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Re: Random conversations about GamesTopic%20Title
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Fab, thanks
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OmG!! Xillia AND Xillia 2 Japanese DLC is 39% off!! Paypal! Let my payment for 3.000 PSN Yen through! I need to make use of this!!

C-A

PS: I think I'm starting to hate Milla.

PPS: What!? Alvin, the guy who has backstabbed me before - twice! - is betraying me again!? NO WAY! :beef:

PPPS: What? What? Something just happened to Jude's Lilial Orb and I clicked away what it said. Is it in a second level now?
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Did they just drop the revelation of another world's existence in casual conversation, like it's no big deal? Seriously? Xillia, I know you rehashed practically every plot twist from the previous games, but you still have to treat them like big freaking deals!

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Xenoblade Chronicles X firmly has its claws i me now. I've stopped playing FFXIV lately in order to enjoy more time with it.

Its silent protagonist approach is weird. Or I should say its pretty standard actually...occasionally you get to make a text only dialogue prompt to convey your personality (more than a yes/no answer too) and that's all standard for silent protagonist games.

Then you get into battle....voice matters a lot in this game, you have 7-11ish voices to choose from and a whole mechanic called "soul voice" where characters call out what attack they want you to use next (and vice versa) and you heal and buff the party by meeting these criteria. Its neat and cool...but it creates a kind of dissonance in your character.

Like your character can be all "Hell yeah! Let's mess them up!" With the party when out and about and everyone is cheering and having a good time (hopefully) but then you get back to the city and your character clams up entirely.

NPC talking to you? Better enjoy a series of nod or shake head responses for the most part of your dialogue with the occasional unworded text response prompt coming up.

It just feels WEIRD to me. Like my guy has some trust issues around new people and can only really connect with people while he's working with them. (hahaha like myself)


But eh a minor flaw in what is quite a memorable game.
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Yeah I started Xenoblade X last night and already find that kind of weird. I kind of wish they had just had 1 voice track for the main character and given them less shake/nod responses.

The game looks great, and there are some things that are nice, but also some things I thought the original did better (although maybe that'll change by the end). There's just so much going on, and... barely any tutorials.

I also wonder how this is going to fit in with the original Xenoblade, since... y'know.
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Bad Player wrote:
Yeah I started Xenoblade X last night and already find that kind of weird. I kind of wish they had just had 1 voice track for the main character and given them less shake/nod responses.

The game looks great, and there are some things that are nice, but also some things I thought the original did better (although maybe that'll change by the end). There's just so much going on, and... barely any tutorials.

I also wonder how this is going to fit in with the original Xenoblade, since... y'know.


Not finished the original xenoblade but working on it.

Though a word of advice check the manual. There's plenty of good advice there that the game never explains. Or ask your squad. Do I have you as a Wii U friend BP?
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Pierre wrote:
Though a word of advice check the manual. There's plenty of good advice there that the game never explains. Or ask your squad. Do I have you as a Wii U friend BP?

Yeah, I was planning on going through the manual today or something...

And nope, I don't have any Wii U friends, since I only bought it a couple of weeks ago and didn't really have access to it anyway until now xP I totally forgot about adding friends and whatnot... My wii u's NNID is Bad6Player. Shoot me a friend request (and everyone else with a wii u can do so too)
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Pretty sure I'm Pierre42 on the ol WiiU. Give me a scout sometime when you get access to the online stuff. Curators4life
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Yeah, I'd recommend the manual too. The game does give some tutorials, but I feel that a lot are given out a bit too late. By the time I finished Chapter 4, the game was telling me about some features in the game that I had already figured out on my own.

To address something else too, while I still don't know much of the story in X, if what the creators said rings true, then this game has absolutely no connection to Xenoblade on the Wii other than including Nopon and being able to fight Telethia (figure this isn't a spoiler since they've been in trailers prior to release.)

From what I heard, this game is a completely different world with different characters and elements that have no relation to Xenoblade. Pretty much the same way that each Final Fantasy game is different than each other save for some common elements you'll see over the course of the series. Least, that's how I view it.

I recently beat chapter 4. I'm close to 18 hours in and at level 18 now. I feel like now I know enough about the game to be able to beat it fairly comfortably, but as far as efficiently as possible, I'm still lacking in that. I don't feel comfortable enough to say I know the game, but I at least feel confident enough now to know that every time I boot it up, I can make some significant progress because I can figure out what I'm doing now. XCX is definitely a lot to take in and holy cow I have never had a game mess with the completionist within me like this one does. XD

Some advice that someone gave me and I think it's good advice, is to go out of your way to do affinity quests. They're well worth it.
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CatMuto wrote:
Pierre wrote:
Man...that looks dull...this actually makes me worried for KH3 (since that team worked on the battle system)


I feel the same
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dullahan1 wrote:
By the time I finished Chapter 4, the game was telling me about some features in the game that I had already figured out on my own.


Hah! Reminds me of Xillia 2 telling me in Chapter 7 (practically halfway point of the game) that I can use X/O to jump down ledges or climb up them... when I just stared at the screen and thought, "Durr! I knew that already. For one, it's pretty difficult to not notice the 'X/O Climb/Jump' prompt on the screen when I am near a ledge. And for another, you are telling me this in the Nia Khera Spiritway; a location where I already had to be several chapters ago."

But I do like it when games give me an option of "A tutorial is about to begin. Do you want to see it?" and I can pick no and it just gets skipped. Pokémon REALLY needs an option for that! (Especially because it's not rocket surgery on how to catch a pokémon)

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dullahan1 wrote:
To address something else too, while I still don't know much of the story in X, if what the creators said rings true, then this game has absolutely no connection to Xenoblade on the Wii other than including Nopon and being able to fight Telethia (figure this isn't a spoiler since they've been in trailers prior to release.)

From what I heard, this game is a completely different world with different characters and elements that have no relation to Xenoblade. Pretty much the same way that each Final Fantasy game is different than each other save for some common elements you'll see over the course of the series. Least, that's how I view it.

Hmm, that makes sense. I mean, from the first hour, the only way it seems like X could connect to Xenoblade would be
Spoiler: Xenoblade
as a prequel.


I know Tales and FF do it, but something just seems... weird to me if Xenoblade became another series where the games were connected by common elements, rather than by the plot.
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I probably wouldn't mind at all if they did that...mostly because it would mean more wonderful beautiful explorable open world RPGs.
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Honestly, I think they've been disconnected since the beginning. Considering that Xenoblade is just a part of the Xeno series, considering all the games in the Xeno series have been made by essentially the same people and the overly religious and philosophical weirdness, to my knowledge, has been present in every game. To me, this serves as a kind of connection between each game.

Honestly, I'm shocked they opted to call the WiiU game Xenoblade and not Xeno-something else since that's been the trend up to this point, though I guess since it shares a similar battle system and it helps for marketing reasons, I guess it makes sense. The only games in the Xeno series that were plot connected was the 2 Xenosaga games, but those were episodic.

Besides, Xenoblade was a complete story. As much as I loved that game, I'd really hate if they went and tried to expand on it or make a sequel, especially since there were no loose plot threads left to build up a sequel in the first place. And seeing as to how the characters arcs ended nicely, I really have no desire to see anything else from them since I was pretty satisfied.

Spoiler: Xenoblade End Game
Though I'm still a bit upset about how Melia's whole life got screwed over. Got screwed outta love, lost her dad, then her entire race, and then has to kill her brother. I know her taking charge of what was left of her race established that she overcame it all, but I still feel for her.

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CatMuto wrote:
Pierre wrote:
Man...that looks dull...this actually makes me worried for KH3 (since that team worked on the battle system)


I feel the same
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dullahan1 wrote:
Honestly, I think they've been disconnected since the beginning. Considering that Xenoblade is just a part of the Xeno series, considering all the games in the Xeno series have been made by essentially the same people and the overly religious and philosophical weirdness, to my knowledge, has been present in every game. To me, this serves as a kind of connection between each game.

Honestly, I'm shocked they opted to call the WiiU game Xenoblade and not Xeno-something else since that's been the trend up to this point, though I guess since it shares a similar battle system and it helps for marketing reasons, I guess it makes sense. The only games in the Xeno series that were plot connected was the 2 Xenosaga games, but those were episodic.

Besides, Xenoblade was a complete story. As much as I loved that game, I'd really hate if they went and tried to expand on it or make a sequel, especially since there were no loose plot threads left to build up a sequel in the first place. And seeing as to how the characters arcs ended nicely, I really have no desire to see anything else from them since I was pretty satisfied.

Spoiler: Xenoblade End Game
Though I'm still a bit upset about how Melia's whole life got screwed over. Got screwed outta love, lost her dad, then her entire race, and then has to kill her brother. I know her taking charge of what was left of her race established that she overcame it all, but I still feel for her.

Spoiler:
As Chuggaaconroy said, "Poor Melia!"

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In Xillia, I am on the ship Zenethra! Ooooh, one of the best parts of the game is gonna happen soon! :will:
Let's hope it won't be a disappointing execution. :sadshoe:

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Oh hey I remembered something else I hated about MM0

The extra life system

So one problem with the classic and X series is going through a tough stage, you beat it but use up most/all of your extra lives. Then you go on to the next stage, probably die early on, then you have to continue and start the stage over. It's just a dumb waste of time; the game should restore your lives to the default amount if it's below that after you clear a stage. (It'd be nice if the game just refilled you subtanks after a stage in the X series too since it's not hard to refill them manually, it's just tedious)

It's even worse in MM0; you start with three lives and the game has NO CONTINUES. insert AVGN Dick Tracy breakdown here There's very few lives scattered around that don't respawn, and as far as I can tell, enemies never drop them, so you can't farm for them. So if you die at all in the first two-thirds to three-fourths of the game, don't even bother retrying, just load your save and start over, because you'll need your lives for the end of the game. You almost might as well not even have extra lives (or stage checkpoints, for that matter.)

I'm fine with a game being challenging, but this is just an aggravating, pointless mechanic.
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Franzise Deauxnim wrote:
Oh hey I remembered something else I hated about MM0

The extra life system

So one problem with the classic and X series is going through a tough stage, you beat it but use up most/all of your extra lives. Then you go on to the next stage, probably die early on, then you have to continue and start the stage over. It's just a dumb waste of time; the game should restore your lives to the default amount if it's below that after you clear a stage. (It'd be nice if the game just refilled you subtanks after a stage in the X series too since it's not hard to refill them manually, it's just tedious)

It's even worse in MM0; you start with three lives and the game has NO CONTINUES. insert AVGN Dick Tracy breakdown here There's very few lives scattered around that don't respawn, and as far as I can tell, enemies never drop them, so you can't farm for them. So if you die at all in the first two-thirds to three-fourths of the game, don't even bother retrying, just load your save and start over, because you'll need your lives for the end of the game. You almost might as well not even have extra lives (or stage checkpoints, for that matter.)

I'm fine with a game being challenging, but this is just an aggravating, pointless mechanic.


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I haven't even reached the Guardians yet if that's who you mean, but it's still a valid complaint. I just started a new file since I was stuck at two lives.

-edit- And, as is par for the course, the game makes me look like a liar/idiot by having enemies drop two lives within about 15 minutes.
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The only Mega Man Zero game I've played is 4, and I've only beaten it on the easy mode. I forget if the lives system works the same way you've mentioned, since it's been so long since I've played it. Lives are an outdated mechanic, anyways. The reason why they existed in the first place was to limit the amount of chances you get in an arcade, they have no reason to exist in games outside arcades, which is why companies are dropping lives more and more recently. It seems like the only games that still use them are the Mario games, and they give out so many lives it's kinda pointless for them to be there in the first place, especially in New Super Mario Bros. 2, where you have to TRY to get a game over.
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You can really tell where Xillia's team ran out of time to finish the game. Gaius appears suddenly, drops the key to the final dungeon and says "See you there" and then you go there next. Sure, there are a good 10 subevents before finishing the final dungeon, but still. Everything is dropped suddenly.

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I just read Xilia and painfully get reminded, that I got the game since forever and didn't even start it yet, heck, I got Xilia 2 as well.
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Coffee Prosecutor wrote:
I just read Xilia and painfully get reminded, that I got the game since forever and didn't even start it yet, heck, I got Xilia 2 as well.


My opinion on Xillia: Stop kissing Milla's ass every few seconds! Shut up about how 'awesome' she is, she has done nothing that I haven't seen previous Tales characters do! She shows no emotions, period, so no: I do not believe there is ANY love between her and Jude, I do not believe her becoming humble when her legs go boom, I do not believe she really changes her feelings because she doesn't HAVE any.
The idea is neat, but the fact that multiple plot twists have been done in previous Tales of games removes the shock value and feels like they rehashed elements, rather than let it be nods to older players. The battle system is kinda neat, but I hate how you have to be linked up to use Overlimit and Hi Ougi.

My opinion on Xillia 2: The hell is up with the story? It's all over the place. And stop suddenly shoving Jude-Milla into my face in his Character Episodes at the end, I don't believe it. And I still don't. Obnoxious and awkward. Elle is a good kid character: she's annoying in large doses. Very realistic. Nova is hilarious. The Joke Endings suck major balls.
Battle system, same as before, but with minor alterations that I overall like.

Both are good games. But Xillia is not worth its status as the 15th Anniversary Title. (Especially since the game was delayed for so long, it missed the anniversary - why not just say fuck it and finish the game, instead of releasing a rushed end-game?) Xillia 2 is more stand-alone. It doesn't feel like a sequel. Similar to Knight of Ratatosk, which was more a spin-off than a sequel.

In other news, I now ship Jude-Leia. Yes, I am shipping a childhoodfriends pairing. SEND THIS PROCLAMATION THROUGHOUT THE WORLD! The apocalypse will be summoned soon!

C-A
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CatMuto wrote:
My opinion on Xillia: Stop kissing Milla's ass every few seconds! Shut up about how 'awesome' she is, she has done nothing that I haven't seen previous Tales characters do! She shows no emotions, period, so no: I do not believe there is ANY love between her and Jude, I do not believe her becoming humble when her legs go boom, I do not believe she really changes her feelings because she doesn't HAVE any.

I think they were trying to criticize the idea of being solely determined to a cause by making her legs go boom. Unfortunately, since it doesn't stick, everyone continues to praise Milla for being filled with determination when that could describe damn near every Tales protagonist before her.
Quote:
In other news, I now ship Jude-Leia. Yes, I am shipping a childhoodfriends pairing. SEND THIS PROCLAMATION THROUGHOUT THE WORLD! The apocalypse will be summoned soon!

...I shipped it. For a week. Then I realized that if Jude hadn't figured out Leia's feelings by Xillia 2, he's probably never going to figure it out anytime soon.
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sumguy28 wrote:
Quote:
In other news, I now ship Jude-Leia. Yes, I am shipping a childhoodfriends pairing. SEND THIS PROCLAMATION THROUGHOUT THE WORLD! The apocalypse will be summoned soon!

...I shipped it. For a week. Then I realized that if Jude hadn't figured out Leia's feelings by Xillia 2, he's probably never going to figure it out anytime soon.


The only reason he hasn't figured it out by and in Xillia 2, is because the game INSISTS on separating the characters several times over the course of the story and all of the character episodes are cut into Jude and Milla, Rowen and Elize, Leia and Alvin.

Quote:
I think they were trying to criticize the idea of being solely determined to a cause by making her legs go boom. Unfortunately, since it doesn't stick, everyone continues to praise Milla for being filled with determination when that could describe damn near every Tales protagonist before her.


I don't care what their intent was, it was stupid and only took, like, one in-game hour to complete. It was a waste of time and they could have cut it out, it would not have made a difference (get Leia into my party in other ways) and could have been spent on something else. Like, more in-game costumes.

C-A

PS: Keep hearing how Muzét was a HORRIBLE boss in Milla's route. Um... maybe it's cause I played on Normal or because she was not even Level 50 at that point (I think 47), but I found Muzét pretty easy. Yeah, I thought I screwed up when she used her Hi Ougi, but considering it leaves me with 1 HP... that wasn't as big of a screw up as I thought.
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Ugh I love Xenoblade Chronicles X.

But it's horrible how it forces me to use Lin and Elma for most things. I went back to cruising with them because I needed to do some affinity missions and they are just so much weaker than me. I can't even change their Soul voices to work for me, they keep calling for melee attacks and all I can do is give them a pitiable look as I look through the scope of my sniper rifle.
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Someone had told me early one that those two were required for a lot of missions, so I've purposely been using them for most of my missions. While I feel meh about Elma in battle, I do like having Lin in battle. The way she battles reminds me of Reyn, except, to me, she's a lot better.

But yeah, I hate how most affinity missions make you use those two characters. Granted, those two are essentially the main characters, but it kinda kills off the variety that you're believed to have. It's essentially more, which random character is gonna fill the fourth slot. XD

But I gather if I wasn't going for the sidequests, then the Lin and Elma thing wouldn't be a problem I guess.
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CatMuto wrote:
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Man...that looks dull...this actually makes me worried for KH3 (since that team worked on the battle system)


I feel the same
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Like Xillia 2 forcing Jude and Milla, Rowen and Elize or Leia and Alvin into each other's Character Episodes. Like, I know the Xillia cast feels like an afterthought (like the Symphonia cast in Ratatosk), but I want to see some proper interaction going on there. I don't want to have to see lots of interaction between, say, Jude and Leia or Rowen and Alvin only in skits, because you keep insisting on separating my characters into specific pairs for half the game.

C-A

PS: I was looking around for the Black Orbs in Xillia and was so annoyed that I'd have to do that sidequest as my 90th. I missed one earlier (couldn't find the girl), so I missed the second part of it and was at 89 sidequests and wanted the title. Then I finally got lucky, got a Pink Emerald and got Elize's best weapon. Woot!
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dullahan1 wrote:
Someone had told me early one that those two were required for a lot of missions, so I've purposely been using them for most of my missions. While I feel meh about Elma in battle, I do like having Lin in battle. The way she battles reminds me of Reyn, except, to me, she's a lot better.

But yeah, I hate how most affinity missions make you use those two characters. Granted, those two are essentially the main characters, but it kinda kills off the variety that you're believed to have. It's essentially more, which random character is gonna fill the fourth slot. XD

But I gather if I wasn't going for the sidequests, then the Lin and Elma thing wouldn't be a problem I guess.


Well its more than just limiting the characters you can use and meaning you have to focus them. It could actually affect how you play the whole game and your playstyle because of soul voices.

Fact is Lin and Elma (though Elma is far worse) will call for mostly melee attacks as their Soul voices. Soul voices restore HP TP and give a number of other boosts. Certain classes are specialised for ranged attacks and, while they have melee moves too, they are skewed more towards guns. I can't fight effectively with Lin and Elma because I only want to use one melee move on my palette of 8 to make room for other skills. Normally I would solve this problem by tuning my team to match but because I NEED to use them it has the reverse effect where to fight more effectively I need to tune my own playstyle to suit them.


In universe I'd probably request a transfer to another Unit because I'm so mismatched with those two.

Also Dulla have you not discovered fashion armours yet? Or do you just prefer the armoured look?
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If you're talking about the stuff like the school outfits and such, yeah, I've found a few, but I do prefer the armored looks. I may change somewhere down the road though. Seriously though, Pierre, you spying on me or something? XD

The way I've been playing right now, I've had about half of my arts for swords and half for guns, with a couple of auras, and an art used for helping to build TP. Right now, with my build, the guns are used to help build up my TP faster while my swords are used to help deal more damage.

My Melee attack is still in the 120s right now, and talking with others, I know I'm kinda lacking as far as not having better weapons available, but dang, hitting my first 10,000+ backslash last night for my first time felt so satisfying, especially since just a couple days ago, I was only maxing around 5,000 with optimal conditions.

But I completely understand, like with Elma, she's built more for guns, yet her abilities are more for swords, and I really hate that. For Lin, she's built for her shield attacks and she works better for it. And until I change my class, she's the only one right now who has access to topple arts, which really helps me out when it comes to dealing good damage.

I pretty much have stuck with classes right now that stick with dual guns and dual swords to warm up, but seeing as I'm about maxed out on those weapon classes now, I'm excited to experiment with new classes. I have currently been using Doug for my fourth party member as of late, and at least he's been useful in calling me out to use more ranged abilities. I think as of right now though, my playstyle has adjusted pretty well to the party I'm using since I've been able as of late to easily take down monsters 5 levels higher than me.... as long as they aren't the 100 feet tall ones. XD

It's tough though, because I really love Elma's character, but unless I just want to stick strictly to story, I feel like I'm required to use her just because so many sidequests involve her. Definitely gonna be fun when I get to later affinity missions where they require other characters I rarely get to use.

And after beating chapter 5 yesterday and doing some affinity missions yesterday, I think I can say honestly that as much as I love the game, I really don't care much for the Oblivia area. Not a fan of desert areas for one, but I swear I had bad luck yesterday for my first time really getting into that area because 90% of the time, the weather conditions were the electrical storms, so I'm not getting the opportunity to explore much without dying from weather damage. Yeah, I changed the clock when I could, but they'd come right back. D=

Right now... I'm really unsure though if I should feel confident with how I'm playing now or not. I mean, sure I make good progress every time I play, but I still feel like I suck. Probably because I just have a bad habit of always going to places that I shouldn't be in yet and getting my butt kicked for doing so. XD
On April 3, 2016, Court Records Forums experienced a miracle upon that day.
CatMuto wrote:
Pierre wrote:
Man...that looks dull...this actually makes me worried for KH3 (since that team worked on the battle system)


I feel the same
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N-no I'm not spying on you xP

Just noticed you were decked out in space armour when I scouted you. Wondered if you didn't know about fashion slots. I like to make my guys look casual/work professional so its a godsend as your guys could end up really silly looking in the name of stats in Xenoblade chronicles 1.

Also 10k is pretty amazing XD best I've hit is 9.5k so well done you.

As for the confidence factor? I kinda like it. They've put a real pioneer feel to the game. You are playing as a bunch of explorers on a hostile planet. The things around you are alien and huge. I don't think you are meant to feel confident and comfortable, you always need to be on your guard because like true wilderness explorers danger is everywhere. I actually really praise the game for capturing that feeling perfectly for me.
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Combee?! I am on Route 4 and am hoping I'll encounter a Ralts as my second one (Nuzlocke, I catch the second one I encounter in a new route) and I get a freaking Combee! And it's male, of course! Is this good for anything? Otherwise, it goes into the box. (Seriously, I think even a Ledyba would have been a better encounter than a male Combee...)

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Nope, male Combees are 100% worthless. Can't use any TMs and the only good move they learn is Bug Buzz (which does massive damage off a base 30 SpA)
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Franzise Deauxnim wrote:
Nope, male Combees are 100% worthless. Can't use any TMs and the only good move they learn is Bug Buzz (which does massive damage off a base 30 SpA)


Counterpoint- There are still uses for a male combee just not exclusive benefits over its female counterpart. I use one with sweet scent to farm swarms.
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Pierre wrote:
Franzise Deauxnim wrote:
Nope, male Combees are 100% worthless. Can't use any TMs and the only good move they learn is Bug Buzz (which does massive damage off a base 30 SpA)


Counterpoint- There are still uses for a male combee just not exclusive benefits over its female counterpart. I use one with sweet scent to farm swarms.


Honestly, that's the only thing I can think of that it might be helpful with. If I want to encounter swarms. (Or collect Honey, which does the same, but that would require leveling this thing up)

I finished Xillia - Milla's Route. Her exclusive boss was not as difficult as people kept telling me it was (her Hi Ougi doesn't even kill me...) and the shilling she receives is beyond infuriating. Namco, take your nose out of Milla's ass, you are breathing farts and nothing else. :ron: My opinion of the game has overall not changed: good Tales game, but it is not worth being lauded as an Anniversary title. And Milla needs to die. Painfully. And eat something.

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Franzise Deauxnim wrote:
Nope, male Combees are 100% worthless. Can't use any TMs and the only good move they learn is Bug Buzz (which does massive damage off a base 30 SpA)

To be honest, its uselessness makes it very much like real bees. Male bees are just drones, all the important duties in the colony are done by females. I'm not an entemologist, but I think that's the way it works.
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Pierre wrote:
N-no I'm not spying on you xP

Just noticed you were decked out in space armour when I scouted you. Wondered if you didn't know about fashion slots. I like to make my guys look casual/work professional so its a godsend as your guys could end up really silly looking in the name of stats in Xenoblade chronicles 1.

Also 10k is pretty amazing XD best I've hit is 9.5k so well done you.

As for the confidence factor? I kinda like it. They've put a real pioneer feel to the game. You are playing as a bunch of explorers on a hostile planet. The things around you are alien and huge. I don't think you are meant to feel confident and comfortable, you always need to be on your guard because like true wilderness explorers danger is everywhere. I actually really praise the game for capturing that feeling perfectly for me.


Well, I mean confidence as in more like I feel like I'm good enough at the game to want to start playing with others when I can. XDDD But yeah, I get what you mean. The game did capture that feeling VERY well.
On April 3, 2016, Court Records Forums experienced a miracle upon that day.
CatMuto wrote:
Pierre wrote:
Man...that looks dull...this actually makes me worried for KH3 (since that team worked on the battle system)


I feel the same
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Dullahan what's your NNID? Let's be friends~

I found some swimwear in a dumpster in the city, so I think I've got my fashion gear set for a while.
(I also realized I unintentionally turned my avatar into Urek Mazino)

I had heard that the characters weren't as developed as in Xenoblade, but... it's kind of ridiculous how underdeveloped they are.

Also a small annoyance: when you have a quest to slay monsters, the mission directive thing will show you where the monsters are, but when you have a quest to get items that drop from a certain monster the quest directive doesn't show you where they are.
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How far are you in the game right now, Bad?

Unlike Xenoblade, from what I'm noticing, most of your character development is going to come from affinity missions, which weren't around in Xenoblade. Whereas character development came from the story progression in Xenoblade, it's coming from what are essentially sidequests, and honestly, while I think the affinity missions are fantastic, I'm unsure how to feel about this decision considering I'm only past chapter 5 myself right now.

Like I've said though, and other people have told me too, affinity missions should be a top priority to do. Not only are a few required so you can continue the story, but you also unlock new abilities and the like from completing them, and it does allow for most of the other characters to feel more unique.

But yeah, so far with story, seems to be just Lin and Elma for the most part getting story treatment, which, I understand to an extent because they are in your main squad, unlike the other characters you can get to join you who primarily belong to other squads.

The one thing that I'm not liking though, and it's a minor gripe because most RPGs do this honestly, is that characters outside your party aren't leveling up with you. They still get battle points to level up their arts, but their levels don't scale. I really noticed this when I left Gwin on the side for a while and came back at level 24 and he was only 11. Like I said, minor gripe because a lot of RPGs do this, but it really discourages me from wanting to try other party members. And besides, Xenoblade on the Wii didn't have this problem. Everyone's level scaled so you could switch members on the fly.

What's funny, is I know I have a lot of nitpicks here and there for this game, but truthfully, this is quickly becoming one of my favorite games on the WiiU. Yeah, I feel that there were quite a few things that Xenoblade on the Wii did better than this game, but at the same time, I feel like there are quite a few things that XCX does better than Xenoblade.

For example, I thought I'd miss healing arts during some desperate fights, but now knowing how soul voices work, I actually prefer them because it doesn't slow down the pace of the battle and the healing to me is a reward for working with your team. Though to be fair, I didn't use healing arts THAT much. XD
On April 3, 2016, Court Records Forums experienced a miracle upon that day.
CatMuto wrote:
Pierre wrote:
Man...that looks dull...this actually makes me worried for KH3 (since that team worked on the battle system)


I feel the same
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You didn't use Sharla a tonne in XC? A healer was like mandatory for big serious fights for me. Most others I could get by without if Dunban was tanking (whole point is he doesn't get hit in the first place)
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Still at the beginning. I know I should do affinity missions... but I'm not at the minimum level required for any of them yet xP

And I get that they can get development that way, but there's still something about the party in Xenoblade, where each party member had their own role, story, motivation, and race, but here it feels like you just get a bunch of interchangeable fleshbags.
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