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Gyakuten Kenji 2 news - Famitsu Nov. 18
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Author:  JapaneseGIRL [ Wed Nov 17, 2010 11:04 pm ]
Post subject:  Gyakuten Kenji 2 news - Famitsu Nov. 18

pass:february3
open new window

GK2 is CERO B (More than 12 years old)

Spoiler:
Image

内藤 馬乃介
ないとう うまのすけ
Umanosuke Naitou

He is the president's bodyguards.
And he is an expert of the gun.
His hobby is chess.

Naitou: knight
馬(Uma): horse

Image

Author:  Neni [ Wed Nov 17, 2010 11:12 pm ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

Rate 12 and up? Sounds good...

Ah, so they'll use a witness with chess experience to set up the logik chess system. Sounds fair enough.

Author:  Wooster [ Wed Nov 17, 2010 11:34 pm ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

Hmm, Judgette has some nice boots.

Author:  Maximilahn [ Wed Nov 17, 2010 11:42 pm ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

That Naitou guy gave me some flashbacks of Luke Atmey :aiga:
I don't know why, maybe it's from his strange hairstile and color

Author:  DeMatador [ Thu Nov 18, 2010 12:22 am ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

CERO B is the same rating GK1 got, so no surprises there. Expect an ESRB T.

Spoiler:
Also, I'm willing to bet that bodyguard guy is the killer. After all, it does sound plausible: Gun expert + suspicious looking + apparently pretty relevant to the case, since he'll most probably introduce the game's first Chess Logic, and most likely the only one in Case 1 = killer

If this is the case, then we're in for an awesome-yet-easy GK2-1. But this is just too-early-to-be-healthy speculation.


Also, it's kinda sad that I'm mostly looking forward to GK2 just so that it gets out of the way for more PLvsAA info to come... It's not that I didn't like GK or am not expecting GK2, it's just that the crossover beats the hell out of any other AA or PL game any day of the week.

Author:  HumbleClutter [ Thu Nov 18, 2010 12:37 am ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

I'm glad more info on GK2 is brought to light.

A bodyguard eh? I wonder how he'll affect the case along with another character involved.

Spoiler:
Shelly De Killer

Author:  Tomoshibi Amatsu [ Thu Nov 18, 2010 12:49 am ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

Outside of how dragged out the last confrontation was. I actually enjoyed the first game, and didn't see it as the fan service drenched installment some claim it to be. So I'm really looking forward to this sequel. All the new characters look really interesting, and I sort of wish we had the game now just so we could bite into the meat of it.

Author:  Indochine Ramera [ Thu Nov 18, 2010 7:33 am ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

Aww thanks Japanese girl! It's gonna make my day!^^

Author:  Lusankya [ Thu Nov 18, 2010 7:47 am ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

@Japanese girl: Does the second page explain how exactly the chess logic works?

DeMatador wrote:
Spoiler:
Also, I'm willing to bet that bodyguard guy is the killer. After all, it does sound plausible: Gun expert + suspicious looking + apparently pretty relevant to the case, since he'll most probably introduce the game's first Chess Logic, and most likely the only one in Case 1 = killer



We already saw bear trap girl in chess logic so it shouldn't be the only one in case 1.

Author:  Asa Turney [ Thu Nov 18, 2010 8:02 am ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

...
Spoiler: :think: !
--> New guy has a medical collar (for a broken neck?)
--> Shelly de Killer has a sling (for a broken arm?)

Eureka! There must have been a bit of a scuffle between those two at some point!


My money's also on this Naitou guy as the killer. I don't think the bear trap girl looks like a murderer. More like another simple case of an amusingly obnoxious and quirky witness. :lotta-angry:

Besides -- the victim's bodyguard? What a convenient position to stab somebody in the back!

Also, another Payne cameo = awesome. :-P
I wonder whether Edgeworth will recognize such a legend when he sees him this time? Yeah right!

Thank you very much for the update! It's so exciting to keep up with new information right as it's released~!

Author:  Ash [ Thu Nov 18, 2010 9:01 am ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

How Logic Chess works (page 2):

Spoiler: "Logic Chess"
Outargue witnesses refusing to testify with the new system, Logic Chess!

There are people whom you'll meet at the crime scene who'll refuse to testify. "Logic Chess" is a sort of way to negotiate, to make them testify. The movements of you and the witness are likened as a battle of chess, and is how it appears in Edgeworth's head. In this battle, you'll corner the opponent by choosing between question topics and options. In the end, the goal is to beat them in an argument. However, there is a time limit and you'll have to work to make them testify before they change their mind. Besides deductive capabilities, a quick estimation of circumstances is necessary.

Testing the opponent out
On screen, pieces represent the opponent's defence!

Choose a option which will probably make her talk
A suspect who is cautious and just doesn't want to listen to you. Let's ask her a question which she will probably answer inadvertently first and then watch her reaction.

Watch her attitude
When you know the witness' identity or his work, you might see his connection to the case.
Get information!

Pursue suspicous statements!!
If there are suspicious bits in their statements, pursue. You could also let it pass and see what happens.

Pursuit ->

Failed
As a penalty, the time limit gauge becomes smaller
When you make a mistake, the remaining time becomes less.
Watch the gauge at the lower screen!

Succesful
If you chose right, the witness will show weaknesses. You'll extract information from the witness like this.

Having cornered them, make them confess
The opponent's pieces are crushed!
When you've outargued your opponent, the pieces of your opponent are eliminated! When you've eliminated all the pieces, it'll be checkmate and you'll be able to get information.

Author:  Neni [ Thu Nov 18, 2010 9:05 am ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

Ash wrote:
How Logic Chess works (page 2):

Spoiler: "Logic Chess"
Outargue witnesses refusing to testify with the new system, Logic Chess!

There are people whom you'll meet at the crime scene who'll refuse to testify. "Logic Chess" is a sort of way to negotiate, to make them testify. The movements of you and the witness are likened as a battle of chess, and is how it appears in Edgeworth's head. In this battle, you'll corner the opponent by choosing between question topics and options. In the end, the goal is to beat them in an argument. However, there is a time limit and you'll have to work to make them testify before they change their mind. Besides deductive capabilities, a quick estimation of circumstances is necessary.

Testing the opponent out
On screen, pieces represent the opponent's defence!

Choose a option which will probably make her talk
A suspect who is cautious and just doesn't want to listen to you. Let's ask her a question which she will probably answer inadvertently first and then watch her reaction.

Watch her attitude
When you know the witness' identity or his work, you might see his connection to the case.
Get information!

Pursue suspicous statements!!
If there are suspicious bits in their statements, pursue. You could also let it pass and see what happens.

Pursuit ->

Failed
As a penalty, the time limit gauge becomes smaller
When you make a mistake, the remaining time becomes less.
Watch the gauge at the lower screen!

Succesful
If you chose right, the witness will show weaknesses. You'll extract information from the witness like this.

Having cornered them, make them confess
The opponent's pieces are crushed!
When you've outargued your opponent, the pieces of your opponent are eliminated! When you've eliminated all the pieces, it'll be checkmate and you'll be able to get information.


Sounds like a well thought out system. Now I am really eager to play! :keiko:

Author:  Lusankya [ Thu Nov 18, 2010 9:16 am ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

Asa Turney wrote:
...
Spoiler: :think: !
--> New guy has a medical collar (for a broken neck?)
--> Shelly de Killer has a sling (for a broken arm?)

Eureka! There must have been a bit of a scuffle between those two at some point!



Besides -- the victim's bodyguard? What a convenient position to stab somebody in the back!



Spoiler:
But don't you think it's TOO convenient? He's the bodyguard of the victim and a gun expert. Hmm the victim was shot by a pistol. That's just too obvious.

Author:  Auste [ Thu Nov 18, 2010 10:21 am ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

...wow, his hair DOES remind me of Luke. I'm not getting any criminal vibes from him; perhaps he could be an accomplice of the real mastermind? They did say they wanted the first case to seem like the last one, so who knows? There may be more characters that haven't been revealed yet.

On logic chess - a time limit? Oh man. This just kicks things up even higher and I'm looking forward to this challenge!

Anyone else want to hear Edgeworth shout, "Checkmate!"?

Author:  miles__edgeworth [ Thu Nov 18, 2010 2:05 pm ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

All we need now is Phoenix to appear...

Author:  shadowofedgeworth [ Thu Nov 18, 2010 2:15 pm ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

Neni wrote:
Ash wrote:
How Logic Chess works (page 2):

Spoiler: "Logic Chess"
Outargue witnesses refusing to testify with the new system, Logic Chess!

There are people whom you'll meet at the crime scene who'll refuse to testify. "Logic Chess" is a sort of way to negotiate, to make them testify. The movements of you and the witness are likened as a battle of chess, and is how it appears in Edgeworth's head. In this battle, you'll corner the opponent by choosing between question topics and options. In the end, the goal is to beat them in an argument. However, there is a time limit and you'll have to work to make them testify before they change their mind. Besides deductive capabilities, a quick estimation of circumstances is necessary.

Testing the opponent out
On screen, pieces represent the opponent's defence!

Choose a option which will probably make her talk
A suspect who is cautious and just doesn't want to listen to you. Let's ask her a question which she will probably answer inadvertently first and then watch her reaction.

Watch her attitude
When you know the witness' identity or his work, you might see his connection to the case.
Get information!

Pursue suspicous statements!!
If there are suspicious bits in their statements, pursue. You could also let it pass and see what happens.

Pursuit ->

Failed
As a penalty, the time limit gauge becomes smaller
When you make a mistake, the remaining time becomes less.
Watch the gauge at the lower screen!

Succesful
If you chose right, the witness will show weaknesses. You'll extract information from the witness like this.

Having cornered them, make them confess
The opponent's pieces are crushed!
When you've outargued your opponent, the pieces of your opponent are eliminated! When you've eliminated all the pieces, it'll be checkmate and you'll be able to get information.


Sounds like a well thought out system. Now I am really eager to play! :keiko:


Sounds actually enjoyable, I hope it's as good as it seems.

Author:  Maximilahn [ Thu Nov 18, 2010 3:22 pm ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

The Logic Chess sounds interesting, especially for the time limit that should made this thing a bit harder, can't wait to see it in action when the game comes out

Author:  ammchan [ Thu Nov 18, 2010 3:59 pm ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

Interesting! It sounds like the Logic Chess system is a sort of throwback to Psychelocks, from what I'm reading here. The time limit sounds like it could get really annoying, not gonna lie.

But we'll see how it gets implemented. I'm excited!

Author:  Marche Tobaye [ Thu Nov 18, 2010 5:50 pm ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

For one second I thought it was Luke Atmey. I was like, WHAT.

But he's cool. Very bodyguard-ish and Ace Attorney-ish. I like.

Author:  grim_tales [ Thu Nov 18, 2010 6:39 pm ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

AAI was 12 rated here so I think AAI2 will be the same, unlikely to be higher IMO.

Author:  Lusankya [ Thu Nov 18, 2010 7:33 pm ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

grim_tales wrote:
AAI was 12 rated here so I think AAI2 will be the same, unlikely to be higher IMO.

Yep, it shouldn't be any different to the other games. I think all were USK 6 rated here in Germany.

Author:  Grantus Harvey [ Thu Nov 18, 2010 8:50 pm ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

Tomoshibi Amatsu wrote:
Outside of how dragged out the last confrontation was. I actually enjoyed the first game, and didn't see it as the fan service drenched installment some claim it to be. So I'm really looking forward to this sequel. All the new characters look really interesting, and I sort of wish we had the game now just so we could bite into the meat of it.


What what?! Some people actually viewed it as fan service?! Maybe I am late but that is news to me. I liked it it is my second favorite Ace Attorney game. How in anyone's eyes can it be called fan service? :chinami:

Author:  Cravat of Doom [ Thu Nov 18, 2010 8:56 pm ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

Grantus Harvey wrote:
Tomoshibi Amatsu wrote:
Outside of how dragged out the last confrontation was. I actually enjoyed the first game, and didn't see it as the fan service drenched installment some claim it to be. So I'm really looking forward to this sequel. All the new characters look really interesting, and I sort of wish we had the game now just so we could bite into the meat of it.


What what?! Some people actually viewed it as fan service?! Maybe I am late but that is news to me. I liked it it is my second favorite Ace Attorney game. How in anyone's eyes can it be called fan service? :chinami:



Because there were so many random, unnecessary cameos.

Author:  Scent [ Thu Nov 18, 2010 9:38 pm ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

Cravat of Doom wrote:
Because there were so many random, unnecessary cameos.

Image

Author:  Cravat of Doom [ Thu Nov 18, 2010 9:40 pm ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

Scent wrote:
Cravat of Doom wrote:
Because there were so many random, unnecessary cameos.

Spoiler:
Image


I didn't hate the game.

Author:  Asa Turney [ Thu Nov 18, 2010 9:56 pm ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

Cravat of Doom wrote:
Scent wrote:
Cravat of Doom wrote:
Because there were so many random, unnecessary cameos.

Spoiler:
Image


I didn't hate the game.

Yes, neither did I -- although I did also see it as quite "fanservice"-y.

I think it's important to remember that fanservice isn't necessarily a bad thing.
Fan + service = it's done as a service to the fans! We should be grateful!

It's only bad when a game is nothing but fanservice, when the writers try so hard to cater to the fans' specific interests that the actual gameplay and/or plot suffers and/or is nonexistent. However, AAI did have a solid plot behind all the references and cameos. I think the cameos, etc, added to the overall enjoyment of the game rather than detracting from it.

So, I'm all for more "fanservice" in GK2 (already loving the cameo noted in the opening post~!) -- as long as there's more to it than that.
And, from what we've seen of the game so far, that looks very promising. :keiko:

Author:  Gyakuten$aiban [ Thu Nov 18, 2010 10:08 pm ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

Investigations is my least favorite Ace Attorney game.

The plot's structure didn't feel that consistent and their attempt to write a story arc for the game didn't jive well with me. The game had some dud characters too (that Amano kid was not affable in any way). I like Kay but I don't like the way she was written (introduced too far into the story and is too helpful and too useless all the same time).

The gameplay, however, was much better than the Ace Attorney norm and for that, I say go forward with the sequel (or import that kind of gameplay into a future mainstream game).

Author:  Neni [ Thu Nov 18, 2010 10:34 pm ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

Gyakuten$aiban wrote:
Investigations is my least favorite Ace Attorney game.

The plot's structure didn't feel that consistent and their attempt to write a story arc for the game didn't jive well with me. The game had some dud characters too (that Amano kid was not affable in any way). I like Kay but I don't like the way she was written (introduced too far into the story and is too helpful and too useless all the same time).

The gameplay, however, was much better than the Ace Attorney norm and for that, I say go forward with the sequel (or import that kind of gameplay into a future mainstream game).



I'm pretty much seconding that.

I had lost of fun playing AAI, but some of the cameos were painfully forced, like poor, poor Ema and Kay was written in such a weird way, I often felt like their were two writers writting in tandem and one has complete grasp on how to write her character type, while the other makes her OOC to the max. She had so much potential and 30% of it went down the drain because the script was lacking at some parts.

Also, the whole Smuggling ring story, while nice, lacked the emotion that the previous titles had. It wasn't cute like the first games story, heart-wrenchingly sad like the second's, dramatic and complex to the max like the third's or just engaging like the fourth's. It was just... there. It felt more like a spionage movie's plot than anything else. Edgeworth just wasn't to engaged in everything and Kay didn't have the screentime that Maya and Trucy had by the time their Fey/Gramayre Drama-plots rolled in before her Dad's last case was brought up, so it ended up coming off as slapped on. It may have worked a LOT better, had she already been there in Turnabout Airlines.

After all, what AAI lacked was just Takumi's solid writting. He's a gifted author and Yamazaki and Eshiro just don't come close to what he has produced.

Still, I have my hopes up for AAI2, since what they promise seems to address a lot of these problems. Especially the more Edgey centric story. ^^

Author:  Mr. Bear Jew [ Thu Nov 18, 2010 11:17 pm ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

Ash wrote:
How Logic Chess works (page 2):

Spoiler: "Logic Chess"
Outargue witnesses refusing to testify with the new system, Logic Chess!

There are people whom you'll meet at the crime scene who'll refuse to testify. "Logic Chess" is a sort of way to negotiate, to make them testify. The movements of you and the witness are likened as a battle of chess, and is how it appears in Edgeworth's head. In this battle, you'll corner the opponent by choosing between question topics and options. In the end, the goal is to beat them in an argument. However, there is a time limit and you'll have to work to make them testify before they change their mind. Besides deductive capabilities, a quick estimation of circumstances is necessary.

Testing the opponent out
On screen, pieces represent the opponent's defence!

Choose a option which will probably make her talk
A suspect who is cautious and just doesn't want to listen to you. Let's ask her a question which she will probably answer inadvertently first and then watch her reaction.

Watch her attitude
When you know the witness' identity or his work, you might see his connection to the case.
Get information!

Pursue suspicous statements!!
If there are suspicious bits in their statements, pursue. You could also let it pass and see what happens.

Pursuit ->

Failed
As a penalty, the time limit gauge becomes smaller
When you make a mistake, the remaining time becomes less.
Watch the gauge at the lower screen!

Succesful
If you chose right, the witness will show weaknesses. You'll extract information from the witness like this.

Having cornered them, make them confess
The opponent's pieces are crushed!
When you've outargued your opponent, the pieces of your opponent are eliminated! When you've eliminated all the pieces, it'll be checkmate and you'll be able to get information.


Ooooh, I like it. I really like it. Time limits make every situation more tense.

Author:  DeMatador [ Fri Nov 19, 2010 12:49 am ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

Cravat of Doom wrote:
Grantus Harvey wrote:
Tomoshibi Amatsu wrote:
Outside of how dragged out the last confrontation was. I actually enjoyed the first game, and didn't see it as the fan service drenched installment some claim it to be. So I'm really looking forward to this sequel. All the new characters look really interesting, and I sort of wish we had the game now just so we could bite into the meat of it.


What what?! Some people actually viewed it as fan service?! Maybe I am late but that is news to me. I liked it it is my second favorite Ace Attorney game. How in anyone's eyes can it be called fan service? :chinami:


Because there were so many random, unnecessary cameos.


Thankfully, the game itself was good enough to compensate for that. That is, the game ISN'T fanservice, but it contains a whole lot of it. Which was bearable, IMO. But I have to agree that it was too much.

Author:  Pleading Eyes [ Fri Nov 19, 2010 1:10 am ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

DeMatador wrote:
Cravat of Doom wrote:
Grantus Harvey wrote:

What what?! Some people actually viewed it as fan service?! Maybe I am late but that is news to me. I liked it it is my second favorite Ace Attorney game. How in anyone's eyes can it be called fan service? :chinami:


Because there were so many random, unnecessary cameos.


Thankfully, the game itself was good enough to compensate for that. That is, the game ISN'T fanservice, but it contains a whole lot of it. Which was bearable, IMO. But I have to agree that it was too much.


I don't know if I agree with that. I guess it comes down to opinion, but I felt the game was pretty awful by Ace Attorney standards. There were no turns or surprises, the cases were all pretty obvious, and without the tension of the courtroom a lot of the cross-examinations just felt tedious. The plot itself didn't really have much emotional involvement in any way for Edgeworth. It seemed like it was all just an excuse to have Edgeworth walk around and get picked on by various female characters.

Not to mention the iffy characterization of returning characters (including main characters), making it seem like they WERE just thrown in for fanservice. And the over use of gags. Nghooo was funny the first time, after a while though it seemed unlike Edgeworth to keep shouting it. =/

But I guess people will never agree over AAI, just like we can't seem to agree over AJ.

Author:  DeMatador [ Fri Nov 19, 2010 1:26 am ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

Let's not start another of this discussions. It's just a matter of opinions. A lot of people love AJ and hate AAI, and I hate AJ and love AAI. It depends a lot on what you were expecting from the game. I expected AJ to be at TaT's level, a deserving sequel, and AAI to be a completely new direction, a real spinoff. From my point of view, AAI delivered, and AJ didn't. Some people felt it differently, and that's absolutely okay.

So yeah, looking forward to AAI2. If it takes as long as it took to localize AAI, then I'm guessing it'll be hitting the States and Europe by Fall 2011, November tops. Which could fit into some sort of campaing to sell both AAI2 and Professor Layton and the Specter's Flute (which'll probably come out by September of next year), in preparation for Professor Layton VS Ace Attorney. Which would be way cool.

Also, what do you think: AAI2 gets a Multi-5 localization. Y/N?

Author:  Pleading Eyes [ Fri Nov 19, 2010 2:39 am ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

Did some places in Europe not get AAI or is it just scarce? I keep seeing people asking where they can order it online.

That seems to be a big problem with the AA series in general. The games are so hard to find after the first couple weeks post-release. The Layton games are more advertised and easier to find, so it's no wonder they sell better. I hope AA starts getting better distribution in general. Maybe the crossover will help?

Author:  Xpeki [ Fri Nov 19, 2010 2:40 am ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

Just noticed de Killer is inbetween 2 cops, and they still don't noticed him. what.

Also, I noticed that if AAI2 comes to NA and EU, it'll be after the 3DS comes out, which will probably affect sales.

Author:  nudalman [ Fri Nov 19, 2010 2:50 am ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

Ash wrote:
How Logic Chess works (page 2):

Spoiler: "Logic Chess"
Outargue witnesses refusing to testify with the new system, Logic Chess!

There are people whom you'll meet at the crime scene who'll refuse to testify. "Logic Chess" is a sort of way to negotiate, to make them testify. The movements of you and the witness are likened as a battle of chess, and is how it appears in Edgeworth's head. In this battle, you'll corner the opponent by choosing between question topics and options. In the end, the goal is to beat them in an argument. However, there is a time limit and you'll have to work to make them testify before they change their mind. Besides deductive capabilities, a quick estimation of circumstances is necessary.

Testing the opponent out
On screen, pieces represent the opponent's defence!

Choose a option which will probably make her talk
A suspect who is cautious and just doesn't want to listen to you. Let's ask her a question which she will probably answer inadvertently first and then watch her reaction.

Watch her attitude
When you know the witness' identity or his work, you might see his connection to the case.
Get information!

Pursue suspicous statements!!
If there are suspicious bits in their statements, pursue. You could also let it pass and see what happens.

Pursuit ->

Failed
As a penalty, the time limit gauge becomes smaller
When you make a mistake, the remaining time becomes less.
Watch the gauge at the lower screen!

Succesful
If you chose right, the witness will show weaknesses. You'll extract information from the witness like this.

Having cornered them, make them confess
The opponent's pieces are crushed!
When you've outargued your opponent, the pieces of your opponent are eliminated! When you've eliminated all the pieces, it'll be checkmate and you'll be able to get information.


Thanks Ash!

This sounds interesting, and I also can't wait to see how it's implemented.


I also thought the bodyguard was Luke Atmey, it's the hair, And the microphone on the side of his face reminded me of the monocle...

Author:  JapaneseGIRL [ Fri Nov 19, 2010 6:39 am ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

GK2 official site updated

Logic Chess
http://www.capcom.co.jp/gyakutenkenji/2/newsystem.html

Hakari Mikagami
http://www.capcom.co.jp/gyakutenkenji/2 ... ter04.html

Episode 1
http://www.capcom.co.jp/gyakutenkenji/2/story.html

Episode 1 characters
http://www.capcom.co.jp/gyakutenkenji/2/keyperson.html

Mikagami's rough sketch
http://www.capcom.co.jp/gyakutenkenji/2/blog/019.jpg

Author:  TheBaronAndEma [ Fri Nov 19, 2010 7:08 am ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

Spoiler: New Character
I'm quite sure that Naitou's last name, Umanosuke, is a play on words.
Uma no suke - Boy of horses


If anyones interested, I'll try to do some translating. :phoenix:

Author:  Lusankya [ Fri Nov 19, 2010 7:48 am ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

Xpeki wrote:
Just noticed de Killer is inbetween 2 cops, and they still don't noticed him. what.

Why do you think they didn't notice him?
The opposite seems to be the case.

Edit:
Could anyone translate what the bodyguard is saying in this screenshot? It's from the official page, so it's not a spoiler.
To be sure I still put it under a spoiler tag.
Spoiler:
Image


But I can't see how he should be guilty when CAPCOM is showing such a picture of him on the web site.


JapaneseGIRL wrote:
GK2 official site updated


Thanks for the infos. I hope anyone (like TheBaronAndEma :phoenix: ) could translate the new informations and screenshots.

Author:  TheBaronAndEma [ Fri Nov 19, 2010 8:10 am ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

Spoiler: Translation
Naitou Umanosuke. The President's bodyguard.

Author:  Ash [ Fri Nov 19, 2010 8:11 am ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

TheBaronAndEma wrote:
Spoiler: New Character
I'm quite sure that Naitou's last name, Umanosuke, is a play on words.
Uma no suke - Boy of horses


Spoiler:
Actually, like JapaneseGIRL pointed out in the opening post, his whole name is a play on the knight piece in chess. ないとう -> ナイト (Knight) + 馬乃介 (Horse)


Lusankya wrote:
Edit:
Could anyone translate what the bodyguard is saying in this screenshot? It's from the official page, so it's not a spoiler.
To be sure I still put it under a spoiler tag.
Spoiler:
Image


Spoiler:
"Naitou Umanosuke.
I'm the bodyguard of the president."


If nobody has translated the other parts on the site yet, I'll do it after classes. But it's a long day today, so that'll take a while :D

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