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The Second Nonary Game (Day 3, Phase 4)Topic%20Title
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[1]-Jumpfight
[2]-Mr. Giggles
[3]-Slezak
[4]-Cold52
[5]-Ami/Geno
[6]-Doctor Nanjo
[7]-Pierre
[8]-JesusMonroe
[9]-Cesar

Spoiler: Current Points and Color/Pair Assignments
[1]-Jumpfight - 8 points - Blue Pair
[2]-Mr. Giggles - 8 points - Green Solo
[3]-Slezak - 3 points - Red Pair
[4]-Cold52 - X - Blue Solo
[5]-Ami/Geno - 1 point - Blue Pair
[6]-Doctor Nanjo - 6 points - Red Solo
[7]-Pierre - 8 points - Red Pair
[8]-JesusMonroe - 3 points - Green Pair
[9]-Cesar - 3 points - Green Pair


Spoiler: Rules
- Each player starts with an assigned number bracelet, which cannot be altered
- Each player starts with a color and pair/solo assignment, which changes each Day
- Each player starts with three points
- If a player's points drop to zero or less, that player is eliminated
- If a player's points go to nine or higher, they can open the exit door at the beginning of any Day
- Unless otherwise stated in that player's role, each player's primary goal is to leave through the exit door
- The exit door only opens once
- If Zero escapes, everyone else loses


Phase 1 (Colored Elevators)

- Groups of three must be formed to use the colored elevators that progress the game to the next phase
- Pairs of matching colors have to travel in the elevators together
- The possible combinations are:
Red pair and Blue solo; Blue pair and Green solo; Green pair and Red solo
Red pair and Green solo; Blue pair and Red solo; Green pair and Blue solo
Red pair and Red solo; Blue pair and Blue solo; Green pair and Green solo
- Vote in-thread using large/huge font for the combination you want, votes may be changed until the phase ends
- Whichever combination has the most votes at the end of the phase wins; in the case of a tie for first, whichever combination reached first wins
- Groups formed to use the elevators will be used to play the AB Game in Phase 4 of the current day


Phase 2 (Numbered Doors)

- Players must form groups of three to five people to enter a numbered door
- To enter a numbered door, the digital root of all players' bracelets wishing to enter that door must equal the number of that door
- Voting works in the same manner as in the colored elevator vote
- Color and pair assignments are irrelevant when deciding teams for the numbered doors
- Only players who used their bracelets to open a numbered door may enter that door. If all players who opened the door do not enter the room, any players from that group who do enter the room will be eliminated.
- Players can use the above rule to "push" another player through a door and eliminate them. To do so, two players have to agree to open a door with their intended victim without the victim's knowledge by PMing the GM. The players attempting to "push" the victim may also tell the GM they wish to betray their "accomplice." If a player is betrayed, that player is pushed through with the victim and eliminated. If both "killers" attempt to betray each other, nobody goes through the door and all players are made aware of the attempt; in which case, the ones who attempted the door push will be "marked" for the remainder of the game (anyone in the same room as them will be made aware if they find any items while searching rooms and cannot perform actions requiring "stealth".)
- Whether a "push" is successful or not, each player may only attempt to do so one time per game.
- Only one "push" may be attempted per day.


Phase 3 (Rooms)

- When entering a numbered room, certain areas in the room description will be in larger-than-normal font. Players in that room have the choice of searching one of those areas or watching another player in that room.
- Players search an area by posting in the thread saying they wish to do so.
- Players watch another player by posting in the thread or PMing the GM saying they wish to do so.
- Only one person may search a given area.
- Any number of players may watch another player.
- Players being made aware of discoveries and/or actions by "marked" players doesn't count towards the "search or watch" limit.
- Players may not change their "search or watch" decision.
- Players will be notified via PM at the end of the phase if they discover anything; if no PM is received, assume you found nothing of interest.


Phase 4 (AB Game)

- Matching color pairs must play against the solo players they chose to team up with during the most recent Phase 1.
- Each "side" gets one vote, which must be PMed to the GM. In the case of pairs, whichever member of the pair sends their vote first is the one that will be counted.
- Once sent to the GM, all votes are final.
- Each "side" may choose to ally or betray.
- If both "sides" choose ally, all players in that group earn two points.
- If one "side" chooses ally and the other betrays, players on the betray "side" each earn three points and players on the ally "side" each lose two points.
- If all players in a group choose betray, no points are gained or lost.


Day 1
Phase 1
Phase 2
Phase 3
Phase 4

Day 2
Phase 1
Phase 2
Phase 3
Phase 4

Day 3
Phase 1
Phase 2
Phase 3
Phase 4
Image


Last edited by Franzise Deauxnim on Wed Jul 01, 2015 1:35 pm, edited 8 times in total.
Re: The Second Nonary GameTopic%20Title
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You awaken to face a ceiling you don't recognize in a bed that isn't yours. As the grogginess and minor headache you felt upon your return to the waking world complete their trip into the ether, you look around. Somehow you've found yourself in a sparsely-furnished room. There's an uncomfortable-looking wooden chair, the bed you slept on, a standing lamp, a simple door, and...that's it. Not even a window. You notice a slight weight upon your wrist; it's a metallic bracelet with a display similar to a digital watch. You see a colored number and a word on the display. The bracelet is skin-tight on your arm and doesn't have any visible release mechanism, so there's no way to remove it.

With nothing else to do in the empty room, you approach the door. The knob turns easily enough.

You step into a large, rectangular room. As you do, you notice several other people, some already in the room and some entering through similar doors, all on the same wall. All of these people seem just as confused as you are. All of them are wearing similar bracelets. On the wall directly across from your door, you see six other doors, all metallic, and what looks like a large monitor embedded in the wall above them. To your left is what appears to be three elevators. To the right, another, much bigger metal door with some sort of lever next to it. The metallic doors, elevators, and lever all refuse to move. Just as panic begins to settle in on some of your companions, the monitor blinks to life, and the most beautiful face you've ever seen in your life comes into focus blah blah blah blahhh

Image Okay, I think that's enough exposition, it's not like anyone really cares about all of this anyway.


Ahem.



Image Well what do you know? Hiiii, everyone, so good to see you're all awake now!

You all doing alright? Get a chance to introduce yourselves to each other?

Well, if you didn't, sorry, you'll just have to wait until I'm done, okay?

Now, I'm sure you have a million questions, but I'm just going to assume the biggest one is "What the hell am I doing here?" First off, watch the language. Secondly, the reason you're all here is because I brought you here, duh! And the reason I did that is... because I love you all so very, very much! So much so that I wanted you all here to play a little game together! Doesn't that sound fun? Let's call the game...


Image Oh, whatever, you all know what it's called, let's get to the rules already.


Image See that huge door over to your right? I'm behind that door.

Your goal is to get through that door to me! Show me how much you want to see me! How do you get through the door? Well that's easy! As you play the game, you earn points! Same as in most games, right? You all start with three points; get to nine and you can open the door! But be careful, because that door only opens one time, so if it opens and you don't have enough points to go through, you're out of luck! You can lose points, too! If any of you go to zero or fewer points at any time, I'd have to punish you~

Oh, right, speaking of Zero, don't let Zero escape! If you do, everyone else loses, and that's no fun at all!

Now there's going to be doors you can go in and doors you can't go in. If you take a look at the bracelets you're wearing, it should have a number on the display in a certain color along with the word PAIR or SOLO. The pairs and solo thing is what you need to know to get into the elevators. Pairs have to go with whomever is a pair of the same color. So red pair with red pair, and so on. Easy, huh? Solos can go with whomever they want! You need three people in each elevator, though. If you try to use an elevator with more or fewer people, I'd have to punish you~

The numbers work in a similar way; you use those to get through Numbered Doors. I'll explain that a bit more when you get to one, but I'll let you know now that if you try to go through a Numbered Door you're not supposed to go through, I'd have to punish you~

So most of you have probably figured out that the bracelets determine what you can do in this game. Now. I truly hope this isn't the case, but if any of you are thinking of getting rid of your bracelets, I just have to say... how could you even consider something so cruel? I poured my heart and soul into those and made each one specially for you! If you were to try taking your bracelet off or breaking it, I'd

Image paint a Jackson Pollock on the walls with your guts.

I really don't want to have to do that.




Image I mean, have you seen that guy's work? I've seen cats spit up things more artistic.



Image Anyway, I think I've rambled on long enough.

The elevators are on now, so go ahead and head on down whenever you're ready! Just don't take too long, you only have 24 hours to decide who goes with whom! And be careful about who you pair up with, it might be important later! Hope to see you soon!
Image
Re: The Second Nonary GameTopic%20Title
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Just checking in. You guys can call me Neptune~

Also I'm the green pair. And I have one question, Franzise. Do we actually have to form the magenta/yellow/cyan teams? The way it works in VLR is that if one solo chooses who they want to go with, the others don't have a choice. With this, it sounds like the red solo can go with the red pair, but that doesn't force the green solo to go with the green pair--he can go with the blue pair?

Or is it like VLR with the Option A, Option B, Option C stuff?
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Oh, right. Yeah, do the color teams thing. I'll add that later.
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Ok then we have to find out each person's bracelet assignments first but this is how the teams will shake out if anybody else wants to fill in the blanks later

Option A:
Red pair and blue solo go through the magenta door
Blue pair and green solo go through the cyan door
Green pair and red solo go through the yellow door

Option B:
Red pair and green solo go through the yellow door
Blue pair and red solo go through the magenta door
Green pair and blue solo go through the cyan door

Option C:
Red pair and red solo go through the cyan door
Blue pair and blue solo go through the yellow door
Green pair and green solo go through the magenta door
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Hello Neptune.

You can call me Doctor Nanjo, I have the number SIX bracelet and I am the BLUE SOLO.

I have no door preference, but I also don't know if I feel comfortable that anyone would at this point.
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(You don't actually have to call me Neptune by the way)

Door preference only matters if we're deciding whether or not we'll all ally this round or all betray. If we all agree to betray, it doesn't matter who we go through a door with. If we all agree to ally...well, trust your partner
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I'm sorry, JesusMonroe then?

Anyway, I consider myself a mystery enthusiast. I have read many of the classics and all, and I have read 999 and, more importantly, Virtue's Last Reward. I understand why, if you are familiar with those stories, you might assume we'll be playing the ambidex game in this situation, but I have to point out that the words ally and betray haven't been mentioned yet by the facilitator.

That being said, it's not very suspicious or anything; it's just something that surprised me.

I understand possible ambidex game strategies, but I think I'll withhold my opinion of them for a little until everyone does their introductions.
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Yeah, JesusMonroe is fine. I was just giving a "codename" to reveal my bracelet number

I'm assuming the Ambidex game is in this because it was in the first Nonary Game played on the forum. Same with the numbered and colored bracelets
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Giggles is the name. I'm the other member of the green pair. Looks like we'll be spending this round together, JesusMonroe. I'm not really big into the whole decision making thing, so I'll go with whatever the group does. Oh, and my number is 2. So close to being the best...
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Hello, Giggles!

It is interesting that the people here so far could go make up a team and go through the cyan door.

Also it might be smarter that you have an opinion honestly. The group here is composed probably of three or four people who want everyone else to die. Sure, one could make a mistake with a relatively uninformed opinion, but it also could save us from a scenario where people like that make decisions not in the in our interest.

Also are you claiming that Ace is the best in 999? If you are, I might ask why.
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Oh no double post
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Ace wins in the most endings

Plus, he's fucking awesome
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I just meant the number 1. It's like... First, you know? And hey, by not having an opinion, I don't step on any toes. That's really my goal. Going with the flow and working with everyone to get out asap.
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JesusMonroe wrote:
Ace wins in the most endings

Plus, he's fucking awesome

also 1 was previously my number so yeah

da bess
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Also, 1's best friend is 8

So 1 has great taste
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Alright that's fair, Giggles. I would just argue that the toes you might step on are, generally, going to be the toes of our enemies, assuming you're not one.

It'd be fair to like Ace too, for the record. I really like Ace. He sort of resonates with me, being a cool, altruistic guy in the medicine field. Up until you find out he's an unsympathetic sociopath, that is.
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I actually thought Ace was kind of boring until he was revealed to be an unsympathetic sociopath. Then he became one of my favorites
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JesusMonroe wrote:
Ace wins in the most endings

Plus, he's fucking awesome


Actually, he is unable to win in those endings. In those endings, he's only the last to die. Consider that the Q door was designed to intentionally be arcane. I don't think Ace would have figured it out in the allotted time: remember that all endings take place shortly (or even during) the flooding, and that the submarine leads to nowhere. If Ace took the submarine, he would find himself wasting time, if not trapped. And that's assuming the sub is even functional. That's also assuming the explosives didn't go off: Ace had a detonator and explosives just like the ninth man and X did. Were he to try to leave without the permission of Zero, he would probably die. Not to mention that two of the watches had different numbers than was displayed, further complicating matters for Ace.

Simply put, all chances of survival were rigged from the beginning. The only way Ace would be able to come out alive would be to gain ALL watches (which he was able to), figure out the final puzzles (which he'd have difficulty with given the q door and the watch thing I mentioned), and exit from the appropriate exit (and not the submarine).

But yeah.

Hi everyone.

JM: Green pair.
DN: Blue Solo.
MG: Green pair.
Me: Red Pair.
PR: ?
52: ?
CS: ?
SK: ?
JF: ?

Before we start deciding who is going where, it might be advantageous to, y'know, find out who owns the other colors. Especially those of us that are currently "married" like I am. Red pair. So that means my "spouse" is somewhere in those five.
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Yeah, ok, you guys are all making good points. Knowing everyone else's colors and numbers is probably super important. Hey, GM, how exactly are we gonna get punished if we break the rules? Poison? Explosives? A non-stop marathon of Vogan poetry?
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hey there im cold my number is 4 and im the red pair.
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Cold52 wrote:
hey there im cold my number is 4 and im the red pair.


JM: Green pair.
DN: Blue Solo.
MG: Green pair.
Me: Red Pair.
PR: ?
52: Red Pair.
CS: ?
SK: ?
JF: ?

I'm 5, by the way. Guess that makes me protag? Ugh, boring. Wanna switch, Coldy?

JM: ?
DN: 6
MG: 2
Me: 5
PR: 4
52: ?
CS: ?
SK: ?
JF: ?

JM, are we using Neptune's placement in the solar system? Or could you just plainly state your number?
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Quote:
I'm 5, by the way. Guess that makes me protag? Ugh, boring. Wanna switch, Coldy?

Ya know just cause i have a 5 in my name doesnt mean i want dat number :V

so the only numbers unknown are 1,3,7,8,9 atm
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MrGiggles wrote:
Hey, GM, how exactly are we gonna get punished if we break the rules? Poison? Explosives? A non-stop marathon of Vogan poetry?

Pick your favorite method.








It won't be that.







Now pick again.








It'll be that since you just tried to outsmart me by picking your least favorite option. ♡
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Franzise Deauxnim wrote:
MrGiggles wrote:
Hey, GM, how exactly are we gonna get punished if we break the rules? Poison? Explosives? A non-stop marathon of Vogan poetry?

Pick your favorite method.
It won't be that.
Now pick again.
It'll be that since you just tried to outsmart me by picking your least favorite option. ♡

jokes on you i picked the most brutal punishment first :V
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I'm 8. I'd rather be 5 or 9, though
genodragon1 wrote:
JesusMonroe wrote:
Ace wins in the most endings

Plus, he's fucking awesome


Actually, he is unable to win in those endings. In those endings, he's only the last to die. Consider that the Q door was designed to intentionally be arcane. I don't think Ace would have figured it out in the allotted time: remember that all endings take place shortly (or even during) the flooding, and that the submarine leads to nowhere. If Ace took the submarine, he would find himself wasting time, if not trapped. And that's assuming the sub is even functional. That's also assuming the explosives didn't go off: Ace had a detonator and explosives just like the ninth man and X did. Were he to try to leave without the permission of Zero, he would probably die. Not to mention that two of the watches had different numbers than was displayed, further complicating matters for Ace.

Simply put, all chances of survival were rigged from the beginning. The only way Ace would be able to come out alive would be to gain ALL watches (which he was able to), figure out the final puzzles (which he'd have difficulty with given the q door and the watch thing I mentioned), and exit from the appropriate exit (and not the submarine).

Oh I actually have thought of this before. If we assume the Q door needed a sum of [26] to open, then it is literally impossible for Ace to escape. This is because Santa and June's bracelets aren't actually [3] and [6]
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JesusMonroe wrote:
This is because Santa and June's bracelets aren't actually [3] and [6]

speaking of which is it safe to assume what youve mentioned here is the case with two of our players? last game i recall a hint in finding zero had to do with the killers bracelet.
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JM: Green pair.
DN: Blue Solo.
MG: Green pair.
Me: Red Pair.
PR: ?
52: Red Pair.
CS: ?
SK: ?
JF: ?

JM: 8
DN: 6
MG: 2
Me: 5
PR: 4
52: ?
CS: ?
SK: ?
JF: ?

That means we are missing numbers 1, 3, 7, and 9. We are also missing green pair's "spouse", green solo, and the blue pair.
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Greetings to Cold and genodragon.

I'm liking the prospects of both team choices so far.

I don't think bracelet numbers will be key to solving anything. It's just a weird symbolic thing on zero's part anyway. In 999 it was a mostly unrelated thing. Last court records game zero had access to their correct number.

We're missing the red solo, btw, not a member of the green pair.
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Doctor Nanjo wrote:
Greetings to Cold and genodragon.

I'm liking the prospects of both team choices so far.

I don't think bracelet numbers will be key to solving anything. It's just a weird symbolic thing on zero's part anyway. In 999 it was a mostly unrelated thing. Last court records game zero had access to their correct number.

We're missing the red solo, btw, not a member of the green pair.


:objection:

:no-no: Never discount something entirely out of hand. Information is power in puzzle games, and this is a game of a lot of puzzles within puzzles. If numbers turn out to be useless, that's fine. But I do want to make a note of it just in case they end up being of significance. In 999, it was one of the central puzzles of the game, and helped foreshadow so much of what happened. If you're expecting us to just intuit Zero, then I have some bad news for ya: intuition is just a lazy writer's way of bypassing a need for deduction and induction.

While I don't think we'll need Knox's Decalogue in its entirety, do remember we're in a mystery. Trust only what the narrative gives you (that is, the PM's) and what you observe yourself. Because everyone is Zero right now.
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Cold52 wrote:
JesusMonroe wrote:
This is because Santa and June's bracelets aren't actually [3] and [6]

speaking of which is it safe to assume what youve mentioned here is the case with two of our players? last game i recall a hint in finding zero had to do with the killers bracelet.

Highly doubt it

In the last game, the serial killer had a [0] bracelet. The actual value of the bracelet was [3] (Zero's number) but the bracelet was never used so this was never discovered

I doubt the same trick will happen twice
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JesusMonroe wrote:
Cold52 wrote:
JesusMonroe wrote:
This is because Santa and June's bracelets aren't actually [3] and [6]

speaking of which is it safe to assume what youve mentioned here is the case with two of our players? last game i recall a hint in finding zero had to do with the killers bracelet.

Highly doubt it

In the last game, the serial killer had a [0] bracelet. The actual value of the bracelet was [3] (Zero's number) but the bracelet was never used so this was never discovered

I doubt the same trick will happen twice


But that's because the bracelets were never used. And doubt is the name of the game here, JM. Doubt your doubts. I'm not saying that we should go with every tiny little theory, but I am saying that nothing is worthless until we prove that it's worthless- and proof is hard to come by in this game.
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Get there!

*strikes a pose*

I'm the fabled lucky number seven (though you can call me lucky)!

I harbour a dark and terrible secret and I've been cryogenically frozen from the past to mind transplant with the protagonist even further in the past to stop the creation of whatever anime that foul sorceress who entrapped us here is. My colour flows cool with the power of ocean. My soul is at its strongest when I am in flow with another chosen one. /drama

Normal version:

Bracelet number seven
Blue pair.

Stoked for this but at work right now. Hope this doesn't go too fast for me before I hit home.

Excited for another nonary game but can you clarify if the AB game is part of this Franzise?
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If you guys are concerned that one of the bracelet's actual value is zero, then that means the value of another bracelet is 9 (or zero). I'm of course assuming that these two bracelets are part of a 9 pair (1/8, 2/7, 3/6, 4/5)

So if you guys are concerned, then we just have to make sure that the pairs don't go through doors with each other initially. Or, when we get to the first set of numbered doors, we can literally test out a fuck-ton of combinations to see if the door opens

Hi, Pierre
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In 999 the twist was 3 is 0 and 6 is 9. The way the trick was covered up was 3 and 6 went through every door together. That'll be pretty obvious if it happens and it's testable. Even if we found out someone had a wrong bracelet it wouldn't mean they're zero, just that zero wanted that person to have one for whatever reason.

Not to mention it unless a bracelet has a good mechanical purpose, it doesn't make that much sense for zero to leave tracks all over the place in that way.

I'm open to it occurring of course, and we can theorize about it. This is just why it is weak evidence.

Hello to Lucky (Pierre).
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Smoke weed everyday.

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That's uh... That's certainly something. So what, we only have three more people to find? 4? I'm terrible at keeping track.
Oh god where are my legs
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aka Ami <3

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JM: Green pair.
DN: Blue Solo.
MG: Green pair.
Me: Red Pair.
PR: Blue Pair.
52: Red Pair.
CS: ?
SK: ?
JF: ?

JM: 8
DN: 6
MG: 2
Me: 5
PR: 7
52: 4
CS: ?
SK: ?
JF: ?

Missing 1, 3, and 9 in numbers. Missing Blue spouse, Red Solo, Green solo.

JesusMonroe wrote:
If you guys are concerned that one of the bracelet's actual value is zero, then that means the value of another bracelet is 9 (or zero). I'm of course assuming that these two bracelets are part of a 9 pair (1/8, 2/7, 3/6, 4/5)

So if you guys are concerned, then we just have to make sure that the pairs don't go through doors with each other initially. Or, when we get to the first set of numbered doors, we can literally test out a fuck-ton of combinations to see if the door opens

Hi, Pierre


Upupupu~

Exactly! Why wait for surprises when we can check it ourselves? Right now the doors open by color, but at the first opportunity we can, we'll check our numbers as well. If all else fails given the time limit, we can just drag people along by their hinders.

Doctor Nanjo wrote:
In 999 the twist was 3 is 0 and 6 is 9. The way the trick was covered up was 3 and 6 went through every door together. That'll be pretty obvious if it happens and it's testable. Even if we found out someone had a wrong bracelet it wouldn't mean they're zero, just that zero wanted that person to have one for whatever reason.

Not to mention it unless a bracelet has a good mechanical purpose, it doesn't make that much sense for zero to leave tracks all over the place in that way.

I'm open to it occurring of course, and we can theorize about it. This is just why it is weak evidence.

Hello to Lucky (Pierre).


It wouldn't if we let Zero just have their run of things by just assuming things. Even if we aren't able to find out anything, we can at least eliminate one possibility. We can't test numbers at the moment, but if we are able to test them at any point, we should.

MrGiggles wrote:
That's uh... That's certainly something. So what, we only have three more people to find? 4? I'm terrible at keeping track.


dw, I got your back.
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Just another day.

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Doctor Nanjo wrote:
In 999 the twist was 3 is 0 and 6 is 9. The way the trick was covered up was 3 and 6 went through every door together. That'll be pretty obvious if it happens and it's testable. Even if we found out someone had a wrong bracelet it wouldn't mean they're zero, just that zero wanted that person to have one for whatever reason.

Not to mention it unless a bracelet has a good mechanical purpose, it doesn't make that much sense for zero to leave tracks all over the place in that way.

I'm open to it occurring of course, and we can theorize about it. This is just why it is weak evidence.

Hello to Lucky (Pierre).

weak evidence yes but it is true atm we dont really have anything to go on so everything's up for speculation at this point and only asked as a means of opening discussion on the possibility of a clue coming from it since it did last round, if there is my guess is it would different then the clue we had last game or the exact same since most wouldnt think the same clue would appear twice, again though once we get this game moving im sure well either find somthing to go on or atleast point us in the right direction.
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Yeah, I didn't ever mean to imply it wouldn't be worth testing bracelets.

We should, especially if we have a way to do it safely.
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Dang sorry I think my mouse double clicks post some times, sorry. Ignore this. I'll try to prevent this
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