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Masks of the Dark BeingTopic%20Title
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Seeker of the Misty Isle

Gender: Male

Rank: Suspect

Joined: Mon Jan 04, 2010 9:40 pm

Posts: 5

In my final attempt to start a dice based RPG on this site, I bring to you yet another adventure of terror and horror. I remind you once again that this is an RPG with dice and all, basically a play by post game. If this works out good enough, I might just make another one (maybe present day, if that helps). But now, onto the story.

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In the year 1916 a man came back from an African expedition, shocked and amazed at a ritual done by a shaman. He returned to America with the Shaman, a beautiful woman. Using her good looks and her knowledge of her home lands, she got a man named Carlyle to host an expedition to Africa. Unfortunately the expedition was to disappear, never to be heard from again.

Little do people know that Carlyle and members of his crew were intrigued by the Shaman's strange rituals and the mysterious being her tribe worshipped, making connections with other religions and cults. Only one man of the group managed to not get pulled in by the idea, and managed to take one man with him in an attempt to escape. While they manage to get away, it does not matter. The cult continues its rights and finally manage to finish their ritual. On the day of a solar eclipse in 1926, in a rural location in Australia, a portal is opened. The creature laughs as all is lost. The fates mess with history, as the world is manipulated into darkness's hands.

You come in about a year before this. As a group of friends find themselves drawn into an investigation, they realize that they and their friends aren't all that is at stake. It is a perilous journey going through many strange and foriegn lands, but if they can stop it, they just might save the world.
Re: Masks of the Dark BeingTopic%20Title
User avatar

Seeker of the Misty Isle

Gender: Male

Rank: Suspect

Joined: Mon Jan 04, 2010 9:40 pm

Posts: 5

Character creation rules can be found here

Rules that are different from link.
1. Instead of multiplying EDU by 15 to get your skill points, multiply EDU by 20.
2. Minimum age is equal to EDU+6. For every 10 years you go above that age, add another point to your EDU.
3. For every 10 years above 40 your character is, subtract one point from STR, APP, DEX, or CON.
4. Your skills have a max of 89, not 75.

If you do not have dice to roll, use this site: http://invisiblecastle.com/roller/

If that site is down, use this: http://www.wizards.com/dnd/dice/dice.htm
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