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Re: Case 5 Discussion Thread (SPOILERS)Topic%20Title

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Could someone explain me why the president seemed as if he was standing in the photo from behind in the film lot, with his arms in a pose like he was going to fight someone? No dead person could look like that, he looked rather alive at the time.

I know he was hanging in a rope from Souta's Balloon, but he should have been dangling down like a normal body would.

Well, I'd say that overall it was a great case, its up there with 3-5 and 2-4 as the best ever for me... it could've been even better if I didn't spoiled myself about Souta being the mastermind while searching for GK2 ost on youtube when the game was released. Wish I could've forgotten about that spoiler even though it was like 3 years ago, I never thought I'd play GK2 in english.
Re: Case 5 Discussion Thread (SPOILERS)Topic%20Title
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Enoshima Junko-chan!

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Turnabout What a Small World

I really like how everything came together at the end. The only thing I didn't like was how long the final fight was. I mean, the case itself is really long, but the final argument felt like it dragged a bit. Not as bad as AAI1, of course.

I second the analysis of John Marsh's video. Why do we only get two frames? Seeing the whole video like we did in case 2 would leave us with a different idea of what happened to the President during that night.

Does freezing a body actually throw off the time of death?

I feel bad for Knightley now. It looks like he was a good guy until Simon manipulated him. I see why BP likes him.
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Re: Case 5 Discussion Thread (SPOILERS)Topic%20Title
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Time of death is determined by the temperature of the liver so cooling a body could definitely throw off the time of death (older corpses are measured by C-14 composition)

Knightley isn't exactly a "good guy." Souta knew that Knightley would kill his superior officer if given the opportunity and Knightley played into his hands; Souta knew Knightley was a bad person and took advantage of it
Re: Case 5 Discussion Thread (SPOILERS)Topic%20Title
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Quote:
Does freezing a body actually throw off the time of death?

I don't know the actual forensics used in this at all, but I think the fictional forensics rules the game is playing by is that freezing a corpse will delay the time of death in the autopsy report by the same amount of time.

Quote:
I feel bad for Knightley now. It looks like he was a good guy until Simon manipulated him. I see why BP likes him.

Eww, nah. Naitou-sama is a terrible person, and I loved him since Case 1~
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Enoshima Junko-chan!

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I felt bad for him and I really don't know why, which is weird because most of the victims are jerks.

Edit: Replace 'good' with 'cool'. That's what I was trying to say. Knightley's awesome and I miss him.
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MBr wrote:
I felt bad for him and I really don't know why, which is weird because most of the victims are jerks.

Well, he was a massive jerk, but I think the sympathy comes from the fact that Souta's motive for getting him killed was completely backwards.

(No sympathy for Isaku, though. That guy was an even bigger jerk than Zak.)
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Bad Player wrote:
(No sympathy for Isaku, though. That guy was an even bigger jerk than Zak.)

You know, Isaku didn't know about Kazami's taste disorder until right before he was killed. This could be a plothole, but it could also just mean that he's such a huge asshole that he decided to kidnap Kazami's son for no good reason
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Enoshima Junko-chan!

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Kidnapping Kazami/Gustavia's son implies he knew, though. Is ever stated that he did not know?
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His reaction to Gustavia at around 9 minutes in suggests he did not know and just learned it, unless he was feigning ignorance to Gustavia
http://youtu.be/vyciSyVmcRQ?t=9m
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Enoshima Junko-chan!

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He had to have known how important Gustavia's son was to him in the dessert contest. I don't see any other reason why he would kidnap his son.

Dover was probably taunting Gustavia in that scene, which caused Gustavia to attack him.

Still a jerk though.
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So apparently finishing this case took me almost three months, which I think is quite telling, especially since I played a large portion of it these last few days. A lot of different things happen in this case, but it still could've been much tighter. Apart from finding Yumihiko and then seeing him go up against his father, it feels like the case doesn't really start picking up until the recreation of the SS-5 incident. I think it's mostly the first court-part, being at the filmlot, and talking to Nicole and Lotta that drags it down. Not even talking to the Mastermind and racing against the clock to find John really feels urgent or exciting when you have to waddle through overly long chitchatting.

I think this is a case that is at its best when it's new and doesn't really lend itself to a replay that well. Yumihiko's arc, the identity and backstory of the Mastermind, the truth behind the SS-5 incident, and seeing how everything in the game so far comes together, it's all great, and it was amazing first time I played it, but this time around it all felt slightly... underwhelming. Not because I already knew what would happen, but because the execution itself is a bit lacking. Compared to some other AA-cases that I find only get better with each playthrough because it's well-written, you can discover new things between the lines, etc. Anyway, at some point it gets pretty exciting, even though it's a pretty long route to take to get to the climax of the case. I still think Souta's breakdown is too dumb. I really like Lang and don't remember why I didn't like him before. Franziska is great. It was really sweet when Courtney's minisprite hugged John's, that was probably my favourite part of the case along with the moment Edgeworth starts putting two and two together and realizes who the mastermind is, and "Zimon ze Klown"'s transformation. Dogen making DeKiller spare Souta's life, and then telling him that they'll both go to live in prison, was oddly touching. The assasin and his young acolyte can live peacefully together in prison where they belong, and all is well.
(......Ack! I've run out of snide comments!)
Re: Case 5 Discussion Thread (SPOILERS)Topic%20Title
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I do appreciate the tightness of this case from what I remember, but for the most part it really does start off slow. Beginning Part 2 takes about 3 hours with no cross examinations or anything, so it does feel a little bit tedious. It does get a lot better (though I despise the Little Thief section) and the ending is quite nice.
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Re: Case 5 Discussion Thread (SPOILERS)Topic%20Title
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There's so much clicking through text without getting to do anything. I quite liked the idea of the little thief section with re-arranging how everything played out, it reminded me of the animation things they did in case 4-1 and 4-2... except that they made a virtual world of it. But yeah, little thief can in my opinion make for some neat gameplay but the very concept is... njeh.

One thing I don't get is why Souta's mix-up about who was the father of who was necessary. Even though Knightley's dad wasn't the one who killed Souta's dad but the other way around, it was still reasonable that he despised him since Knightley's actions was what almost killed him in the car, and made his dad abandon him and all the horrible things that happened because of that. And he despised Gustavia and all, but he still could have done so knowing it was his dad all along since learning that only made him hate him, and hearing that he was like him, more.
(......Ack! I've run out of snide comments!)
Re: Case 5 Discussion Thread (SPOILERS)Topic%20Title
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This is one of my favourite final cases, but it's also one of the worst paced cases in the series. The first part is alright, it introduces the mystery nicely, but then there's a three hour part with no cross examinations in it. I do think it's important for giving Yumihiko his arc, but it's still way too long, with just investigations and two Logic Chess segments. Then after that is the Little Thief segment which…isn't quite as bad as I remember it, but is still a bit confusing. I don't really even get why Little Thief can show colours other than green but choose to go with green anyway. Makes finding stuff harder. Also they just made a 51 story building disappear which is just uhhhhh? The mystery is alright as well I guess, but has some contrivances in the story like SHIMON IS THE PRESIDENT'S SON and how Souta somehow just managed to put the body double's corpse in a walking position in the background while Shimon was practicing like that and also how Naitou's letter arrives so conveniently while we're discussing it. The entire subplot about Gourdy being real was dumb too. And Edgeworth can be so heavy handed sometimes. Like when discussing how the time of death was thrown off. Just mentioning the IS-7 would've been enough, but Edgey has to go the whole way and tell us 'Oh, the body was hidden in a block of ice!' That was pretty needless.

I agree with some of the others that there's way too many characters onscreen at times who don't really do anything. There's really no point to them other than to say something occasionally or cheer Edgeworth on. By the end of the game there was Edgeworth, Franziska, Lang, Ema, Kay, Tateyuki, Mikagami, Shimon, Souta, Regina, Lotta, Lotta 2.0…I don't even think that's all of them, but you get the point. It was too crowded. The story was pretty great though. I love how it ties things up perfectly between all the cases, and how the mastermind was involved in all of them. Speaking of him, he's a great villain, and definitely one of my favourites. He's involved in all of the cases in a way that makes sense, and his backstory makes his situation understandable while not making him entirely sympathetic. He's still evil, but has a pretty good reason why he's evil. Taking him down could've been done better, though. Especially the balloon, that was presented five times or so. His breakdown is pretty dumb too, but also kinda hilarious. It starts off all sad and somber, then ANIMAL BEATDOWN SUDDENLY!

Also a random thought but there's way too many reminiscence themes played this case. There's DL-6 once, IS-7, Lang's sad theme, SS-5, the usual sad theme…they play a lot. The music gets interchanged way too much as well. The pursuit theme plays about ten times in the final confrontation on and off. The end also goes on for about forty minutes as well. Similar problem to case 4, all the characters take way too long to say goodbye. The credits is also just boring. It's not as interesting as the mainline games, probably because I don't care for some of the characters that much. Gumshoe got a raise at the end though so I'm fine with it. He even came in to save the day at the end so it all worked out!
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