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Danganronpa F6 Post-Game Thread https://forums.court-records.net/viewtopic.php?f=25&t=33206 |
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Author: | Southern Corn [ Mon Sep 23, 2019 1:49 am ] |
Post subject: | Danganronpa F6 Post-Game Thread |
Aaaand it's all over! That took quite a while, very sorry for how long it was. Thank you everyone for participating and making this game so much fun! We really did appreciate it. We hope you enjoyed as well and hopefully our silly mistakes didn't detract too much overall from the experience. First off, some acknowledgements. I have to start off this list with Doctor Nanjo. He was a tremendous help to me while making this game. Whether it was coming up with the basic setting or fleshing out most of the locations and making most of the events really shine, or just helping out a lot with alibis and coming up with most of the complex movements/mystery minutiae, he really did justice to most of the game and I genuinely don't think it could have been as good as it was without him. A very helpful and kind guy who also helped destress me during some of the trials. Many thanks to you, Nanjo. Thanks to jumpfight5 and TheLetterF for their volunteering for chapter 1 victim and killer, respectively. I know they're both not exactly very coveted positions but you both fulfilled your roles very well and we had fun with the both of you. I thank Franzise Deauxnim as well. I know chapter 3 was sort of hit and miss in many ways but your cooperation was pretty essential in making the ending come together nicely and I'm glad that you were satisfied with Shizune's send-off at the very least. A huge thank you to JesusMonroe as well! He helped come up with a majority of the mystery for chapter 4 and it was thanks to him that most of it came about so smoothly. Benjamin was also a very cool character and overall I'd say he benefited the cast pretty nicely. Big thanks to SaizotheSixth as well. He played a very important role in the game as mastermind and helped us come up with stuff related to that and was also responsible for a decent part of the story. He was very fun to GM for and Nail was probably my favourite F6 character as well so really good job on that, we were glad to have you with us. Our great friend Planetbox also gets a mention for accidentally coming up with Enola, a huge centrepiece in the F6 plot. It was really fun to write around her and the chapter intros and poems you wrote for her were really fun and helped build up the mystery surrounding her. And also for just having fun spectating the game regardless and discussing all the characters/cases with us pretty nicely. The dead threads were as active as they were thanks to you mostly. WinterCoat, CaptainPancakes, KamiPanda and cold52 all get special shoutouts just because I thought your characters were all pretty cool and stood out nicely. And finally, many thanks to everyone who kept spectating the game and commenting in the dead threads and such even after your role in the game had long ended. You guys are the reason the final vote was able to happen at the end, that too seamlessly as well. Thank you all. That's about it, QTs coming up now. Spoiler: Personal QTs Spoiler: EFLs Spoiler: Bonus QTs Let me know if I missed anything in there but I'm pretty certain that's most of it. Anyway, feel free to discuss your thoughts on the game now. I'm aware that there's... quite a few controversial points here and there as well. |
Author: | JesusMonroe [ Mon Sep 23, 2019 1:49 am ] |
Post subject: | Re: Danganronpa F6 Post-Game Thread |
gg |
Author: | CaptainPancakes [ Mon Sep 23, 2019 2:21 am ] |
Post subject: | Re: Danganronpa F6 Post-Game Thread |
gg |
Author: | Planetbox [ Mon Sep 23, 2019 2:22 am ] |
Post subject: | Re: Danganronpa F6 Post-Game Thread |
okay gosh I'll post Overall I enjoyed the game. I think of myself as more of a spectator in it though, so I couldn't really judge the mysteries aside from the last one, which was fine but frustrating. I liked the cast well enough I guess. Might comment on them more in the QT if I feel like it. My favorite part was obviously the overall plot. I think the entire game had its own unique style that unified it in a way some other games aren't. Though I do think it could be a little too edgy sometimes. I'll admit though, I wasn't that invested in my actual role in the game. Felt more or less like a job sometimes, but hopefully people enjoyed it. I think I did the best I could considering the circumstances. Main issue was I had trouble showing substantial growth outside of EFLs cause I was distracted with the trial and then the post-trial was really short. Maybe the ending will help with that. I guess I wish she had been more relevant though; her family being down there wasn't as important to the plot as I would have liked. I didn't expect her dad to turn up dead at all, but then it turned out he just sorta died before the game. Anyway I'll just stop here so the more directly involved people can do their thing. I don't think I have another full game in me, so I'll probably be skipping the next one for real this time. Maybe I'll still spectate though. At least I went out on a pretty cool note. I might get back into joining some smaller games though probably. |
Author: | DootDootDoot [ Mon Sep 23, 2019 2:42 am ] |
Post subject: | Re: Danganronpa F6 Post-Game Thread |
WOOOOOOOOO WOOOOOOO Wooooooo Wooo woo bruce worst character k thx bye |
Author: | WinterCoat [ Mon Sep 23, 2019 3:05 am ] |
Post subject: | Re: Danganronpa F6 Post-Game Thread |
Good game, had a lot of fun, even when I didn't. My short opinion is that I thoroughly enjoyed the game and found the main plot to be a lot of fun (even if it did just kind fall off at the end, but that's an issue that I feel results from F6-5's trial). I'll do detailed chapter opinions and character rankings tomorrow. Good work to everyone who took part in the game! |
Author: | Kachu [ Mon Sep 23, 2019 3:12 am ] |
Post subject: | Re: Danganronpa F6 Post-Game Thread |
Oh hey, it's over! Congrats on finishing the game, SC and Nanjo! Lots of fun to play (despite how little I ended up actively playing) and watching after Benny kicked the bucket. Real quick though ignoring all the real players I really enjoyed Enola a lot. Like some others have said in their QTs (If I remember right, at least) I just wish she was actually more involved in the plot. I'll probably latch my opinions on other things as they're brought up by other people though. I hope everyone had a real good time playing the game as well! |
Author: | CaptainPancakes [ Mon Sep 23, 2019 3:16 am ] |
Post subject: | Re: Danganronpa F6 Post-Game Thread |
hi This game was okay. I think this was my least favorite cast though. Here are some complaints: I have real quips with the way Nail was handled because it was 100% obvious he was the mastermind. It was so obvious that it would have been too obvious, yet it still ended up that way, so that was kind of disappointing. The amount of stuff he did for literally no reason was really bothersome and muddled up a lot of the trials. I don't really have a commentary on the whole Satan thing. This isn't really about the character himself, but his role within the game was really frustrating. I'm probably in the minority but I very much disliked him as a mastermind because everything surrounding him was just purposely confusing and obvious at the same time. I also don't really like how Ivan was handled in Chapter 5. I think I put in some concerns about how to take the character since he was gonna kill, and it was still super weird how the motives and stuff came to be. Mostly my fault for not speaking up about it enough, since I didn't really want to take away from the direction the GMs wanted. I dislike Ivan anyway so it's whatever, lol. (Also I can't believe he survived...) This game had some really good story beats like Shizune's death and Benjamin's escape. I thought a lot of the character relationships like Bennett x Seb were really interesting. I think having pre-established relationships is a good idea and helped a lot of characters. I don't really have a character ranking (don't think I ever had one). My favorite is actually Charlie. I think she should have lived longer :( I also really liked Daniel. Brandy was pretty good too. But yeah like I said this was my least favorite cast since F2. But I mean, there weren't many *bad* characters, so it's whatever. Not all games can have winners, and people will eventually have a bad character sooner or later, so it's not really a knock on anyone. I think it was this game where I could really feel a sense of tiredness from a lot of people. Maybe it was just me being tired myself, or Lone talking about how burnt out he was. Next F game probably won't be for a while. I'm sure it will happen though. I think these games are really special because when people want to put the work into a forum game like this, really excellent things happen. So I think these games should continue for as long as people are willing to participate, even if things feel repetitive and mute. I'll probably have more to say later. GGs, big thanks to SC and Nanjo. This was definitely the most ambitious game and I have a ton of respect for the work they put into it. |
Author: | Doctor Nanjo [ Mon Sep 23, 2019 3:49 am ] |
Post subject: | Re: Danganronpa F6 Post-Game Thread |
(Let me pre-empt all criticism with idk where I'd find the time to fix the problems with F6. Like I was working on it all the time and there is still a laundry list if things I'd like to rework/smoothen out/add. That's probably been the most overwhelming part of this game and it makes me feel like we overreached.) Anyway before I go on a long rant about what needs to be done in future games, I'd like to thank everyone for a good game. Everyone brought a character that I can appreciate and felt fun to me. Pretty much everyone played their role well. I do think that the overall feel of the cast wasn't balanced that well and it lead to an overall boring feel sometimes. This also probably ties into a certain degree of exhaustion that people have for f games and how it's difficult to overcome that. But yeah there was a lot of quality work done so I don't wanna overshadow that with negativity. My thought on future f games is that in order to produce a fresh game we need fresh (or refreshed) people and fresh character ideas. Additionally, I really think the game would work well with 4 chapters, and that'll help you focus your energy better and maybe make us more diligent at pacing characterization. Also yeah do what you an but don't bite off more than you can do. Managing people's personal backstory stuff was stressful and like overpromised on. Also Dangan Ronpa is foremost a social game. When designing events or whatever, it's more important to think about the interactions it will inspire. So don't think "bridge crossing" instead think like "choosing a leader" or "bartering game" or something like that. And yeah maybe take advantage of tone more than we did. Cases 1+2 had like the same tone. Be sure to bring vivid and wild environments and stuff that make each chapter shine. Hopefully that's helpful. Again ggs. |
Author: | Cold52 [ Mon Sep 23, 2019 8:05 am ] |
Post subject: | Re: Danganronpa F6 Post-Game Thread |
gg's all around \o/ any critisisms aside (agree with CaptainPancakes the mastermind was rather obvious) this was a fun game. perhaps ill make a detailed post on my thoughts later but for now its time to read some elf's. :v |
Author: | KamiPanda [ Mon Sep 23, 2019 9:29 am ] |
Post subject: | Re: Danganronpa F6 Post-Game Thread |
Good game everyone! Thanks SC and Nanjo for hosting. People never realise how much work it is to run one of these until they actually do so. I don't think I have much to add that hasn't been said somewhere, sometime already. I'm bad at post-game threads. |
Author: | Lone [ Mon Sep 23, 2019 2:52 pm ] |
Post subject: | Re: Danganronpa F6 Post-Game Thread |
gg guys Sorry for my decreased activity and enthusiasm in the game, it's not on F6 at all. I've just finished my character rankings and posted them in my personal QT so... read at your own discretion. Personally, I think these games need to go on a long hiatus. Make us want to play, have us positively begging for another one, make us start to feel nostalgic for them even. And yeah, my activity was not good, especially compared to my prior games. I started a new job and such, which certainly took up time, but is not an excuse for me at all. Even on my days off, I wasn't that motivated enough to start reading it instantly like back in F1. Heck even before my job, I wouldn't even finish catching up until Panda was already waking up on the other side of the globe. F6 still brought a lot of new stuff to the table, which kept me engaged enough to follow it as a spectator. The thing with F games in general for me, is that there's a lot of boring stuff you have to sift through to get to the good. DLs in general consistent of a lot of small talk and stuff that ultimately doesn't matter. Even back in F1, I'd force myself through the long DLs with this feeling of intense boredom washing over me. By the time I got through it, I could get to RPing with the rest of the people who were up at the time. The trials are the main draw, but even then, there's the really long alibi post you need to read through many times to understand what's going on, and then you need to do the same with everyone else's alibis. It's a lot of work, and really not fun. Note-taking somewhat helps smoothen the process, but even then, the initial note-taking is also really not-fun. Things pick up the next day when you get to solving stuff however. My point being, it takes a lot of motivation to get through this stuff. The overall burnout meant that the prospect of reaching the good stuff wasn't really enough to coax me into getting through the bad. I still read through it all, but only very reluctantly. I don't think people would want the core trial system to be suddenly revamped, even if it would add to the element of not knowing (like in F1) at the cost of some streamlining. So... hopefully enough time will make us want things again, and make me motivated enough to read through the bad to get to the good. I'll get to dead sprites later and post them in this thread. Let me know if you have any ideas (for your character or even someone else's). |
Author: | WinterCoat [ Mon Sep 23, 2019 3:40 pm ] |
Post subject: | Re: Danganronpa F6 Post-Game Thread |
Spoiler: Character Rankings |
Author: | Joker [ Mon Sep 23, 2019 3:50 pm ] |
Post subject: | Re: Danganronpa F6 Post-Game Thread |
gg everyone Like Panda, I'm bad at post game threads as well, so I think I'll keep this short. First of all I'd like to say thank you to SC and Nanjo for hosting this game. Even though it took me a while to get motivated for it, I did have fun with the game. I'd have to agree with Pancakes though as I think this is probably one of my least favorite casts. It's probably my fault for being inactive in the first two chapters and not being active enough in EFLs, but I found it very hard to feel attached to most of the cast, and in the end there's only a few characters that I liked. Another thing I didn't really care for was the magic spells and the supernatural element of the game. In my opinion, things like these should be kept out of a murder mystery game as things can get out of hand really fast, and they generally hurt more than they help. To be completely honest I still don't understand the chapter 2 trial to this day. Shit's confusing, yo. Anyways, I'm looking forward to the next game and I really hope F7 happens since at the moment things aren't looking too good. Thank you for coming to my TED talk. |
Author: | CaptainPancakes [ Mon Sep 23, 2019 3:50 pm ] |
Post subject: | Re: Danganronpa F6 Post-Game Thread |
Quote: To be completely honest I still don't understand the chapter 2 trial to this day. Shit's confusing, yo. little person, little box |
Author: | Southern Corn [ Mon Sep 23, 2019 3:51 pm ] |
Post subject: | Re: Danganronpa F6 Post-Game Thread |
Okay all of this has inspired me, here's a character ranking Spoiler: Character Ranking |
Author: | Joker [ Mon Sep 23, 2019 4:13 pm ] |
Post subject: | Re: Danganronpa F6 Post-Game Thread |
CaptainPancakes wrote: Quote: To be completely honest I still don't understand the chapter 2 trial to this day. Shit's confusing, yo. little person, little box https://thumbs.gfycat.com/ContentImpish ... ricted.gif |
Author: | Planetbox [ Mon Sep 23, 2019 4:16 pm ] |
Post subject: | Re: Danganronpa F6 Post-Game Thread |
Joker wrote: Another thing I didn't really care for was the magic spells and the supernatural element of the game. In my opinion, things like these should be kept out of a murder mystery game as things can get out of hand really fast, and they generally hurt more than they help. To be completely honest I still don't understand the chapter 2 trial to this day. Shit's confusing, yo. Oh yeah totally. I think it got a little better in Ch4 and Ch5 though. But mysteries aside, I generally just don't like supernatural stuff. It's hard to take seriously, cause it makes the story feel like relatable. That's the main reason I didn't really care much for Belphegor or his goofy punishments. They usually took me out of the game. |
Author: | CaptainPancakes [ Mon Sep 23, 2019 4:27 pm ] |
Post subject: | Re: Danganronpa F6 Post-Game Thread |
okay so normally I don't ever do character rankings (I always try and give up) but since everyone is doing it I'm gonna succumb to peer pressure and do it. also, my "rankings" would usually align with the popular opinion anyway, but this time it's a bit different so maybe having some different perspectives will be interesting. won't be ranking Micah cause I'm worried about Cesar and it'll feel wrong and Ivan cause he's my character and I don't do that yo. Spoiler: These rankings are kind of bad and were definitely rushed so on a different day someone like Klifford could go up much higher, and I'm kind of cranky because I woke up for a class today that got CANCELLED so there. Enjoy my hot-takes, I tried to make at least several points about not just the character but of these games in general, so if anything hope that's something good to read. I do also now realize how weird my rankings are so you don't really have to take this seriously either. |
Author: | JesusMonroe [ Mon Sep 23, 2019 6:46 pm ] |
Post subject: | Re: Danganronpa F6 Post-Game Thread |
I liked the game for the most part. I didn't really find it that dark, at least not compared to other games. Chapter 3 was probably my favorite. I kinda agree with Lone that I think the trial system needs to be revamped, but I'm not really sure how. I used to think F2's were annoyingly simple but I really wouldn't mind if we kinda returned to that. Like everybody was stuck in F2-3 for a long time but nobody was having trouble following it cause it was straightforward. I don't really find solving trials 'fun', and I haven't since F4. I imagine I might think the same for F3 and F1 if I had been a player in those. I was fine with the idea of magic in trials too, but it took too long to get explicit rules about it and it felt like every chapter involved a magic circle which just got old. Some Benjamin stuff: I get if people hate him, I'm honestly fine with it. I'd sort of disagree with the edginess, but I won't deny it was there. It was more just that he was so unemotional that he was objective to a fault. Killing Klifford in such a brutal way didn't make much of a difference than killing him in a straightforward way, the brutal way just worked in his favor. Killing the wife wasn't something he wanted to do, he just recognized that it "had" to be done. Yeah I know people might roll their eyes like I'm trying to deny the a torturer is edgy, but it's really just that he was good at it and it was an effective tool for him to use. He never really did it for the fuck of it, it was always some "chaotic good" reason. Also frankly, there were a lot of times where Benjamin would do something horrible and nobody would really react which got kinda old to me. Yeah maybe it could get tiring to react to something bad but looking at in-universe it did negatively affect my perceptions of some characters that they could be a blatant bystander to a terrible event with no reaction. Spoiler: Ben AU 1 Spoiler: Ben AU 2 Anyway, I'm not really upset I wasn't the Ch1 killer but I think it might change some perceptions of what I was intending for him because I really just had to roll with it and am personally more happy with how it turned out anyway. I would've liked the cult to be more relevant to the story, and I was anticipating that they would be, but it just wasn't in the cards. And to address the Ciro thing. I fucked up, that's all it really comes down to. I do think the scene itself was important and otherwise people would say there was no foreshadowing, but yeah I should've involved Lone. My intention wasn't to be self-serving as Pancakes put it, and I honestly wouldn't have minded if the same thing unexpectedly happened to me which I know is dubious to believe but it's true. Not saying that makes it right, but that's where my head was at. The survey for this game didn't have the "how much control are you willing to give to the GMs?" thing and it's for stuff like this that I think it should've been there. Another small thing is that I was sort of treating it like a "special event". Like if Benjamin broke Ciro's hand in a daily life special event or alibi, would this issue really be controversial at all? The only other thing I'll add is that I really thought Ciro was the killer and wouldn't have to put up with it long, or that it was in-line with some character/mystery element that was planned. Like I thought it might be a "Jaime Lannister loses his hand" moment for Ciro where he becomes introspective and has to reflect on his actions. I'm not blaming Lone though, and honestly don't really blame him anymore for having Ciro just ignore it happened. It's been talked about so much it's all I can really say at this point. It was intended to be a moment that would serve both Benjamin and Ciro, and it instead served nobody. It was a mistake, I don't think it'll happen again. Oh well. Anyway I ended up talking too much about Benjamin oops. But yeah overall I liked the game and thought the change of pace was a good one. Sure people might've not liked it which is expected, but I still think doing these different directions rather than something around high school students is a smart move. |
Author: | Collin1002 [ Mon Sep 23, 2019 10:23 pm ] |
Post subject: | Re: Danganronpa F6 Post-Game Thread |
Welp, it's over. Gotta say, I had fun with it even though I was useless in trials due to my peabrain, but oh well. Can't change the past. Aaanyway, I'm gonna keep this short and thank SC and Nanjo for running this game, and thank all of the other players for, well, playing. T'was fun. I had my own problems with the game, sure, but overall, it was a solid experience, and like I said, I had tons of fun. Glad to see mostly positive feedback for Oliver, especially when compared to Taylor. Here's hoping I make a good character for F7! Dunno if they'll surpass Bryan in my eyes, but hey, we'll see. And a lot of other people had great characters, too. I won't make a ranking, but Brandy, Seb, and Benjamin were some of my favorites. Matt, Enola, and Ivan were also pretty great in my eyes as well. But yeah, overall, fun cast. In any case, that's all I really have to say. I look forward to F7, whenever that may be. Man, it's a trip going from my horrible performance in F2 to this, but I'm glad. In any case... adieu for now. |
Author: | Planetbox [ Tue Sep 24, 2019 12:49 am ] |
Post subject: | Re: Danganronpa F6 Post-Game Thread |
Lone wrote: The thing with F games in general for me, is that there's a lot of boring stuff you have to sift through to get to the good. DLs in general consistent of a lot of small talk and stuff that ultimately doesn't matter. Even back in F1, I'd force myself through the long DLs with this feeling of intense boredom washing over me. By the time I got through it, I could get to RPing with the rest of the people who were up at the time. The trials are the main draw, but even then, there's the really long alibi post you need to read through many times to understand what's going on, and then you need to do the same with everyone else's alibis. It's a lot of work, and really not fun. Note-taking somewhat helps smoothen the process, but even then, the initial note-taking is also really not-fun. Things pick up the next day when you get to solving stuff however. Oh yeah I meant to respond to this earlier but forgot. This is mostly how I feel. The main reason I'm a little tired of these games is that I'm sick of waiting through the DLs. They're just not that fun for me. Like maybe it'd be better if I did a more humor-centric character, but it seems like they've been getting more and more boring each game anyway. I usually enjoy FTEs more than the actual main thread at this point. I don't agree about the trials though. They still are and always have been fun for me, but mostly just cause of the euphoria of finally solving one. And I happen to relish in stuff like taking notes about evidence and alibis. I guess returning to the older trials might work, but I'm not entirely sure what the difference is. |
Author: | DootDootDoot [ Wed Sep 25, 2019 3:37 am ] |
Post subject: | Re: Danganronpa F6 Post-Game Thread |
Okay, I guess I'll make a serious post. Overall, I liked the game a lot. I do think the tone kinda suffered after like chapter one where it wandered off from the scary-ish tone it had, even if we saw a brief return to it in ch. 3, but it was still enjoyable and I even liked the setting a lot. But anyways that's not what you want to hear. You want spicy things. Epic opinions. Fiery takes. Well, I would go as far as to call myself a fire connoisseuse, so I suppose I should at least deliver on that. I present to you. The hottest thing in all of F6. I worked really hard on it for like half an hour. Enjoy. Spoiler: BENEATH THE SURFACE |
Author: | KamiPanda [ Wed Sep 25, 2019 11:01 am ] |
Post subject: | Re: Danganronpa F6 Post-Game Thread |
You could have used that time to write an ending for Althea. Instead you wrote a masterpiece. |
Author: | WinterCoat [ Wed Sep 25, 2019 12:30 pm ] |
Post subject: | Re: Danganronpa F6 Post-Game Thread |
Panda just edit that in as Althea's ending it's fine |
Author: | DootDootDoot [ Wed Sep 25, 2019 1:05 pm ] |
Post subject: | Re: Danganronpa F6 Post-Game Thread |
Also while we're here take a look at "beta" Charlie from before the rewrites made this picture unfitting. |
Author: | WinterCoat [ Wed Sep 25, 2019 11:43 pm ] |
Post subject: | Re: Danganronpa F6 Post-Game Thread |
So first I was gonna post a critique of the whole game. Then it turned into a critique of Chapters 4 and 5. Now it's just Chapter 5. Spoiler: chapper feev badd >:( |
Author: | KamiPanda [ Thu Sep 26, 2019 12:03 am ] |
Post subject: | Re: Danganronpa F6 Post-Game Thread |
I didn't actually expect anything from the mayor myself. Maybe the way SC talked about him made it clear to me he was just a random guy or something, but even when I/Seb suggested the mayor was involved I was never particularly serious about the idea. The playroom puzzle was definitely cool though, even if it was ultimately random, irrelevant and generally just a bit out-of-place. It was a very clean way to make us look back at the past victims and really suss out their personality traits. I guess I have one other complaint about chapter 5. Well like I have more than just one but the others have been said elsewhere or don't mean much anyway. The thing is, the surviving players themselves never really actually beat the mastermind. That was all a bunch of ghosts, the survivors just sat back and ate popcorn. So it didn't really feel like we even achieved anything by the end, which I guess made it feel a bit anticlimactic when it was all just suddenly over and we were teleported back to the surface. We just got dragged along by Satan and Belphegor, solving the trial like the first wanted and then sitting back as Belphegor used a ghost army to usurp him. We never really 'won' here, we just did what we were told right up until the end and then were let go because the game was over. It might stand out more because of how ultimately minor and somewhat petty the murder itself was, so solving it didn't really feel like a particularly meaningful victory either. |
Author: | JesusMonroe [ Thu Sep 26, 2019 12:20 am ] |
Post subject: | Re: Danganronpa F6 Post-Game Thread |
I was somewhat satisfied with the ghost revenge ending. But at the same time I don't really like canon ghosts But yeah, I agree the plot in general was just disappointing. It really amounted to nothing, I don't know. Satan ran a killing game because he wanted to, and that's about it. There was no real significance or meaning in any of the participants' presence so them all being connected was a massive coincidence (granted, it's a small town so it's a more likely coincidence at least but still one all the same). I don't think the mayor had to be evil but there definitely seemed to be an indication that there was more of a grand design behind the game and its participants rather than Satan fucking around. Also I really don't like Satan as a villain. I don't hate it and I don't consider it massive end of world stakes but there's nothing exciting about it and it's as black and white of a conflict as it can get. Like yeah somebody who runs a killing game is going to be evil but you quite literally can't get more evil than the devil. I'm not saying it should've been a cultist (though I do think the cult leader should've been in the cast if not the mastermind) but making it the devil is just really silly to me. |
Author: | CaptainPancakes [ Thu Sep 26, 2019 12:32 am ] |
Post subject: | Re: Danganronpa F6 Post-Game Thread |
I really think the town being in on it was sort of a necessity. Because it wasn't the setting of Rattlewater didn't really amount to anything. It could have helped a lot of the characters too. Like speaking from a personal standpoint, if Ivan discovered the town was actually a demonic shithole, he'd have to re-evaluate his opinion of the town (more than he did, really, but that was under the assumption the town was in on it in the first place). But also definitely Enola, who was like judged by the town and stuff. I could probably give an example of most of the characters. I mean there was the whole thing about "the town is a facade" or something but like not much was done with that. At least something. I did like the ghosts though, actually. But yeah. I don't think it was adequately bookended. |
Author: | Doctor Nanjo [ Thu Sep 26, 2019 12:58 am ] |
Post subject: | Re: Danganronpa F6 Post-Game Thread |
The cult was a cult to Lucifer and/or Satan though. The book in the library was even like about how to become followers of them. I do think we could have made things more clear, but like mechanically Nail is at the center of cult activity in Rattlewater. Satan not being the murderer goes back to his core motivation: he gives people temptation to do the wrong thing and lays things out in front of them. He corrupted Rattlewater through these methods. This is symbolically why having him provide Ivan with the opportunity to murder makes the most in-universe sense. I guess it messes with what like WC and I'm sure others wanted out of the final confrontation, but I think it most fits the personality of Nail. Choosing Ivan as killer basically stemmed from him being the only remaining player who wanted to be a killer and like the fact that (we thought) he was the character with biggest glaring vulnerability: the fact that he adores Rattlewater so much. And so, we set up the case to be built around the discovery that Enola had been discussing with the mastermind about replacing Rattlewater with a new paradise for her. Obviously, Ivan would be overcome by emotion and want to kill to escape and vacate Rattlewater from this threat or whatever. In practice, this setup went against both PB's and Pancakes' ideas for their characters so it was never really brought up again and like oh well. The case was intended to be of average difficulty and it ended up lasting 4 days, which is the intended length for the case. I wanted to incorporate good character stuff for basically every remaining character and have it feel like a good ensemble cast to end the story. This definitely generated some of the complexity seen in that chapter. Brandy's storyline was about her making a mistake and being put into a state of uselessness. Oliver's storyline showed how he was able to move past his cowardice to do something brave, but also I wanted to incorporate his fame into his story and how that fuels him and how that can be a negative thing, drawing parallels to Satan. I also wanted to give Daniel a good sendoff and I think we did that decently by delving into his backstory in the middle of the case and providing some doubt about whether he was actually being helpful or not in searching the house. So that sort of stuff definitely made the case thicker and might explain some motivation there. Most other things simply existed since they were a direct part of the mystery. The trap Satan made was done to point the loose board out to Ivan so Ivan would think to use it in the murder and provide a plausible-ish cause of death. The blackout was there as a direct temptation for Ivan to use it to get away with murder. It would have been cool to let you guys figure out the way to defeat Satan on your own and maybe that's what the entire case could have been about. Like learning how to talk to ghosts and get them to vote. I do think it would be cool to have Ivan be the obvious killer and then just have like the rest of the case be trying to stop Satan from running free. |
Author: | KamiPanda [ Thu Sep 26, 2019 10:04 am ] |
Post subject: | Re: Danganronpa F6 Post-Game Thread |
The cult being Satan's cult is a bit of an anticlimax though, largely due to how much they were built up beforehand. These guys are some kind of super-cult, able to resist absurd levels of torture to keep their secrets, inventors of an entire secret language no-one can translate so that no-one knows what they're up to. These guys apparently have the ability to like wipe out the entirety of London, and it sounds like they have operations all over the world, especially if Brandy was attacked by them on some adventure in a far-off land. Then it's revealed that they just worship Satan and Satan himself doesn't particularly acknowledge them or represent their threat in the slightest. Satan was just some dude who wanted to test a group of 16 people with life-and-death games. Nothing about how Satan was portrayed makes us really believe that a very large group of people would go to the absurd lengths like the cult did just to please him. Satan not being the murderer is fine, it just didn't work out so well that he was the one who set up pretty much everything and then Ivan just did one single thing. Like F6-2 all over again. It might fit Nail but that doesn't mean it made for a good trial experience, like how Nail never voting made a lot of sense but also just didn't land well at any of the times it happened. I can appreciate the mystery trying to play off of each character one last time, that was a good idea. But I think it also didn't land well due to how strangely petty and low-stakes the murder itself felt. Just one small cottage, one random character being killed by another. Because the general concept of the mystery fell flat to me, none of the character beats in the mystery were able to stand up. |
Author: | Southern Corn [ Thu Sep 26, 2019 5:29 pm ] |
Post subject: | Re: Danganronpa F6 Post-Game Thread |
Okay so I'm finally writing stuff up, sorry for the extreme delays. So uh yeah chapter 5 stuff. Basically the entire chapter planning was kind of messy. We were uncertain of where the location would be and we only decided on it being Enola's house at the last second. A lot of planning in that regard was rushed and we took a lot of time coming up with the murder plot. We did try to brainstorm as much as we possibly could but like everything we came up with beforehand was just sort of thrown away at the last second and we had to come up with a somewhat interesting mystery in like literally less than a week, which was hard to do with our already busy schedules. Our ideas for Nail/Ivan we'd come up with obviously but we still had to come up with ideas for like how to resolve everyone else's characters. And yeah I agree with Nanjo that we did a decent job with wrapping up Daniel's arc because even if it was subtle it still had presence and seeing him come back near the end added to it as well. Regarding the complexity of the murder I feel like it was definitely more frustrating for people than anticipated on my end. I disagree with WC's point that it was difficult just for the sake of being complex compared to other chapter 5s because we were honestly wanting to make it like a decent balance. The part about it being a small murder was intentional and was also supposed to make it simpler to follow + contrasted by the resolution of the plot (though obviously it didn't work for a lot of people). We wanted the chapter to be like chapter 2/3 difficulty and tried to balance things out accordingly. It was supposed to be like more interesting than F5-5 obviously but not to the level of F4-5. In all honesty I don't think the murder itself was still that complex? Idk I've had a hard time sorting with people's trial complaints the whole game because we got mixed messages on it a lot and it was hard to balance accordingly for later chapters. Was it the GM hints being too vague, the mystery itself being crazy, the magic being too out of place? Like it was hard to tell and I wish people like Joker were more clear with their complaints because like even now I'm not sure what I'd change about most of the mysteries??? Stuff like people saying 'it was too hard and confusing to follow' was hard to remedy for us for sure because of stuff like that. Maybe we should have tried explaining things more though. I feel like one thing I'd change about ch5's thing though was maybe making Brandy's trap thing more relevant than just a mere distraction but even then like idk. The stuff about Enola and Ivan both hiding their attack on each other didn't help either and that wasn't even an intended part of the mystery so that just happened. I feel like the comparison to ch2's a little misguided because in this case it was much more intentional and deliberate since Nail was supposed to manipulate Ivan into killing instead of directly cooperating with him. And even then Ivan did enough by himself I feel. Also the magic stuff I think was fine in theory (F2/F5-4 have both used them before basically) but like JM said we didn't give any rulebook till ch4. I also wasn't a fan of magic circles being there for everything but mystery-wise it's like a very decent hint as an indicator to the physical location of where the spell is cast and such. Maybe we could have improved the GM hints as well but like that's sort of the problem. I've found that it's pretty difficult getting a suitable middleground for that stuff because like either your hint is too elusive and obscure or it just immediately gives away the answer and the whole thing is an anticlimax. Like obviously people are going to prefer the latter to the former but still I think that providing at least some sort of challenge is important and I feel like having a challenging trial is probably better than a disappointingly simple one (like F6-1 which people also complained about for it being too simple but also a couple of people still claimed it was difficult to follow? It's a mixed bag). Like even thinking back on it now the mystery in F6-5 itself makes sense to me but I feel like I'm lost on exactly what went wrong here in multiple ways. I'm honestly not sure how I'd make it more cohesive. Near the end we were really batting on people to figure out the floorboard stuff but then it turned out that people were just visualising it weirdly which prevented them from getting the answer so whoops. I'm not sure how that could have been averted, maybe giving a better picture of it in the alibi? But like once again it's a hard balance to get across and if we said too much the entire mystery might as well have crumbled apart. Also lol I'm glad people liked the playroom section. It was something we mostly wrote at the last second again but I'm glad people found it enjoyable. We were maybe considering having Ciro's pinewood replace the floorboard or something but we didn't go with that. Also the dead rat Satan used for the possession spell was supposed to be from Carrie's vice thing but I just realised we forgot to mention that in his alibi so whoops. Storywise I was hoping a lot of the beats would land better than they actually did. We wanted there to maybe be a part where Enola could be a red herring being found standing over Daniel's bloody body but that got altered a bit there. We were aware Satan would be like literally the most obvious mastermind ever as well, from literally the second Saizo submitted his survey lol. So we didn't want him to be a direct killer since he'd be so obvious so we decided it would be more fun if he were a red herring throughout the case, directly manipulating everyone to suspect him and then having there be the plot twist that he only corrupted Ivan to kill. I think that was really fun in theory but maybe we revealed it too soon in the trial (though Saizo wanted us to reveal it even beforehand lol). I think maybe having Saizo be like a 3rd GM wasn't the best idea either and probably just confused people more. Him maybe admitting to not doing the murder took a lot of the suspense from the story but at the same time I feel like people would have hated us even more if that happened. We definitely wanted people to solve the Belphegor thing early on as the main way of figuring out his involvement in stuff but maybe we could have made it more complex. idk it was a mini mystery so I don't think it needed more fleshing out. Him seeming untouchable was definitely deliberate though, he was supposed to be like a frustrating foe in that sense because he was obviously right there and yet you couldn't vote for him. This was supposed to make like the feeling of him getting voted for at the end more satisfying and poetic even and honestly I still think it went fine but I guess people were too angry at us for the trial by then to be reconciled. In terms of other story stuff I disagree about the ghost stuff a lot. It was definitely supposed to be like the emotional climax of the game in my eyes as well as the peak of the chapter so I was really looking forward to it. Obviously it's really hard to properly foreshadow it (I had ideas in a much, much earlier draft if anyone's interested but that didn't end up happening). I think people were also disappointed at the mayor being irrelevant but I think it's honestly way better if he was just easily manipulated by Nail and that he was just fooled. It's like better than the cultist garbage in my eyes. And like the Rattlewater stuff being irrelevant I feel is negated by the ghost thing entirely. It was supposed to be a huge thing that happened only because of the established relationships that everyone had with each other beforehand and that the bonds they formed ultimately saved them in the end. People might say that they didn't have to do anything but we were only planning on having it happen post-vote anyway. Maybe it was a little disappointing for people to not be more directly involved but I feel like being saved by the ghosts of your dead friends makes for a more compelling and emotionally unique finale as well as a really good way to prove Satan wrong about Rattlewater. Oh and the stuff about Satan wanting to "cleanse" Rattlewater and how that involved Enola/Ivan was also supposed to be a big thing but yeah you also heard how that stuff worked out. Also I think the cult had a bigger presence in the game than it seemed. They both played a huge role in both Brandy and Benjamin's backstories, they were tied to Enola's parents and stuff (her dad was a cultist and Nail was their best man), they did stuff like the attempted attack on Rattlewater as well as attempting to murder Lavender, causing the mineshaft to collapse years ago, and their presence seemed pretty evident in like chapter 2 and 4 especially. I think people were more upset that we didn't have more of a grand plot beyond that in mind (like the nuclear accident in F4) which I guess is true but honestly I don't think it was really necessary to make more complex and it tied into people's stuff enough anyway. And also Satan seemed dissociated from them a lot which is a fair complaint. We definitely imagined Satan having like more of a complex role in the cult and maybe even directly masterminding stuff like the attack on Rattlewater/Lavender but then midgame Saizo didn't really seem into that so his influence got altered by that which obviously wasn't nearly as compelling. Also Satan being the cult leader was only passingly mentioned despite it being kinda big (and supposed to fuel a lot of his rivalry and hatred with Brandy and such). I think the biggest problem I had with the story was definitely how awkward and forced the ending was as well as the number of plot points we left unresolved. Like an important one regarding the latter which I recall right now is how Enola was actually missing a week before she was seen missing. Like Nail discovered her and then dressed up as her as Haley and then "went" into the caves while Micah was nearby and that's why she thought she saw Enola and that was also why the search was organised in the first place. And then that never ended up being part of any mystery or whatever. There's probably a lot more that's not exactly coming to mind right now either but yeah. The ending was really just our bad but basically Nanjo came on and asked if he should write Satan's execution and without thinking I said yes and assumed he would wait till people were done but then he just posted it anyway and cut the phase short. Which was like really bad because I had planned for the last Q&A session to be like really slow paced and then it just got cut off short and several things got ruined in the process. Those include Ivan's motive and maybe elaborating on it more to be like less bad (the newspaper was supposed to fuel him along with how Daniel had been acting the whole game, but also the whole Rattlewater stuff as well), Enola's reaction to the truth of her brother's death, Sebastian's post trial post, maybe other questions/reactions by the survivors (Especially to the ghost stuff) that just got stopped short. It was really bad and kinda made me upset because it caused the game to end on a really sour note for everybody involved. Anyway yeah that's my diatribe about F6-5 out of the way. I sort of have mixed feelings on it but tbh whatever at this point. Just wanted to get all this outta my chest. Anyway I'm not even done with this post yet lol. I do think F6 was a interesting and ambitious game overall but there's still a lot I'd change about it and there were a lot of sour parts of the game for me. Chapter 3 especially just made me mostly upset and was a really stressful project but I'm glad most people seem to like it. I agree with Nanjo that we overreached in a lot of places. I really sympathise with him too because I've spent a lot of my free time thinking about how to improve F6 despite using a lot of it to just write stuff. It's really tough to do and idk where I'd get the time to go back and fix stuff. I feel like the overall tone of the game could have been improved for sure. Like the first 2 locations were really boring and like zero people ever had fun with those. The best locations were those afterwards but it says a lot that they were basically isolated from the cave setting and sort of meaningless in that regard. I agree for sure with Nanjo that the chapter events could have been made more interesting because we mostly gave up after chapter 1 and maybe chapter 4. I do agree that events could be more player-involved in a more interesting way and maybe chapter 1 was really lacking that in many regards because nobody really felt invested in anything. I don't think it's very hard to improve the DLs in that regard since there's a lot of potential but like activity is what make or break them in the first place and more often than not it's broken by the activity which is the hard part. Trials also suffered from it because like it felt to me that a very small minority was ever actively invested in them. I think without PB chapter 5's trial would have just been like AAAAAAAAAA but even more than it was. I think me/Nanjo GMing hurt it a lot since we're (objectively) pretty active in them and I feel like a lot of people just sort of gave up (or never even started trying). I disagree with Lone that trials really need revamping. I just think the problem is sorting out what people want because like I said earlier it's really difficult and confusing to sort out what exactly players want from trials at this point. Trials are always boosted by having more active solvers for sure and I don't think even if we change stuff up that part will get altered magically. Also I think the cast being the worst one yet is hugely hyperbolic and there were more good and interesting characters present than in F2's but like whatever. I think the part that worsened them in general was that despite all the cool pregame relationships we planned out a lot of them flopped hard (Ciro/Micah being the peak example). I think the lack of EFLs (and good ones at that) especially hurt it. Like it would have been so cool to have an EFL between say Ivan and Daniel as that would have really fleshed out their relationship more as well as given us more to work with when the time came for it to be interesting. But then like a lot of the active players straight up never used a single one of their requests which is massively disappointing and underwhelming, much like how most of you feel about Nail never voting (which I don't disagree with either). We even tried to spark a lot of inter-character relationships in-game other than the pre-game ones (like Klifford and Shizune, Klifford and Brandy, Nail and Daniel, other stuff I'm forgetting probably) but a lot of those really didn't get fleshed out either. Like a lot of stuff involving that fell flat for sure and I'm not sure if there's a way to really improve that other than urging people to make their own EFLs but even then there's no guarantee they'll post in them and there are always periods of inactivity involved. Once again the issue being that people might be losing investment/interest in these games which can be hard to remedy. idk despite this game trying to be crazy and cool and different people seemed even more burnt out this time and even trying to make cast dynamics matter didn't help with that. I think even F5 had a better cast because they had more relationships and dynamics going on and there was a lot of charm to most of the FTEs which was really really missing this time. That's definitely my biggest disappointment with F6 castwise. Anyway yeah that's all. Sorry this took like an actual hour to type but there you go. Sorry if like I was unintentionally like harmful with my wording or something, I didn't mean to target anyone here specifically. Just giving my general thoughts here. Also prompts are probably coming up tomorrow. I'd post them now but I've spent enough time on this and I'm exhausted from this alone so I don't really want to waste anymore energy on stuff right now. |
Author: | WinterCoat [ Thu Sep 26, 2019 5:47 pm ] |
Post subject: | Re: Danganronpa F6 Post-Game Thread |
At this points, my only question has to do with the following quote: "Also Satan being the cult leader was only passingly mentioned despite it being kinda big (and supposed to fuel a lot of his rivalry and hatred with Brandy and such)." ...why would Satan hate Brandy? The cult took things from her, she didn't do squat to them. Satan, being the rational guy he is, should probably see that Brandy's anger is pretty justified. Is Satan just a petty asshole or something lol? Unless I'm just misinterpreting this bit |
Author: | CaptainPancakes [ Thu Sep 26, 2019 5:51 pm ] |
Post subject: | Re: Danganronpa F6 Post-Game Thread |
I personally don't see how the ghosts negate Rattlewater, that's like two completely different things that aren't related. I guess you mean like it was emotionally stronger but you can have both? It felt like there were tons of loose ends. I still don't understand why literally Satan targetted Rattlewater in particular, which is an example of a loose end I feel exists. I also don't really remember a lot of these relationships like Klifford and Brandy. Or in other words, there's Klifford and Shizune but a doctor / patient dynamic isn't what I would call something that interesting or significant. But Klifford could have definitely been more active and used Shizune for something. The F2 thing is just a matter of opinion so idk. F2 had Colin, Simon, and Ohishi (and Monomi she's pretty sexy). I think the only character who would really "stand out" is Matt but I know some people don't think as highly of him compared to others. So yeah that's totally subjective and I don't think its hyperbolic. |
Author: | WinterCoat [ Thu Sep 26, 2019 5:55 pm ] |
Post subject: | Re: Danganronpa F6 Post-Game Thread |
Klifford and Brandy was non-existent outside of alibis and one EFL. I think he's saying that they tried to kickstart it but we didn't really do anything with it, which is true. |
Author: | SaizotheSixth [ Thu Sep 26, 2019 5:57 pm ] |
Post subject: | Re: Danganronpa F6 Post-Game Thread |
So, let me get this out of the way quickly. *inhales* Chapter 5... sucked ass. I know, I know, so surprising coming from the mastermind. But I have issues beyond Chapter 5. Most of my issues have already been stated by other people (Satan felt like a non sequitur, the ghost thing came out of nowhere, people weren't expecting it to end so quickly, cult wasn't more prominent, yadda yadda), but I think there was a massive missed opportunity on my part concerning names. See, the point of the cult was supposed to be that there wasn't just a SINGLE cult. There were supposed to be MULTIPLE cults, and they all worshipped a different name of Satan. Those names had power over those who worshipped that specific name, but the rest couldn't do anything about it. So Lucifer had a cult, Satanael had a cult, Ha-Satan had a cult, you get a cult, you get a cult, everyone gets a cult! And they'd all do the things that name stood for. So people who worshipped Lucifer would seek to punish humanity for its sins, followers of Satanael would seek to break humanity's chains, physical or otherwise, and followers of Ha-Satan would find or present adversaries to overcome. I had hoped that Brandy especially would've accused Nail of being fine with her torture, but I also never brought it up to WC OOC, so I take responsibility for that one. Beyond chapter 5, though, I had thought I would've known more about each murder, if not known pretty much everything, if not had a direct hand in each of them. I had always tried to make it a point that my character does his best to know everything, and come on, he's Satan. I didn't need to have it directly handed to me IC, but I would've appreciated it OOC at the very least. Alongside that, I expected that Nail would've done more to facilitate each murder. I wanted him to actually be testing them instead of watching them, but I... don't think that came across clearly to me until post game, so I don't blame the GMs for not doing it like that. Other than that, I wanted to try my hand at GMing at least a little of an F game. I think it could've gone better? But it's hard to tell how. That's something I think this game in general suffered from; a lot of things were unclear while being clear, things that were supposed to be obvious or important were glossed over, and things that could've gone better don't have a clear answer as to how. I'm not sure how much of the game could've gone better had things been different in ways I'm not sure I know, but I've definitely heard a few ideas I wished I had thought of before the game started. Regardless, that's my two cents. The game was fairly fun, I suppose, but there was a lot in the way of missed opportunities and rushed development, and that applies to me as well. And that just makes it even more disappointing. Character rankings to follow... eeeeeeventually. I only have so much stamina for writing. |
Author: | Planetbox [ Thu Sep 26, 2019 5:58 pm ] |
Post subject: | Re: Danganronpa F6 Post-Game Thread |
I really thought the last trial was fine mystery-wise. The main reason I had trouble was confusing GM confirmations, which sorta goes back to what you said. Like not to make this a #CALLOUTPOST but behind the scenes I theorized that Daniel was killed from the kitchen and Nanjo said something like "he couldn't have been killed through the wall" and I interpreted that as him being killed directly. And once Nanjo realized he might have confused me I solved it in like two seconds. I don't know about other people though; it could possibly just be burnout or general angst. I don't think I would have solved it without the climax reasoning though. I'm still not sure how we were supposed to prove Oliver didn't do it, because not having that in the mix allowed me to focus on how Ivan could have done it. I guess the point was to figure out the murder method and then know Oliver was innocent, but my attention was never really going in that direction. Also the Enola Ivan thing was just dumb and I don't even really have an excuse for that. I wasn't even willfully hiding it. I just was waiting for Ivan to bring it up and when he didn't then forgot. |
Author: | KamiPanda [ Thu Sep 26, 2019 7:18 pm ] |
Post subject: | Re: Danganronpa F6 Post-Game Thread |
SaizotheSixth wrote: Beyond chapter 5, though, I had thought I would've known more about each murder, if not known pretty much everything, if not had a direct hand in each of them. I had always tried to make it a point that my character does his best to know everything, and come on, he's Satan. I didn't need to have it directly handed to me IC, but I would've appreciated it OOC at the very least. Alongside that, I expected that Nail would've done more to facilitate each murder. I wanted him to actually be testing them instead of watching them, but I... don't think that came across clearly to me until post game, so I don't blame the GMs for not doing it like that. Nail facilitating any other murders would have been a pretty terrible idea, I think. When the mastermind is the one who makes the murder happen, it robs the actual killer of a lot of their spotlight. Him doing stuff like setting up locations in advance, knowing that the gimmicks in each location would be useful in a murder, is fine. Him actively participating in any of the murders, in the way he did in chapter 5, would have been bad (other than in chapter 5 where it was a specifically unique thing). Though honestly I never liked that Nail actively manipulated things after the blackout in chapter 5, specifically with him locking the bedroom entrances and moving Daniel. It made it seem like Ivan's entire plan wouldn't have even worked if it wasn't for the omniscient and omnipotent mastermind cleaning up the mess afterwards. On a separate note, I think ultimately my issues with the 'difficulty' of chapter 5's trial were largely down to unclear GM comments and unclear evidence. Though there's also that, as PB said, we had no way to actually confirm a lot of the things that happened. That often boiled down to a GM just saying "yes that happened" or the Climax Reasoning. It was theoretically possible for Oliver to enter the bedroom via the window, beat Daniel to death with the rolling pin and then leave, circling around to the library. The only proof that he couldn't is Satan's word that he actually did hold the window shut, and technically Satan's meant to be working with the killer so it's strange that the players were meant to trust him. Regarding that, I have mixed feelings about Red Truths. On the one hand having solid facts is good. On the other hand it felt like the Red Truths were used to keep confirming things that the players could never really outright confirm themselves. I'm of the firm belief that a mystery should, in theory at least, be solvable entirely without GM intervention. Players are robbed of their agency when they can only make progress when the game does it for them. |
Author: | DootDootDoot [ Thu Sep 26, 2019 7:24 pm ] |
Post subject: | Re: Danganronpa F6 Post-Game Thread |
CaptainPancakes wrote: The F2 thing is just a matter of opinion so idk. F2 had Colin, Simon, and Ohishi (and Monomi she's pretty sexy). This is a good post, but thanks to your avatar I now have the memory of Ivan calling Monomi sexy in my mind. |
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