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[Operation Libra] Discussion Thread
https://forums.court-records.net/viewtopic.php?f=19&t=17200
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Author:  B12Core [ Sun Oct 11, 2009 7:56 pm ]
Post subject:  [Operation Libra] Discussion Thread

hey guys,

wasn't sure where to put this, considering it didn't fit in the Ace Attorney fan game criteria in the Present Evidence section.

I'm here to present Operation Libra, a game I've been working on for the past 3 months or so. It's an escape-the-room sort of game, a genre that I felt would feel welcome here since this is a community with a fanbase for visual novels. I recently entered this into the Neoflash Summer 2009 International Competition and came in 1st. There is French/Spanish support (thanks to the translators involved in the project).

Any comments/questions are welcome, you can download the ROM here. To play this game, you will need either an NDS flashcard or use an emulator (I would suggest no$gba) to play it.

Some screenshots:

ImageImage


Enjoy.

Author:  L_J [ Sun Oct 11, 2009 8:05 pm ]
Post subject:  Re: [Operation Libra] Discussion Thread

you mind if i have a look at the source code?


edit: okay, i've played through a little bit, seems like you took combined some elements from pw and hotel dusk, but it's a pretty interesting text adventure.

Author:  B12Core [ Sun Oct 11, 2009 9:03 pm ]
Post subject:  Re: [Operation Libra] Discussion Thread

L_J wrote:
you mind if i have a look at the source code?


edit: okay, i've played through a little bit, seems like you took combined some elements from pw and hotel dusk, but it's a pretty interesting text adventure.


xD I don't like people looking at my source code unless I prepare it to a like-able fashion.

If you have any questions on how exactly I programmed something (like collision), feel free to ask about that. This is a really simple escape-the-room game, shouldn't be too difficult for any novice to program.

It only took me about 3 days to finish the engine, took me a month or so to perfect it though. These sort of games are also pretty open to bugs, believe it or not.

Author:  L_J [ Sun Oct 11, 2009 9:30 pm ]
Post subject:  Re: [Operation Libra] Discussion Thread

yeah, the engine looks pretty simple in itself. the thing i hate about side scrollers is the physics in jumping, gravity, collisions, etc.


i'm pretty bad at coding though, if i tried to make something like this, it would probably have some huge memory leak or something like that.

Author:  B12Core [ Sun Oct 11, 2009 10:03 pm ]
Post subject:  Re: [Operation Libra] Discussion Thread

L_J wrote:
yeah, the engine looks pretty simple in itself. the thing i hate about side scrollers is the physics in jumping, gravity, collisions, etc.


i'm pretty bad at coding though, if i tried to make something like this, it would probably have some huge memory leak or something like that.


A good tip would be to start off small when you first start programming. The first application I made when I first started as a piano application for the Nintendo DS. Reading up on how to better organize your code/make your own code more organized is always good as well.

Author:  B12Core [ Tue Oct 13, 2009 11:38 pm ]
Post subject:  Re: [Operation Libra] Discussion Thread

Operation Libra BETA v1.5 is now out.

You can download it here.

Revision 5 includes:

    Fixed glitch in the credits
    Fixed chair angle in bedroom (bitmap art showed chair at a different angle than the vector art)
    Added French/Spanish support (switch your DS language settings to access them)

I doubt I will continue development on this project, outside of fixing the occasional glitch if found.

Have fun guys ^^

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