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CatMuto wrote:
The Lore in Zelda games is generally inconsistent - we heard, like, at least 3 different versions of Hyrule's (and its Triforce's) creation in Ocarina of Time alone. The Zora used to be evil, but since Ocarina, they are generally allies or neutral ones.
History isn't something consistent. Ask someone something that happened x amount of years ago and you won't get the same story with the next person you ask.
CatMuto wrote:
Half of the islands were pointless, several of them were copy-pasted from each other. The koroks are basically Kokiri, but with a wood theme and the rito are actually Zoras that evolved into birds (I will not bring up the discussion again why the FISH people had to turn into BIRDS when the world flooded) and the King of Red Lions is not interesting, neither is Medli or Tetra.
They might have a sliver more personality than most Zelda characters, but that doesn't mean they are interesting. Or even complex.
It's just a slightly better thing compared to what you generally get.
Koroks are basically Kokiri? What does it matter if they're basically Kokiri? I know that they're basically the "future" Kokiri. But that doesn't negate their importance or that they are a different race with completely different characters from the ones that lived in kokiri.
Ema Skye, Trucy Wright and Kay Faradays are basically Maya formula copies. But that does NOT negate their story lines. nor their importance to the plot.
I also know Rito=Zoras. It, like the Koroks, still does
not negate nor make their prescence in this game and the stories told from the characters less significant.
Also, I'll make this brief since it's not backed by any official Nintendo workers but.
The Zoras were shown to only live in a controlled, lake environment, with no known predators.
They couldn't even survive in the frozen tempatures Zant created in TP. And lost their queen in the process of Zant's destruction.
With the ocean devouring Hyrule and all the monsters and ships equiped with weapons and no lakes, I don't think the Zoras would survive in that environment with so many predators. So they adapted to the land when the dragon Valoo aided them in their survival.
And as for Tetra, Medli, and the King of Red Lions
Your statements about them being interesting are opinion based. As are my own statements.
I personally found them interesting and I really enjoyed Medli.
But regardless of opinions, their (the characters) intended purpose was to drive the story.
I'm not trying to say that these are "Super complex characters" I'm just saying that there is more story in Zelda than one may notice at first.
CatMuto wrote:
I think what you are mixing up is Story and Lore/World Building.
The story IS a narrative that drives your character and what they are doing. The world building is more there to flesh out the WORLD which doesn't necessarily have a huge tie in with the story. Look at... well, I personally dislike it, but look at Lord of the Rings. Take away the story and adventure that happens, take all the stories out. What do you have? A built up world of the shire and middle earth. That can stand on its own. Adding the story of what happens is separate from that.
I think you're confusing Story, with Plot. The
plot of Zelda is almost always the same.
Even without Ganon. Save someone, defeat the greater evil, regain the triforce.
But the same can be said for Ace Attorney if you simplify it.
Murder>False claims>Defend>Struggle>Investigate>Verdict
But the
story Example: "an account of imaginary or real people and events told for entertainment."
is what happens
inside the plot. World Building is an
element of story building.
Link has been stated to be kept as a man without too much "Personality" going on. That's why he doesn't talk either.
The Creator, Mr. Miyamoto said himself that "He want's the Player to project themselves onto Link and play the event's as if it were you."
Now, I gotta say, it's hard to make a story that pushes the protagonist forward and develops him, when you can't make them anything more than a silhouette for the player to fill. So what do the writers do instead? They make the character
around him the memorable ones. The one's that have a history and personality. and that's also why they're mostly kept to the sidelines as side-quests aswell. Because YOU as the player need to decide, in Link's place. "Would I help this person?" If the answer is yes, then you get to know what's going on in their lives and get their story. If no, then you continue on without that story and just enjoy the gameplay. Either method is perfectly fine, and made to fit both the people who love to see characters/story/lore, or the ones that just want the dungeons etc.
As brief as they were, people remember their encounters with these characters. Most famous is probably Anju and Kafei's story. But there's also the, as short as it was, Story about Anju's OoT equivalent and her brother. Which, from a personal stand-point. I find very memorable.
CatMuto wrote:
I know the spoilers of LBW and, honestly, one of the revelations in the end is so freaking stupid...!
I said that to avoid anyone scrolling down who hasn't beaten LBW and didn't expect one here. I also didn't want to clutter my post with a gigantic spoiler tag for a little extra text that wasn't needed for my point.
CatMuto wrote:
Given that Zelda isn't an RPG to begin with, no need to worry about that.
C-A
I included that because I wasn't sure which kind of story-telling you were refering to in your posts, so I went with the strongest examples of storytelling in games. Since Zelda is a Action-adventure game. It wouldn't be fair to expect story like in Final Fantasy or basically any Visual novel from Zelda.
Though there are many Action-adventure with continuous narrative such as "The Last of Us" Modern day "Batman" and even some of the Metroid series.
DoMaya Blackquill wrote:
I would like the defendant to give his testimony...
"HAT HUH YAH HUT HUT YAH RAAAAAH HUT GYA HUT EGH YAH HUT HUT YAH!"
That sounds like a harder cross-examination than even Polly.