Gettin' Old!
Gender: Male
Location: Scotland
Rank: Ace Attorney
Joined: Fri Jul 11, 2008 4:30 pm
Posts: 14363
Franzise Deauxnim wrote:
Pierre wrote:
I was actually wondering about the "Don't kill your solo partner" rule. It seems strange...and I'm guessing that's partially why no one noticed it for so long, because it seemed like a viable play. After all it's the perfect play for Zero and his Assistant to make to ensure victory, or two other selfish people to ensure their victory. Forcing people to be unable to vote is exactly the kind of thing that happens in the Zero Escape series. While I apologise for overlooking the rule when we did it I must ask what was your reasoning behind including such a rule?
Same reason JM made it so anyone Zero and I pushed through a door last game would have their vote switched to betray; killing your AB opponent then betraying the corpse to escape is too easy.

Perhaps but then you openly reveal your plan. It's plenty incentive for someone with a murder weapon (say a gun or an X bracelet) to just execute you on the spot with no one caring. Also wouldn't it be a facet of the game to dance around and ensure no one actually gets to such a stage where someone would be a kill away from victory?
Eh I get it was done because it's an 'easy' ploy otherwise but it requires the luck that two people can co-operate to kill someone and that they are both within winning distance (because obviously one of them won't want left behind). It's fine and I get it, it just seems like an action that is very thematically appropriate for the Nonary game being denied.
Made by Chesu+Zombee
You thought you could be safe in your courts, with your laws and attorneys to protect you. In this world only I am law, my word is fact, my power is absolute.