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Gender: Female
Rank: Ace Attorney
Joined: Thu May 01, 2008 5:13 pm
Posts: 1694
It also talks about a lot of player expectations, too. About what we expect from games, and that games are, by nature, somewhat linear. To be able to do literally anything would require probably decades of initial work, more memory than a football field of computers combined, and near constant updates for every thing that comes into existence.
But developers take the other extreme in many AAA titles- by offering very little freedom, by constraining it to the point of having little agency at all.
It also goes into the narrative style of most games- the power fantasy. And while the power fantasy will always be popular, it seems that other narratives are put to the way-side. The Stanley Parable's genius is its narrative of helplessness, of futility, of playing a game where relinquishing control is a hollow happiness, but trying to take control leads to the destruction of Stanely and/or The Narrator as well. It's a battle where all victories are Pyrrhic and temporary, and Stanley's only power- choice- is only that of what The Narrator gives him.
So it's not that the power fantasy of many games like The Elder Scrolls, Mega Man, even Ace Attorney (wherein the underdog attorney creates the improbable turnabout) are bad. They're still great, and should be lauded. However, it would be to the benefit of the industry to take risks in other narratives.