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Re: UP: AA6 demo/prologue out now, Japanese artbook releasedTopic%20Title
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Clarion of Revelations

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Yeah the music is a bit low, but in the main game you can adjust it to make sound effects lower and music higher, so it shouldn't be a problem
Re: UP: AA6 demo/prologue out now, Japanese artbook releasedTopic%20Title

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Apollo4Justice wrote:
Also, is the graphics quality of the Water Mirror segment supposed to be like that in the main game or is it a demo thing? Snapshots of it on Miiverse looked 3d, not like this.

I just rewatched the first trailer for SoJ and the Water Mirror looks better than it does here. Keep in mind, the graphics for everything else are nearly the same, if not exactly.
If you need a defense attorney, come talk to me! I just...can't take any cases that are in real life...it has to be on Miiverse. But I'm a justice-seeking warrior who wins every time, like Mr. Fine over there! Well, as long as you're not guilty. In Justice We Trust!


Last edited by Apollo4Justice on Fri Aug 26, 2016 12:34 pm, edited 1 time in total.
Re: UP: AA6 demo/prologue out now, Japanese artbook releasedTopic%20Title

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MrCafecito wrote:
Yeah the music is a bit low, but in the main game you can adjust it to make sound effects lower and music higher, so it shouldn't be a problem

By sound effects, what do they include? Obviously text bleeps but anything else?
If you need a defense attorney, come talk to me! I just...can't take any cases that are in real life...it has to be on Miiverse. But I'm a justice-seeking warrior who wins every time, like Mr. Fine over there! Well, as long as you're not guilty. In Justice We Trust!
Re: UP: AA6 demo/prologue out now, Japanese artbook releasedTopic%20Title
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Clarion of Revelations

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Apollo4Justice wrote:
MrCafecito wrote:
Yeah the music is a bit low, but in the main game you can adjust it to make sound effects lower and music higher, so it shouldn't be a problem

By sound effects, what do they include? Obviously text bleeps but anything else?

Maybe the ding effects, the shock ones, flashbacks, etc
Re: UP: AA6 demo/prologue out now, Japanese artbook releasedTopic%20Title
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What did he do this time...?

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I didn't notice any lag in the demo. I'm using a regular 3DS.

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Similarly, can we just stop the joke about Phoenix not recognizing Payne already? We're way past the diminishing returns factor of this joke :/


I'm confused about this... because Phoenix recognizes Winston in AJ and also mistakes Gaspen for Winston in DD. But now he doesn't even recognize Gaspen or at least think he's Winston? It doesn't make any sense to me.
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Re: UP: AA6 demo/prologue out now, Japanese artbook releasedTopic%20Title

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To be clear about what people are saying about "lag", what's really happening is that the framerate seems to vary based on what's on screen. If you have an eye for it, you can see it go from decently smooth to film grade (say, ranging from 30 to 20 FPS). It feels like that also has a slight effect on UI responsiveness. But there's no notable stutter or sudden drops in framerate that I saw, which is why some people are having no problems.

And I do have the New 3DS XL, but I don't think that really makes a difference unless the game is aware of and can use the extra processing capabilities. Someone mentioned earlier that homebrew can make the demo run a bit better. What they meant was that homebrew can force the N3DS CPU to run at the higher speed it's capable of, which suggests that the hardware runs like a regular 3DS when the currently running game isn't built to use the extra N3DS capabilities.
Re: UP: AA6 demo/prologue out now, Japanese artbook releasedTopic%20Title
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"I'm so sick of Khura'in!"

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No they are only pre-rendered in 2D unfortunately :/
Danchat wrote:
I didn't notice any lag in the demo. I'm using a regular 3DS.

Quote:
Similarly, can we just stop the joke about Phoenix not recognizing Payne already? We're way past the diminishing returns factor of this joke :/


I'm confused about this... because Phoenix recognizes Winston in AJ and also mistakes Gaspen for Winston in DD. But now he doesn't even recognize Gaspen or at least think he's Winston? It doesn't make any sense to me.


Yes, we're back to the same age-old joke of Phoenix mentioning he doesn't quite know why this prosecutor acts like he knows him as I'm JFA. It's been done before and it feels forced, as when Larry returns as Laurice Deuxnim and paints a bad painting that ends up revealing an important fact.
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Re: UP: AA6 demo/prologue out now, Japanese artbook releasedTopic%20Title
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The lag was definitely noticeable for me, and I hadn't been looking for it, but on the other hand it's not noticeable enough that I think it will affect anyone's game experience (with the exception of if any of the cut scenes slow down a lot) and I bet most (including myself after a while) won't even notice it. It's pretty frequent but its a small amount. VS bothered me a lot more because the game would run really well most of the time and then would suddenly drop down to like 20 FPS for a minute or two. In my opinion that's much more distracting than the lag in this game.

I have a question for those who've played the Japanese full release. I remember seeing/hearing that the game would include a "text speed" setting. The demo speed seemed to be around DD's text speed which is a little too slow for me. Is this as fast as it gets, or is there a faster setting that's closer to the speed of text on the DS games?

In all honesty, I know I'm probably alone here, but I'm not a big fan of the 3D animated scenes. I'm no fan of DD's anime scenes by any means, but from the two 3D scenes I've seen so far I think I prefer the anime scenes to the 3D. Specifically the scene where
Spoiler: demo
hipster Jesus kills the victim of the case
I wasn't a fan of. Also, another likely unpopular opinion, but I wasn't a fan of Rayfa suddenly being voice-acted. That sudden audible dialogue happens all the time in Layton and it's always bugged me. I personally don't much care for the over-the-top delivery of the spoken dialogue, so I generally prefer being able to just read it. Small complaints though, and neither will actually affect my enjoyment of the game.
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Re: UP: AA6 demo/prologue out now, Japanese artbook releasedTopic%20Title
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I don't think the game has many voiced lines in game outside of Khurain statements about O Holy Mother and shit.

I do agree though the 3D scenes look too janky. The mocap in this game is low quality, making the characters look like they are puppets or costumes rather than people because their faces look disoriented and empty. From what I've seen it was tighter local in DGS, but I still prefer having these 3D scenes for the sake of variety and flow in the game. They do spice up the pacing of the game overall.
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Re: UP: AA6 demo/prologue out now, Japanese artbook releasedTopic%20Title
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linkenski wrote:
I don't think the game has many voiced lines in game outside of Khurain statements about O Holy Mother and shit.



That's a shame, I really liked the voiced breakdowns of PLvsPW and I'd hoped that trend would continue.

Best thing about this demo was that it made me notice Shin Megami Tensei IV is 50% off in the E-shop.


But seriously....that's a pretty good deal

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Re: UP: AA6 demo/prologue out now, Japanese artbook releasedTopic%20Title
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What did he do this time...?

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Quote:
In all honesty, I know I'm probably alone here, but I'm not a big fan of the 3D animated scenes. I'm no fan of DD's anime scenes by any means, but from the two 3D scenes I've seen so far I think I prefer the anime scenes to the 3D.


I find it interesting that you mentioned the 3D scenes. There were some very similar scenes in Professor Layton & the Miracle Mask that used 3D models - they looked bad, to say the least. They stopped doing those in the sequel, though. I agree, I do enjoy the anime cutscenes more than the 3D ones.
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Re: UP: AA6 demo/prologue out now, Japanese artbook releasedTopic%20Title
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linkenski wrote:
Dude, load times are not added. The game loads when it is streaming assets, e.g. loading geomitry, textures, lighting, files and post-processing. The reason it loads during flashbacks is becsuse they use a really high-Q sepia filter with focus-blur. IMHO the slick look of that effect is worth a bit more loading time lol :godot:


A filter should not take a noticeable amount of time to load! We are talking about maybe a few kilobytes of stuff. The 3ds hardware doesn't even have support for instruction based shaders! The filter load time should be way less than a single frame, far bellow noticeable. They are doing something else wrongly.
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Re: UP: AA6 demo/prologue out now, Japanese artbook releasedTopic%20Title
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Anyone have any advice on how to scan the artbook? I think I'll use a microwave to debind it but what about scan settings?
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Re: UP: AA6 demo/prologue out now, Japanese artbook releasedTopic%20Title
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"I'm so sick of Khura'in!"

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henke37 wrote:
linkenski wrote:
Dude, load times are not added. The game loads when it is streaming assets, e.g. loading geomitry, textures, lighting, files and post-processing. The reason it loads during flashbacks is becsuse they use a really high-Q sepia filter with focus-blur. IMHO the slick look of that effect is worth a bit more loading time lol :godot:


A filter should not take a noticeable amount of time to load! We are talking about maybe a few kilobytes of stuff. The 3ds hardware doesn't even have support for instruction based shaders! The filter load time should be way less than a single frame, far bellow noticeable. They are doing something else wrongly.


Well… even going back to the AAI days the GK-Team has had some loose programming. I distinctly remember how the UI in AAI felt much more sluggish or how there's a weird delay when you object even though it runs 60fps, but that's weird because didnt these guys also make the UI for the DS remasters?
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Re: UP: AA6 demo/prologue out now, Japanese artbook releasedTopic%20Title
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I didn't notice any lag either when I played, and I was on regular 3DS.

Spoiler:
Not a fan of Rayfa's voice. I realize she's the princess and all, but she shouldn't sound like she's 30.

And Paht Rohl gets the award for worst. pun name. ever. He beats out both Ted Tonate and Deid Mann. Srsly. When I first read that name, I actually dropped an expletive or two.

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Re: UP: AA6 demo/prologue out now, Japanese artbook releasedTopic%20Title
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I noticed something: If you don't turn 3D on AT ALL while playing, it doesn't lag, but if you happen to turn it on but later turn it off, it will lag a lot.
Re: UP: AA6 demo/prologue out now, Japanese artbook releasedTopic%20Title

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MrCafecito wrote:
I noticed something: If you don't turn 3D on AT ALL while playing, it doesn't lag, but if you happen to turn it on but later turn it off, it will lag a lot.

I still got lag, even without 3d. Weird.
If you need a defense attorney, come talk to me! I just...can't take any cases that are in real life...it has to be on Miiverse. But I'm a justice-seeking warrior who wins every time, like Mr. Fine over there! Well, as long as you're not guilty. In Justice We Trust!
Re: UP: AA6 demo/prologue out now, Japanese artbook releasedTopic%20Title

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Anyone know if the Demo lags on a regular 3DS Xl?
Re: UP: AA6 demo/prologue out now, Japanese artbook releasedTopic%20Title
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RedPotato wrote:
Anyone know if the Demo lags on a regular 3DS Xl?


I'm playing on a regular 3DS XL, and I did notice it, but as I said, I don't think its really even noticeable. I think I might have only noticed it because I was thinking about some of DD's lag the other day when I was replaying it.
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Re: UP: AA6 demo/prologue out now, Japanese artbook releasedTopic%20Title
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"I'm so sick of Khura'in!"

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MrCafecito wrote:
I noticed something: If you don't turn 3D on AT ALL while playing, it doesn't lag, but if you happen to turn it on but later turn it off, it will lag a lot.

Dual Destinies is this way too. It's very weird. Also I think the sense of lagging is actually bad frame-pacing more than it is the framerate because that is what makes it feel unresponsive. I think these games have low frame-pacing because there never any immediate action that requires you to have quick reflexes, so by increasing the delay in how fast frames are generated to the time they appear on screen, you get a higher overall framerate, and you can tell this and DD is pushing the graphics chip on the 3DS
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Re: UP: AA6 demo/prologue out now, Japanese artbook releasedTopic%20Title
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linkenski wrote:
MrCafecito wrote:
I noticed something: If you don't turn 3D on AT ALL while playing, it doesn't lag, but if you happen to turn it on but later turn it off, it will lag a lot.

Dual Destinies is this way too. It's very weird. Also I think the sense of lagging is actually bad frame-pacing more than it is the framerate because that is what makes it feel unresponsive. I think these games have low frame-pacing because there never any immediate action that requires you to have quick reflexes, so by increasing the delay in how fast frames are generated to the time they appear on screen, you get a higher overall framerate, and you can tell this and DD is pushing the graphics chip on the 3DS


Wow, I didn't notice this, I did start up the game in 3D and then shut it off. I'll try the demo with 3D off completely. I didn't use 3D with DD this time around and the game was as good framerate-wise as I thought, with the exception of the sluggishness of the court record while 3D objects were onscreen. I'll try the demo again with 3D off from the beginning and will see if I notice a difference.
I used to have Sam Waterston as my avatar but photobucket added a watermark and also Law & Order has been cancelled for 10 years so it's time for me to move on.
Re: UP: AA6 demo/prologue out now, Japanese artbook releasedTopic%20Title
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Demo definitely left me thirsty for more
Re: UP: AA6 demo/prologue out now, Japanese artbook releasedTopic%20Title
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Everyone but Nahyuta look slightly off in this picture :kudo:
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Re: UP: AA6 demo/prologue out now, Japanese artbook releasedTopic%20Title
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Not sure why they drew some people larger but not closer. Nahyuta at least is slightly faded like he's part of the background; Maya just looks like a random giant.
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Re: UP: AA6 demo/prologue out now, Japanese artbook releasedTopic%20Title
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Jean Descole wrote:
Not sure why they drew some people larger but not closer. Nahyuta at least is slightly faded like he's part of the background; Maya just looks like a random giant.


He looks like his girlfriend just told him something reallly saucy

Spoiler:
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