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Re: A Plea to Fans of Amazing GamesTopic%20Title
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Tinker wrote:
Wrestler Hatman wrote:
Triforce505 wrote:
Sir. Nothing, NOTHING, is better than Ocarina of Time.

Plenty is better than Ocarina of Time.


Such as the Wind Waker, Link's Awakening, Majora's Mask and A Link to the Past.

EDIT: Oh, people went over this already.

I wasn't even referring to the Zelda series but that works too.
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Tinker wrote:
Wrestler Hatman wrote:
Triforce505 wrote:
Sir. Nothing, NOTHING, is better than Ocarina of Time.

Plenty is better than Ocarina of Time.


Such as the Wind Waker, Link's Awakening, Majora's Mask and A Link to the Past.

EDIT: Oh, people went over this already.

WW wasn't nerely as good a OOT because it didn't have enough dungeons, something that was also lacking oon MM. LTTP was definitely the best 2D zelda, and LA was the best GBC game, but out of the all the Zelda games, I thing OOT was the best. If you fell the need to argue against that, will you please start up a new thread so that we can get back to discussing Okami.
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Re: A Plea to Fans of Amazing GamesTopic%20Title
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jwai05n wrote:
WW wasn't nerely as good a OOT because it didn't have enough dungeons, something that was also lacking oon MM. LTTP was definitely the best 2D zelda, and LA was the best GBC game, but out of the all the Zelda games, I thing OOT was the best. If you fell the need to argue against that, will you please start up a new thread so that we can get back to discussing Okami.

Or we could discuss an actually amazing game as opposed to a good title in a sea of mediocrity.
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jwai05n wrote:
WW wasn't nerely as good a OOT because it didn't have enough dungeons, something that was also lacking oon MM. LTTP was definitely the best 2D zelda, and LA was the best GBC game, but out of the all the Zelda games, I thing OOT was the best. If you fell the need to argue against that, will you please start up a new thread so that we can get back to discussing Okami.


opinions

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Re: A Plea to Fans of Amazing GamesTopic%20Title
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I have started a new thread. All OOT discussion can go in there.
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It's true that Nintendo doesn't have much integrity anymore.

Everytime I see a wii commercial I go "are you serious"

And I'd be less embarassed walking around in a clown costume than play some of those wii games I see on tv. No kidding.
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I don't think all the commercials are bad (not all of them are for Carnival Funfair Games & Cooking Mama) but they are redundant with the theme of "celebrities in white background playing DS games to appeal to non-gamers". But....yeah, low-budget Wii game commercials make me wanna cringe.
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Personally, I can't really see the problem in the so-called "causual" games. If you don't like them, you don't buy them. It's as simple as that. Nintendo don't have "intergrity"? They've found a market in people who enjoy those kinds of games and they're exploiting it. Perfectly natural.

... but I too get embarrassed about the commercials, I'll give you that. Slick, plastic, perfect, shiny. Makes me wanna throw up. Judging from those, it don't seem like they have very high thoughts about their costumers :chinami:
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The problem is that whereas in the past they would produce lots and lots of Zeldas, Marios, Metroids and Kirbies over the year, now we're lucky maybe having one, sometimes two in a year. The "casual" games are pushing away the old "hardcore" (come on people, since when was Mario or like Fils-Aime said ANIMAL CROSSING hardcore?) games, which makes people upset.
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Do you really belive that to be the case? In my experience, Nintendo has never produced more than one-two Mario game, Zelda game and Metroid game per console. The Wii don't have fewer Zeldas, Marios or Metroids than for example the Gamecube. BUT, one thing I can agree to, on closer thinking, is that Nintendos new image is starting to affect the older concepts: take the menues in Mario Galaxy and Mario Kart Wii as an example. Slick, shiny and "iPod-esque". They do seem to break with the "Nintendo-feel" of old and is rather disturbing - perhaps it shows that the Wii-concept is now getting larger than the individual games. I agree that this is annoying, and perhaps a sign that the old franchises are, in fact, on their way out. :sadshoe: But for now, I'm happy with the Wii and its games.
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BizarrOle wrote:
Do you really belive that to be the case? In my experience, Nintendo has never produced more than one-two Mario game, Zelda game and Metroid game per console. The Wii don't have fewer Zeldas, Marios or Metroids than for example the Gamecube. BUT, one thing I can agree to, on closer thinking, is that Nintendos new image is starting to affect the older concepts: take the menues in Mario Galaxy and Mario Kart Wii as an example. Slick, shiny and "iPod-esque". They do seem to break with the "Nintendo-feel" of old and is rather disturbing - perhaps it shows that the Wii-concept is now getting larger than the individual games. I agree that this is annoying, and perhaps a sign that the old franchises are, in fact, on their way out. :sadshoe: But for now, I'm happy with the Wii and its games.

Last year was the first year in a decade without a Zelda, 2008 was the first year in 6 years without a Metroid, Kirby has gone without a true new game for ages, the real new good games are second-party (Punch-Out!!) or third party (MadWorld). In the past, there was at least one Nintendo first or second-party game every month or two months, now you're lucky if it's within the year. Nintendo EAD group 2 (Wii X series) is getting the most money by far, etc.

No, really, it's pretty bad.
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At least we are getting good Third-Party like Madworld and Okami. But we still get all the terrible ones, and we need more good First-Party ones. And when I say good, I mean ones that they spend time on perfecting so that hardcore gamers enjoy them, not turn their old favourite series into casual games like they did with phantom hourglass. And now Spirit Tracks looks like it will be the same. When are we going to see more info on a "proper" zelda game, and another Mario and Metroid. With E3 coming soon we'd better not see another load of casual games like we did last year.
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jwai05n wrote:
And when I say good, I mean ones that they spend time on perfecting so that hardcore gamers enjoy them, not turn their old favourite series into casual games like they did with phantom hourglass.


Uh

Phantom Hourglass was a fine Zelda, if a little easy. The Zeldas they do make are still strong, but urgh.. they don't make them much
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Tinker wrote:
jwai05n wrote:
And when I say good, I mean ones that they spend time on perfecting so that hardcore gamers enjoy them, not turn their old favourite series into casual games like they did with phantom hourglass.


Uh

Phantom Hourglass was a fine Zelda, if a little easy. The Zeldas they do make are still strong, but urgh.. they don't make them much

Phantom Hourglass was enjoyable, but it was ridiculously easy, and short, and was designed so that casual gamers could play it in short bursts.
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Well, if you say so. In my world, the Nintendo franchises are present in pretty much the same way as they always have been. But hey, that's me. Guess it depends on buying habits and so on. I've never purchased a lot of games on yearly basis.

Phantom Hourglass is Zelda turned casual? What? An adventure game with challenging, new puzzles that make perfect use of the new hardware, a large overworld and great controls. Are we talking about the same game? I agree that it isn't very challenging, if that's what you mean, but Zelda never has been in its recent versions. You need to go back to the 2D era (and perhaps partially Majora's Mask) to find what I personally would call a hardcore Zelda game in terms of difficulty. Seriously, I find it hard to describe TLoZ: PH as more casual than Ocarina of Time, Twilight Princess or Wind Waker. When you talk about hardcore games I'm assuming the perfect, hardcore game is one that is conservative, played by precise buttons and quite challenging. As fewer and fewer games work this way, but instead experiment with new hardware, story-telling and visuals, it's clear that Phantom Hourglass is just one of many. Do the hardcore games even exist anymore? Isn't, say, COD4 just as casual as Wii Sport? It's played by a huge amount of people, people who didn't necessarily experience pixel-perfect level completions in the 80's. Don't COD4 to experiment with story-telling and viuals to enhance the experience of simply pointing at the right pixels and firing?
This turned out as a random rant about how completely meaningless I find discussions of "hardcore" games versus "casual" games. I'm posting it anyway, as it hopefully will make some of you understand what me feelings here are, just hope to much didn't get lost in translation. My main point is: the gaming market is evolving, it's evident that people prefer fun, experimenting games that try the media in new ways, over difficult, conservative flicks from the past. The old generations tag these new games as casual, as they don't fit with their own taste in games, which for some reason is "better" (they have followed the media from the beginning, and gets upset when they find that the media don't necessarily need them).

Ok, I'll stop typing now :edgy: I could go on for pages.
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BizarrOle wrote:
Well, if you say so. In my world, the Nintendo franchises are present in pretty much the same way as they always have been. But hey, that's me. Guess it depends on buying habits and so on. I've never purchased a lot of games on yearly basis.

Phantom Hourglass is Zelda turned casual? What? An adventure game with challenging, new puzzles that make perfect use of the new hardware, a large overworld and great controls. Are we talking about the same game? I agree that it isn't very challenging, if that's what you mean, but Zelda never has been in its recent versions. You need to go back to the 2D era (and perhaps partially Majora's Mask) to find what I personally would call a hardcore Zelda game in terms of difficulty. Seriously, I find it hard to describe TLoZ: PH as more casual than Ocarina of Time, Twilight Princess or Wind Waker. When you talk about hardcore games I'm assuming the perfect, hardcore game is one that is conservative, played by precise buttons and quite challenging. As fewer and fewer games work this way, but instead experiment with new hardware, story-telling and visuals, it's clear that Phantom Hourglass is just one of many. Do the hardcore games even exist anymore? Isn't, say, COD4 just as casual as Wii Sport? It's played by a huge amount of people, people who didn't necessarily experience pixel-perfect level completions in the 80's. Don't COD4 to experiment with story-telling and viuals to enhance the experience of simply pointing at the right pixels and firing?
This turned out as a random rant about how completely meaningless I find discussions of "hardcore" games versus "casual" games. I'm posting it anyway, as it hopefully will make some of you understand what me feelings here are, just hope to much didn't get lost in translation. My main point is: the gaming market is evolving, it's evident that people prefer fun, experimenting games that try the media in new ways, over difficult, conservative flicks from the past. The old generations tag these new games as casual, as they don't fit with their own taste in games, which for some reason is "better" (they have followed the media from the beginning, and gets upset when they find that the media don't necessarily need them).

Ok, I'll stop typing now :edgy: I could go on for pages.

Right, you certainly said a lot, but then so did I at the beginning of the thread. I would like to clarify some things, firstly, when I say Hardcore Games, I mean games that you can play for hours on end without getting bored, and aren't just a collection of minigames, or a maths test disguised as a video game. I haven't played COD4, although it is one of the games I have been told to buy, but unless it is much worse than people say it is, no I don't think it is as casual as Wii sports, after all, Wii sports was a free demo to show what the Wii could do. Every now and again I like to relax by playing Wii sports, but I never think "I'm gonna play Wii tennis for hours until I smash my High Score."

I think that Casual Games have their place, but I hate to see the sales charts clogged up with Nintendogs and Brain Training. Its like in the movie industry, when awful RomComs do really well, while truly amazing films run for a few weeks or are relegated to arthouse cinemas. I don't want to see the games industry go that way.

And finally, don't worry about your rant, I love rants. :edgy:
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Well, I can understand your frustration that the games you like don't sell as much as the simple, casual games. I hate it when people never have heard about the movies I like to watch, or never have read anything from the author I love. I hate my brother and sister constantly coping in front of Disney Channel, instead of watching the TV show I recommended. But my point is, even casual games, by your definition mini-game collections that you don't play for hours, can be good to! When seperating games into the two categories "casual" and "hardcore", one divides into "good" or "bad" at the same time, which I think is wrong. I really enjoyed Wii Sports, and I often bring it out when friends visit. It's a well made party game. You don't play it for hours, you don't play it alone, but isn't it still just as much a game as any other? It ain't annoying to see Cooking Mama: Live from Sugar Valley on the charts because it's a cooking game and therefore bad, but because it is, in fact, a really poor cooking game.

Well, I did it again :edgy: I re-read your post just know, and I think we're basically agree with each other :keiko:
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The only difficult Zelda was 2, and that was mostly because of the ridiculous battle/experience system the game used.

Also, the flood of first-party Nintendo titles was a mostly recent development. From '85 to '98, there were only five Zelda titles (not counting the CD-i shit kthx), and after Super Metroid in '94, there wasn't a new Metroid until 2002 when Prime and Fusion came out.

So what if we didn't get a new Zelda or Metroid last year? We got Brawl and Mario Kart. I think that more than makes up for it.
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I think part of the problem with Wii at the moment (at least for me!) is that because it's so accessible to non-gamers it's sold a bazillion units, and when game makers see that they assume that by making a Wii-excluse game they'll get more sales than if it was a PS3 or 360-exclusive (or even on PS3 and 360). So a few hardcore titles like Madworld shuffle over to the Wii, only to discover that half of those bazillion sales were to people who only use it for WiiSports and Mario Party and are not interested in "hardcore" gaming. Cue bad sales and a bad rap for the game.

I'm afraid that more good games are going to go this route, like Muramasa - Odin Sphere was fantastic but it was still a repetative hack and slash game and very challenging, and if Muramasa is just like it who knows how well Wii's casual base will take to it. Not to mention the next installment of one of my favorite series (Samurai Warriors!!) is currently Wii-exclusive even though the staples of the series - thousands of slaughterable peons and flashy, over the top character models - would be much better served on PS3 and 360. And I hear the Wii Silent Hill isn't even coming out over here?

There's nothing wrong with casual games and casual gamers but if it's because of them that I don't get to control a next gen Nobunaga I will not be happy >:I
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Franzise Deauxnim wrote:
The only difficult Zelda was 2, and that was mostly because of the ridiculous battle/experience system the game used.

Also, the flood of first-party Nintendo titles was a mostly recent development. From '85 to '98, there were only five Zelda titles (not counting the CD-i shit kthx), and after Super Metroid in '94, there wasn't a new Metroid until 2002 when Prime and Fusion came out.


But back then, they didn't stick to their big franchises, but also brought out the original first-parties such as Punch-Out, Pilotwings and Star Fox, which have disappeared now as well.
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Croik wrote:
Odin Sphere was fantastic but it was still a repetative hack and slash game and very challenging

The challenge was in the repetitiveness, if you could get over that you had a pretty decent and vibrant story. It wasn't really challenging for anyone worth their salt.

Muramasa is based on the combat system as opposed to the "Let's give you ONE heroine and if you don't like her tough you're not switching her for the first ten hours. Oh and our combat system? It's bad." route. People still won't pick it up (It's a rental for me), but it should, at the very least, get more attention due to the good reputation of Odin Sphere and the fans.

Why do you think I haven't bought a game since... well, this year?
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Tinker wrote:

But back then, they didn't stick to their big franchises, but also brought out the original first-parties such as Punch-Out, Pilotwings and Star Fox, which have disappeared now as well.


Except, that Nintendo released a Star Fox game on the DS a few years ago. And that the new version of Punch-Out is nearly upon us (and that you posted in the thread for said game only a few days ago...).

I agree with the Pilotwings thing though.
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NinjaMonkey wrote:
Except, that Nintendo released a Star Fox game on the DS a few years ago. And that the new version of Punch-Out is nearly upon us (and that you posted in the thread for said game only a few days ago...).

Yeah, a terrible game on the DS is as much attention as the Zelda and Mario series get. And it only took over twenty years to make another Punch Out!

Really, I'd rather see original IPs rather than half assed DS games and long overdue sequels.
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Pickens wrote:
NinjaMonkey wrote:
Except, that Nintendo released a Star Fox game on the DS a few years ago. And that the new version of Punch-Out is nearly upon us (and that you posted in the thread for said game only a few days ago...).

Yeah, a terrible game on the DS is as much attention as the Zelda and Mario series get. And it only took over twenty years to make another Punch Out!

Really, I'd rather see original IPs rather than half assed DS games and long overdue sequels.

Also, that Star Fox game? Nintendo licensed it to a third party. They didn't have squat to do with it. It also sucked.
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jwai05n wrote:
Gozu wrote:
still haven't played okami

whoops

buy it now.
Or Else! :damon:


Is there any PS2 Greatest Hits print of Okami?

I still haven't tryed it yet ever since its release. :sadshoe:
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Chikikyo wrote:
jwai05n wrote:
Gozu wrote:
still haven't played okami

whoops

buy it now.
Or Else! :damon:


Is there any PS2 Greatest Hits print of Okami?

I still haven't tryed it yet ever since its release. :sadshoe:

Obviously Sony will ask for a re-issue of a game that absolutely tanked in sales, one that will be forever remembered as a good game, but the one that killed Clover studios. That is such a great business model to have.
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Pickens wrote:
And it only took over twenty years to make another Punch Out!


You've obviously not heard about Super Punch-Out that was released in the mid-90's for the SNES. which makes it just over 10 years...
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Wrestler Hatman wrote:
Triforce505 wrote:
Sir. Nothing, NOTHING, is better than Ocarina of Time.

Plenty is better than Ocarina of Time.


Not at all. It may just be since i've been playing Zelda as far back as i can remember.
Ocarina of Time was amazing. It's still better than some of the new games that come out today. Good story, good characters, good dungeons and awesome fights. Zelda FTW
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Triforce505 wrote:
Wrestler Hatman wrote:
Triforce505 wrote:
Sir. Nothing, NOTHING, is better than Ocarina of Time.

Plenty is better than Ocarina of Time.


Not at all. It may just be since i've been playing Zelda as far back as i can remember.
Ocarina of Time was amazing. It's still better than some of the new games that come out today. Good story, good characters, good dungeons and awesome fights. Zelda FTW

Plenty is better than Ocarina of Time.
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Ocarina of Time is still a high point in Nintendo's career
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Quote:
LTTP was definitely the best 2D zelda,
thats a weird acronym for links awakening
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zuddy wrote:
Quote:
LTTP was definitely the best 2D zelda,
thats a weird acronym for links awakening

Link's TawakTenPing
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... why did you even bother, Hatman?
After reading your post I just put my face in my hand and just said NO.
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Re: A Plea to Fans of Amazing GamesTopic%20Title
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spr fckn srs peepz

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DokenMaster wrote:
... why did you even bother, Hatman?
After reading your post I just put my face in my hand and just said NO.

My reward.
http://vanderlund.blogspot.com - Because the only fantasy worlds I like are those I write myself.
Re: A Plea to Fans of Amazing GamesTopic%20Title
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nuuuuu, stoooooop

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Wrestler Hatman wrote:
"Let's give you ONE heroine and if you don't like her tough you're not switching her for the first ten hours."


I'm not sure I understand this complaint. Most games give you 1 hero to pick from for the entire game.

But anyway, my point was that Wii is not exactly known and heralded for repetative hack and slash, so putting Muramasa on the Wii just because more people own one is kind of like false logic.

PS3 has a motion sensitive controller too, so you COULD put your 4 player waggle party game on the PS3 if you wanted; but you wouldn't even if PS3 had sold the most because that's not the kind of game people based their PS3 purchase on. I don't understand why companies making action/thriller games for the Wii don't see that the opposite should also be true.
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They call me Bogard. Terry Bogard.

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Croik, I trust you've played that really short game for the PS3 (forgot its name, but it involved the use of the controller's motion sensitivity to smash monsters' heads in.)
And Hatman. You saw that coming. DAMN YOU
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nuuuuu, stoooooop

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DokenMaster wrote:
Croik, I trust you've played that really short game for the PS3 (forgot its name, but it involved the use of the controller's motion sensitivity to smash monsters' heads in.)
And Hatman. You saw that coming. DAMN YOU


Ummmm nope! I don't even know what you mean! But I assume it did not sell well enough to disprove my point.
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spr fckn srs peepz

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Croik wrote:
Wrestler Hatman wrote:
"Let's give you ONE heroine and if you don't like her tough you're not switching her for the first ten hours."


I'm not sure I understand this complaint. Most games give you 1 hero to pick from for the entire game.

But anyway, my point was that Wii is not exactly known and heralded for repetative hack and slash, so putting Muramasa on the Wii just because more people own one is kind of like false logic.

At the very least when they do give you a choice, it tends to be at the beginning of the game. The presentation was top-notch, but there needs to be a game under that, there wasn't a very good one under Odin Sphere. Muramasa, however? Sounds more up my alley.
http://vanderlund.blogspot.com - Because the only fantasy worlds I like are those I write myself.
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MARXISM: MAKING PROPERTY HISTORY

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I think, although most casual games are bad, it's not a bad thing that more people are being turned towards gaming. But jwai05n was right about Okami being amazing.
Put this on the end of your Sig everyone:

BRING BACK LIND_L_TAILOR AND BLACKJACK
Make a tribute to them here and help get them back here.
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