迷探偵
Gender: None specified
Rank: Ace Attorney
Joined: Tue Feb 27, 2007 8:27 am
Posts: 2317
Played through the first two chapters / cases of the game. It appears there are five cases in the game, with more chapters scheduled for the future.
You play as rookie detective Lucy Creila, who has been assigned to the titular 'Mystery Room', supervised by Alphendi Layton (son of the famous Layton). You basically solve cases from the mystery room, with all case information available to you (including 3D models of the crime scene Alphendi creates every time). The game (up until the second chapter) proceed in the following way:
1) Introduction of the case (how the body was discovered, introduction of the (3) suspects)
2) Initial crime scene investigation (in 3D. You just have to look at every thing. There is a time limit, but it is
way more than you'll ever need)
3) Say who you think is the most suspicious (if you get this wrong, Alphendi will correct you)
4) The main suspect is called to the mystery room, a bit of mental sparring through pointing out contradictions. Alphendi will ask questions, which you will have to answer with the evidence you collected earlier.
5) Second crime scene investigation to find decisive proof.
6) Final battle with the main suspect. Once again by presenting the right information at the right time.
Some random points:
- Great music
- The cases are _very_ short. 10~20 minutes?
- It's also very easy. You don't really get penalties for getting questions wrong. There is a rating at the end of every case for three categories: Whether your initial guess was right, whether you collected all information and the percentage of questions you got right.
- No real reference to the other Layton series as of now ('cept for Alphendi's name)
- A small reference to Alphendi's little brother at the end of the first case, but an event in the second case does make me think there is something more 'mysterious' behind that.
- The story is very much on rails, only progressing through the answering of Alphendi's questions. Which might be fine and all, but it is kinda irritating when you have a correct idea, but can't present it because Alphendi's questions are heading for another direction / the story is pushing you to another direction. In case two, one thing is
very clear from the start and I tried to point that out a lot of times (as it _was_ a viable answer to the questions Alphendi asked in my opinion), but it didn't become a valid answer until the very end of the case.
"One dumbbell, Watson! Consider an athlete with one dumbbell! Picture to yourself the unilateral development, the imminent danger of a spinal curvature. Shocking, Watson, shocking!" - The Valley of Fear