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Re: Random conversations about GamesTopic%20Title
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Do you see the black one...or the white?

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I only played the first 4 Layton games, but to me, most Layton logic just boils down to "fake town".
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CatMuto wrote:
Pierre wrote:
Man...that looks dull...this actually makes me worried for KH3 (since that team worked on the battle system)


I feel the same
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dullahan1 wrote:
I only played the first 4 Layton games, but to me, most Layton logic just boils down to "fake town".

Well the remaining two games have Reploids and a madman who wants to bury an entire city in sand.
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Just finished watching Cry play through "Until Dawn"

Seems a pretty cool game. I really like the "David Cage" games like Fahrenheit (indigo prophecy to some) and Heavy rain so it's cool to see that formula applied to another game.

I'll look forward to hopefully seeing more of this thing in the mainstream since I think Until Dawn really caught the public's eye.
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sumguy28 wrote:
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I was referring to the fact that it doesn't matter in WHAT universe you put it, it doesn't make sense. Layton Logic makes it sound like, "Eh, in OTHER universes, it would make no sense, but in this one, it's perfectly legit".

Or it's a term that deliberately mocks the ridiculous attempts at trying to deliver a grand ending in Layton games. Ask any Layton fan and see if they were able to fully rationalize any of the endings.

I think Last Specter was fairly decent as far Layton logic goes. At
least, it seemed to make the most sense out of all the DS games.
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You know, I was just thinking about this and wondering what opinions are on this. How long do you think a game should be out before you're allowed to stop hiding spoilers? Is there some unspoken rule of how many months or years you gotta keep quiet about certain plot points of certain games? Does it depend on the game? If it's niche or popular?

I'm just curious. Like just as an example, it wouldn't be okay to spoil the end to a Professor Layton game from the DS, but it's okay to spoil who the big bad in an Ace Attorney game is, when both games have been out for around the same amount of time. I'm sure it depends on the place where this stuff if spoiled and such too, but I'm just wondering what thoughts are on the law of spoiler rules.
On April 3, 2016, Court Records Forums experienced a miracle upon that day.
CatMuto wrote:
Pierre wrote:
Man...that looks dull...this actually makes me worried for KH3 (since that team worked on the battle system)


I feel the same
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dullahan1 wrote:
You know, I was just thinking about this and wondering what opinions are on this. How long do you think a game should be out before you're allowed to stop hiding spoilers? Is there some unspoken rule of how many months or years you gotta keep quiet about certain plot points of certain games? Does it depend on the game? If it's niche or popular?

I'm just curious. Like just as an example, it wouldn't be okay to spoil the end to a Professor Layton game from the DS, but it's okay to spoil who the big bad in an Ace Attorney game is, when both games have been out for around the same amount of time. I'm sure it depends on the place where this stuff if spoiled and such too, but I'm just wondering what thoughts are on the law of spoiler rules.


There's a LOT of variables and personal social standards that can be brought into it so I don't think there can ever be an absolute answer.

For me it depends how momentous something is, how well known and accepted it is and how much the spoiler actually matters and how 'surprising' it was. How long it's been out also would matter I suppose.

If we take the aforementioned example of Big Boss killing The Boss then any Metal Gear fan who has played MGS3 will know that Snake's mission is to KILL the boss. So it's not surprising if he ends up doing so. To anyone else, the information will hardly matter or make no sense so I don't feel it's a spoiler to state it.

Something like "Luke I am your Father" I'd also be ok with because of how well known it is, how old it is.
Of course all of this is thrown out the window if I'm in the presence of someone who is unaware of the spoiler but is close to it.

Say someone hadn't ever seen Star Wars and wanted to get into the swing of things before the Disney Movie. I would be careful with Spoilers for said series then.
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dullahan1 wrote:
You know, I was just thinking about this and wondering what opinions are on this. How long do you think a game should be out before you're allowed to stop hiding spoilers?


I personally would say that the game must be out at least 1 month before you're allowed to talk about spoilers, though likely still hiding them. Especially if you go by American or Japanese release dates and then there are people like me, stuck in Europe, where localization takes even longer. (Dunno WHY considering how many games I've bought in Germany that play in English, regardless)

Though I'd say about 1 year post-release of the game, all bets are off... except maybe when there's a really, really, REALLY big spoiler. And I don't mean "Luke, I am your presumed dead/ran-off/disappeared familial relative" stuff or the revelation that a god/religion in a game is evil. (Cause they tend to be) But more stuff like... well, can't say a player character dying, since we have Aerith - technically still considered a spoiler, but treated like general knowledge.

Though I am the type of person who says spoilers don't spoil as much as people may complain they do - after all, you always lack the context of it. Look at the above example of Aerith: even if I tell someone she dies, the other person doesn't know when, how or through whose fault. They might wonder when, but have no clear idea what triggers it, so they don't know that "Oh, NOW it's gonna happen." ('cept her death is so stupidily iconic and so obvious before it happens...)

Or if someone told me... um, I read in a manga that Character B took Character A's beheaded corpse and strung it up, so that it looked like Character C had been hung from the ceiling, so that Character D thinks C is dead - the camera doesn't show anything from the shoulder up. Now, while I know that, I do not know why B did it, how A died to begin with (was the beheading the cause of death or was it a post-mortem thing?) or why D would think that the corpse is C? (Especially, when I read the manga, it turned out C and A have NO similar clothing and the body types are so different, a moron would be the only one to mistake them)

Plus, it's also really easy to forget spoilers.

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Pierre wrote:
Just finished watching Cry play through "Until Dawn"

Seems a pretty cool game. I really like the "David Cage" games like Fahrenheit (indigo prophecy to some) and Heavy rain so it's cool to see that formula applied to another game.

I'll look forward to hopefully seeing more of this thing in the mainstream since I think Until Dawn really caught the public's eye.


It really is a good game. I finished it up a while ago and it was the first time a game has truly scared me in such a long time. Was pissed because I had everyone live except for one :ron:
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Junko's Successor wrote:
Pierre wrote:
Just finished watching Cry play through "Until Dawn"

Seems a pretty cool game. I really like the "David Cage" games like Fahrenheit (indigo prophecy to some) and Heavy rain so it's cool to see that formula applied to another game.

I'll look forward to hopefully seeing more of this thing in the mainstream since I think Until Dawn really caught the public's eye.


It really is a good game. I finished it up a while ago and it was the first time a game has truly scared me in such a long time. Was pissed because I had everyone live except for one :ron:



Hmm who died in your playthrough?

Yeah it really recreated the "slasher" film pretty well. Though upon reflection now that I look back upon it, I'm a little disappointed in how little the story would change. I was under the impression that the killer and even the threat would change from playthrough to playthrough depending on what you chose in the game so it's a bit disappointing to see how much of it is set in stone. The real variance just seems to be in who lives and who dies.
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Pierre wrote:
Junko's Successor wrote:
Pierre wrote:
Just finished watching Cry play through "Until Dawn"

Seems a pretty cool game. I really like the "David Cage" games like Fahrenheit (indigo prophecy to some) and Heavy rain so it's cool to see that formula applied to another game.

I'll look forward to hopefully seeing more of this thing in the mainstream since I think Until Dawn really caught the public's eye.


It really is a good game. I finished it up a while ago and it was the first time a game has truly scared me in such a long time. Was pissed because I had everyone live except for one :ron:



Hmm who died in your playthrough?

Yeah it really recreated the "slasher" film pretty well. Though upon reflection now that I look back upon it, I'm a little disappointed in how little the story would change. I was under the impression that the killer and even the threat would change from playthrough to playthrough depending on what you chose in the game so it's a bit disappointing to see how much of it is set in stone. The real variance just seems to be in who lives and who dies.


Sadly Matt died because I decided to do the right thing and try to save Emily as she was about to fall. I hated Emily so much too, so should have just jumped to safety since she was going to be fine anyways.

I will admit that is one problem in the game. There is only like small little changes from your actions and most of the stuff was indeed set in stone. I mean the game was enjoyable, but hopefully if they do make more DLC. They will fix that.
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Question, would Bravely Default be a fun game? Don't tell me anything about the story, I know it has major issues of "I know something Oooooooh but I'll never tell~" which just results in shit getting worse. I don't care about the story.

Spoiler: BD Spoiler
Also, something about a fairy that was kind to me actually betraying me or something.


But from a gameplay standpoint, would it be worth it? Or is it just... lots of grinding?

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I've not played it...yet, but one of my friends says it's one of the best RPGs around...and that's all I remember. :meekins:
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CatMuto wrote:
Question, would Bravely Default be a fun game? Don't tell me anything about the story, I know it has major issues of "I know something Oooooooh but I'll never tell~" which just results in shit getting worse. I don't care about the story.

Spoiler: BD Spoiler
Also, something about a fairy that was kind to me actually betraying me or something.


But from a gameplay standpoint, would it be worth it? Or is it just... lots of grinding?

C-A


You'd hate it.

That's nothing against the game really, that's just 80% of games for you it seems.

In any case the gameplay very much resembles traditional final fantasy games. There's Crystals involved and you get more powerful the more Crystals you interact with. You also defeat bosses to get their job class and learn new abilities for said jobs as you invest time into them. You can mix and match some of these abilities freely with the other classes as well.

I suppose I'd compare it to 5's Job system for that then.

The Unique Brave mechanics are pretty cool though.
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I enjoyed FFV decently enough and liked the Jobsystem in it. I'm just wondering if the Gameplay is varied and interesting enough, without feeling like nothing but grinding, that the mediocre story can be ignored.

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I was able to enjoy the gameplay, but that's probably because my playstyle tends toward getting as close to 100% as possible. There were enough sidequests and everything that I never felt as though I had to do any sort of grinding.
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General Luigi wrote:
I was able to enjoy the gameplay, but that's probably because my playstyle tends toward getting as close to 100% as possible. There were enough sidequests and everything that I never felt as though I had to do any sort of grinding.


Eh...I'd disagree...I've spent a bit of time grinding on it on several occasions.
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Picked up a copy of LBX on 3DS.
This is easily one of my favorite 3DS games so far, it's basically Custom Robo meets Megaman Battle Network and i love it so much!
Though i broke the game by getting parts for a specific character that made her extremely overpowered compared to everything else in the game so far, leading me to draw this.
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Nintendo? The Extra Levels in Yoshi's Wooly World are annoying as shit. They're not fun. They aren't even annoying-fun. They are I WILL PUNCH YOU IN THE FACE FOR CREATING THIS obnoxious! TIDUS OBNOXIOUS!

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Does anyone know how to fix a Wii U Pro Controllers analog stick? I tried the A+B+Start+Select way, but that didn't work either.
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Oliver wrote:
Does anyone know how to fix a Wii U Pro Controllers analog stick? I tried the A+B+Start+Select way, but that didn't work either.


What does "fixing" entail? Like, what's the issue to begin with?

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Joystick is fine in real life, stuck to one side in the Console. And when that doesn't happen, it ends up messing up direction it goes in.
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Oliver wrote:
Joystick is fine in real life, stuck to one side in the Console. And when that doesn't happen, it ends up messing up direction it goes in.


IT Questions: Have you unplugged the controller/taken the battery out and re-plugged/battery back in? I'm guessing you've turned the console off and on by now again. Also, I dunno, does the console (or game) have a calibration setting?

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I've tried taking the battery out, re syncing it, and no, there are no calibration settings.
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You know, a Mario game!

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CatMuto wrote:
Nintendo? The Extra Levels in Yoshi's Wooly World are annoying as shit. They're not fun. They aren't even annoying-fun. They are I WILL PUNCH YOU IN THE FACE FOR CREATING THIS obnoxious! TIDUS OBNOXIOUS!

C-A

The extra levels in Yoshi games have always been frustrating, ever since the very first game. I mean 5-extra in the original game was absolute hell, just watch Proton Jon's LP of the game.
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dimentiorules wrote:
CatMuto wrote:
Nintendo? The Extra Levels in Yoshi's Wooly World are annoying as shit. They're not fun. They aren't even annoying-fun. They are I WILL PUNCH YOU IN THE FACE FOR CREATING THIS obnoxious! TIDUS OBNOXIOUS!

C-A

The extra levels in Yoshi games have always been frustrating, ever since the very first game. I mean 5-extra in the original game was absolute hell, just watch Proton Jon's LP of the game.


I recall doing the Extra Levels in Yoshi's Island. They weren't THIS bad.

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I haven't played Wooly World so I can't vouch for that opinion, but I do know even professional speedrunners complain about the extra stages in Yoshi's Island, especially 5-extra when going for that 100%.

Aren't there settings though in Wooly World to make it easier if it's getting too hard?
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CatMuto wrote:
Pierre wrote:
Man...that looks dull...this actually makes me worried for KH3 (since that team worked on the battle system)


I feel the same
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You know, a Mario game!

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CatMuto wrote:
dimentiorules wrote:
CatMuto wrote:
Nintendo? The Extra Levels in Yoshi's Wooly World are annoying as shit. They're not fun. They aren't even annoying-fun. They are I WILL PUNCH YOU IN THE FACE FOR CREATING THIS obnoxious! TIDUS OBNOXIOUS!

C-A

The extra levels in Yoshi games have always been frustrating, ever since the very first game. I mean 5-extra in the original game was absolute hell, just watch Proton Jon's LP of the game.


I recall doing the Extra Levels in Yoshi's Island. They weren't THIS bad.

C-A

I haven't played Wooly World yet, since it isn't out over here! Why is the game taking almost 6 months to get here when it's already in English?!

No, I'm not salty, why do you ask?
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dullahan1 wrote:
Aren't there settings though in Wooly World to make it easier if it's getting too hard?


Yeah, I could switch to Mellow Mode and use the "Clear Course For Me" badge but... I dunno if it collects all the yarn. (That's the reason why I am doing those levels, anyway)

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I realized why everyone hates on Barret in FF VII for 'causing the town's destruction'. Yeah, sure, he said okay to the ShinRa plant being built, but... so did everyone else in the town, 'cept for Dyne at first. They are not just denying jerks who can't deal with the responsibility they share. No, they all hate on Barret especially and blame him, cause he's black.

You wanna call me racist for coming to that conclusion? Blame Square for making the situation come across as that. :ron:

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CatMuto wrote:
I realized why everyone hates on Barret in FF VII for 'causing the town's destruction'. Yeah, sure, he said okay to the ShinRa plant being built, but... so did everyone else in the town, 'cept for Dyne at first. They are not just denying jerks who can't deal with the responsibility they share. No, they all hate on Barret especially and blame him, cause he's black.

You wanna call me racist for coming to that conclusion? Blame Square for making the situation come across as that. :ron:

C-A

Or maybe it's because he was the leader of the group that went around blowing up reactors which caused ShinRa to retaliate? Nah, being black was the only reason they had. Or was it? I dunno, I didn't even play long enough to see who "everyone" is.
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sumguy28 wrote:
Or maybe it's because he was the leader of the group that went around blowing up reactors which caused ShinRa to retaliate? Nah, being black was the only reason they had. Or was it? I dunno, I didn't even play long enough to see who "everyone" is.


I admit, I haven't played VII in such a while, and Barret's background was kinda boring, but I think everyone hated on Barret when the ShinRa plant in Corel exploded which was BEFORE Barret even decided to start up his "I will pretend I'm doing this for the world, when I'm only doing it to compensate for my tiny penis enact petty revenge onto a big corporation".

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I'd say its more townspeople being irrational and blaming the man who was in charge of the final decision rather than Barret being black.

I liked Barrett's backstory though
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I just got a copy of the Mega Man X Collection on GameCube, and I'm wondering, the map not loading for anyone else until you step into a hole and it's too late for anyone else? I'm making sure I don't have a buggy copy...
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Pierre wrote:
I'd say its more townspeople being irrational and blaming the man who was in charge of the final decision rather than Barret being black.


But... but... DYNE was the final decision that was in the way! HE, if anything, was the final decision that said "Okay"! :ron:

Personally, I didn't care for Barret's background, because it came 'late', it didn't portray him as sympathetic to me and it took 'too long'. The Corel people yelling at him was annoying, especially the way he just took it. Like, he thinks he is solely to blame - wow, way to show your self-importance, you jerk. You weren't the mayor of the town who went over everyone's head and said, "Don't care what you say, ShinRa plant down". Then the Dyne part came, which just dragged it on. But that might be because it was about Marlene and I'm all, "But she's in Midgard! She's fine! She's not gonna be important again, so why should I care about seeing her real dad or anything!?"

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I've been going around doing the post game in LBX.
There's surprisingly a lot to do in the post game, i really like it.
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I HATE ICE LEVELS IN YOSHI GAMES!

Actually... I HATE ICE LEVELS in videogames in general. Slipping, slidding all over the place, it stops being fun very fast.

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I love ice levels. They usually tend to have some of the best looking areas and good music. But I hate ice physics. Anything that makes you slip and slide and makes you lose control of your character is not fun. Sometimes this will extend to things like oil or whatnot too.

It's why I'll take ice levels in like RPGs, but platformers, no.
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Pierre wrote:
Man...that looks dull...this actually makes me worried for KH3 (since that team worked on the battle system)


I feel the same
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I think it depends on how the slipping mechanic is used. If it's just there to hinder the player, then yes, I agree, it's a pain in the neck. If it's used as part of a sort of "speed" level, though, I can enjoy it. I have fond memories of the first part of Allegro Presto from Rayman, as well as the final part of the Sanctuary of Water and Ice from Rayman 2. Both of those were heavy on the slippery surfaces, but because they were designed for the player to exploit the mechanic rather than be hindered by it, I had a lot of fun on those levels.
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General Luigi wrote:
I think it depends on how the slipping mechanic is used. If it's just there to hinder the player, then yes, I agree, it's a pain in the neck. If it's used as part of a sort of "speed" level, though, I can enjoy it. I have fond memories of the first part of Allegro Presto from Rayman, as well as the final part of the Sanctuary of Water and Ice from Rayman 2. Both of those were heavy on the slippery surfaces, but because they were designed for the player to exploit the mechanic rather than be hindered by it, I had a lot of fun on those levels.


Which is not what the Yoshi ice levels are for. Or majority of the ice levels I've encountered in videogames. The slipping and sliding is only there to annoy you and hinder aiming or regular walking. And god forbid, it includes a goddamn block-sliding-across-ice puzzle. Hate those puzzles so, so much!

C-A
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Re: Random conversations about GamesTopic%20Title
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Enoshima Junko-chan!

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Location: Canada

Rank: Prosecutor

Joined: Sat Aug 02, 2014 9:48 pm

Posts: 866

I think the lives system that mostly gets used in classic platformer franchises like Mario and Sonic is outdated. Lives were used to limit your session time in arcade games and games without saving, but we've been able to save our games for over two decades. Could you imagine a game like Super Meat Boy having lives?
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