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Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th) https://forums.court-records.net/viewtopic.php?f=19&t=31258 |
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Author: | Bad Player [ Sun Jul 17, 2016 9:22 pm ] |
Post subject: | Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th |
TheDoctor wrote: About halfway through the game now (I think?), and I like teams C and D, but I really hate Q Team. There is nothing likable about Mira's character, and as "hot" as she supposedly is, those unearthly green eyes ruin it for me. Eric is a pathetic loser with virtually no redeeming qualities, and I just don't give a crap about Q. At least in VLR, I was able to find something I liked about most of the new characters, but in a game where you have only five new characters (six, if Zero ends up being someone outside the teams), it's a problem if I end up liking less than half of them. My judgement on Zero will have to wait until I understand his/her motive though. Of course, Carlos and Diana had a leg up on the competition just because they're voiced by Tomokazu Sugita and Mamiko Noto, respectively. Even so, I rather like their characters regardless (I might possibly end up liking Q a bit more depending on what happens, but I'm not holding my breath). I doubt you're going to like Q by the end. |
Author: | TheDoctor [ Mon Jul 18, 2016 2:06 am ] |
Post subject: | Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th |
I take it you don't? |
Author: | Bad Player [ Mon Jul 18, 2016 2:44 am ] |
Post subject: | Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th |
Just wait and see. |
Author: | Pierre [ Mon Jul 18, 2016 8:52 am ] |
Post subject: | Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th |
luck wrote: Spoiler: Left So I finished the game just yesterday. I think overall it's at the level of 999 but pretty far from VLR in my personal scale. And now more long and spoilery thoughts: Spoiler: Spoiler: The Cast |
Author: | tiger_festival [ Mon Jul 18, 2016 10:56 am ] |
Post subject: | Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th |
I went into this game with little expectations. I only played VLR after finding out that a third game was in the making, and after that I avoided any news of this game like the plague. That said, while I did like the game, it was definitely weaker than the previous two. I blame the fragmented storytelling. I get the idea behind it, but for the first half, the game was basically "do one puzzle room, life or death choice, game over." Spoiler: |
Author: | blahmoomoo [ Mon Jul 18, 2016 1:51 pm ] |
Post subject: | Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th |
Pierre wrote: luck wrote: Spoiler: Left So I finished the game just yesterday. I think overall it's at the level of 999 but pretty far from VLR in my personal scale. And now more long and spoilery thoughts: Spoiler: Spoiler: The Cast Spoiler: |
Author: | luck [ Mon Jul 18, 2016 2:40 pm ] |
Post subject: | Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th |
Pierre wrote: luck wrote: Spoiler: Left So I finished the game just yesterday. I think overall it's at the level of 999 but pretty far from VLR in my personal scale. And now more long and spoilery thoughts: Spoiler: Spoiler: The Cast Spoiler: Mira |
Author: | Pierre [ Mon Jul 18, 2016 4:32 pm ] |
Post subject: | Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th |
luck wrote: Pierre wrote: luck wrote: Spoiler: Left So I finished the game just yesterday. I think overall it's at the level of 999 but pretty far from VLR in my personal scale. And now more long and spoilery thoughts: Spoiler: Spoiler: The Cast Spoiler: Mira Spoiler: Mira epilogue |
Author: | Franzise Deauxnim [ Mon Jul 18, 2016 5:23 pm ] |
Post subject: | Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th |
Pierre wrote: Spoiler: Mira epilogue Spoiler: |
Author: | Pierre [ Mon Jul 18, 2016 5:52 pm ] |
Post subject: | Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th |
Franzise Deauxnim wrote: Pierre wrote: Spoiler: Mira epilogue Spoiler: Kinda ruins the point of trying to change ANYTHING when you put it that way. Not unless there's some FF8 time compression nonsense somewhere. |
Author: | JesusMonroe [ Mon Jul 18, 2016 8:04 pm ] |
Post subject: | Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th |
Bad Player wrote: I doubt you're going to like Q by the end. Spoiler: Endgame |
Author: | TheDoctor [ Tue Jul 19, 2016 12:40 am ] |
Post subject: | Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th |
JesusMonroe wrote: Bad Player wrote: I doubt you're going to like Q by the end. Spoiler: Endgame Spoiler: Endgame Response This part of my thoughts lacks spoilers, so I'll go ahead and post it here. It seemed there were significantly fewer puzzle rooms than in VLR. I believe there were about 15-16 in that one. Not sure how many were here, but perhaps because of the way the game was laid out, it felt like less, so I was kind of disappointed in that regard as well. Overall, I enjoyed the game, but VLR was still the best as far as I'm concerned. |
Author: | blahmoomoo [ Tue Jul 19, 2016 1:17 am ] |
Post subject: | Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th |
Spoiler: Response to TheDoctor |
Author: | TheDoctor [ Tue Jul 19, 2016 1:51 am ] |
Post subject: | Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th |
blahmoomoo wrote: Spoiler: Response to TheDoctor Spoiler: Response to blahmoomoo |
Author: | blahmoomoo [ Tue Jul 19, 2016 2:06 am ] |
Post subject: | Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th |
TheDoctor wrote: blahmoomoo wrote: Spoiler: Response to TheDoctor Spoiler: Response to blahmoomoo Spoiler: |
Author: | grim_tales [ Sat Jul 23, 2016 4:05 pm ] |
Post subject: | Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th |
I just started playing it and got an ending after like 2 minutes WTF :D Spoiler: My first play |
Author: | TheDoctor [ Sat Jul 23, 2016 4:55 pm ] |
Post subject: | Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th |
grim_tales wrote: I just started playing it and got an ending after like 2 minutes WTF :D Spoiler: My first play Spoiler: Opening fragment |
Author: | grim_tales [ Sat Jul 23, 2016 9:23 pm ] |
Post subject: | Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th |
Thank you! :) |
Author: | Misokrattz [ Tue Jul 26, 2016 4:56 am ] |
Post subject: | Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th |
So, I've beaten 999 and I'm like on the last bit of Virtue's Last Reward, and I'm amped for this game, so what I want to know is, in your opinion, which port is better for this game? 3DS, Vita or PC? I was planning to get it on PC SIMPLY because Steam sales will make the game cheaper by the time I get to buying it, but, if the Dual screen/Touch screen controls for the 3DS gives the game a step up, or the Vita version has something, then I wouldn't mind at all dishing out the full price for them on those handhelds. Noted, I have a PSTV, not a Vita, so yeah, I mean playing it on a TV is appealing to me. (Hopefully it's compatible for PSTV.) But if there's a lot of touch screen elements, then I wouldn't get the Vita version since I don't have a real Vita. AHEM, uh, long story short, yeah I would love to hear your opinions on which port is better, if there is a difference at all. Thanks guys! |
Author: | TheDoctor [ Tue Jul 26, 2016 6:16 am ] |
Post subject: | Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th |
I hear the 3DS has some odd coloring going on, but IDK aside from that. |
Author: | tiger_festival [ Tue Jul 26, 2016 9:12 am ] |
Post subject: | Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th |
3DS has some occasional franerate issues, but it includes a notepad feature and lets you use the touchscreen, so that's my preferred choice. Aside from that, there's not mch difference between ports. Assuming you have a decent PC, I'd say go for that. |
Author: | blahmoomoo [ Wed Jul 27, 2016 2:18 am ] |
Post subject: | Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th |
PC version worked perfectly fine for me, although there are a few minor control quirks:
No other complaints about that version of the game. Well, I guess if you want to be snooty, the game does have a launcher instead of an in-game way to change graphics settings, but that's not a big deal. At least there is antialiasing! |
Author: | Misokrattz [ Thu Jul 28, 2016 5:15 am ] |
Post subject: | Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th |
Oh thanks for the info you guys! I finished VLR and I'm already aching for this one so I'm constantly looking at my options for which port to get. Good to hear there aren't MAJOR differences though it seems. blahmoomoo wrote: Notes can only be drawn, and without a touchscreen, it can be annoying to use. I just ended up using Notepad on a separate computer so I wouldn't have to draw letters with my mouse. Still can be useful to draw shapes that you want to refer to elsewhere. And whaaaa, you said this as a bad thing, but that's honestly a SUPER plus for me! I was prepared to have Photoshop open along side the game and draw my notes on that, ( I did that for 999 too actually.) Thing is, I have a Drawing Tablet, so the fact there's an IN GAME note feature with the mouse controls is selling me! Thanks so much ! |
Author: | Going for Miles [ Thu Oct 27, 2016 7:16 pm ] |
Post subject: | Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th |
Spoiler: Entire game |
Author: | Kessler [ Thu Oct 27, 2016 8:01 pm ] |
Post subject: | Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th |
Going for Miles wrote: Spoiler: Entire game Spoiler: |
Author: | Franzise Deauxnim [ Fri Oct 28, 2016 4:50 am ] |
Post subject: | Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th |
Going for Miles wrote: Spoiler: Entire game Spoiler: |
Author: | Going for Miles [ Fri Oct 28, 2016 7:10 am ] |
Post subject: | Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th |
What's the meaning of the old fellow in the robe? |
Author: | Franzise Deauxnim [ Fri Oct 28, 2016 1:14 pm ] |
Post subject: | Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th |
Going for Miles wrote: What's the meaning of the old fellow in the robe? https://www.youtube.com/watch?v=GO_xfR64qSk Spoiler: |
Author: | Going for Miles [ Fri Oct 28, 2016 1:33 pm ] |
Post subject: | Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th |
Hahaha! Well, that reference was lost on me |
Author: | blahmoomoo [ Mon Oct 31, 2016 5:22 pm ] |
Post subject: | Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th |
A collection of 999 and VLR, named Zero Escape: The Nonary Games, will be released on PS4 and Vita in Spring 2017. The blog post says it'll be exclusive to those platforms, but hopefully what they really mean is it won't come to the PS3, since these games were hinted to be coming to Steam earlier. 999 also has voice acting now, in both Japanese and English, along with the upgraded visuals. Hardly anything is mentioned about VLR, so I'd assume it's the same game in a different package. I guess it's possible that they'll do some tweaks like animation fixes and texture upgrades, but who knows. Spoiler: hints to a 999 spoiler http://blog.us.playstation.com/2016/10/ ... 4-ps-vita/ EDIT: physical and digital release. https://twitter.com/aksysgames/status/7 ... 8630586368 VLR is just a port, as I suspected (though that doesn't discount touch-ups). https://twitter.com/aksysgames/status/7 ... 1963071488 |
Author: | blahmoomoo [ Tue Nov 01, 2016 1:45 pm ] |
Post subject: | Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th |
Double post because this is worth sending another notification about. Zero Escape: The Nonary Games is coming to Steam at the same time as the PS4/Vita release. http://store.steampowered.com/app/477740/ There's some extra screenshots on that store page too. |
Author: | Misokrattz [ Fri Nov 11, 2016 2:01 am ] |
Post subject: | Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th |
blahmoomoo wrote: Spoiler: hints to a 999 spoiler The remasters and new ports for the series are indeed good news! I hope it'll get a lot of people into it! But sorry if this is a stupid question, but that does ADV mode refer to? Spoiler: Hinting at the same 999 Spoiler |
Author: | blahmoomoo [ Fri Nov 11, 2016 2:11 am ] |
Post subject: | Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th |
Misokrattz wrote: blahmoomoo wrote: Spoiler: hints to a 999 spoiler The remasters and new ports for the series are indeed good news! I hope it'll get a lot of people into it! But sorry if this is a stupid question, but that does ADV mode refer to? Spoiler: Hinting at the same 999 Spoiler Spoiler: Just to avoid implications of what's going on here Of course, this is all speculation. Screenshots haven't covered all of the gameplay yet, so I could be wrong. But it seems possible to me. |
Author: | blahmoomoo [ Sat Feb 04, 2017 3:22 am ] |
Post subject: | Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th |
Zero Escape: The Nonary Games is coming out on PS4 and Vita (and presumably PC, though this article doesn't say it) on March 24. http://www.siliconera.com/2017/02/03/ze ... h-24-2017/ The voice acting in the 999 remake will have the same VAs from VLR where appropriate. As I guessed from the screenshots, there are two different game modes: Adventure and Novel. Adventure is more like a visual novel with animated characters and Novel is more like a book. Still no screenshots of what Novel looks like yet. I wonder if it'll be like how Last Window had a literal novelization of itself inside the game, or if it'll just be the same text in a different format. Apparently the 999 iOS version had another difference besides the lack of puzzles and different style, but it won't be in this version. Spoiler: 999 iOS VLR is identical to the original version, other than a few typo fixes. |
Author: | Cesar Zero [ Sat Feb 04, 2017 3:22 pm ] |
Post subject: | Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th |
According to the steam page, the PC version will come out the same day. |
Author: | Ash [ Sat Feb 04, 2017 3:51 pm ] |
Post subject: | Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th |
blahmoomoo wrote: As I guessed from the screenshots, there are two different game modes: Adventure and Novel. Adventure is more like a visual novel with animated characters and Novel is more like a book. Still no screenshots of what Novel looks like yet. I wonder if it'll be like how Last Window had a literal novelization of itself inside the game, or if it'll just be the same text in a different format. There's actually a big difference between what Japanese gamers (and companies) consider and call (visual/novel) novels, and Western game culture. Games like Phoenix Wright and Danganronpa for example are not considered novel games in Japan, they're always called adventure games. Novel games (in Japan) are what people in the West sometimes call kinetic novels and are basically digital Choose-Your-Own-Adventure games. So games where you usually have prose projected on a background with music, with gameplay usually consisting out of finding out the right combination of storyline choices. Think the prose parts of 999, or Kamaitachi no Yoru/Banshee's Last Cry and 428 or Gakko de Atta Kowai Hanashi. So in this case, Adventure mode is probably really simply an adventure game, with characters on the screen talking with distinct dialogue boxes, while I assume the Novel part is true visual/sound novel gameplay (so the prose parts of 999). |
Author: | blahmoomoo [ Sat Feb 04, 2017 4:10 pm ] |
Post subject: | Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th |
Ash wrote: So in this case, Adventure mode is probably really simply an adventure game, with characters on the screen talking with distinct dialogue boxes, while I assume the Novel part is true visual/sound novel gameplay (so the prose parts of 999). Right, that's what I mean. Adventure is like a first person perspective visual novel (the screenshots show this) while novel is probably going to be like a narrated story of the same events (the screenshots show that you can switch between the two). 999 on the DS had both of these, except the game would switch between them automatically so there was no full version of the story in one style. So I'm wondering if they're going to expand the text to make them fully cover each other. I don't expect Novel to cut out the puzzle rooms though. |
Author: | Ash [ Sat Feb 04, 2017 4:59 pm ] |
Post subject: | Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th |
blahmoomoo wrote: Ash wrote: So in this case, Adventure mode is probably really simply an adventure game, with characters on the screen talking with distinct dialogue boxes, while I assume the Novel part is true visual/sound novel gameplay (so the prose parts of 999). Right, that's what I mean. Adventure is like a first person perspective visual novel (the screenshots show this) while novel is probably going to be like a narrated story of the same events (the screenshots show that you can switch between the two). 999 on the DS had both of these, except the game would switch between them automatically so there was no full version of the story in one style. Ah, I did understand that's what you meant, but I thought it was interesting how the difference between Japanese/Western game culture showed itself in this particular release by the different names for the modes. For example, you once again describe the Adventure mode "a first person perspective visual novel", which is probably what most Western gamers would do, while Japanese gamers who see characters + dialogue boxes are more likely to refer to them as adventure games. The term (visual/sound) novel is used specifically for the prose/narrated type of games in Japan, which in turn still has no unified genre game in Western game culture (kinetic novel etc.). |
Author: | blahmoomoo [ Sat Feb 04, 2017 5:09 pm ] |
Post subject: | Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th |
Oh, huh, so you're saying that VNs formatted like CLANNAD are considered vastly distinct from ones like Higurashi and Narcissu? I've usually heard the former style referred to as visual novels (generically) while the latter are referred to as sound novels (as a subset of visual novel), but I hadn't heard of anything like these referred to as adventure games before. Interesting. |
Author: | Ash [ Sat Feb 04, 2017 6:36 pm ] |
Post subject: | Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th |
Higurashi is considered a novel game, mainly because of the gameplay. Novel games are based on Choose-Your-Own-Adventure novels, so gameplay is usually the ability to make story-changing choices (Option 1: Check the basement. Option 2: Check the kitchen), as opposed to directly controlling a character (through a menu) to do stuff. Some even forego with the changing-the-story thing, like Higurashi. My example of just characters + dialogue box was not the best, I realize now (though a lot of people do consider games with that look novel games, even though they are not considered so in Japan. But games like Ace Attorney or Danganronpa are clearly adventure games, as they are based on command/menu style adventure games like Maniac Mansion. So yo have actual commands there that influence the game world and the characters, like Talk, Examine, Use and stuff. Ace Attorney for example is actually mostly a highly contextual series of inventory puzzles like you'd see in Monkey Island. 999 is a true hybrid in that sense: it mixes the Choose-Your-Own-Adventure gameplay of novel games when you choose which doors you take, which in turn change the story (and it has actual prose parts), but also classic adventure gameplay through the escape-the-room parts, where you have traditional inventory puzzles. 999 is quite unique actually, and while I myself didn't really like the game that much, I did always think it was cool that Chunsoft mixed the genres. Sound novel is actually the original name of the genre. Chunsoft invented it with the Super Famicom games Otogoriso and Kamaitachi no Yoru/Banshee's Last Cry, and they called it sound novels, and copyrighted the term. Later, other companies also made games in the same genre, but as they couldn't use the term "sound novel", they went with other genre titles like novel game, or visual novel. |
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