They took some honey, from a tree...
Gender: None specified
Rank: Decisive Witness
Joined: Sun Jul 20, 2008 6:03 am
Posts: 172
Katana wrote:
Yeah, I did greenscreen first, and as you can see it's way too noticeable. A friend recommended two things; turning off HDR and antialiasing. (also maybe do it in a whiteroom, since for simple pictures it'd be easy to reduce)
Yeah, those options should eliminate any colour haze entirely from your models. I always hated that before I knew how to stop it!
Quote:
I think I saw someone doing a Hammer courtroom, though (not to disrespect mappers) it's very difficult getting the same level of detail and same aesthetic appeal. Somehow the 2D makes it more interesting for me. It would be easier to put in a PWLib game as well.
If you're talking about...
Then please meet that hammer mapper. I can understand your concern about getting the right feel about the source location into the map. 'Course, I'm not making the map solely for posing against 3D objects; but rather for fun. To explore the courtroom from loads of different angles.
Yes, that map has crappy textures/lighting and whatnot; because that's the version I was stuck on when my laptop crashed...so hopefully when things get up and running again, I should be able to not only optimise the map, but also have custom textures, models and whatnot.
But yees...
Any more poses you have? 'Course, if Snoipah was a prosecutor, he could out-do Godot by throwing JARATE at the defence attorney. "Ya call that a contradiction? I've slept in water-buffaloes that're tougher than you!