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Re: Super Smash Bros. for Wii U/3DSTopic%20Title
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Franzise Deauxnim wrote:
Hijikata Tōshirō wrote:
Blademaster_Orca wrote:


Because some people want to play Smash the way it was meant to be played?


I find it stupid that way because how are you supposed to have a one on one battle where instead of relying on skill you get wins with items and smashballs.

You of all people should know luck is just as much a talent as skill.

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Well you should know that I should know that Luck is a useless talent


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Hijikata Tōshirō wrote:
Franzise Deauxnim wrote:
Hijikata Tōshirō wrote:

I find it stupid that way because how are you supposed to have a one on one battle where instead of relying on skill you get wins with items and smashballs.

You of all people should know luck is just as much a talent as skill.

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Well you should know that I should know that Luck is a useless talent


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He said, commenting on a fan-site for a series where the main protagonist relies heavily on luck in many situations.

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To be honest, it's not like the items/smash balls are only for one person. They are equally for both participants.
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Re: Super Smash Bros. for Wii U/3DSTopic%20Title
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Professor Yoshi wrote:
Hijikata Tōshirō wrote:
Franzise Deauxnim wrote:
You of all people should know luck is just as much a talent as skill.

Image


Well you should know that I should know that Luck is a useless talent


ImageImage


He said, commenting on a fan-site for a series where the main protagonist relies heavily on luck in many situations.

Image

To be honest, it's not like the items/smash balls are only for one person. They are equally for both participants.


Well...shit you got me there with that one :basil:

I just hate when players rely on just items and smash balls like for example there are players who just wait for the smash ball to to make their moves or they use items. What's so wrong with one on one battles that soley rely on the skill of the character with hard work and practice instead of just relying on items and smash :youngmia:
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Cause items are totally fun too.

(Also if you consider luck a "useless" talent why do you claim it entirely turns the tide of battle).

Folks enjoy the use of items and the fun of stages too. It's simple, why exclude a bunch of people. The rules on the current tournament currently exclude items depending on what players want. Big game-changers like the Smash Ball and the Hammers can be excluded if you want without excluding absolutely everything.

The game in its purest form is just a fun fight with items and stages that indicate the series we know and love from Nintendo. Folks enjoy throwing poke-balls and bomb-ombs. Jumping across Arwings in a massive space battle. That's why it's in there. The game is designed "For Fun" in it's purest form rather than "For glory" in pure competition. Sure there's a fanbase who have made a competitive format work but there's no guarantee everyone here would be in favour of that format as they like the original side of it too.

S'why we're running a hybrid of it.
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Re: Super Smash Bros. for Wii U/3DSTopic%20Title
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^

also

>implying Komaeda's luck is a useless talent

I don't think you played the same game I did
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I'm fine with either, really. I've played both, and since smash balls take time to get there, you've got ample time to beat their ass/do plenty of damage to them. And with items, they could get a good item, or one they don't need? Basically, while they have the item they just picked up on their side, you've had the time in between the item spawn on yours/the chance they could get an item that's trash.

Also, Pierre. All dat :gymshoe:
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Franzise Deauxnim wrote:
^

also

>implying Komaeda's luck is a useless talent

I don't think you played the same game I did


I could say the say the same to you because Komaeda always mentions how useless his talent is


Also Pierre my argument has nothing to do with when your having fun playing smash with your friends and stuff, what I'm talking about is one on one battles during tournaments. If your playing with friends then fine there nothing wrong with items and smash balls, me and my friends play it without items and smash and its still fun and very competitive.
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Hijikata Tōshirō wrote:
Also Pierre my argument has nothing to do with when your having fun playing smash with your friends and stuff, what I'm talking about is one on one battles during tournaments. If your playing with friends then fine there nothing wrong with items and smash balls, me and my friends play it without items and smash and its still fun and very competitive.


That's why Pierre basically said smash can be played in different ways so the needs of everybody are addressed. Although I personally prefer the 1 on 1 match with no items on a flat stage, using a normal stage with items is also fun.

So you guys have these different ways to optimally enjoy the game. That's fine. In 'official' tournaments people tend to minimize the randomness factor to make sure the best player wins the tournament. But if you want to host a tournament on C-R or with your friends and you all enjoy the extra randomness then I don't see a reason you shouldn't activate items and normal stages.

Except for the cloud stage where that little annoying fu** spawns on the right side of the stage. Fu** that stage in particular.
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Re: Super Smash Bros. for Wii U/3DSTopic%20Title
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Sjibbey wrote:
Hijikata Tōshirō wrote:
Also Pierre my argument has nothing to do with when your having fun playing smash with your friends and stuff, what I'm talking about is one on one battles during tournaments. If your playing with friends then fine there nothing wrong with items and smash balls, me and my friends play it without items and smash and its still fun and very competitive.




So you guys have these different ways to optimally enjoy the game. That's fine. In 'official' tournaments people tend to minimize the randomness factor to make sure the best player wins the tournament. But if you want to host a tournament on C-R or with your friends and you all enjoy the extra randomness then I don't see a reason you shouldn't activate items and normal stages.


That's what I mean when I said for tournaments on here it would be better to not have items or smash since te point of a tournament is to see who's the best player and I'm sure people wouldn't wanna lose just because of a random factor and I'm sure you can agree with me on that. Yeah it's fine if you wanna use the items and smash balls like I mentioned before with your friends or even with someone on here but wouldn't it be much better to just have either 4-8 player smash instead of having a tournament since the issue I noticed is the wait time between matches
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Hijikata Tōshirō wrote:
Sjibbey wrote:
Hijikata Tōshirō wrote:
Also Pierre my argument has nothing to do with when your having fun playing smash with your friends and stuff, what I'm talking about is one on one battles during tournaments. If your playing with friends then fine there nothing wrong with items and smash balls, me and my friends play it without items and smash and its still fun and very competitive.




So you guys have these different ways to optimally enjoy the game. That's fine. In 'official' tournaments people tend to minimize the randomness factor to make sure the best player wins the tournament. But if you want to host a tournament on C-R or with your friends and you all enjoy the extra randomness then I don't see a reason you shouldn't activate items and normal stages.


That's what I mean when I said for tournaments on here it would be better to not have items or smash since te point of a tournament is to see who's the best player and I'm sure people wouldn't wanna lose just because of a random factor and I'm sure you can agree with me on that. Yeah it's fine if you wanna use the items and smash balls like I mentioned before with your friends or even with someone on here but wouldn't it be much better to just have either 4-8 player smash instead of having a tournament since the issue I noticed is the wait time between matches


Except people wouldn't play if we went on that "full glory" factor. It works well enough here, it might not suit you but you aren't in it. Also if you were you'd totally have the option of banning some items that really bother you in any case.


Also yeah Sjibbey, I banned the Magicant stage in my matches because the 2 vs 1 thing is hell.
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Klonoahedgehog wrote:
I'm trying to get the hange of using Shulk.
I say i'm pretty okay with him but i have a hard time trying remember what monado arts do what.


Eh I find trouble determining whether Speed and Jump are worth using. Buster (Purple = 4 pushes) Does better damage but reduced knockback, which works because it keeps them in combo-ing distance. Smash (Red = 5 pushes) Does great knockback but reduced damage, great for finishing people off. Defence (Yellow = 3 Pushes) Means you barely move but you take less damage. Those are the 3 I use mostly.
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Pierre wrote:
Klonoahedgehog wrote:
I'm trying to get the hange of using Shulk.
I say i'm pretty okay with him but i have a hard time trying remember what monado arts do what.


Eh I find trouble determining whether Speed and Jump are worth using. Buster (Purple = 4 pushes) Does better damage but reduced knockback, which works because it keeps them in combo-ing distance. Smash (Red = 5 pushes) Does great knockback but reduced damage, great for finishing people off. Defence (Yellow = 3 Pushes) Means you barely move but you take less damage. Those are the 3 I use mostly.

This. I think the only use Speed and Jump have are in Smash Run.

Also, I really wanted to get good with Shulk, but apparently I'm better with Marth. :yogi:
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Klonoahedgehog wrote:
I'm trying to get the hange of using Shulk.
I say i'm pretty okay with him but i have a hard time trying remember what monado arts do what.


I keep his Wiki page open on my phone in case I need to remember what each mondo power does. I usually use his speed,jump,buster, and smash. I hate using shield because it slows you down which makes you a big target for speed type fighters which is why I times I lose to my friend when he uses Luigi or Kirby. I still need a lot of practice with him against fast pace fighters which is my weakness.
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Hijikata Tōshirō wrote:
Klonoahedgehog wrote:
I'm trying to get the hange of using Shulk.
I say i'm pretty okay with him but i have a hard time trying remember what monado arts do what.


I keep his Wiki page open on my phone in case I need to remember what each mondo power does. I usually use his speed,jump,buster, and smash. I hate using shield because it slows you down which makes you a big target for speed type fighters which is why I times I lose to my friend when he uses Luigi or Kirby. I still need a lot of practice with him against fast pace fighters which is my weakness.


As Shulk you have a counter for when speedy characters get overzealous.
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Hijikata Tōshirō wrote:
That's what I mean when I said for tournaments on here it would be better to not have items or smash since te point of a tournament is to see who's the best player and I'm sure people wouldn't wanna lose just because of a random factor and I'm sure you can agree with me on that. Yeah it's fine if you wanna use the items and smash balls like I mentioned before with your friends or even with someone on here but wouldn't it be much better to just have either 4-8 player smash instead of having a tournament since the issue I noticed is the wait time between matches


Yeah, like I said prefer to play with as little random factors as possible. This goes double for tournaments. But to be honest the tournament in C-R is a lot more casual in nature, so for this particular case I wont mind the items and stages.

Alonso Swift wrote:
Pierre wrote:
Klonoahedgehog wrote:
I'm trying to get the hange of using Shulk.
I say i'm pretty okay with him but i have a hard time trying remember what monado arts do what.


Eh I find trouble determining whether Speed and Jump are worth using. Buster (Purple = 4 pushes) Does better damage but reduced knockback, which works because it keeps them in combo-ing distance. Smash (Red = 5 pushes) Does great knockback but reduced damage, great for finishing people off. Defence (Yellow = 3 Pushes) Means you barely move but you take less damage. Those are the 3 I use mostly.

This. I think the only use Speed and Jump have are in Smash Run.

Also, I really wanted to get good with Shulk, but apparently I'm better with Marth. :yogi:


The jump power is extremely useful for recovery. If you know how much pushes it takes (messing up results in death) you'll be able to recover from any position. You'll also be able to reach the battlefield when you're hanging on the ledge, since you can just jump over the edge-guarders.

The speed one is mainly to catch you're opponent off guard sometimes. The o'll run up and grab.

Also Alonso, that's because Marth is the biggest pimp of all Smash since Melee. A boy in swimming trunks won't change that fact.
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Pierre wrote:
Hijikata Tōshirō wrote:
Klonoahedgehog wrote:
I'm trying to get the hange of using Shulk.
I say i'm pretty okay with him but i have a hard time trying remember what monado arts do what.


I keep his Wiki page open on my phone in case I need to remember what each mondo power does. I usually use his speed,jump,buster, and smash. I hate using shield because it slows you down which makes you a big target for speed type fighters which is why I times I lose to my friend when he uses Luigi or Kirby. I still need a lot of practice with him against fast pace fighters which is my weakness.


As Shulk you have a counter for when speedy characters get overzealous.


That's basically what I do when I fight my friends but my problem is my timing for the counter.
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Hijikata Tōshirō wrote:
Pierre wrote:
Hijikata Tōshirō wrote:
I keep his Wiki page open on my phone in case I need to remember what each mondo power does. I usually use his speed,jump,buster, and smash. I hate using shield because it slows you down which makes you a big target for speed type fighters which is why I times I lose to my friend when he uses Luigi or Kirby. I still need a lot of practice with him against fast pace fighters which is my weakness.


As Shulk you have a counter for when speedy characters get overzealous.


That's basically what I do when I fight my friends but my problem is my timing for the counter.

Huh. From my experience, Shulk's counter is really the only one that has any sort of window to it, as opposed to the instant-reflex style that some other characters have.

Also, I thought you typed 'fight for my friends' at first, which made me think of Ike. :will:
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The problem with Shulk's counter is that every time he uses a counter his window of attack decreases. The characters I always can't beat 1 on 1 with my friends are when they use Villager,Kirby, and Greenninja so far.
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I played last night till midnight online with friends and man was that exhausting.
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Klonoahedgehog wrote:
I played last night till midnight online with friends and man was that exhausting.


Ah good times, playing smash with my friends till 3am xD
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It's strange. In Brawl, I was a huge advocator for items (and when playing against "no items" people, I always advocated for the smash ball at the very least). What I liked about the Smash Ball is that it instantly changed the dynamic of any match. Even if you had a bad final smash, you still wanted to make sure another player didn't get it

In this new game, I dunno why but I'm fine with items off. Maybe it's because the smash ball only appears once or twice per match, even if all the other items are off, or maybe it's because it takes forever to break anyway and a lot of smashes are unimpressive. I understand people want items for the tournament but if there was a vote, I'd probably be against it

I'm all for non-omega stages, though. They add a lot of variety to the game (I just wish 75M was blacklisted...)

Side-note: My main complaint with this new game is that Brawl has basically became obsolete. I hold the minority opinion of preferring Brawl to Melee but now nobody will want to play Brawl anymore, but people will still wanna play Melee
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Still no message from either Geno or Bad Player. Sumguy when you're up for it want to plan a match for the finals? PM me with your preferences.

And I guess this means you took 3rd place Pierre. No need for the 'bronze title' match.

It's been fun to hold this little Smash tournament, but the whole deal with people not showing up is a pretty big bummer.
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Hmmm I'd give BP a message first Sjibbey as I know he was active just the other day, though I can't think when the last time I saw Geno around was. Perhaps you can get a story from him.
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I have send a PM to Bad Player about it. I'll wait for a week and after that I'll consider him and Geno as dropped out of the tournament.

Edit: Bad Player gave me a quick response regarding his current status. He's pretty busy at the moment but he'll try to contact Geno to play their match. The tournament is going to wait a bit until he got things sorted out. So Sumguy: no need to contact me yet for a match. (although I'm always available for casual matches people!)
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Message from Geno: She's going to try and make contact with BP about their match.
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In training for the tournament, I've had some rather amusing moments with the AI every now and then. One time, Dr. Mario practically handed me the fight by self-destructing all three times (the game still counted the KOs as mine for some reason). And recently, I learned that Falcon Punch can be countered. I lost that match, but my sole KO being a successful Counter of a Falcon Punch made it worth it.
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General Luigi wrote:
In training for the tournament, I've had some rather amusing moments with the AI every now and then. One time, Dr. Mario practically handed me the fight by self-destructing all three times (the game still counted the KOs as mine for some reason). And recently, I learned that Falcon Punch can be countered. I lost that match, but my sole KO being a successful Counter of a Falcon Punch made it worth it.


I wouldn't count on someone using the Falcon punch against you in a match though cause folks are aware of how punishable it is XD

How do we do the friend-code thing with Wii U's by the way?
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Pierre wrote:
How do we do the friend-code thing with Wii U's by the way?


You just basically type the persons Wii U account name and thats it.

Also I sent you a friend request.
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Which one of you guys was the one that sent me the friend request?
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Klonoahedgehog wrote:
Which one of you guys was the one that sent me the friend request?


That was me
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Pierre wrote:
I wouldn't count on someone using the Falcon punch against you in a match though cause folks are aware of how punishable it is XD

The Falcon Punch? Yeah, I don't expect someone to break that one out against someone with a Counter. I imagine I might get a chance to Counter a Knee Smash or two, though.
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General Luigi wrote:
Pierre wrote:
I wouldn't count on someone using the Falcon punch against you in a match though cause folks are aware of how punishable it is XD

The Falcon Punch? Yeah, I don't expect someone to break that one out against someone with a Counter. I imagine I might get a chance to Counter a Knee Smash or two, though.


:larry: Indeed you might....

And it's the saddest moment when you do.
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Pierre wrote:
General Luigi wrote:
Pierre wrote:
I wouldn't count on someone using the Falcon punch against you in a match though cause folks are aware of how punishable it is XD

The Falcon Punch? Yeah, I don't expect someone to break that one out against someone with a Counter. I imagine I might get a chance to Counter a Knee Smash or two, though.


:larry: Indeed you might....

And it's the saddest moment when you do.


I just always counter his punch with Shulk's counter but I still sometimes screw up the timing.

Also accept my friend request so we can battle :yogi:
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Pierre wrote:
General Luigi wrote:
Pierre wrote:
I wouldn't count on someone using the Falcon punch against you in a match though cause folks are aware of how punishable it is XD

The Falcon Punch? Yeah, I don't expect someone to break that one out against someone with a Counter. I imagine I might get a chance to Counter a Knee Smash or two, though.


:larry: Indeed you might....

And it's the saddest moment when you do.

To be fair, I haven't actually Countered a Knee Smash yet. ...Or have I? Maybe I'm lying in the hope of tricking you into using the Knee Smash and getting Countered. Or maybe it's a double-bluff with the purpose of discouraging you from using a powerful attack that I have yet to master Countering.
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Re: Super Smash Bros. for Wii U/3DSTopic%20Title
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I'm disappointed Danny, after all that talk about "only one proper way to play" you go and choose a non-Omega stage. :basil:

Still hopefully you've seen proof that my game against Sjibbey can't have been all that bad :kristoph:
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Last edited by Pierre on Mon Dec 22, 2014 5:47 pm, edited 1 time in total.
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Pierre wrote:
I'm disappointed Danny, after all that talk about "only one proper way to play" you go and choose a non-Omega stage. :basil:


Im sorry i kept forgetting to press omega xD

Btw nice suicides xD
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Hijikata Tōshirō wrote:
Pierre wrote:
I'm disappointed Danny, after all that talk about "only one proper way to play" you go and choose a non-Omega stage. :basil:


Im sorry i kept forgetting to press omega xD

Btw nice suicides xD


Yeah my biggest weakness is my ability to at any point throw a match horrendously.

After accidentally offing myself at 0-10% I figured fresh starts were in order.

Quote:
To be fair, I haven't actually Countered a Knee Smash yet. ...Or have I? Maybe I'm lying in the hope of tricking you into using the Knee Smash and getting Countered. Or maybe it's a double-bluff with the purpose of discouraging you from using a powerful attack that I have yet to master Countering.


Well you shouldn't need to worry that much. The timing and positioning of the knee is so much that just the threat of a counter is probably enough to make me miss you with it. I'd jump expecting a counter and when you do it I still need to hold back (since midair grabbing isn't a thing and grabbing is the normal technique to use on counters) which means you effectively nullify a deadly weapon even if you don't get to counter it.
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