Happy Maria
Gender: None specified
Rank: Ace Attorney
Joined: Mon Sep 26, 2016 11:42 am
Posts: 4741
This is one of my favourite final cases, but it's also one of the worst paced cases in the series. The first part is alright, it introduces the mystery nicely, but then there's a three hour part with no cross examinations in it. I do think it's important for giving Yumihiko his arc, but it's still way too long, with just investigations and two Logic Chess segments. Then after that is the Little Thief segment which…isn't quite as bad as I remember it, but is still a bit confusing. I don't really even get why Little Thief can show colours other than green but choose to go with green anyway. Makes finding stuff harder. Also they just made a 51 story building disappear which is just uhhhhh? The mystery is alright as well I guess, but has some contrivances in the story like SHIMON IS THE PRESIDENT'S SON and how Souta somehow just managed to put the body double's corpse in a walking position in the background while Shimon was practicing like that and also how Naitou's letter arrives so conveniently while we're discussing it. The entire subplot about Gourdy being real was dumb too. And Edgeworth can be so heavy handed sometimes. Like when discussing how the time of death was thrown off. Just mentioning the IS-7 would've been enough, but Edgey has to go the whole way and tell us 'Oh, the body was hidden in a block of ice!' That was pretty needless.
I agree with some of the others that there's way too many characters onscreen at times who don't really do anything. There's really no point to them other than to say something occasionally or cheer Edgeworth on. By the end of the game there was Edgeworth, Franziska, Lang, Ema, Kay, Tateyuki, Mikagami, Shimon, Souta, Regina, Lotta, Lotta 2.0…I don't even think that's all of them, but you get the point. It was too crowded. The story was pretty great though. I love how it ties things up perfectly between all the cases, and how the mastermind was involved in all of them. Speaking of him, he's a great villain, and definitely one of my favourites. He's involved in all of the cases in a way that makes sense, and his backstory makes his situation understandable while not making him entirely sympathetic. He's still evil, but has a pretty good reason why he's evil. Taking him down could've been done better, though. Especially the balloon, that was presented five times or so. His breakdown is pretty dumb too, but also kinda hilarious. It starts off all sad and somber, then ANIMAL BEATDOWN SUDDENLY!
Also a random thought but there's way too many reminiscence themes played this case. There's DL-6 once, IS-7, Lang's sad theme, SS-5, the usual sad theme…they play a lot. The music gets interchanged way too much as well. The pursuit theme plays about ten times in the final confrontation on and off. The end also goes on for about forty minutes as well. Similar problem to case 4, all the characters take way too long to say goodbye. The credits is also just boring. It's not as interesting as the mainline games, probably because I don't care for some of the characters that much. Gumshoe got a raise at the end though so I'm fine with it. He even came in to save the day at the end so it all worked out!