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Re: Shu Takumi working on new, "completely different" AA gamTopic%20Title
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Fate Testarossa

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DIEGO ARMANDO: ACE COFFEE ADDICT

That is the obvious solution.

But, more legitly, maybe an AU!Mia series?
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Re: Shu Takumi working on new, "completely different" AA gamTopic%20Title
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A game focusing on Mias career as a lawyer? That sounds absolutely amazing. Though for that to be godot related....
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My personal thoughts on this:

1. Takumi was relatively uninterested in returning to AA for a while, or at least he seemed to be; whether he wasn't involved in DD due to his involvement in PLvsAA or because he was "done" with the series is unknown. I think the fact that he is suddenly making a new game - one that is "different" from other titles in the series - makes me think that the game wont be another game with GS or GK gameplay. My guess is that its going to be something very different.

2. With that in mind, I wonder to what extent is it an Ace Attorney game? As of right now, there is "Gyakuten Saiban" in the title, but that might be a placeholder if the game ends up being like AAI and being called "Gyakuten _____________". Either way, I would think that if this a completely new experience, then it will feature some of the main AA characters, at least in supporting roles. If the gameplay isnt going to be the "Ace Attorney" we know, then the characters will be.

So, in conclusion, right now Im thinking its going to be a completely new kind of game which happens to feature AA characters.
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If it doesn't say Gyakuten Saiban on the logo, then what does it say?
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Deadpool 9 wrote:
If it doesn't say Gyakuten Saiban on the logo, then what does it say?


It does say GS. i just meant if its a new kind of gameplay it might eventually become something else like Gyakuten Kenji did.
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Ash wrote:
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Edit: Thinking about it, since it's called "Gyakuten Saiban", I've just imagined a view from the other side of a mystery, namely, the villain's side. Could there be room for things to have happened differently so that the following trial can't successfully arrive at the whole truth?


I definitely wouldn't mind seeing a spiritual successor to Kindaichi Shounen no Jikenbo: Hoshimitou - Kanashimi no Fukushuuki directed by Takumi Shuu!

Gyakuten Jikenbo, where the player is the culprit all along. It's one thing to outsmart a detective/prosecutor combo hell-bent on getting your arrest; it's another to acquire the proper lawyer to defend your side of the case who's only focused on getting the verdict "by any means necessary".

Do you know if Takumi is a fan of the Kindaichi series? It is a classic, so I wouldn't be surprised.

tvmadykid wrote:
What are the chances that this tweet from Matthew Castle of ONM has anything to do with this game?


Quote:
Matthew Castle ‏@MatthewONM Feb 13

We've got a killer interview lined up for our next issue - fans of a certain spiky haired lawyer should keep an eye out for it...



Quote:
Matthew Castle ‏@MatthewONM Feb 13

@SporadicDaler Godot fans will not be disappointed.


They have already interviewed Shu Takami, so who are they interviewing and what on earth does it have to do with Godot? :godot:

Somehow, I feel like they're subtly hinting at GS123. The Japanese 3DS ports already have English installed, but it'd be pretty simple moving across regions anyway.
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Re: Shu Takumi working on new, "completely different" AA gamTopic%20Title
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Re: Shu Takumi working on new, "completely different" AA gamTopic%20Title
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Spoiler:
It will be a new attorney with an amazing gift to cryptography.
He knew Athena since his father worked in the same place as Metis Cykes.
He knew Apollo since elementary school.
He took pictures of all Nick's cases in any detail.
He studied law, psychology and cryptography in Switzerland.
When he was younger, he had difficulties to socialize with the others (due of his difficult to understand the others' feelings), disliked loud noises and is discriminated in the school because of his Swiss roots and his disability.
He considers Apollo as a brother.
He respects and befriends Clay.
He knew and respected Blackquill.
He had romances with men and women. Among them, there was Klavier Gavin and Olga Orly.
He speaks about 35 languages, including Romansh.
He became independant attorney after he lost his job in Kristoph's offices.
He comes in Wright Anything Agency to work as an attorney in 2028.

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D.A. McCoy wrote:

1. Takumi was relatively uninterested in returning to AA for a while, or at least he seemed to be; whether he wasn't involved in DD due to his involvement in PLvsAA or because he was "done" with the series is unknown. I think the fact that he is suddenly making a new game - one that is "different" from other titles in the series - makes me think that the game wont be another game with GS or GK gameplay. My guess is that its going to be something very different.


I don't think he was actually uninterested with Ace Attorney. I feel that it was more that he just had the idea for Ghost Trick and wanted to make that game while the series just went on without him with a new team. I could see this as his way of getting back into the series since Yamazaki's team has taken hold of the main series and most likely sent it in a different direction than he would have. I think that would explain why he wants to make a new Ace Attorney game right after making PLvsPW:AA instead of something completely different.
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The idea of a brand new Ace Attorney by Takumi itself is really exciting!
I imagine it would be set with either brand new characters with a new gameplay set-up, controls, art style etc. Or, a game set at the Grossberg Law Offices following Mia's tries tracking down Redd White, and allowong for people to play as Mia and Diego.
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*obligatory Takumi love post*

You know what'd be interesting? If this game was made up of completely new characters. Maybe that's the 'difference' Takumi was hinting at.
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I wonder when we'll hear more about this. If I remember correctly, GS5 was (re)announced in January of 2012 and we didn't see anything else about it until TGS in September of that year. So I'm assuming we probably won't hear much until then unless they decide to go through a Nintendo Direct or something.

Regarding what game Takumi is doing, if he does do GS6 I hope he won't just throw away/get rid of the new characters. It would be a shame to spend an entire game meeting Athena/Blackquill/etc. and then to never see them again or to just say they went to Europe.
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I'm super excited! I'm all for new things~ I'm very curious as to what this is all about. After reading all of your comments, I'm even more anxious~! I just hope there isn't a huge waiting gap from now until whenever we get more information.
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D.A. McCoy wrote:
I wonder when we'll hear more about this. If I remember correctly, GS5 was (re)announced in January of 2012 and we didn't see anything else about it until TGS in September of that year. So I'm assuming we probably won't hear much until then unless they decide to go through a Nintendo Direct or something.

Regarding what game Takumi is doing, if he does do GS6 I hope he won't just throw away/get rid of the new characters. It would be a shame to spend an entire game meeting Athena/Blackquill/etc. and then to never see them again or to just say they went to Europe.


I'd expect a good wait for new info, honestly. If they had anything worth showing yet, they'd have shown it at the Direct, even if only a tease.

Meanwhile, I'm still sticking by my bet that Takumi's game is going to be a new twist on the series, and Yamazaki and co. are doing GS6 or GK3, and I can't see them dropping the GS5 characters given their track record and GS5's success.
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Bolt Storm wrote:
Meanwhile, I'm still sticking by my bet that Takumi's game is going to be a new twist on the series, and Yamazaki and co. are doing GS6 or GK3, and I can't see them dropping the GS5 characters given their track record and GS5's success.


That's my belief as well. While it would be great to have Takumi involved with GS6 (even though I think GS5 was just as good if not better than GS2 or 3 - I know, I'm like the only one who thinks that) I think even a Takumi-produced, "traditional" AA game with completely new characters wouldn't be called "new kind of experience"; it's still the same old AA gameplay just with different characters. I feel like that has to be talking about the fundamental gameplay itself, but you never know.
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Bolt Storm wrote:
Meanwhile, I'm still sticking by my bet that Takumi's game is going to be a new twist on the series, and Yamazaki and co. are doing GS6 or GK3, and I can't see them dropping the GS5 characters given their track record and GS5's success.


Im hoping more that it will be a GSxGT crossover due to the hints he gave during his interview. I wouldn't mind though if he did a new take on the AA series but i'm hoping more for the crossover.
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I would love a GSXGT crossover, but I'm unsure if Capcom would localize it, given Ghost Trick's low sales.
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And the fact that Takumi has gone on the record to say that Ghost Trick and Ace Attorney don't take place in the same universe.
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While the style and tone of Ghost Trick is very similar to AA (that's why I played Ghost Trick before my marathon last year to "get me ready") I'm not sure if I'd want them doing a full-fledged crossover, as the gameplay modes seem too different. Having a character like Lynne appear in an case would be cool though. Maybe something a little more subtle.

Assuming Takumi is doing something "different" with this new game, I wonder what he has in mind? The Lawyer and the Prosecutor have already been done. Based on what others have posted it seems like he's interested in the killer's perspective, although it might be hard to have a protagonist be an actual villain. Something like a "Sherlock Holmes"/"Law & Order: Criminal Intent"/Getting into the criminal's mind kind of thing could work though, where the detective needs to recreate the scene and try and figure out the motivations/events for the crime.

Or you could play as the Blue Badger, who uses his dancing abilities to blend in at parties and arrest people distributing smuggled Grape Juice.
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D.A. McCoy wrote:
While the style and tone of Ghost Trick is very similar to AA (that's why I played Ghost Trick before my marathon last year to "get me ready") I'm not sure if I'd want them doing a full-fledged crossover, as the gameplay modes seem too different. Having a character like Lynne appear in an case would be cool though. Maybe something a little more subtle.

Assuming Takumi is doing something "different" with this new game, I wonder what he has in mind? The Lawyer and the Prosecutor have already been done. Based on what others have posted it seems like he's interested in the killer's perspective, although it might be hard to have a protagonist be an actual villain. Something like a "Sherlock Holmes"/"Law & Order: Criminal Intent"/Getting into the criminal's mind kind of thing could work though, where the detective needs to recreate the scene and try and figure out the motivations/events for the crime.

Or you could play as the Blue Badger, who uses his dancing abilities to blend in at parties and arrest people distributing smuggled Grape Juice.
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I see what you're saying, but I do have a problem with you saying that a crossover couldn't work due to gameplay differences.

Professor Layton has a drastically different gameplay, art style, and story structure, yet a crossover still works.

What there could be is Sissel helping Phoenix in trial with a new gameplay mechanic or something to that effect.
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OOOOOOO THIS ALL SO EXCITING. Any and all Ace Attorney is good Ace Attorney.
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Percei wrote:
And the fact that Takumi has gone on the record to say that Ghost Trick and Ace Attorney don't take place in the same universe.

I thought he said they do take place in the same universe, but in different countries. Besides, when did location and time differences have to matter with crossovers?



Nevertheless, something to the effect of "Gyakuten Jikenbo" sounds amazing. To commit the perfect crime and make it impossible for investigators on your tail to solve it; to earn hints from former or more experienced murderers on how to avoid causing attention; to even acquire a defense attorney who knows illegal businesses well and offers to help you... with certain conditions, of course.

Someone along the lines of... Komikado Kensuke from the law drama Legal High. I've never seen the show - only part of an episode once - but even a stranger like me has come to like this guy.
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STARS Jill wrote:
I'm super excited! I'm all for new things~ I'm very curious as to what this is all about. After reading all of your comments, I'm even more anxious~! I just hope there isn't a huge waiting gap from now until whenever we get more information.


Ahaha, like the DD gap and the AJ gaps. Maybe a new trilogy!?? :maya:
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Rubia Silve Ryu wrote:
Do you know if Takumi is a fan of the Kindaichi series? It is a classic, so I wouldn't be surprised.


I have never heard him about it, but that doesn't really matter. Hoshimitou - Kanashii Fukushuuki is relatively famous because of its daring concept, and what's more important, I know for sure know that Takumi Shuu likes Columbo, considering a lot of his stories are based on famous scenes of Columbo. So I can definitely imagine Takumi Shuu doing an inverted mystery from the murderer's POV.

Heck, another big influence on the series is probably the second season opener of Furuhata Ninzaburou (a series also inspired by Columbo. It's an excellent episode anyway and there's a lot of recognizable elements for GS fans. And it features the fun story of a defense attorney who kills his lover, and then proceeds to set his client up as the real murderer! How about that for a turnabout of the familiar setting?!

Personally I am expecting something in the spirit of Layton VS GS though, that is, the GS concept applied to a different setting. New characters, new world. Something set in the Meiji period maybe (like Yamada Fuutarou's Meiji Dantoudai for example), where the limited technology and world provides something new (And no, it's probably not something in the Edo period. Capcom already has a detective game set in Edo). Or maybe in the future/fantasy setting, with different rules per location/chapter (i.e. Kino no Tabi or Mori Hiroshi's 100 Years series)
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D.A. McCoy wrote:
I wonder when we'll hear more about this. If I remember correctly, GS5 was (re)announced in January of 2012 and we didn't see anything else about it until TGS in September of that year. So I'm assuming we probably won't hear much until then unless they decide to go through a Nintendo Direct or something.

Regarding what game Takumi is doing, if he does do GS6 I hope he won't just throw away/get rid of the new characters. It would be a shame to spend an entire game meeting Athena/Blackquill/etc. and then to never see them again or to just say they went to Europe.


No, it's pretty clear that the current AAI/GK2/AA5 team will work on AA6 and Takumi does something else.
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What. What. Just... what. I guess this is the part when I should get all hyper and stuff, but hopefully there'll be plenty of time for that later.
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I wonder what they mean by the 'Completely different' part? Maybe we'll get a Mia game, or maybe it will be a Diego Armando game with Mia as his assistant.
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I hope not... I know a lot of people like Godot, but not many seem to talk about Diego... and I can quite honestly, I don't want a game with him. He was such an annoying jock in 3-4, a game full of him would make me slice my skin...

C-A
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CatMuto wrote:
I hope not... I know a lot of people like Godot, but not many seem to talk about Diego... and I can quite honestly, I don't want a game with him. He was such an annoying jock in 3-4, a game full of him would make me slice my skin...

C-A

I feel the same way. I know a bunch of people who are in love with both his Diego and Godot personas, but I'm not particularly fond of either of them.
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STARS Jill wrote:
CatMuto wrote:
I hope not... I know a lot of people like Godot, but not many seem to talk about Diego... and I can quite honestly, I don't want a game with him. He was such an annoying jock in 3-4, a game full of him would make me slice my skin...

C-A

I feel the same way. I know a bunch of people who are in love with both his Diego and Godot personas, but I'm not particularly fond of either of them.


I always thought Godot was probably the weakest character in the entire series, from the angle of actual motivation. His motivation doesn't seem to make any sense with his actions and who he places the blame on; if he really wanted to avenge Mia's death and deal with all of the baggage that came from the Hawthorne case he could have done more effective things than hang around yelling at some lawyer for months.

His hate towards Wright just seemed manufactured, and it just disappeared in a flash when the writers needed it too. If that plot line hadn't been in the game, most of the stuff people like about T&T would have still happened (and Godot's plan with Misty - which makes much more sense coming from his feeling of regret and duty to the Fey family - would have still happened exactly as it did).

With Godot they tried to combine the "personal vendetta against Wright" and "mysterious prosecutor who comes out of the shadows" into one person, but those traits have a very hard time co-existing because in order to have a valid, interesting reason to be angry at Wright the character and Wright NEED TO ACTUALLY KNOW WHO THE OTHER ONE IS. This is why the Edgeworth-Wright relationship in the first game was so interesting to watch. As for the "shadowy prosecutor figure", I think Blackquill from DD blew Godot out of the water.
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I liked Godot more than Diego personally, Godot was just so cool.
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D.A. McCoy wrote:
I always thought Godot was probably the weakest character in the entire series, from the angle of actual motivation. His motivation doesn't seem to make any sense with his actions and who he places the blame on; if he really wanted to avenge Mia's death and deal with all of the baggage that came from the Hawthorne case he could have done more effective things than hang around yelling at some lawyer for months.

His hate towards Wright just seemed manufactured, and it just disappeared in a flash when the writers needed it too. If that plot line hadn't been in the game, most of the stuff people like about T&T would have still happened (and Godot's plan with Misty - which makes much more sense coming from his feeling of regret and duty to the Fey family - would have still happened exactly as it did).

With Godot they tried to combine the "personal vendetta against Wright" and "mysterious prosecutor who comes out of the shadows" into one person, but those traits have a very hard time co-existing because in order to have a valid, interesting reason to be angry at Wright the character and Wright NEED TO ACTUALLY KNOW WHO THE OTHER ONE IS. This is why the Edgeworth-Wright relationship in the first game was so interesting to watch. As for the "shadowy prosecutor figure", I think Blackquill from DD blew Godot out of the water.


^- Can I love you?

Anyway, for me I would prefer to see something new. But like someone said I don't want to restart again with all new characters IF it's AA6, because I love AA5 characters like Blackquill and Athena, and I want to see more of them. And also I want the return of more past characters like Gumshoe, Maya, Franziska or Ema.

So if it's a different game from AA6 then it's OK for me. Ghost Trick was awesome, I wouldn't mind a new game like that.
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I thought the point was that the vendetta was manufactured and not supported in reality. He used it as an excuse to avoid dealing with the real problem he faced.
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Re: Shu Takumi working on new, "completely different" AA gamTopic%20Title
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An Ace Attorney style game in a Ghost Trick universe would be pretty neat. I'd like to see a fresh face take on the AA part if necessary, as I don't think Phoenix HAS to be stapled onto every AA game.

I think they could actually pull this off if they focused more on Ghost Trick. They could easily introduce a new MC who's related some way to Jowd and Cabanella's workplace (ie I suppose a prosecutor like Edgeworth/Gumshoe), and then introduce Sissel into the mix with Lynne. Maybe a friend of Lynne's? Someone who also dies a lot, making investigations pretty... unique? The possibilities in a crossover like this are amazing, I would just hope for a game that has the same length as the other AA games or longer.
Re: Shu Takumi working on new, "completely different" AA gamTopic%20Title
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Moni_22 wrote:
D.A. McCoy wrote:
I always thought Godot was probably the weakest character in the entire series, from the angle of actual motivation. His motivation doesn't seem to make any sense with his actions and who he places the blame on; if he really wanted to avenge Mia's death and deal with all of the baggage that came from the Hawthorne case he could have done more effective things than hang around yelling at some lawyer for months.

His hate towards Wright just seemed manufactured, and it just disappeared in a flash when the writers needed it too. If that plot line hadn't been in the game, most of the stuff people like about T&T would have still happened (and Godot's plan with Misty - which makes much more sense coming from his feeling of regret and duty to the Fey family - would have still happened exactly as it did).

With Godot they tried to combine the "personal vendetta against Wright" and "mysterious prosecutor who comes out of the shadows" into one person, but those traits have a very hard time co-existing because in order to have a valid, interesting reason to be angry at Wright the character and Wright NEED TO ACTUALLY KNOW WHO THE OTHER ONE IS. This is why the Edgeworth-Wright relationship in the first game was so interesting to watch. As for the "shadowy prosecutor figure", I think Blackquill from DD blew Godot out of the water.


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Anyway, for me I would prefer to see something new. But like someone said I don't want to restart again with all new characters IF it's AA6, because I love AA5 characters like Blackquill and Athena, and I want to see more of them. And also I want the return of more past characters like Gumshoe, Maya, Franziska or Ema.

So if it's a different game from AA6 then it's OK for me. Ghost Trick was awesome, I wouldn't mind a new game like that.

I totally agree. It would suck if there's an entirely new series that scraps many of the awesome characters (both new and returning). It would be sad to see these characters that have yet to be fully developed get thrown away as a one-shot character. :ron: But yeah, I wouldn't mind getting something new!
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Re: Shu Takumi working on new, "completely different" AA gamTopic%20Title
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D.A. McCoy wrote:
I think Blackquill from DD blew Godot out of the water.

Agree with everything you wrote, especially this part. Blackquill was the perfect prosecutor. He was likable, he had a great theme, he had a great personality, he was hilarious, he was smart, and he was an actual FORMIDABLE rival. The only times I think an Ace Attorney rival was extremely formidable were with Manfred von Karma and Edgeworth in 2-4. Blackquill was formidable (notably in Case 2, DLC, and first half of Case 4) and he was always able to keep a hard case against the defendant that was actually logical
Re: Shu Takumi working on new, "completely different" AA gamTopic%20Title
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JesusMonroe wrote:
D.A. McCoy wrote:
I think Blackquill from DD blew Godot out of the water.

Agree with everything you wrote, especially this part. Blackquill was the perfect prosecutor. He was likable, he had a great theme, he had a great personality, he was hilarious, he was smart, and he was an actual FORMIDABLE rival. The only times I think an Ace Attorney rival was extremely formidable were with Manfred von Karma and Edgeworth in 2-4. Blackquill was formidable (notably in Case 2, DLC, and first half of Case 4) and he was always able to keep a hard case against the defendant that was actually logical


Yeah, I definitely think Blackquill is the best-developed prosecutor in the series since Edgeworth. Although I still like Klavier for nostalgic reasons.
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Re: Shu Takumi working on new, "completely different" AA gamTopic%20Title

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As long as Iwadare's not directing the music, I'm game for whatever Takumi's cooking up.
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