Tea time.
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Rank: Desk Jockey
Joined: Thu Aug 12, 2010 12:22 am
Posts: 126
Bolt Storm wrote:
That's actually very cool! When you say 'we', what group are you talking about? Something on GBATemp? Elsewhere? While it wouldn't be exactly the same as in-game, we could look into adding that work to the main site (with credit) if y'all're interested.
More on-topic: DGS event cuts, character/evidence sprites, and voice clips have been ripped, just not added to the site yet. Stay tuned...
It was just a group of me these other chums from facepunch, you can find the thread here!
https://facepunch.com/showthread.php?t=1472701If you want the models then you have to look for Tunatin's Models2.zip in which he shares right here,
https://facepunch.com/showthread.php?t= ... st48513911You can use Blender or 3DS Max in order to import these into your scene. Beware as they have every limb, expressions and black outline models included, so they need some cleaning before you even start applying textures. The best way to do this, is making a group layer for each set of parts. Hands in one layer, expressions, black outline. That way you can turn them on or hide them whenever you want. Another thing, If you use 3DS Max you may have to flip the textures horizontally, so that they can be shown correctly on the model's UV Map, either that you can flip the UV Map itself, though that may be a bit more troublesome.
The Models2 zip by Tunatin, aren't rigged. If you guys want I'll write up a quick guide on using 3DS Max in order to obtain the rigged versions into your scene.