but I do regularly check by to see what you've collected.

And especially, thanks for covering the Gyakuten Tsuushin interviews and articles. I only translate the 4koma comics since they're quick and easy, though there's plenty on the site I wouldn't mind getting to eventually... but only if time allows.

Author:  Ash [ Wed Dec 21, 2016 8:47 am ]
Post subject:  Re: Gyakuten Saiban Library

I was just hypothetically speaking, of course. But it's hard to gauge feedback on GSL itself, hence the question here whether it's seen as a useful resource, even if a lot of the material is old.

Author:  Ash [ Thu Jan 26, 2017 9:57 am ]
Post subject:  Re: Gyakuten Saiban Library

It's been a month since the last update, so a quick one today: Takumi's blog on writing The Lost Turnabout (2-1).

As for the plans of this year: I still have a few columns left for the original trilogy, and I also found me two interesting post-trilogy interviews with Takumi for the time being. I'll also do full translation of interviews and other development-related materials of DGS2 when they come (not previews and the likes of that though)

Author:  Southern Corn [ Thu Jan 26, 2017 2:03 pm ]
Post subject:  Re: Gyakuten Saiban Library

So that's why 2-1 was such a mess-he made it up on the fly. Devil? Sure. Glasses? Why not? Those gloves look like bananas. I guess they'll be the most important thing in this case for some reason. I find it funny to picture that in my head.

Author:  Ash [ Fri Jan 27, 2017 11:23 am ]
Post subject:  Re: Gyakuten Saiban Library

Well, if you read the other columns, that's how he comes up with a lot of the stuff for his cases, actually. "Oh, a ******* flew into someone's home, the news says? Let's use that for Gourdy!"

Author:  Southern Corn [ Fri Jan 27, 2017 12:53 pm ]
Post subject:  Re: Gyakuten Saiban Library

Yeah,but combined with the deadline for JfA and he made a few more mistakes on the way.

Author:  Ash [ Sat Jan 28, 2017 2:48 pm ]
Post subject:  Re: Gyakuten Saiban Library

Added two small updates today to GS Library. They don't really reveal anything important, but they are an important step to a major goal of the blog. Translating the original trilogy website columns by Takumi was also a major goal for me, and while I haven't posted the rest yet, I'm now finished with translating all the trilogy columns I wanted to do (I decided to skip columns 1 ~ 6 for AA3 because they take on a different format and a lot of info there is repeated in the later columns for the same game). I'll post the last remaining ones in the following weeks, which gives me time to work on some other (long) interviews.

I might also do the Iwamoto columns for AA3 after that, or at least a selection of them (obviously, he talks about designing and drawing backgrounds and stuff, but also about how life is working on AA and with people like Takumi, Inaba and Mikami).

Author:  Ash [ Tue Feb 07, 2017 10:06 am ]
Post subject:  Re: Gyakuten Saiban Library

The updates for this week are: part 1 and part 2 of Takumi's explanation how utterly tight the schedule was for writing the plot and scenarios for Justice for All (GBA), and a bit about his love for whiskey. And there's also an interview with Takumi, Eshiro and Yamazaki taken after the 15th Anniversary event where they talk about fifteen years of Ace Attorney, Yamazaki's ideas on DGS and the future.

Author:  Rubia Ryu the Royal [ Tue Feb 07, 2017 10:05 pm ]
Post subject:  Re: Gyakuten Saiban Library

Poor Takumi-san. (Working on) Gyakuten Saiban drives him to drink. This must be the real reason why Nick likes grape juice so much.

Author:  Ash [ Sat Feb 11, 2017 2:04 pm ]
Post subject:  Re: Gyakuten Saiban Library

Column on Reunion, And Turnabout is up. And that means all of Takumi's columns on the individual cases of the original trilogy are now available on GS Library. He wrote a few on Rise from the Ashes, but the contents of those columns are also mentioned in this interview already, so I'm not sure whether I'll translate them or not. He never did any of these in-depth columns for AA4/Layton/DGS, so that was it.

Though I still have updates planned for the site, including the last couple of columns for the first game (about naming characters), and an interview on... BL.

Author:  Rubia Ryu the Royal [ Sat Feb 11, 2017 8:15 pm ]
Post subject:  Re: Gyakuten Saiban Library

Takumi's old stories are brilliant. Phoenix Wright AU where everyone is dead and you have to solve how they died

By any chance, are those spots he mentioned about Chihiro scattered in Reunion? I seem to recall her speaking in a very polite way at times, but I'm not sure.

Also, by "BL" are we talking about Suekane next time? :D

Author:  Ash [ Sun Feb 12, 2017 9:12 am ]
Post subject:  Re: Gyakuten Saiban Library

I think the spots should be in The First Turnabout or perhaps partly in Sisters, as he says it was in the first game in the first episode (Sisters was written first, and errr, First is obviously the first in the game). I don't know whether he corrected the script for the DS release though, as he did go over the script again for the first port.

And no Suekane, but she's like a shadow lurking over the interview.

Author:  Ash [ Thu Feb 16, 2017 2:15 pm ]
Post subject:  Re: Gyakuten Saiban Library

Two columns where Takumi explains how he named his main cast (part 1 and part 2) were posted today, as well as a column about Takumi's own classroom trial.

And with this, all twenty-five columns Takumi wrote for the original GBA release have been translated. In case you haven't read them yet: they're filled with a lot of information about how Takumi came up with the concept, and how a small team managed, with some trouble along the way, to create a game which would grow out to be one of Capcom's more active IPs. The columns also show a lot of what the other staff members meant for AA: Takumi is the face of Ace Attorney, but there is a lot that actually originates from his staff members.

Author:  Rubia Ryu the Royal [ Thu Feb 16, 2017 7:19 pm ]
Post subject:  Re: Gyakuten Saiban Library

Thanks a lot, Ash. These columns were a blast to read. The more I read up on Takumi, the more I see him as an "adult" version of Naruhodo-kun.

Does Takumi have a son? I feel it's been long enough for him to have gotten married and had a kid.

Author:  Ash [ Fri Feb 17, 2017 9:52 am ]
Post subject:  Re: Gyakuten Saiban Library

Perhaps, but he doesn't really talk about his private life anyway, so I don't think there's any way to know for sure.

Author:  Ash [ Wed Feb 22, 2017 9:13 am ]
Post subject:  Re: Gyakuten Saiban Library

Added a 2005 interview with Takumi/Inaba/Iwamoto on their favorite characters and BL and stuff.

Author:  Rubia Ryu the Royal [ Wed Feb 22, 2017 9:27 am ]
Post subject:  Re: Gyakuten Saiban Library

What is it with Takumi's initial drafts involving everyone dying? xD

Btw, do you know of any interviews with Sugimori? I've always wondered if he knew about the Cheetahmen II theme and what he thought about it. Inaba too.

Author:  Southern Corn [ Wed Feb 22, 2017 10:48 am ]
Post subject:  Re: Gyakuten Saiban Library

Pearl and the others die while Bikini killsMisty? I'd pay to see that.

Author:  Ash [ Wed Feb 22, 2017 6:10 pm ]
Post subject:  Re: Gyakuten Saiban Library

Rubia Ryu the Royal wrote:
Btw, do you know of any interviews with Sugimori? I've always wondered if he knew about the Cheetahmen II theme and what he thought about it. Inaba too.


I don't think there are many interviews with the man in general, let alone on Ace Attorney. I think he may have done some for Ghost Trick, but there are no sizeable interviews with the main composers for any of the Ace Attorney games, now I think about it.

Author:  Ash [ Mon Feb 27, 2017 4:05 pm ]
Post subject:  Re: Gyakuten Saiban Library

Started with the AA3 Iwamoto columns. Will only do a couple of them though, but at least they're more interesting than his AAI blog comics.

Author:  Southern Corn [ Mon Feb 27, 2017 4:32 pm ]
Post subject:  Re: Gyakuten Saiban Library

He made comics for AAI?! How were those even made bland?!

Author:  Ash [ Thu Mar 02, 2017 7:57 am ]
Post subject:  Re: Gyakuten Saiban Library

I never said they were bland. I only said his columns/blogs for AAI are less interesting than those he wrote for AA3, because a lot he talks about in the AAI columns/blogs he had already mentioned in his AA3 columns, or it's just inside jokes about the main team like Yamazaki/Eshiro/Nakamura/etc.

Author:  Ash [ Wed Mar 08, 2017 10:11 am ]
Post subject:  Re: Gyakuten Saiban Library

More Iwamoto stuff (on character design).

Author:  Ash [ Fri Mar 17, 2017 9:42 am ]
Post subject:  Re: Gyakuten Saiban Library

Most recent update was an Iwamoto column about the little jokes he hides in the backgrounds. Interesting stuff, especially now we can actually see it thanks to the HD releases :P

Author:  Southern Corn [ Fri Mar 17, 2017 11:34 am ]
Post subject:  Re: Gyakuten Saiban Library

Whoa,it was weird seeing the true backstory of the Boue Badger. It definitely resembles Proto Badger more.

Author:  Rubia Ryu the Royal [ Fri Mar 17, 2017 7:44 pm ]
Post subject:  Re: Gyakuten Saiban Library

I'd burst into tears if I had to be the chief detective's daughter too. Poor lass.

Author:  Ash [ Sun Apr 16, 2017 11:16 am ]
Post subject:  Re: Gyakuten Saiban Library

It's been a while since the last update on Gyakuten Saiban Library, but today I posted a translation of the Ace Attorney Investigations series interview with Yamazaki and Eshiro from the 15th Anniversary Gyakuten Saiban Series Encyclopedia 2001-2016, where they talk about a lot of things AAI-related, including the elusive early concept that starred Ema Skye.

Author:  Southern Corn [ Sun Apr 16, 2017 11:27 am ]
Post subject:  Re: Gyakuten Saiban Library

Quite interesting, from the cancelled are a spinoff ideas to the breakdown designs. And I suppose we shall never see that file at the end,huh? And thus the truth was lost for all eternity...

Author:  Rubia Ryu the Royal [ Mon Apr 17, 2017 12:41 am ]
Post subject:  Re: Gyakuten Saiban Library

There's a certain charm to Capcom's staff and how they always demonize Eshiro and describe Takumi as the irresponsible drunkard. One of these days, even if just in concept art, I'd like to see what Apollo and Athena come up with about their boss after a particularly work-laden day... of office cleaning, of course.

Author:  Ash [ Mon Apr 17, 2017 2:53 pm ]
Post subject:  Re: Gyakuten Saiban Library

Posted another interview from 15th Anniversary Gyakuten Saiban Series Encyclopedia 2001-2016: this one has the rare match-up of Takumi, Yamazaki and Eshiro, as they talk about their directing styles, favorite episodes, for whom they write their stories and a look at the future.

Also: the SURPRISING reveal of where some of the character names come from. Heh. I guess we really shouldn't look too much behind the real meaning of the names, even behind those that appear to be 'obvious' like Susato and Nayuta!

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