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Arkillian's SpritesTopic%20Title

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I'm pretty new at the spriting game, but I attempted to make some of my OCs from my Fanfic Turnabout Attorney. At one point, I was going to turn Turnabout attorney into a proper flash game, but we'll see how that goes. I can't figure out how to use PWlib, or PyWWright yet, so till then, I play around.

The sprites I have so far-

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My latest sprite- The Doctor

Spoiler: My first hand drawn sprite!
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Full Kudos goes out to Ceres for the absolutely awesome outfit here for what could be what Phoenix's character looks like in GS5- I hope you don't mind me redrawing it hon ^^;. I tried it improve on it, and kept coming back to designs exactly like this ^^ It's my first one anyways ^^ Also put a higher res version beside it so you can see a smaller version of what I was working with.

Feed back on my first hand drawn sprite?


Spoiler: My first attempts at spriting (With existing sprites)
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My first try at spriting my OC Zeth Gant. I tried again later with the second version, but I think I like the first one better. The first sprite was based off Diego with a bit of a hair cut and modification to pose and outfit (Fanart is SO much easier than spriting >.> ), and the second was based off Larry Butz, but Larry's face is too narrow for Zeth (Also too unserious XD ) so I don't like that result as much

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A third sprite attempt, with my OC Shelly Beech, based off Alita Talita. She came out similar to the original design- just a different dress.

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Last edited by Arkillian on Sun Aug 28, 2011 8:12 am, edited 5 times in total.
Re: Arkillian's SpritesTopic%20Title
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They're a good start for your first sprites.

Zeth looks fairly clean in both versions, but looks a bit too similar to the base sprite in both. Also, there's some odd outlines around the Larry version's thumb and bottom half of his head.

Shelly, on the other hand, could do with some work. There's a few leftover colours from the original sprite, making the sprite look messy and the top right part of the hair looks peculiar. My main problem is with her is the colour Palette, it looks pretty poor in certain areas such as the hair, and particularly the scarf.

In regards to art shrinking, the best way is simply shrinking it on an image editor while keeping an AA sprite in view, and resizing it until the character in the art is the approriate size. Keep in mind the Apollo Justice sprites are slightly larger than the ones from the other games.

A bit of Frankensteining and free-handing would probably help you recreate the characters better.

Hope to have been of help.
Re: Arkillian's SpritesTopic%20Title
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What do you see behind the mask?

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I agree with Nose. Sweet start, Arki, keep it up and practise!
Re: Arkillian's SpritesTopic%20Title

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Thanks Nose ^^ I'm not very good with digital- I do better work with a pencil, so this is all very new and weird for me. maybe I'll try converting my own art into sprites and see how it goes? ^^; Be interesting to see how it turns out ^^

Oh- and thanks PD ^^
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There are great for a first try!

Basically what Nose said :P

If you do art-to-sprite sprites, You want to trace it pixel by pixel, which can be pretty tedious. It comes up with awesome results though.

Oh, and the DS' screen is 256x192 pixels.
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Re: Arkillian's SpritesTopic%20Title

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RandomJibberish wrote:
There are great for a first try!

Basically what Nose said :P

If you do art-to-sprite sprites, You want to trace it pixel by pixel, which can be pretty tedious. It comes up with awesome results though.

Oh, and the DS' screen is 256x192 pixels.


I wouldn't trace it- I'd make the characters the same size, but I have a strictly no tracing policy ^^; I think if I shrink from a higher enough res that it'll give the impression maybe? ^^; I'll see... I know I wont be tracing though. It'll be in my own art style
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You can resize a drawing to make a sprite. I made Ami for genodragon1 that way. You'll want to draw and shade it with the palette for the sprite, then resize the picture, and import the palette back in. You will have to manually go over at least the edges.
To help illustrate (these sprites are genodragon's character and belong to him)
Image Full-sized (but cropped) drawing...
Image Resized with palette imported..
Image Finished/tweaked (Cold52 made more improvements after this, though, for the real finished version)

When RandomJibberish says tracing, it's really more like inking your picture with pixels. You can do it that way too, it takes a lot more time and technical skill to smooth out but you have great control. I'm pretty sure Capcom does it by resizing artwork.


PS: Your art is bloody amazing.
Re: Arkillian's SpritesTopic%20Title

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Ah! That makes alot more sense Glace Leau :) I think CAPCOM do the resizing thing too, cause all the sprite art is in the official art books in higher res, which made me feel it was actually possible for me to make my own in the first place :) Their colour scheme is well done too- it's very soft looking. I'm going to have to do alot of experimenting :) Thank you for clarifying that ^^

Heh... This sprite section is alot faster moving than the fanart one ^^; I never realized! The feed back in this section seems to be more critical too, which is good cause I'm just starting out :edgy: I'll see if I can make my next sprite a better one- I might practice making my own Phoenix one or something ^^ I'd appreciate it if when I do post it that people give their feed back on it :) (remembering I'm new at it :bellboy: ).

Thank you for the compliment on my art :bellboy: Art and writing are two big passions of mine- I want to try and combine this into a different format to comics for the first time and see how it goes :)

((Sorry- I'm typing too much again :meekins: )
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I'd say

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By all means, type some more. :p
Big fan of your art-topic, and these sprites are pretty good so far.
Should you need assistance, you'll find that there are plenty of spriters around to help.
Re: Arkillian's SpritesTopic%20Title

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Ceres wrote:
Big fan of your art-topic, and these sprites are pretty good so far.
Should you need assistance, you'll find that there are plenty of spriters around to help.


Oh really? :bellboy: I never realised. :edgy:

Thank you ^^ I'll see if I can get something out soon- I have a con coming up, where I need to finish my Phoenix Wright doujin off (so much retoning T.T ), but I'm sure I can slip in one attempt in the middle of yelling at either Manga studio or illustrator :psycho-matt:
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Re: Arkillian's SpritesTopic%20Title
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...Hopefully someday... xD

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Aaah! Must say I like.
And believe me; Ya get better.
Just need some more sprite training, but certainly ya got skills.
I'll be waiting for more.
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Re: Arkillian's SpritesTopic%20Title

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Thank you ^^ I've just posted my first hand drawn sprite :) It's dedicated to Ceres version of Phoenix in GS5 - There's a couple of weird defects in the high res version that appears only in the transparent background version (I can't get rid of it- it's SO WEIRD), and I know that the pose isn't really typical of a PW character (I'm getting there- baby steps :) ), and some of the shading is likely to be a tad funky (I worked without a referance T.T I'm stoopid like that), btu I've done it! I've taken the first step in sprite making!! :draw:

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...Hopefully someday... xD

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Well, slow and careful sometimes beats rush.
Take it easy.

And btw...That's pretty awesome.
I guess I should try drawing and resizing too...hmmm...
Yeah...That could work.
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Re: Arkillian's SpritesTopic%20Title

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Zinle wrote:
Well, slow and careful sometimes beats rush.
Take it easy.


I was- I'm not experianced enough to spot out where I've gone wrong >.> I actually had more trouble with photoshop making everything partially transparent (i need to figure out how to turn that off- it's a pain) than anything else. It's mostly cell styled colouring besides that. I'll get the feel of the poses too eventually- I hope T.T Aiiie...
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As Zinle said, it's very impressive, resizing drawings seems to be working out well for you.

2 things, this Phoenix is more in your style than that of a regular sprite, so his body is a bit too thin near the bottom of the sprite and his face isn't really in the right style. Other than that, keep it up!
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Nose wrote:
2 things, this Phoenix is more in your style than that of a regular sprite, so his body is a bit too thin near the bottom of the sprite and his face isn't really in the right style. Other than that, keep it up!


Well, I didn't really intend on copying the art style ^^; I've kinda walked down that path before of copying another artists work, and it killed my own style. Lets call it a quirk of my sprites :) Make them unique ^^ In saying this, some things can be touched up. I tend to give men a slimmer waist line in my art
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I'd say

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It looks incredible, and no, don't mind at all. (more like flattered :P)
The only thing I would change is the direction the face...is facing...XD

Euhm, keep it up!
Can't wait to see more.
Re: Arkillian's SpritesTopic%20Title

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Ceres wrote:
It looks incredible, and no, don't mind at all. (more like flattered :P)
The only thing I would change is the direction the face...is facing...XD

Euhm, keep it up!
Can't wait to see more.


Yeah- I noticed when I was colouring that it needed to be on a slight tilt towards the audience ^^; I'll remember it for next time ^^
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What do you see behind the mask?

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Wow, that really came out great! Resizing your delivers some awesome results. Sweet work there, I can't wait for more! :)
Re: Arkillian's SpritesTopic%20Title

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Hmmm- the way I do eyes doesn't translate to sprite well thoguh... Maybe I'll thin the lines there some. It's more suited at high resolution...
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What do you see behind the mask?

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Hm, with that said - When I look at the sprite, I see that as well. I wouldn't have noticed if you didn't mention it, but you're right. Some details like the eyes need work, but I think that you'll get the hang of spriting these details soon with enough practice. It's nothing too major :D
Re: Arkillian's SpritesTopic%20Title

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Nose wrote:
As Zinle said, it's very impressive, resizing drawings seems to be working out well for you.

2 things, this Phoenix is more in your style than that of a regular sprite, so his body is a bit too thin near the bottom of the sprite and his face isn't really in the right style. Other than that, keep it up!


I wonder if that's what Nose meant? :adrian:
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Arky wrote:
There's a couple of weird defects in the high res version that appears only in the transparent background version (I can't get rid of it- it's SO WEIRD)


Could you elaborate? We may know how to fix it!
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RandomJibberish wrote:
Arky wrote:
There's a couple of weird defects in the high res version that appears only in the transparent background version (I can't get rid of it- it's SO WEIRD)


Could you elaborate? We may know how to fix it!


Sorry- I should delete that XD It was a cache problem ^^; My cache hadn't cleared, and I was looking at an old version of the high res pic XD I cleaned the pic 20 times before I posted it thinking it hadn't gone when my first cleaning would've been fine XD Lol. I didn't think of cleaning the cache :) It was all fine on Photobucket XD I assumed I just couldn't see it or something. I know better than that :uramidn: Lol. It was around the white area beside the back of his neck. That had me pulling my hair out XD

Photoshop was still a big pain in the ass though. The flood fill left a 1 pixel 50% transparent around the flood filled area that I had to manually get rid of T.T 'm going to research how to turn that off next time I make a sprite. IT's come up before and it drives me nuts :edgeworth:
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What do you see behind the mask?

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There are just some "leftover" pixels on the border of his jacket. I think you know what I mean when you look at the high-res version again.
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Perrydotto wrote:
There are just some "leftover" pixels on the border of his jacket. I think you know what I mean when you look at the high-res version again.


Yeah- That's photoshop doing it's famous 'Lets make 50%opacity pixels around the whole image' thing. I'm not worried though- the sprite version is correct. They aren't there for that :)
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Ah, so that's what you were talking about. I'm not familiar with Photoshop, so I have no idea. But oh well, as long as the sprite is okay ... :)
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Arkillian wrote:
Perrydotto wrote:
There are just some "leftover" pixels on the border of his jacket. I think you know what I mean when you look at the high-res version again.


Yeah- That's photoshop doing it's famous 'Lets make 50%opacity pixels around the whole image' thing. I'm not worried though- the sprite version is correct. They aren't there for that :)


It does that to smooth things out, it's Anti-Alias, and it is on the sprite when yo zoom in :keiko: . It looks nice on art but is eeeeeevil on sprites, as it means you can't animate them. Erase it with a hard edged eraser, then use the pencil tool to go over the outlines again and clear it up, and it'll be fabulous :godot:
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hoot hoot

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That sprite looks great and I love your art style. :D Oh and as for the anti alias thing, for all tools you use, make sure you uncheck the anti alias buttons. (For the eraser, make sure it's set to pencil.)
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Re: Arkillian's SpritesTopic%20Title

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That's the think, I turn all my linearts to pure black and white, antialias is off, and I use the pencil tool, and it STILL does it. It's the magic lasso, and flood fill. The pencil works perfectly- I know cause I use it for manga studio for my comics. Anything fancy like the lasso and flood fill leave a 1 pixel ring around it of 50% opacity. It's really annoying. I wonder if it'll work correct if I made it all one layer... That might be my answer T.T
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I think you can turn antialias off on those tools, though I'm not sure as I'm not really familiar with photoshop.
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I don't know what flood fill is, but if you're talking about the paint bucket or the magic wand, both of those can be un-anti-aliased by unchecking the box and setting the tolerance to 0. And the lasso tool can be unchecked as well. Although, it might just be the act of resizing the sprite itself that's causing the problem. I'm not sure though.
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Re: Arkillian's SpritesTopic%20Title

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I've done all these things and still get the 50% transparent pixel with functions that are meant to be 100%opaque. It's annoying, cause you select an area to delete, and it doesn't delete the 1 pixel around the whole area, and I've been doing ALL the stuff everyone is saying- I swear. I use photoshop, and Illustrator ALOT for my comic art, and it totally baffles me. I must be missing some setting. Or maybe it's just a quirk >.> I donno. All I know is that anti alias is definitely off, and tolerance is always at 0.I wonder if it's cause I use layers though. IT's a pretty poor excuse if it is.
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When something like that happens in GIMP, I expand the selected area by one pixel and delete it then. I don't know if that's possible in Photoshop, but it would at least be an workaround for the problem ...
I'd also consult a Photoshop forum or something like that. That stupid problem must be solved! It would annoy the crap out of me too :X
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Perrydotto wrote:
When something like that happens in GIMP, I expand the selected area by one pixel and delete it then. I don't know if that's possible in Photoshop, but it would at least be an workaround for the problem ...
I'd also consult a Photoshop forum or something like that. That stupid problem must be solved! It would annoy the crap out of me too :X


It's an idea- I've considered doing it before, but I always forget ^^; I could give it a go, but I'm not sure why I should need to T.T
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Before working on it, choose your colours and save it as gif, problem solved.
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Ceres wrote:
Before working on it, choose your colours and save it as gif, problem solved.


Oh gah! I totally zoned out when I first read this and didn't get what you meant and never came back to it ^^; (Sorry- that sounds dead head of me T.T I'm busy at the moment with a convention coming up next month...) Do you mean for future sprites I do? Nearest neighbor shrinking doesn't take away the pallet or alias the edges. I could add it to my swatches. I hate reinventing colours for things T.T Uh- I make no sense XD
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Nearest colour works, but it'll look more messy. I think when you index the colours, but makes all the semitransparent pixels on the outside white. You can just magic wand them off.
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RandomJibberish wrote:
Nearest colour works, but it'll look more messy. I think when you index the colours, but makes all the semitransparent pixels on the outside white. You can just magic wand them off.


Now THAT makes sense :) Index- I never considered doing that before I saved it, but you're right. I could do it all in RGB right up to the end and make the background one colour, and index it before I delete the background. Indexing allows for transparency I assume? Thank you ^^ I might try that for my next sprite :)
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Indexing allows for full transparency but not semi. It makes all semitransparent pixels white. That's why some people's .gif sprites have white borders :D
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