Gettin' Old!
Gender: Male
Location: Scotland
Rank: Ace Attorney
Joined: Fri Jul 11, 2008 4:30 pm
Posts: 14363
JesusMonroe wrote:
Sorry! Didn't realize you posted again in the qt after you asked me what I wanted my ending to be
The ending is more than to my expectation
Well then with the addition of Bishop's ending and QT to the first post I can official declare this done and dusted!
This was a pretty difficult thing to plan, I had no idea how some of the new systems would work out and indeed some things did only come out in practice. I had debated making the shock level maximum of 5, and I struggled to think of some interesting items to include in the game. When I went in I'll admit I had more ambitions than plans. I had 18 people waiting to start and I was afraid that if I dallied too long someone would disappear or lose interest and then I'd be left with no game at all. So some of it had to be worked out in transit and put through testing to see how it would work.
If I had taken more time I would have attempted to plan out a better mystery but I was quite happy with how things turned out. Despite the addition of actual "ACTIONS" I'd actually planned for this game to allow more creativity and fluidity with the character's actions. Making the game less mechanised and more freeform roleplay. It's why certain items (Vii's hacking device) came with the suggestion that he could try using it for things other than it's stated purpose. Likewise Penta had enhanced strength and stamina and would be capable of using this in a variety of ways (such as breaking Laurent's handcuffs was one idea they considered).
I suppose that this was a success in the incident involving the handcuffs in the other game. It was about as freeform as I could have hoped for and I'm very pleased with how that turned out.
I'm always open to suggestions and constructive criticism for this game. I'd built this one right now upon the previous premises that the games should be part mystery in addition to their games and that roleplay element added something decidedly unique to it and so any further ways to refine this game are welcome.
Other challenges:
-Phase Changes take forever when I effectively need to calculate two game's worth of them and had added so many mechanics for everyone to do
-It's weirdly difficult to find sets of headshot sprites for things. Ultimately I had to make the Sans set myself.
-Themes and designing puzzles around them. Granted I pulled most of the final ones from the internet but overall it was quite challenging constructing a new theme. Plus scaling puzzles to people, seemed that even the hardest of logic puzzles cracked at the end so the shock mechanic wasn't quite as I'd hoped. The level 3 shock was actually a post-planning change to make it somewhat of a threat. The Endgame was also tuned because of this.
-Tracking so many names is exhausting.
Made by Chesu+Zombee
You thought you could be safe in your courts, with your laws and attorneys to protect you. In this world only I am law, my word is fact, my power is absolute.