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Re: PersonaTopic%20Title
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builderkid107 wrote:
I think they nerfed the boss because it was...I dunno...the first boss? Waay to difficult for a first boss.


But... this is ATLUS. You know, Atlus. Who made Shin Megami Tensei Nocturne. And are otherwise known for difficult games. Why should they change it? If someone wants to play an Atlus game, they had better go into it EXPECTING it to be difficult! I mean, I started play Devil Survivor thinking that it will be difficult and I had better know what I'm doing fast, or I'll run into trouble. And I was absolutely right about that.

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CatMuto wrote:
builderkid107 wrote:
I think they nerfed the boss because it was...I dunno...the first boss? Waay to difficult for a first boss.


But... this is ATLUS. You know, Atlus. Who made Shin Megami Tensei Nocturne. And are otherwise known for difficult games. Why should they change it? If someone wants to play an Atlus game, they had better go into it EXPECTING it to be difficult! I mean, I started play Devil Survivor thinking that it will be difficult and I had better know what I'm doing fast, or I'll run into trouble. And I was absolutely right about that.

C-A


But this a first boss, maybe the player doesn't know about SMT, and maybe they don't quite know how to play the game all the way yet. It's called pacing, you need to have a good difficulty curve.
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CatMuto wrote:
builderkid107 wrote:
I think they nerfed the boss because it was...I dunno...the first boss? Waay to difficult for a first boss.


But... this is ATLUS. You know, Atlus. Who made Shin Megami Tensei Nocturne. And are otherwise known for difficult games. Why should they change it? If someone wants to play an Atlus game, they had better go into it EXPECTING it to be difficult! I mean, I started play Devil Survivor thinking that it will be difficult and I had better know what I'm doing fast, or I'll run into trouble. And I was absolutely right about that.

C-A



Well now difficult game are becoming more and more a niche, so maybe to broaden their public and make it more newbie friendly? I feel they try that more and more by casualising P4 so much. Especialy for those who never touched a JRPG and isn't aware that grinding take a lot of time in this game.
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Shao-Mae wrote:
Well now difficult game are becoming more and more a niche, so maybe to broaden their public and make it more newbie friendly? I feel they try that more and more by casualising P4 so much. Especialy for those who never touched a JRPG and isn't aware that grinding take a lot of time in this game.


Well what the hell else is GRINDING supposed to mean? And fuck those newbies, seriously. I don't wanna sound like one of those old-school players but "In my time" we had difficulty. I'm not saying at any point that I had no strategy guide to work with, or no internet to look up help if I was stuck, cause I wasn't like that. You know what I did when I got a new game with a battle system I didn't know? I LEARNED IT. Yeah it takes time. And if someone doesn't have the time to learn a game's battle system, they shouldn't be playing that game at all.

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But this a first boss, maybe the player doesn't know about SMT, and maybe they don't quite know how to play the game all the way yet. It's called pacing, you need to have a good difficulty curve.


Doesn't matter, this is still Atlus. (I never said anything about Shin Megami Tensei being difficult on its own, just that SMT games are known for difficulty, but those are just one of the games Atlus made) They are known for difficult games. And if someone has that as their first ever Japanese game, well sucks to be them, they'll know the most difficult games then. Big whoop. Everyone is so freaking hand-holdy and making-things-easier-on-people these days. What about players like me who want a challenge in their games? Oh we're niche. What, you want NEW games that are Atlus-difficult? Well... SUCKS TO BE ME THEN.

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builderkid107 wrote:
CatMuto wrote:
builderkid107 wrote:
I think they nerfed the boss because it was...I dunno...the first boss? Waay to difficult for a first boss.


But... this is ATLUS. You know, Atlus. Who made Shin Megami Tensei Nocturne. And are otherwise known for difficult games. Why should they change it? If someone wants to play an Atlus game, they had better go into it EXPECTING it to be difficult! I mean, I started play Devil Survivor thinking that it will be difficult and I had better know what I'm doing fast, or I'll run into trouble. And I was absolutely right about that.

C-A


But this a first boss, maybe the player doesn't know about SMT, and maybe they don't quite know how to play the game all the way yet. It's called pacing, you need to have a good difficulty curve.


Yukiko is the third boss. They actually already gave you two practice bosses in the form of Yosuke and Chie. I feel that once you learn the mechanics, especially in an RPG, you should be ready for anything. I didn't think Shadow Yukiko was hard, you just need to be prepared. I'm okay if I lose to a boss the first time because it helps to realize where my strategies fell short and to fix what needs to be fixed and try again. I think a lot of people were expecting a casual game because they heard about all the social linking sim stuff and expected it to be easy, forgetting that it is an RPG first.

My thing is, if you want to make the boss easier, play the easier difficulties. Atlus provided more options for the casual player and more difficult options for the RPG player. Heck, the even warn you with the difficulty you pick about what you're getting into.

About Golden, I understand streamlining and I'm all for it. The only thing I don't like is how they made some of the default difficulty stuff easier. I'd have rather them kept the same difficulty because, like I said before, the game has different difficulty options to choose from. I would think that people who have never played a game like before in their lives would likely choose the easier options, but then again, we have egos so we play the default setting and then complain it's too hard when there were easier options available. I guess that's how we are.

I still believe that because we had two tutorial bosses, Shadow Yukiko and the next boss should maintain their difficulty. It serves as a wake up call of "if you don't know these battle mechanics by now after we shoved them down your throat, then you're going to pay for it." I appreciated Persona 4 for that. I like RPGs where I can strategize and plan my moves, not just press A to attack all the time.
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CatMuto wrote:
Pierre wrote:
Man...that looks dull...this actually makes me worried for KH3 (since that team worked on the battle system)


I feel the same
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CatMuto wrote:
builderkid107 wrote:
I think they nerfed the boss because it was...I dunno...the first boss? Waay to difficult for a first boss.


But... this is ATLUS. You know, Atlus. Who made Shin Megami Tensei Nocturne. And are otherwise known for difficult games. Why should they change it? If someone wants to play an Atlus game, they had better go into it EXPECTING it to be difficult! I mean, I started play Devil Survivor thinking that it will be difficult and I had better know what I'm doing fast, or I'll run into trouble. And I was absolutely right about that.

C-A


Since I've only watched a walkthrough of the Persona games, I can't really offer an educated opion...however, before I checked the series out, I only knew of Atlus through the game Snowboard Kids to the Nintendo 64. They're not the biggest company in the business.
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Thane wrote:
Since I've only watched a walkthrough of the Persona games, I can't really offer an educated opion...however, before I checked the series out, I only knew of Atlus through the game Snowboard Kids to the Nintendo 64. They're not the biggest company in the business.


Anyone who played Snowboard Kids or Snowboard Kids 2 for the 64 knows that even those are difficult. The first one on the last level in the Ninja Village. And the second one with all its bosses.

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I played the heck out of Snowboard Kids 2 as a kid. According to the wiki, Atlus only published it, it was developed by another company. It was a great game. Didn't care much for the first one though. Why haven't they brought these to VC? I'd love it.

Speaking of Atlus though, they've really been gaining in popularity over the years, and I do think Persona 4 has ALOT to do with it, maybe a little bit with Persona 3.
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CatMuto wrote:
Pierre wrote:
Man...that looks dull...this actually makes me worried for KH3 (since that team worked on the battle system)


I feel the same
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I've never played Snowboard Kids 2 actually, but me and my brother have played so much of the first game that I still know all the maps like the back of my hand. I still hate the desert course, I swear you HAD to fall off the track at least once...

As for Atlus' recent popularity, it wouldn't surprise me if it was mainly thanks to Persona 4; their other games haven't impressed me at all. They don't seem bad, and they have plenty of good ideas, but I didn't always like their writing or execution of said good ideas. Like I said, I only knew of Atlus through Snowboard Kids, and then I heard people praise Persona 4, so I decided to check it out without knowing it was an Atlus IP.

Persona 3 is just...ugh.
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Cat: In our time we didn't had so many games to play and it's been proved/speculated by compagnies that after a month people lose interest in said game and pass to the newer one. Also, when player reach their first difficulty/get stuck in the game, after three time they just pass to the next game and few of them go back to it (happen to me with a looooooooot of games recently). So I decided to call it the Steam Phenomenon when you want all these awsome games but an never really finish them all because of the newer ones.

Well Persona 3 gained fame mostly because it was the first in the serie to introduce the dating sim part that is almost vital to the game (unless you want to play it full hardcore with no social link established). Also, it talked about some serious/dark theme like suicide and death. Persona 4 was more... mainstream let say in it's theme (even though they both talk about the power of friendship at the end) but had a better narrative design.
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Cat: In our time we didn't had so many games to play and it's been proved/speculated by compagnies that after a month people lose interest in said game and pass to the newer one.


Then they need to find more (autistic) people like me, who can easily get obsessed with a new game and play it for months before tiring of it. Also, just because you get into your first difficulty of a game shouldn't be the reason to instantly give up on the game. That's what a quitter is and such a person is not a "real gamer".

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CatMuto wrote:
Pierre wrote:
Man...that looks dull...this actually makes me worried for KH3 (since that team worked on the battle system)


I feel the same
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Shao-Mae wrote:

Well Persona 3 gained fame mostly because it was the first in the serie to introduce the dating sim part that is almost vital to the game (unless you want to play it full hardcore with no social link established). Also, it talked about some serious/dark theme like suicide and death. Persona 4 was more... mainstream let say in it's theme (even though they both talk about the power of friendship at the end) but had a better narrative design.


I don't mind dark themes if handled correctly, "correctly" being the keyword. I couldn't take Persona 3 seriously because of the stale writing, uninspired, flat characters with bad delivery (from genuinely good voice actors!) and I couldn't shake the feeling that it tried way to hard to be edgy and hardcore. Funnily enough, the only character that doesn't feel like a robot is Aigis.

And I just got into an "oh crap" moment in Persona Q: I think I actually have to understand dialogue right now. I have to follow some kind of walking pattern (which I'll try later), but I don't know where to start from. Also, it's getting really dark and actually almost scary, which might surprise some people considering the art style.
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So apparently the soundtrack for Persona 5 got leaked.

This is supposedly the general battle theme.

I'm not going to post more as...well I've been spoiled by the titles of songs before.
Still I'm sure you can find many more songs by perusing the related videos if you like, felt I should share the news.

As for the battle theme, it doesn't really seem...suited for combat? I'd put it maybe in a shopping area.
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That song sounds more fitting for EPIC PERSONA FUSING!! Not the regular fusing, but the EPIC ONE!
Or maybe a dungeon BGM. Then again, Persona tends to have weird battle music.
But it does have the Persona vibe to it... the longer I listen to it, the more I begin to like it.

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Pierre wrote:
So apparently the soundtrack for Persona 5 got leaked.

This is supposedly the general battle theme.

I'm not going to post more as...well I've been spoiled by the titles of songs before.
Still I'm sure you can find many more songs by perusing the related videos if you like, felt I should share the news.

As for the battle theme, it doesn't really seem...suited for combat? I'd put it maybe in a shopping area.


*sigh* This is actually fake.

It's a part of the Persona 5 Imagining Project. You can get the whole wack here.
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Yeah, was gonna say it seemed fake since it was posted at the beginning of last year, well before P5 was even announced.
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builderkid107 wrote:
Pierre wrote:
So apparently the soundtrack for Persona 5 got leaked.

This is supposedly the general battle theme.

I'm not going to post more as...well I've been spoiled by the titles of songs before.
Still I'm sure you can find many more songs by perusing the related videos if you like, felt I should share the news.

As for the battle theme, it doesn't really seem...suited for combat? I'd put it maybe in a shopping area.


*sigh* This is actually fake.

It's a part of the Persona 5 Imagining Project. You can get the whole wack here.


Ah well....I'm secretly quite pleased, didn't think it was suitable for battle but hey, it's quite nice in any case. Folks musta put a lot of effort into those fake tracks.
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CatMuto wrote:
. Also, just because you get into your first difficulty of a game shouldn't be the reason to instantly give up on the game. That's what a quitter is and such a person is not a "real gamer".

C-A


I was more thinking about the tenth time you get beaten up and start to get really mad at the game. In this case it's better to be left alone for a while. The problem is... to come back someday (yeah Skyward I really should finish you I've stopped playing for like 2 years now...)

Dullahan: From what I saw some NES game were also just ridiculously difficult for no reasons at all...

Thane: There was also this controversy about P3 that surely helped it to gain more "fame". Not everybody were ready to see the evokers in action in the opening of the game, or just at all...
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Some NES games were purposely made difficult to artifically extend game play because games were usually short because of limitations.
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CatMuto wrote:
Pierre wrote:
Man...that looks dull...this actually makes me worried for KH3 (since that team worked on the battle system)


I feel the same
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Thane: There was also this controversy about P3 that surely helped it to gain more "fame". Not everybody were ready to see the evokers in action in the opening of the game, or just at all...


Pff, trust me. After your first exploration of Tartarus, the Evokers REALLY lose their oh-so-big meaning. So what, in order to summon your Persona, you need to invoke terrible mental distress like an attempted suicide? Yeah, great. I'd expect them to get used to pointing that thing at their head after a while, which would cause the Evoker to stop working. Or rather, the summoning.

And I know the annoyance of getting killed multiple times. I just had to re-fight Mekar in Devil Survivor 2 multiple times, either because he killed Hiki Komori or because the damn game froze. And I've felt that annoyance every time I lose in DoA Survival. I personally just have more trouble getting back into a game when it bored the hell out of me, rather than frustrated me with potential difficulty.

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CatMuto wrote:

Pff, trust me. After your first exploration of Tartarus, the Evokers REALLY lose their oh-so-big meaning. So what, in order to summon your Persona, you need to invoke terrible mental distress like an attempted suicide? Yeah, great. I'd expect them to get used to pointing that thing at their head after a while, which would cause the Evoker to stop working. Or rather, the summoning.

And I know the annoyance of getting killed multiple times. I just had to re-fight Mekar in Devil Survivor 2 multiple times, either because he killed Hiki Komori or because the damn game froze. And I've felt that annoyance every time I lose in DoA Survival. I personally just have more trouble getting back into a game when it bored the hell out of me, rather than frustrated me with potential difficulty.

C-A


Well people still didn't like the fact that you still point a gun on your head meaningful or not, the act only was considered inapropriate in a country where the suicide rate is still big and to even think the first concept was with a knife... That's the whole reason the game is classified M by the ESRB

Also, about the getting back in the game, I was more talking to the fact that other game replace them. It never happenened to you? Like right now I'm jammed at SMT IV. I know I need to level up but I'm 5 level over the boss and as soon as I start the battle it screw me up. So I stopped and decided to start my pokémon game and well, never played SMT again because after pokemon I got Layton, then Child of Light, then Limbo and now I'm working and I have a lot of TV shows to catch up. When september come I want Layton vs AA then after Pokémon Ruby remake and after Persona Q (that Thane like to tease me with his post) and Persona Arena Ultimax. Boy that I need money XD.

So to restate my argument. They made Yukiko easier so people don't drop the game for any reason, in fear that it might get replaced quickly, and as a result lost a potential costumer, in my opinion. It's too well known that only about 20% of player actually reach the end of their games.
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I'll quote Michael Bay: "Doesn't matter if [they don't pick it up again], they'll [buy] it anyway"
Face it, Persona 4 is so popular and has such mouth advertisement that people'll buy it whether they think the third boss is too difficult and they stop playing. They bought the game, done.

As for other games replacing them, no, doesn't happen with me. I've said it before, it's very easy for me to end up getting obsessed with a new game I'm playing. I keep at it, I finish it, it's likely I instantly start a new game. If I hit a snag, well, I take an hour of break or so, but go back afterwards cause I'm obsessed with it.

Also... when I played Persona 3 and saw an M Rating, I expected it to DESERVE that M Rating. What did I get? A game with such bland, "dark" stuff in it that I wonder why the hell this wasn't ranked lower. Come on! I go into a LOVE HOTEL in that game and they don't take advantage of it?!

They give DoA a high rating and list "Sex" as being inside of it.
Guys. Those are called cleavages and bikinis. Those are not sex.
That sort of stuff is found EVERYWHERE especially during summer.

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Yukiko's Shadow getting nerfed in Golden isn't going to break the deal for me playing it. Yeah, I'm a tad upset that she got nerfed a bit, but with all the stuff they added to the game and all the fix-ups they made to some of the few things I had a minor problem with Persona 4, I'm not going to complain and mope about it. In my opinion, they put a lot more good into the remake than bad, so I'm okay with it. Nerfing bosses is a minor complaint anyways in Persona 4 as I could always just play on a harder difficulty. They have 5 different levels of difficulty in Golden, so I think I'll be fine.
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CatMuto wrote:
Pierre wrote:
Man...that looks dull...this actually makes me worried for KH3 (since that team worked on the battle system)


I feel the same
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CatMuto wrote:
I'll quote Michael Bay: "Doesn't matter if [they don't pick it up again], they'll [buy] it anyway"
Face it, Persona 4 is so popular and has such mouth advertisement that people'll buy it whether they think the third boss is too difficult and they stop playing. They bought the game, done.
C-A


But you maybe lost a potential client for the next sequel, spin off, DLC and whatever other thing. Face it, that still count too. Will you buy the sequel of a game you never finished? If you're new possibilities are low. People want money. The more the better, especially when I see the milking this serie is getting this year.

Let's not talk ESRB I'm still mad that P4 also got a M rating because shadow Rise is doing a strip tease and... that's probably it. I always thought that P3 got M because the use of guns/evoker and guns are legal in the US contraily to Japan and Europe and were afraid that yound people might do it (T=10 and T+=12 I think). But then I remembered that M is only 17+ and the thing you are surely searching for is probably a AO rating. For DoA, maybe the raters are still disturbed by the fact that you are looking at young teenage girl clevage and ass.


Okay let's start another subject before I start a war with Cat. I heard from a person that the theme and story of the ancient Persona games were more darker than the present ones and I wanted to know if it was true.
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dullahan1 wrote:
Yukiko's Shadow getting nerfed in Golden isn't going to break the deal for me playing it. Yeah, I'm a tad upset that she got nerfed a bit, but with all the stuff they added to the game and all the fix-ups they made to some of the few things I had a minor problem with Persona 4, I'm not going to complain and mope about it. In my opinion, they put a lot more good into the remake than bad, so I'm okay with it. Nerfing bosses is a minor complaint anyways in Persona 4 as I could always just play on a harder difficulty. They have 5 different levels of difficulty in Golden, so I think I'll be fine.


I've said it before, I don't like the mechanical changes they made and the new stuff they added was just plain filler.

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Let's not talk ESRB I'm still mad that P4 also got a M rating because shadow Rise is doing a strip tease


Rise never did a striptease. She SAID she'd do one, but that's VASTLY different from actually doing it.

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For DoA, maybe the raters are still disturbed by the fact that you are looking at young teenage girl clevage and ass.


Actually, since DoA5, none of the girls are underage. It takes place 2 years after DoA4, when Kasumi, Kokoro, Ayane and... I think those were all... were either 16 or 17 years old. In DoA5, all the girls are AT LEAST 18 years old now AND the added characters, Virtua Fighter and new Dead or Alive ones, are also all 18+
So yeah. That can't be a reason anymore.

Quote:
Okay let's start another subject before I start a war with Cat. I heard from a person that the theme and story of the ancient Persona games were more darker than the present ones and I wanted to know if it was true.


Yes... No... Not really. I can only talk about Persona 2 right now, since I only played that to date. But it's overall not that much darker than P3 or P4. Instead of summoning Personae, you actually form contracts with Demons... other than that, I don't see much of a difference. Seriously.

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While you battle her shadow, the monster is obviously doing a striptease dance, even if it ain't a human I guess it offended the raters. Man those raters are easily offended XD.
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Shao-Mae wrote:
While you battle her shadow, the monster is obviously doing a striptease dance, even if it ain't a human I guess it offended the raters. Man those raters are easily offended XD.


A dance is not a striptease. A striptease is removal of clothes. And considering said Shadow isn't wearing clothes, it doesn't matter. Reason why the rater might be disgusted with that scene are those squishy, wet sounds coming from her when she rubs her crotch all over the pole... I know I felt uncomfortable when I heard those.

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CatMuto wrote:
Shao-Mae wrote:
While you battle her shadow, the monster is obviously doing a striptease dance, even if it ain't a human I guess it offended the raters. Man those raters are easily offended XD.


A dance is not a striptease. A striptease is removal of clothes. And considering said Shadow isn't wearing clothes, it doesn't matter. Reason why the rater might be disgusted with that scene are those squishy, wet sounds coming from her when she rubs her crotch all over the pole... I know I felt uncomfortable when I heard those.

C-A


Topping the list of awkward moments in video games.

Up there with clothes-on Dragon Age 'sex scenes'.
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CatMuto wrote:
Shao-Mae wrote:
While you battle her shadow, the monster is obviously doing a striptease dance, even if it ain't a human I guess it offended the raters. Man those raters are easily offended XD.


A dance is not a striptease. A striptease is removal of clothes. And considering said Shadow isn't wearing clothes, it doesn't matter. Reason why the rater might be disgusted with that scene are those squishy, wet sounds coming from her when she rubs her crotch all over the pole... I know I felt uncomfortable when I heard those.

C-A



Okay so a pole dancing. And I never heard those squishy sound, and I went trhough this game 3 time and shadow rise even more. Now you are disturbing me.
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No, she made squishing sounds. And she'd moan while she was doing it too. Most disgusting part of the game to me. I think it's the game's way of encouraging you to beat her quickly so you're too drained for the next boss and if not, it sure did that for me.
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CatMuto wrote:
Pierre wrote:
Man...that looks dull...this actually makes me worried for KH3 (since that team worked on the battle system)


I feel the same
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Shao-Mae wrote:
Thane: There was also this controversy about P3 that surely helped it to gain more "fame". Not everybody were ready to see the evokers in action in the opening of the game, or just at all...


I don't mean to sound rude, but why is this addressed to me? I'm not sure how this relates to my previous post, unless you take it as an example of something trying to be dark and edgy?

Did people react to the evoker? It just found it incredibly annoying and, just like Cat said, if the purpose is to put the user under enormous pressure, wouldn't it stop working after a while? I mean, you'd get used to it, and you already know it won't kill you, so...it's stupid, that's what I'm trying to say.
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Yeah I mentionned the evoker as being a dark and edgy way to invoke a persona, but it seem that I'm the only stupid one enough to be scared when I see guns reals or not, even if they are realistic toy and I know that they don't shoot real ball, as long as it make the sound I freak. I remember that one dream where I completly knew that the gun on my head was empty, because I tried to use it before but I still was scared to death. So I just guessed that if I had a real evoker even after a hundred time I still wouldn't be comfortable with the metal on my forehead.
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Shao-Mae wrote:
Yeah I mentionned the evoker as being a dark and edgy way to invoke a persona, but it seem that I'm the only stupid one enough to be scared when I see guns reals or not, even if they are realistic toy and I know that they don't shoot real ball, as long as it make the sound I freak. I remember that one dream where I completly knew that the gun on my head was empty, because I tried to use it before but I still was scared to death. So I just guessed that if I had a real evoker even after a hundred time I still wouldn't be comfortable with the metal on my forehead.


Given that some of those characters are not holding the gun directly against their skin (or even forehead) it doesn't quite compute. Also, given that we are gaining 2 party members that DON'T have to go the Gun Evoker route, the whole evoker thing - once again - loses some of its dark appeal. I mean, if Koromaru can gain a collar that acts as an Evoker, I'd probably question them why the hell something similar can't be done for the human characters. It seems to work just fine.

C-A
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I'm not sure if anyone cares, but I solved the puzzle I was stuck on in Persona Q (without any help, so I'm now king of the weeaboos.). Unfortunately, a really frightening jump scare appeared and I think I've lost approximately five years of my expected lifespan.
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Thane wrote:
I'm not sure if anyone cares, but I solved the puzzle I was stuck on in Persona Q (without any help, so I'm now king of the weeaboos.). Unfortunately, a really frightening jump scare appeared and I think I've lost approximately five years of my expected lifespan.


What, did Yukari flash her boobs at you? :redd:

Btw I read that in Devil Survivor Overlocked, the 3DS enhanced version of the game, there is another Bonus Boss called Nebiros... I so totally wanna sing Sephiroth's theme with Nebiros' name...

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Thane wrote:
I'm not sure if anyone cares, but I solved the puzzle I was stuck on in Persona Q (without any help, so I'm now king of the weeaboos.). Unfortunately, a really frightening jump scare appeared and I think I've lost approximately five years of my expected lifespan.


Jump Scares?! In a Persona game?!
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Pierre wrote:
Thane wrote:
I'm not sure if anyone cares, but I solved the puzzle I was stuck on in Persona Q (without any help, so I'm now king of the weeaboos.). Unfortunately, a really frightening jump scare appeared and I think I've lost approximately five years of my expected lifespan.


Jump Scares?! In a Persona game?!


There really is no other way to describe it. However, it was done well and with the right atmosphere, unlike in a lot of cheap horror movies.

My progress has been slowed considerably since I got scared, however, and I'm not sure when I'll be able to pick up my 3DS again.
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Thane wrote:
Pierre wrote:
Thane wrote:
I'm not sure if anyone cares, but I solved the puzzle I was stuck on in Persona Q (without any help, so I'm now king of the weeaboos.). Unfortunately, a really frightening jump scare appeared and I think I've lost approximately five years of my expected lifespan.


Jump Scares?! In a Persona game?!


There really is no other way to describe it. However, it was done well and with the right atmosphere, unlike in a lot of cheap horror movies.

My progress has been slowed considerably since I got scared, however, and I'm not sure when I'll be able to pick up my 3DS again.


Gah man...now I'm nervous, horror is not something I especially like to play.
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Well, while this was the first jump scare, there have been plenty of things equally scary before this. I'm not into horror either, so I'm not sure how to react to the sudden inclusion of jump scares, but if I can handle it, I'm sure you can.
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