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Unused content in PW:AA, Final Update https://forums.court-records.net/viewtopic.php?f=8&t=32572 |
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Author: | Dant [ Thu May 04, 2017 5:19 pm ] |
Post subject: | Unused content in PW:AA, Final Update |
Final update: new section has been added: Unused Graphics. Trivia has been updated with new info. I wanted to write about the unused materials for a long time, but only now I got the chance to do it. While I was fan-translating the first PW:AA for NDS and AAT for 3DS I stumbled across some unused content, mainly: unused dialogs, graphics (images, sprites), evidence and 3D models. As far as I know, all the things that are described here were never mentioned anywhere else. Since forum posts are not very well suited for such amounts of information, I have gathered everything on this page. It has a far better structure, formatting and easier navigation. Unused English dialogs are from the game scripts, and since they are unused, they contain some spelling mistakes. Japanese dialogs are given for the sake of comparison. Generally, most unused content mentioned here could be found in GBA, NDS and 3DS versions. There are exceptions, thought, for instance, GBA version does not feature unused English dialogs since it was released in Japan only. 3DS re-release has some unique unused graphics, not found in any other version. Note: there are lots of spoilers here. Spoiler: Unused Animations Spoiler: Trivia Spoiler: Unused Dialogs: Case 2, Day 1, Investigation Spoiler: Unused Dialogs: Case 2, Day 2, Court Spoiler: Unused Dialogs: Case 2, Day 2, Investigation Unused Dialogs: Case 3, Day 1, Investigation Unused Dialogs: Case 3, Day 2, Investigation Unused Dialogs: Case 4, Day 2, Investigation Unused Dialogs: Case 4, Day, Court Unused Dialogs: Case 5, Day 2, Investigation Unused Dialogs: Case 5, Day 3, Investigation Unused Dialogs during 3D Evidence examination Unused Evidence Unused 3D Models Unused Questions/Answers Unused Hints Unused Graphics And don't forget to check a tool that allows you to change and install new music in Ace Attorney Trilogy (3DS). |
Author: | Going for Miles [ Thu May 04, 2017 5:47 pm ] |
Post subject: | Re: Unused content in PW:AA |
Oh wow. This is interesting. Quote: the background of the office with Mia's dead body (...) and Gumshoe is not supposed to be there *cue suspense music* |
Author: | Southern Corn [ Thu May 04, 2017 5:54 pm ] |
Post subject: | Re: Unused content in PW:AA |
Thank god. Jake finally bit it off. That actually felt oddly satisfying. Good stuff |
Author: | Cesar Zero [ Thu May 04, 2017 10:45 pm ] |
Post subject: | Re: Unused content in PW:AA |
This is all actually pretty interesting. #3 being left out seems like a bug so of course the original version was better, but #4 also seems better in many ways to the final version. I wonder why they changed it. |
Author: | Moddragon22 [ Thu May 04, 2017 11:05 pm ] |
Post subject: | Re: Unused content in PW:AA |
Cesar Zero wrote: This is all actually pretty interesting. #3 being left out seems like a bug so of course the original version was better, but #4 also seems better in many ways to the final version. I wonder why they changed it. They probably changed it because they like the final version more. (for some reason.) |
Author: | Rubia Ryu the Royal [ Fri May 05, 2017 7:24 am ] |
Post subject: | Re: Unused content in PW:AA |
Speaking of which, back when I was going through the DS script rips, courtesy of Jozerick, I found this particular exchange between Phoenix and Ema, grouped with the dialogues from examining pieces in the court record: English wrote: <Ema> This tape has a label on it. <Phoenix> Let me see. Maybe it lists the time it was recorded. <Ema> "Hackoholics Anonymous: Twelve Steps to Recovery" <Phoenix> ... <Ema> They must have recorded over an old tape. <Phoenix> Yeah, but this evidence is from the police department! <Ema> Why would they have a tape like that anyway? <Phoenix> Let's just hope they got it off a criminal. Japanese wrote: <Akane> ビデオテープにラベルが 貼ってありますね。 <Naruhodo> どれどれ。記録した時間なんかが 書かれているんじゃないかな。 <Akane> 《永久保存版! 湯ケムリ紀行・旅まみれ》 "Save Forever Edition! Steam Bath Travelogue - Filled with Journeys" <Naruhodo> ‥‥‥‥‥‥ <Akane> 新しいテープが なかったんですね、きっと。 Pretty sure they didn't have a new tape. <Naruhodo> そ。それにしても、 警察が提出した証拠だぞ! N-never mind that, this is evidence the police submitted! <Akane> 《永久保存版》がつく番組って、 ロクなモノがないですからねー。 Judging by the "Save Forever Edition" of the program, seems like they didn't have anything good to watch. <Naruhodo> ‥‥なんか、急に 旅に出たくなってきたよ。 ...I suddenly feel like going on a journey myself. At no point in this episode is another video tape entered into the court record. From the Japanese dialogue, Naruhodo suggests it's a tape the police submitted as evidence. However, the security tape presented in court is not saved into the court record. I can only assume that it was intended as an obtainable piece of evidence, but was later removed because it was unnecessary. (Not to mention, the police recorded over that footage? I know it mostly showed the Blue Badger, but wow, guys.) |
Author: | Dant [ Fri May 05, 2017 8:10 am ] |
Post subject: | Re: Unused content in PW:AA |
Rubia Ryu the Royal, actually, I was (and am) going to mention this dialog too. Quote: However, the security tape presented in court is not saved into the court record. You remember it wrong, because the Judge actually submits that tape into the court record and the player can access it. The problem is, in the final game you cannot examine it, you can only view the security camera footage. I don't wont to jump the gun, but originally the security tape was a viewable 3D item. As you know, in the final game most of the 3D evidence could be examined. And this dialog appeared when you examined the text label on the tape. The actual 3D model and its texture are still in the games (DS and 3DS versions). I will later add the tape's images in the "3D Evidence" section. I guess it's just another bug, because the footage becomes irrelevant at certain point in the game, yet the player can still access the video through the court record. Remember the Evidence Law item? Most of the time you can only read it, yet at certain point the player could examine it in 3D. The same would happen to the tape, only the other way around. |
Author: | Rubia Ryu the Royal [ Fri May 05, 2017 10:14 am ] |
Post subject: | Re: Unused content in PW:AA |
Okay, I did misremember that. Thanks for reminding me. Though, what sort of bug are you referring to regarding the relevance of the footage? It's pretty often that items are left in the Court Record despite having lost their primary purpose(s). This case in particular lacks a scene where Phoenix clears out unneeded evidence, and by the third day of trial, he has a lot of excess baggage. |
Author: | Dant [ Fri May 05, 2017 10:34 am ] |
Post subject: | Re: Unused content in PW:AA |
Rubia Ryu the Royal wrote: Okay, I did misremember that. Thanks for reminding me. Though, what sort of bug are you referring to regarding the relevance of the footage? It's pretty often that items are left in the Court Record despite having lost their primary purpose(s). This case in particular lacks a scene where Phoenix clears out unneeded evidence, and by the third day of trial, he has a lot of excess baggage. I mean, after the video itself becomes irrelevant it would be logical to change the Check button function from starting the security video to engaging the 3D evidence mode (since the game already has the tape's 3D model and appropriate dialog). If the game only had the dialog, but no 3D model, then I wouldn't consider it as a bug. It just seems to me that the devs simply forgot to reprogram the evidence. Actually, the game has similar issues. There are some legitimate dialogs that for some reason do not work in the game. I've already mentioned some of them, and more are coming. Of course, I cannot be 100% sure. Maybe the devs thought that the joke simply didn't work, and so they decided to simply turn that 3D evidence off. The first post has been updated with two new sections. |
Author: | DeiStar [ Fri May 05, 2017 6:57 pm ] |
Post subject: | Re: Unused content in PW:AA |
Dant wrote: Yep, in the unused animation Jake actually tears that thing off (whatever it is). It's a strip of dried bacon/meat. I don't know what it is called. |
Author: | Moddragon22 [ Sat May 06, 2017 1:32 am ] |
Post subject: | Re: Unused content in PW:AA |
DeiStar wrote: Dant wrote: Yep, in the unused animation Jake actually tears that thing off (whatever it is). It's a strip of dried bacon/meat. I don't know what it is called. Beef Jerky, maybe? |
Author: | Dant [ Sat May 06, 2017 5:33 pm ] |
Post subject: | Re: Unused content in PW:AA |
Let's continue, shall we? This update is really enormous. Oh, and I failed to mention one thing: all unused dialogs are perfectly working, it's not just a bunch of text. They contain all the relevant code. Moreover, the control codes in the English dialogs are tailored for the language just like in the rest of the scripts. And why would anyone do this to the unused parts of the game? I mean, I understand why the devs would leave them in the game (because removing them might break the game), but to make them totally functional? I guess, those cuts were made later in the development cycle. Update: I have managed to restore this early encounter, you can see most of the dialogs below in this video. Note that the question "Your name" is from the game itself; it is also unused, and it is mentioned in the "Unused Questions" section. Here is the with some unused dialogs. Note: the question "Your name" is from the game itself; it is also unused, I will later mention it. Unused Dialogs: Case 3, Day 1, Investigation This script file is somewhat unique compared to other script files. All the unused dialogs, bar the Dialog #8, are grouped together in one place in the script (let's call it a block). Actually, that's how the text from investigation parts is placed in the script: all the dialogs related to a particular location and time are placed one after another, and they are preceded by the time and the location name - those are displayed when you visit a location. And all the unused dialogs below are part of such block. Dialogs here depict the encounter with Gumshoe quite differently - basically the whole encounter was discarded and later reimplemented with new dialogs. Who knows, maybe that's why some of the dialogs that could have worked in the game were excluded from the final product. Judging from all those unused dialogs, the story in this chapter (and, possibly, in the whole episode) would have had significant differences compared to the final game. This block also contains a regular dialog from the final game, but the game doesn't use it (since it is part of the unused block): it uses one from another block, but they are completely the same: Quote: Phoenix: The entrance to Studio One. This is the studio where they found Jack Hammer's body. Spoiler: Dialog #1 Spoiler: Dialog #2 Spoiler: Dialog #3 Spoiler: Dialog #4 Spoiler: Dialog #5 Spoiler: Dialog #6 Spoiler: Dialog #7 Spoiler: Dialog #8 Spoiler: Dialog #9 |
Author: | Southern Corn [ Sat May 06, 2017 6:51 pm ] |
Post subject: | Re: Unused content in PW:AA, Update #2 |
I loved the part where Phoenix breaks the fourth wall. It sounds strangely in character for him. |
Author: | Moddragon22 [ Sat May 06, 2017 7:29 pm ] |
Post subject: | Re: Unused content in PW:AA, Update #2 |
Southern Corn wrote: I loved the part where Phoenix breaks the fourth wall. It sounds strangely in character for him. Maybe it's because I've never seen him break the fourth wall, but it seemed out of character for him to me. |
Author: | Rubia Ryu the Royal [ Sun May 07, 2017 5:59 am ] |
Post subject: | Re: Unused content in PW:AA, Update #2 |
Interesting finds. Thanks again, Dant. You dug these up from the DS version, right? Odd that it held dialogue that wasn't released in the final version of the original GBA game. They must have ported absolutely everything from there. I can only surmise that some of them were included as dummy text before applying the final touches. There are actually a lot of them scattered throughout the rips I have, but most are just repeats of normally used stuff. Different ways to access the same dialogue, I guess? Speaking of variety of access, I still can't get over how massive is the amount of text associated with when talking with Grossberg after Phoenix visits Bluecorp. It passes by so quickly in normal play, but you can actually replay it several different ways with somewhat different dialogue. It's one of the few times in this game that has so much hidden text in one scene. Another from the top of my head would be with confronting Lotta about Gourdy. These are all used text, mind you. |
Author: | Dant [ Sun May 07, 2017 12:31 pm ] |
Post subject: | Re: Unused content in PW:AA, Update #2 |
I did a small update to my previous post, so check it out, guys. Rubia Ryu the Royal wrote: You dug these up from the DS version, right? Yes, they are from the DS version. Rubia Ryu the Royal wrote: They must have ported absolutely everything from there. I can only surmise that some of them were included as dummy text before applying the final touches. Well, as I wrote, they used the same file format, that's why all the garbage text had been left intact: deleting it might have broken the game. Rubia Ryu the Royal wrote: There are actually a lot of them scattered throughout the rips I have, but most are just repeats of normally used stuff. Different ways to access the same dialogue, I guess? Early script files, particularly from case 2, have a lot of redundant (but used) dialogs. For instance, in script #7 (case 2, second investigation) all the "examine" dialogs that occur during the visit to Grossberg's office are repeated for four times! Note: here I'm talking about the text repetitions in a single script file. You can find similar text from investigation phases in different scripts - this is done for convenience sake. But in case 5 the devs had to make a separate file for 3D evidence dialogs, because the player can examine them anytime. Rubia Ryu the Royal wrote: Speaking of variety of access, I still can't get over how massive is the amount of text associated with when talking with Grossberg after Phoenix visits Bluecorp. It passes by so quickly in normal play, but you can actually replay it several different ways with somewhat different dialogue. It's one of the few times in this game that has so much hidden text in one scene. Yes, but at least it's easy to test. The worst offender is the first trial day in case 2, where you cross-examine April May. There are like six ways you can tackle it. At the middle of the chapter the game splits into two different branches (when the player can either accuse May of murder or illegal wiretaping). Each main branch later splits into two small sub-branches (the player can either present a wiretap or a phone, AFAIK). Those sub-branches have some common text, though. But after them the dialogs are different. In the end both main branches merge before Phoenix proposes to call the Bellboy. And here the script once again splits, for a short moment. That chapter gave me the most headache during testing. Rubia Ryu the Royal wrote: Great to know if someone ever speedruns this game. I sorta did it during the testing phase. Thanks to emulators you can increase the speed of the game by 5 folds and even more, depending on your PC's performance. Since the game has the ability to fast forward the text, you can finish a single chapter withing several minutes (if you know where to go and which evidence to present). So yeah, you can consider me the first unofficial Ace Attorney 1 speedrunner. Oh, and since I have an opportunity, I want to thank you, Rubia, for your AA vs GS comparisons - they were really useful to me when I did my translation. |
Author: | Southern Corn [ Sun May 07, 2017 4:49 pm ] |
Post subject: | Re: Unused content in PW:AA, Update #2.5 |
I've actually seen a speedrun of the first Turnabout before. It was....interesting. |
Author: | Dant [ Thu May 11, 2017 5:25 pm ] |
Post subject: | Re: Unused content in PW:AA, Update #2.5 |
The recent discussion piqued my curiosity, and so I decided to data mine the GBA version of the game. I've checked all the graphics and managed to extract all the dialogs. Alas, I haven't found anything special: all unused content from the DS version is there, so yes, the devs brought every unused bit from the GBA version to the DS re-release. But I didn't go empty-handed, as I recovered two unused images. The first one is the logo of the game with the words "Demo version" in Japanese, and the second one is the image that was shown after the completion of the demo version - the image itself is similar to the ending screen of the English demo of the DS re-release. "Gyakuten Saiban Demo Version" The text reads: "Court's in session [this] October!! Enjoy!" As for the Japanese dialogs, they are basically the same: the text itself has undergone some editing and proofreading (as expected), and as the result some lines were changed a little, others were removed, but nothing major. The only exception is the dialog at the end of case 4 between Karma and the Judge. In the Japanese DS script the devs removed the following dialog: Quote: Karuma: ・・・・・・・・ Judge: ・・・・・・・・・・・・・・ ・・・・・・・・・・・・・・・・・・・・ Judge: あ、あの・・・・狩魔検事? Karuma: なんだ。 Judge: 反論は・・・・なさらないんですか? Karuma: ・・・・・・・・フン。 その必要はあるまい。 ・・・・くだらん、言いがかりだ。 Surprisingly, it remained in the English DS version: Quote: Judge: ... ... Judge: You mean, THE von Karma? The prosecutor? Sitting right there? Karma: Bah. Judge: You... don't object? Karma: Hmph. Karma: I see no need. Why honor this ridiculous outburst with my objection? I guess they removed it after the scripts had already been sent for translation. Incidentally, the devs added one dialog to the DS re-release. See Dialog #1 below. Unused Dialogs: Case 3, Day 2, Investigation Spoiler: Dialog #1 Spoiler: Dialog #2 Unused Dialogs: Case 4, Day 2, Investigation Spoiler: Dialog #1 |
Author: | Dant [ Sat May 13, 2017 11:53 am ] |
Post subject: | Re: Unused content in PW:AA, Update #3 |
In the previous update I forgot to post a link to the extracted GS1 GBA scripts, so here they are. The archive also includes JAP scripts from the DS version - to facilitate comparison process. Unused Dialogs: Case 4, Day 3, Court Spoiler: Dialog #1 Unused Dialogs: Case 5, Day 2, Investigation Three dialogs in this section are early versions of the regular dialogs that appear in the game, but it is only true for the English script - in the Japanese script there are no differences between them. By looking at the English dialogs it becomes clear that they are not an early translation attempt - there are some crucial differences between the unused and regular dialogs. I guess, the Japanese script file was changed after it had been sent to the translation team. Because of it I won't post the Japanese version of those dialogs. Spoiler: Dialog #1 Spoiler: Dialog #2 Spoiler: Dialog #3 Unused Dialogs: Case 5, Day 3, Investigation Spoiler: Dialog #1 Unused Dialogs during 3D Evidence examination Just a small note: there are two types of 3D Evidence dialogs: the first one engages when Phoenix is with Ema and the other when he is alone. Both types of dialogs occur when the player examines any evidence in 3D mode in Case 5. Since the player can do this anywhere and at any time during Case 5, there is no need to mention the place and, well, the time. Spoiler: Dialog #1 Spoiler: Dialog #2 Spoiler: Dialog #3 Spoiler: Dialog #4 |
Author: | Dant [ Tue May 16, 2017 3:26 pm ] |
Post subject: | Re: Unused content in PW:AA, Update #4 |
It's the evidence time now. Note: all unused evidence graphics are also present in Ace Attorney Trilogy for 3DS. Unused Evidence Spoiler: Case 4 - Safe Spoiler: Case 5 - Contradiction Award Spoiler: Case 5 - Transferal Request Unused 3D Models Note: screenshots of the unused 3D models were taken from Ace Attorney Trilogy (3DS), while textures were extracted from the DS version. The 3DS re-release uses 3D models and textures taken directly from the DS version. And while the 3D models faired fine, due to the image format used by the Trilogy re-release, the textures became ridden with horrible compression artifacts. That is why the textures below are from the DS version. Spoiler: Lana's Muffler Spoiler: Security Video Spoiler: SL-9 Incident Files |
Author: | Rubia Ryu the Royal [ Wed May 17, 2017 9:38 pm ] |
Post subject: | Re: Unused content in PW:AA, Update #5 |
"For the best prosecutor of the year, we award you this contradiction award" probably would not have gone well with Edgeworth. Interesting they translated it into English, even though the name wouldn't make sense to anyone who didn't know the Chinese contradiction legend. It's more obvious in Japanese since the word "mujun" is written with the same characters as its Chinese counterpart. (I found it odd that Takumi didn't write out the characters whenever he mentioned "mujun", since it's a fairly common term to write either with kanji or without. Then again, it is Takumi-esque to write common kanji in katakana instead. That's one tradition that has been consistent throughout the series.) |
Author: | Dant [ Mon May 22, 2017 5:22 pm ] |
Post subject: | Re: Unused content in PW:AA, Update #5 |
Unused Questions/Answers Questions appear on the bottom screen when you talk to characters during investigations. Note: graphics of the same type are usually grouped together. Questions and Answers graphics are for the most part sorted based on their appearance in the game, but there are exceptions to this rule. Spoiler: Questions Spoiler: Answers Unused Hints Those hints appear at the top screen during certain events, for example when you have to choose between two or three answers ("Choose your answer"). Spoiler: |
Author: | Dant [ Mon May 29, 2017 3:47 pm ] |
Post subject: | Re: Unused content in PW:AA, Update #6 |
So, here is the final update. Unused Graphics Spoiler: DS version Spoiler: 3DS version Spoiler: Trivia |
Author: | Ash [ Mon May 29, 2017 4:47 pm ] |
Post subject: | Re: Unused content in PW:AA, Update #6 |
Dant wrote: The sound of the gun shot in Case 4 intro is actually a reused sound of Berretta M92 from Resident Evil (PS1). Ha, that's Mori (Sound Effects)'s work. He was a late addition to the team after two people left the original AA team, because they just didn't had enough people and the project was on the brink of cancellation. Mori was brought in to save the project, bu he had to work on both the RE and AA teams at the same time. |
Author: | Bulbasaur-Is-Awesome [ Tue Jun 04, 2019 2:33 pm ] |
Post subject: | Re: Unused content in PW:AA, Final Update |
Hey, sorry if this seems like necroposting but I was wondering if there was any chance that you might look for unused content in the other games and present your findings in the same manner you did for this game. Just curious. |
Author: | Dant [ Fri Jun 07, 2019 12:07 pm ] |
Post subject: | Re: Unused content in PW:AA, Final Update |
Bulbasaur-Is-Awesome wrote: Hey, sorry if this seems like necroposting but I was wondering if there was any chance that you might look for unused content in the other games and present your findings in the same manner you did for this game. Just curious. Actually, I wanted to write an article about the second game's unused content ever since I finished translating it, but alas I had some other tasks to do. Anyway, I'll try to do it by the end of this month, after I get over with the second case of the third game. Hopefully it won't take as much time owning to the fact that the second game has few unused dialogs and graphics. Maybe I will even add a stub article for the third game, though I won't complete it until I fully translate AA3. Meanwhile I suggest everyone to check the original "Unused Content in PWAA" article on my site if you haven't done so yet: I have added a lot of new info since my last post -- you can find what was added or removed at the top of that article. Unfortunately, I'm not going to update this thread with this new info because it's a huge undertaking to go through all these posts and make all the changes. Anyway, when I get the second article out, I will post a link to it in this thread, so you won't miss it. |
Author: | Bulbasaur-Is-Awesome [ Fri Jun 07, 2019 1:07 pm ] |
Post subject: | Re: Unused content in PW:AA, Final Update |
Dant wrote: Actually, I wanted to write an article about the second game's unused content ever since I finished translating it, but alas I had some other tasks to do. Anyway, I'll try to do it by the end of this month, after I get over with the second case of the third game. Hopefully it won't take as much time owning to the fact that the second game has few unused dialogs and graphics. Maybe I will even add a stub article for the third game, though I won't complete it until I fully translate AA3. Meanwhile I suggest everyone to check the original "Unused Content in PWAA" article on my site if you haven't done so yet: I have added a lot of new info since my last post -- you can find what was added or removed at the top of that article. Unfortunately, I'm not going to update this thread with this new info because it's a huge undertaking to go through all these posts and make all the changes. Anyway, when I get the second article out, I will post a link to it in this thread, so you won't miss it. Ok, thank you! |
Author: | Dant [ Wed Jun 26, 2019 4:28 pm ] |
Post subject: | Re: Unused content in PW:AA, Final Update |
So, as I promised, the article describing the second game's unused content is ready. You can find it here: "Unused content in Phoenix Wright: Ace Attorney — Justice for All". If you see any mistakes, point them out for me, please. I also did two updates to the original article, see the preface for more details on what has been added. Soon I will post another article about the third game, but it would be a work in progress since currently I'm still translating it. Update: Unused content in Phoenix Wright: Ace Attorney — Trials and Tribulations is up. It's still work-in-progress and would be so for a long time, but even so I think I've listed most - if not all - unused content from the game. |
Author: | bashwashtash [ Wed Nov 15, 2023 7:04 am ] |
Post subject: | Re: Unused content in PW:AA, Update #6 |
Dant wrote: So, here is the final update.
Unused Graphics Spoiler: DS version Spoiler: 3DS version Spoiler: Trivia |
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