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Would a Wii version of Phoenix Wright work?Topic%20Title
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Maybe not as good as the DS/GBA versions, but do you think it could be possible.

And if so, when would it have to take place? After GS4? Inbetween GS3 andGS4?
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Re: Would a Wii version of Phoenix Wright work?Topic%20Title
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Yeah! You could point with the Wiimote and yell "Objection!"
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It would work, only not in the current format. It'd need to be much more interactive, and it'd need to be supported by Capcom over WiiConnect 24, using the service to download cases.
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Re: Would a Wii version of Phoenix Wright work?Topic%20Title

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I'd say it would work better than the handhelds.
Why you ask? Two words; voice acting.
It would bring so much more character into the game,
and more people would play it, for the "I don't like to read that much" is the most used reason for not playing PW. Also, it could be much more animation, and perhaps even cutscenes!
And I hope they use the graphics from Trauma Center: Second Opinion, becuase that nailed it.
Or so I belive, I haven't actually played it, thanks to Nintendo of Europe....
Oh, and with the wiimote there would still be the point and click adventure part that we all love so much.
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Yeah, I never thought of that...

Voice acting. It would be great to actually listen to the characters speak. I can hear Lotta now.

-Shudder-

._.
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Re: Would a Wii version of Phoenix Wright work?Topic%20Title
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Berd wrote:
I'd say it would work better than the handhelds.
Why you ask? Two words; voice acting.
It would bring so much more character into the game,
and more people would play it, for the "I don't like to read that much" is the most used reason for not playing PW. Also, it could be much more animation, and perhaps even cutscenes!
And I hope they use the graphics from Trauma Center: Second Opinion, becuase that nailed it.
Or so I belive, I haven't actually played it, thanks to Nintendo of Europe....
Oh, and with the wiimote there would still be the point and click adventure part that we all love so much.


But they didn't have voice acting in TC:2nd Opinion did they. And in the DS version, there was as little voice acting as PW.
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Re: Would a Wii version of Phoenix Wright work?Topic%20Title

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As I said, I haven't played TS:SO, so I wouldn't know.
It was not my point anyway, they come from two diffrent publishers so it dosn't matter.
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Re: Would a Wii version of Phoenix Wright work?Topic%20Title
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Personally, I'd rather not have Phoenix Wright voice acted. Some things just wouldn't translate like Sal's L33t, and the often broke line between thinking to one's self and having others know what you're thinking.

Also, as our French associates have claimed, their localization of GS2 was horrendous. If they didn't get the script right, how can you imagin them organizing the voices? You can't just say, poof lets have voice acting and suddenly it's there and great. Phoenix Wright has an extreemly diverse cast all with their own dialect and orign. Finding people who can speak in those intonations and do it well is a large project. Do it again for the relocalizations and you've got an additional barrier.

This isn't Final Fantasy or a Tales of game, there's a TON of dialog. A ton of complex dialog. A Ton of complex dialog that goes with increadably animated characters.

There's so much involved in Phoenix Wright that I'd just as well go without full voice acting.
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But what if they did a Resi and messed up the voices?!

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The best part about Phoenix Wright for me was the lack of voices... I could do my own voice acting. It was part of the fun!

That said, I WOULD like to see a PW wii version... if I had a wii...
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Re: Would a Wii version of Phoenix Wright work?Topic%20Title
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seems interesting!

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Yeah, if you like being stuck in one place while playing a pick-up-put-down game that's perfectly suited for portables.
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Re: Would a Wii version of Phoenix Wright work?Topic%20Title

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Berd wrote:
I'd say it would work better than the handhelds.
Why you ask? Two words; voice acting.
It would bring so much more character into the game,
and more people would play it, for the "I don't like to read that much" is the most used reason for not playing PW. Also, it could be much more animation, and perhaps even cutscenes!
And I hope they use the graphics from Trauma Center: Second Opinion, becuase that nailed it.
Or so I belive, I haven't actually played it, thanks to Nintendo of Europe....
Oh, and with the wiimote there would still be the point and click adventure part that we all love so much.

Yes, yes to true. Then you could also download the the other games to ya know? Man now that would be great. Or maybe they could bring a phoenix wright then also with the game include the other games to as a bouns? Will Powers
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Wooster wrote:
Also, as our French associates have claimed, their localization of GS2 was horrendous. If they didn't get the script right, how can you imagin them organizing the voices? You can't just say, poof lets have voice acting and suddenly it's there and great. Phoenix Wright has an extreemly diverse cast all with their own dialect and orign. Finding people who can speak in those intonations and do it well is a large project. Do it again for the relocalizations and you've got an additional barrier.

This isn't Final Fantasy or a Tales of game, there's a TON of dialog. A ton of complex dialog. A Ton of complex dialog that goes with increadably animated characters.


I will also vouch for this problem. There's already plenty of problems with french voice-acting in general, we don't need another problem like PW's voice acting.
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If they DO have it for the Wii, You can use the Wiimote AND the Nunchuck, and you can control what he does, You can fingerpoint whenever, and nod and stuff! I would actually like it!
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If it wasn't a remake.
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Re: Would a Wii version of Phoenix Wright work?Topic%20Title

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I hate it when people come with the "I have imagined the voices" and the "the voice actors will suck" arguments.
Everytime I come close to mentioning it anywhere near Zelda, you can bet you buttocks on that there will be five replies of that nature.
The voice acting industry is a growing buisness, with a lot of decent and great actors.
If the producers manage to use more than 5 minutes when they chose the actors, then it should not be to bad.

And they could not remake a game to the Wii.
Every game is allready remade, it would be just stupid to use a old game...
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Re: Would a Wii version of Phoenix Wright work?Topic%20Title

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I think it would work. . and it's just a matter of time if you ask me, they are making Wii versions of a lot of DS games if you don't notice
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Re: Would a Wii version of Phoenix Wright work?Topic%20Title
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It could work, but personally, I think Phoenix Wright would be better off as a handheld game rather than for a console.
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Re: Would a Wii version of Phoenix Wright work?Topic%20Title
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Berd wrote:
The voice acting industry is a growing buisness, with a lot of decent and great actors.
If the producers manage to use more than 5 minutes when they chose the actors, then it should not be to bad.


Not in french it isn't.
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Re: Would a Wii version of Phoenix Wright work?Topic%20Title

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No offence, but it is thanks to the french that I haven't plaied PW2 yet, so I could really not care less.
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hmm.. I would try out a wii version. Its got to use all of th wii's features to be good
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Berd wrote:
No offence, but it is thanks to the french that I haven't plaied PW2 yet, so I could really not care less.


All right then.

While voice-acting in general has been better, you need people to do those diverse voices. Now, I believe that, if it was on Wii, they'd make sure to have a huge game, so that people would find it worth buying at the price of standard Wii games, which is 49,99$ or 59,99$ (if you're in Canada). Already, the AA games are rather big in terms of dialog. I assume a Wii version would have twice that of AA1, which means 10 cases of varying length.

Now, you have to localize that. It'll take some time, and that process begins anew for every single localization. Now, for each character, you need to find a different voice. While I'm very much aware you can get 1 person to do many characters, you still need a pretty good cast of voice-actors. One cast per language.

Already, finding all of them will be hell. Imagine having to pay them. Capcom DOES have a lot of money, but does it have a lot of money to put into a franchise that, while well-known, may not sell that much on a home console? With a tenuous process you have to begin anew each time you localize the game? Not really.

As Wooster said, it's not just a standard RPG where you can voice-act a few parts of the game (or, if you're Square-Enix, all of them because you're filthy stinking rich). Dialog in AA IS the game. Screw that, and you have a screwed game. So, if you have only part of the text that's voice-acted, it'll seem much like the latest Tales series - botched (to be fair, they were bug-riddled and the voice-acting was coded in horrendously, if it was done at all). If you do it like NISAmerica's localizations, you'll be left with 2-3 lines of dialogue acted, which would look very stupid in comparison.

If they indeed take the time and money to make a good, complete product, the voice-acting will come out very well. That I can say. However, it'd be much more cost effective for them to just NOT do the voice-acting, even though they can. Switching from voice-acting to text and back is simply unacceptable anymore.

Also, I don't care what nationality you are, but unless you're not talking about the Europe delays due to the french localization (and even then, if that's the case, it's out now, as there are reports of people on this forum having played it), the only reason you haven't played AA2 is due to your own laziness or lack of money.

* * *

I already answered the rest of the topic.
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Re: Would a Wii version of Phoenix Wright work?Topic%20Title
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At the way things are now, definately not. As it is, the Ace Attorney series just isn't interactive enough to warrent a Wii release. Sure, it would help to include such things as GS4-esque techniques with evidence and forensics, but for a mostly text-based game, Wii controls just wouldn't be enough.


What some of you need to realize is, even if it had voices and all of the GS4 bells and whistles, simply using the remote to click through text and point for your character would be quite boring compared to the many other games' uses of it. Take Trauma Center and Wario Ware, for example. These games are well designed for the Wii because they require lots of movement and attention, something a text-heavy series like this just couldn't give you during the long, drawn-out court proceedings.


Besides, the series was practically made for handhelds, like an electronic novel of sorts. Being able to carry it around and play it whenever and wherever you want is one of its best assets. Being forced to sit down in front of a television and play a game that's better suited to handhelds would be rather contradictory, wouldn't it?
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Re: Would a Wii version of Phoenix Wright work?Topic%20Title

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Attorney Hatman wrote:
Also, I don't care what nationality you are, but unless you're not talking about the Europe delays due to the french localization (and even then, if that's the case, it's out now, as there are reports of people on this forum having played it), the only reason you haven't played AA2 is due to your own laziness or lack of money.

No, it is due to the severe lack of suport to the DS in my city.
There were no copies of the game anywhere, and the webshop I bought it from are slow.
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Blademaster_Orca wrote:
At the way things are now, definately not. As it is, the Ace Attorney series just isn't interactive enough to warrent a Wii release. Sure, it would help to include such things as GS4-esque techniques with evidence and forensics, but for a mostly text-based game, Wii controls just wouldn't be enough.


What some of you need to realize is, even if it had voices and all of the GS4 bells and whistles, simply using the remote to click through text and point for your character would be quite boring compared to the many other games' uses of it. Take Trauma Center and Wario Ware, for example. These games are well designed for the Wii because they require lots of movement and attention, something a text-heavy series like this just couldn't give you during the long, drawn-out court proceedings.


Besides, the series was practically made for handhelds, like an electronic novel of sorts. Being able to carry it around and play it whenever and wherever you want is one of its best assets. Being forced to sit down in front of a television and play a game that's better suited to handhelds would be rather contradictory, wouldn't it?


Pretty much... a game placed in AAiverse could happen. Just not AA.
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Re: Would a Wii version of Phoenix Wright work?Topic%20Title
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Voice acting sounds like a good idea but I think it should stay on DS.

If you haven't noticed the people who create PW are well... a bit lazy. (Evidence, they'd make a new case for JFA but didn't)

They wouldn't go throught the trouble and also... sprites, beautifully, beautiful sprites. If they left those on the Wii it would get complaints of graphics and using 3-D could annoy fans, not to mention they producers wouldn't want to make 3-D models for every character.
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