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Gyakuten Kenji 2 news - Famitsu Nov. 18
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Author:  TheBaronAndEma [ Fri Nov 19, 2010 8:16 am ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

Ash wrote:
Spoiler:
Actually, like JapaneseGIRL pointed out in the opening post, his whole name is a play on the knight piece in chess. ないとう -> ナイト (Knight) + 馬乃介 (Horse)


So she did :edgy: Just thought I'd make it clearer, those kanji technally mean "boy of the horses". ゴメンね...

I'll see if I can translate somethings here and there, but your Japanese is MUCH better than mine. :phoenix:

Author:  Neni [ Fri Nov 19, 2010 9:20 am ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

JapaneseGIRL wrote:


Awesome! Thank you!

Now, if I just knew more Kanji by heart already... :yuusaku: Ah, I guess I can't help it, being just a first semester student and all...

But Miki... Ehh... now that I saw her talking, she's even more like Lotta. Why?
She clearly speaks dialect (I think it's Kansai too, but I could be mistaken) and calls herself "Uchi". Either, she's Lotta's long lost sister or something, or she's a pretty obvious Expy. :lotta-angry:



Anyway, anybody else think that Mikagami's second concept art looks better than her current design?

Author:  JapaneseGIRL [ Fri Nov 19, 2010 9:56 am ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

From official site,

Spoiler:
-Naitou is a vice chief of the President's bodyguards.
-He deprives Edgeworth of the investigation right.

Author:  Vitor-Leal [ Fri Nov 19, 2010 12:41 pm ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

If I just know by the art style...

Spoiler:
Horseboy did it.

Author:  Franzise Deauxnim [ Fri Nov 19, 2010 1:00 pm ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

Xpeki wrote:
Just noticed de Killer is inbetween 2 cops, and they still don't noticed him. what.

He's generating a Somebody Else's Problem field.

Author:  TheBaronAndEma [ Fri Nov 19, 2010 1:03 pm ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

Neni wrote:
Anyway, anybody else think that Mikagami's second concept art looks better than her current design?


I don't know, I think her final design makes look more wiser. Kind lulls you into a false sense of security thing.

Author:  Auste [ Fri Nov 19, 2010 1:22 pm ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

Mikagami's previous designs are okay, but her final one just makes me want to find out about her even more. As I've said before, she exudes a strong attitude, and she looks like she won't back down easily. However, it kind of hides a softer side - the side that will help you out if you're stuck. But she'll still be strict.

Mikiko strikes me as a more well-traveled version of Lotta. But...durrrr, I hope Mikiko's more different than she seems to be.

Still excited over Logic Chess even if I know I'll probably beat myself up over it when I screw up. XD

Author:  Tomoshibi Amatsu [ Fri Nov 19, 2010 1:43 pm ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

DeMatador wrote:
Let's not start another of this discussions. It's just a matter of opinions. A lot of people love AJ and hate AAI, and I hate AJ and love AAI. It depends a lot on what you were expecting from the game. I expected AJ to be at TaT's level, a deserving sequel, and AAI to be a completely new direction, a real spinoff. From my point of view, AAI delivered, and AJ didn't. Some people felt it differently, and that's absolutely okay.

So yeah, looking forward to AAI2. If it takes as long as it took to localize AAI, then I'm guessing it'll be hitting the States and Europe by Fall 2011, November tops. Which could fit into some sort of campaing to sell both AAI2 and Professor Layton and the Specter's Flute (which'll probably come out by September of next year), in preparation for Professor Layton VS Ace Attorney. Which would be way cool.

Also, what do you think: AAI2 gets a Multi-5 localization. Y/N?


Actually I liked both AJ and AAI.

But I feel AAI2 is shaping up to be a good game, but then they had me when I saw the first trailer so I may sound biased.

Author:  rydus65 [ Fri Nov 19, 2010 2:06 pm ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

I thought the same thing about Luke Atmey 2.0...I mean the president's bodyguard. I thought for a second that he was Atmey and that he escaped from prison or something. If only it were true..

And the time limit chess system sounds really good. I'm hoping it all comes together in the end.

Author:  Ash [ Fri Nov 19, 2010 4:18 pm ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

(unpolished) Translations!

JapaneseGIRL wrote:


Spoiler:
A New System: Disclosing the whole story of "Logic Chess"!

The new system "Logic Chess", which will appear for the first time in "Gyakuten Kenji 2". Finally the whole story of this system has become clear! In this game, witnesses will appear as you proceed with your investigation at the scene of the crim, who will stubbornly refuse to give testimony. But to get to the truth behind the case, you will have to pull the testimony out of them. This system which likens the haggling between you and your opponent to chess, requires you to assess the situation in real time and think quickly.

Edgeworth: I'll have to liken it to a chessboard. In order to read one move ahead.

Hayami: I said I won't talk, so I won't talk! Jeez, you're persistent!
Caption: The self-proclaimed Hayami Mikiko, who stubbornly refuses to testify. To get the testimony out of her, let's get at her with questions through Logic Chess.

Lower screen: Get <information on the case> out of her!
Option: [What kind of news (material do you have)?]
Option: [Did you see the scene of the crime?]
Caption: The gauge at the lower screen will grow smaller with time passing. You'll need to pick out the best choice within a limited time.

Hayami: That's not true, ya know! I am no suspicious person or something!
Caption: Depending on the question asked, the reaction of the opponent will change. Don't overlook statements or changes in expression.

Lower screen: Get the <her identity> out of her!
Option: You're obviously suspicious!
Option: Let's see what happens

Result

Success!!
Caption: When you succeed, you'll be able to crush the chess pieces you'll see behind the opponent.

Failure...
Caption: Make a wrong move and the time gauge will become smaller. Let's avoid careless moves.


Quote:


Spoiler:
Oh, "goddess of the law". Blessings upon him.

Mikagami Hakari (name pun; Mikagami is probably taken from the [url=http://en.wikipedia.org/wiki/Yata_no_Kagami]Yata no Kagami[/i]. Hakari is used in the word for scale, as in the scale of justice)

A beautiful judge who suddenly appears before Edgeworth. Seeing law as something absolute, she will, contrary to her saintly smile, bring down the gavel of judgement without mercy upon those who turn their back to the law. What is the aim of the judge Mikagami appearing before the prosecutor Edgeworth?


Quote:


Spoiler:
The first chapter

Introducing the first case awaiting Edgeworth


The details of the first case Edgeworth encounters in "Gyakuten Kenji 2" are finally made public! The scene of the crime is the place where the assasination on the president took places, park Gourd Lake. Gourd Lake was full of countless of guests and brimming with excitement, but that atmosphere changed completely with a single gunshot.

Directly appointed by the Chief Prosector, Edgeworth is called to Gourd Lake. He starts his investigation in order to solve the case.

Upper screen: Welcome, Republic of Zheng Fa. Welcome, president!
Lower screen: The first chapter: Turnabout Target

Screen (blood): Aaaaaaah!

Gumshoe: Because Mister Edgeworth has been appointed by the Chief Prosecutor directly!

At the scene of the crime, that character,a familiar face to the series, also appears!
Payne: Hahahaha. I accompanied the Chief Prosecutor (* I think. Need more context >.>)

The stage of the new turnabout is park Gourd Lake

Park Gourd Lake with its beautiful cherry blossoms in full glory. It seems a stage has been placed over the lake at this familiar place in the Gyakuten series, and a speech is being held. At the guests' seats shoes, umbrellas and hats lie scattered around and we might surmise a chaos might have taken place here.

The barrel of a gun aiming for the man on stage... what kind of case will happen?

???: But the fight isn't over yet! Beloved people! This is a war!

Edgeworth: at park Gourd Lake...

Kay: Well? It was very hero-like, right?

Investigate the crime scene and get to the truth behind the case!

Being called to the crime scene, Edgeworth begins his investigation at once. Let's investigate the crime scene, look at suspicious places and listen to the testimonies of witnesses. Investigation of the crime scene is the fastest way to the truth behind the case.

Edgeworth: Did you come here to cover the welcome event?

Tanaka: Could you please explain to me? Why I was summoned here?

The assassin hiding in the park

After the assasination of the president, park Gourd Lake, being the crime scene, was sealed off. They stopped the assassin from fleeing, but this means the assassin is still hiding in the park. Under the dangerous circumstances of not knowing where the assassin is hiding in the park, Edgeworth seeks out the truth.

Gumshoe: A assassin in this crowd of people... That's really dangerous!!

Edgeworth: So that means the assassin is still in the park...

Tanaka: I have nothing to do with it.

The bodyguard standing in the way

Edgeworth is suddenly stripped of his investigation authority by the bodyguard Naitou, who was responsible for the protection of the president. At this rate, he won't be able to investigate the case! How will Edgeworth overcome this pinch?

Naitou: Naitou Umanosuke. I'm the president's bodyguard.

Naitou: As of now, the investigation and the interrogation of suspects will be handled by the police of the republic of Zheng Fa!

Edgeworth: The authority of investigation lies with us! I won't allow such high handedness!


Quote:


Spoiler:
The key persons of the first chapter

""That is inconvenient, I am a good and honest icecream seller"


Tanaka Tarou (name pun: generic name like John Smith)

A mysterious man who was taken away by the police as a suspect of the assassination on the president. He claims to be a ice-seller, but his real identity...!

"That's, to find a scoop, that's my work"

Hayami Mikiko (name pun: hayamimi kikou: let's listen sharp-eared)

Always looking for a scoop, self proclaimed energetic reportage writer. With a harmful character who won't hesitate if it's for a scoop, and she gets in trouble sometimes.

"I will declare it here! A iron hammer upon all evil!"

Ou Teikun (name pun: Ou, tei and kun are kanji for rulers (king/emperor/ruler).)

The president of the small Asian country, the Republic of Zheng Fa.

With his speeches that draws the hearts of people and a body which has shown no signs of weakening, he is supported as a president versed in both literary and military arts and being an example of simplicity and fortitude.

"The first move begins with my peon"

Naitou Umanosuke (name pun: Naitou -> Naito -> Japanese pronuncation of Knight. Uma is a horse, no-suke is a common suffix for Japanese boy's names)

The vice-leader of the bodyguards guarding the president of the Republic of Zheng Fa. He loves chess and seems to want to speak in chess metaphors. Specialized in gun-action, he also has a dangerous side where he swings around his gun without caring how people look at him.

Author:  miles__edgeworth [ Fri Nov 19, 2010 4:21 pm ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

It's......Payne!!!!!!!!

Author:  Chips [ Fri Nov 19, 2010 5:02 pm ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

Awesome, the chess system sounds cool! Though I'd probably suck at it, like I did with any time-constraint game...

Anybody else think the new characters resemble the old characters?
Spoiler:
Horseboy looks like Atmey... and reminds me of a certain character with "extraterritorial rights" :yogi:
The reporter girl with her obsession for "scoops" resembles Lotta.
The ice cream seller... I hope he got more than just ice-cream :karma:


Anyway, I hope it'll be a very good casegame :edgy:

Author:  DeMatador [ Fri Nov 19, 2010 5:09 pm ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

According to a little research, thanks to JGIRL's link, the first episode's called 逆転の標的 ("Gyakuten no Hyöteki"), literally meaning "Turnabout Target", "Turnabout Mark" or "Turnabout Marked Target", or something like that, but "Turnabout Target" makes more sense.

Author:  grim_tales [ Fri Nov 19, 2010 8:08 pm ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

Is it wrong I find Mikagami hot? :o She's definitely beautiful.
She reminds me of Young Mia somewhat.

Author:  DeMatador [ Fri Nov 19, 2010 8:30 pm ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

grim_tales wrote:
Is it wrong I find Mikagami hot? :o She's definitely beautiful.
She reminds me of Young Mia somewhat.


Wrong? For a straight male, it would be wrong not to find her hot.

Author:  miles__edgeworth [ Fri Nov 19, 2010 9:25 pm ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

grim_tales wrote:
Is it wrong I find Mikagami hot? :o She's definitely beautiful.
She reminds me of Young Mia somewhat.


Well, se is a fictional character after all but if it makes you feel good...

Author:  Neni [ Fri Nov 19, 2010 10:05 pm ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

miles__edgeworth wrote:
grim_tales wrote:
Is it wrong I find Mikagami hot? :o She's definitely beautiful.
She reminds me of Young Mia somewhat.


Well, se is a fictional character after all but if it makes you feel good...


There's nothing wring with being sexually attracted to a fictional character, as long as it doesn't turn into a perverted obsession.

Author:  Zinle [ Fri Nov 19, 2010 10:08 pm ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

DeMatador wrote:
grim_tales wrote:
Is it wrong I find Mikagami hot? :o She's definitely beautiful.
She reminds me of Young Mia somewhat.


Wrong? For a straight male, it would be wrong not to find her hot.

...Meh...Not my Judgette isn't my type, but I'm still straight... :yuusaku:
Kay and the other girl from the first case are more my type, really.
Meh...

The chess system sounds promising.
Time limit? FINALLY!
That will make the game much more enjoyable,
though it propably rises the ratio of Game Overs...

Author:  Neni [ Fri Nov 19, 2010 10:13 pm ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

Zinle wrote:
DeMatador wrote:
grim_tales wrote:
Is it wrong I find Mikagami hot? :o She's definitely beautiful.
She reminds me of Young Mia somewhat.


Wrong? For a straight male, it would be wrong not to find her hot.

...Meh...Not my Judgette isn't my type, but I'm still straight... :yuusaku:
Kay and the other girl from the first case are more my type, really.
Meh...

The chess system sounds promising.
Time limit? FINALLY!
That will make the game much more enjoyable,
though it propably rises the ratio of Game Overs...


GOOD! I had exactly ONE Game over in AAI! That was just TOO easy! I need more of a challenge... even in a Visual Novel Game!

Author:  Zinle [ Fri Nov 19, 2010 10:26 pm ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

Neni wrote:
GOOD! I had exactly ONE Game over in AAI! That was just TOO easy! I need more of a challenge... even in a Visual Novel Game!

Know the feeling, though I had few more.
...Mostly 'cause of my own stupidity.
This this is definitely an improvement.

...Maybe they take the quick save out in the next game,
or make it that you can't use it as freely anymore.

Some more challange! :D

Author:  Neni [ Fri Nov 19, 2010 10:54 pm ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

Zinle wrote:
Neni wrote:
GOOD! I had exactly ONE Game over in AAI! That was just TOO easy! I need more of a challenge... even in a Visual Novel Game!

Know the feeling, though I had few more.
...Mostly 'cause of my own stupidity.
This this is definitely an improvement.

...Maybe they take the quick save out in the next game,
or make it that you can't use it as freely anymore.

Some more challange! :D



Well, actually I would miss the Quick Saves... I often need to be able to shut down my game quickly and without much ado, so without quick saves, playing would be a lot more annoying. ^^;

Author:  Tomoshibi Amatsu [ Sat Nov 20, 2010 12:52 am ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

Zinle wrote:
DeMatador wrote:
grim_tales wrote:
Is it wrong I find Mikagami hot? :o She's definitely beautiful.
She reminds me of Young Mia somewhat.


Wrong? For a straight male, it would be wrong not to find her hot.

...Meh...Not my Judgette isn't my type, but I'm still straight... :yuusaku:
Kay and the other girl from the first case are more my type, really.
Meh...

The chess system sounds promising.
Time limit? FINALLY!
That will make the game much more enjoyable,
though it propably rises the ratio of Game Overs...


I must concur with the Mikagami is hot statement. With a body like hers it'd be hard not to feel that way even if she is a fictional character.

and honestly I hate the idea of a time limit and I'd hate the idea of limited saves even more. Those two things give the kind of feeling of escort missions in games. They're annoying and stressful making the game less fun for those of us who aren't into those kind of gimmicks. Just think of how much you'd have to wade through just to get back to where you were if you have limited saves just because of the time limit.

Ash wrote:
(unpolished) Translations!

JapaneseGIRL wrote:


Spoiler:
A New System: Disclosing the whole story of "Logic Chess"!

The new system "Logic Chess", which will appear for the first time in "Gyakuten Kenji 2". Finally the whole story of this system has become clear! In this game, witnesses will appear as you proceed with your investigation at the scene of the crim, who will stubbornly refuse to give testimony. But to get to the truth behind the case, you will have to pull the testimony out of them. This system which likens the haggling between you and your opponent to chess, requires you to assess the situation in real time and think quickly.

Edgeworth: I'll have to liken it to a chessboard. In order to read one move ahead.

Hayami: I said I won't talk, so I won't talk! Jeez, you're persistent!
Caption: The self-proclaimed Hayami Mikiko, who stubbornly refuses to testify. To get the testimony out of her, let's get at her with questions through Logic Chess.

Lower screen: Get <information on the case> out of her!
Option: [What kind of news (material do you have)?]
Option: [Did you see the scene of the crime?]
Caption: The gauge at the lower screen will grow smaller with time passing. You'll need to pick out the best choice within a limited time.

Hayami: That's not true, ya know! I am no suspicious person or something!
Caption: Depending on the question asked, the reaction of the opponent will change. Don't overlook statements or changes in expression.

Lower screen: Get the <her identity> out of her!
Option: You're obviously suspicious!
Option: Let's see what happens

Result

Success!!
Caption: When you succeed, you'll be able to crush the chess pieces you'll see behind the opponent.

Failure...
Caption: Make a wrong move and the time gauge will become smaller. Let's avoid careless moves.


Quote:


Spoiler:
Oh, "goddess of the law". Blessings upon him.

Mikagami Hakari (name pun; Mikagami is probably taken from the [url=http://en.wikipedia.org/wiki/Yata_no_Kagami]Yata no Kagami[/i]. Hakari is used in the word for scale, as in the scale of justice)

A beautiful judge who suddenly appears before Edgeworth. Seeing law as something absolute, she will, contrary to her saintly smile, bring down the gavel of judgement without mercy upon those who turn their back to the law. What is the aim of the judge Mikagami appearing before the prosecutor Edgeworth?


Quote:


Spoiler:
The first chapter

Introducing the first case awaiting Edgeworth


The details of the first case Edgeworth encounters in "Gyakuten Kenji 2" are finally made public! The scene of the crime is the place where the assasination on the president took places, park Gourd Lake. Gourd Lake was full of countless of guests and brimming with excitement, but that atmosphere changed completely with a single gunshot.

Directly appointed by the Chief Prosector, Edgeworth is called to Gourd Lake. He starts his investigation in order to solve the case.

Upper screen: Welcome, Republic of Zheng Fa. Welcome, president!
Lower screen: The first chapter: Turnabout Target

Screen (blood): Aaaaaaah!

Gumshoe: Because Mister Edgeworth has been appointed by the Chief Prosecutor directly!

At the scene of the crime, that character,a familiar face to the series, also appears!
Payne: Hahahaha. I accompanied the Chief Prosecutor (* I think. Need more context >.>)

The stage of the new turnabout is park Gourd Lake

Park Gourd Lake with its beautiful cherry blossoms in full glory. It seems a stage has been placed over the lake at this familiar place in the Gyakuten series, and a speech is being held. At the guests' seats shoes, umbrellas and hats lie scattered around and we might surmise a chaos might have taken place here.

The barrel of a gun aiming for the man on stage... what kind of case will happen?

???: But the fight isn't over yet! Beloved people! This is a war!

Edgeworth: at park Gourd Lake...

Kay: Well? It was very hero-like, right?

Investigate the crime scene and get to the truth behind the case!

Being called to the crime scene, Edgeworth begins his investigation at once. Let's investigate the crime scene, look at suspicious places and listen to the testimonies of witnesses. Investigation of the crime scene is the fastest way to the truth behind the case.

Edgeworth: Did you come here to cover the welcome event?

Tanaka: Could you please explain to me? Why I was summoned here?

The assassin hiding in the park

After the assasination of the president, park Gourd Lake, being the crime scene, was sealed off. They stopped the assassin from fleeing, but this means the assassin is still hiding in the park. Under the dangerous circumstances of not knowing where the assassin is hiding in the park, Edgeworth seeks out the truth.

Gumshoe: A assassin in this crowd of people... That's really dangerous!!

Edgeworth: So that means the assassin is still in the park...

Tanaka: I have nothing to do with it.

The bodyguard standing in the way

Edgeworth is suddenly stripped of his investigation authority by the bodyguard Naitou, who was responsible for the protection of the president. At this rate, he won't be able to investigate the case! How will Edgeworth overcome this pinch?

Naitou: Naitou Umanosuke. I'm the president's bodyguard.

Naitou: As of now, the investigation and the interrogation of suspects will be handled by the police of the republic of Zheng Fa!

Edgeworth: The authority of investigation lies with us! I won't allow such high handedness!


Quote:


Spoiler:
The key persons of the first chapter

""That is inconvenient, I am a good and honest icecream seller"


Tanaka Tarou (name pun: generic name like John Smith)

A mysterious man who was taken away by the police as a suspect of the assassination on the president. He claims to be a ice-seller, but his real identity...!

"That's, to find a scoop, that's my work"

Hayami Mikiko (name pun: hayamimi kikou: let's listen sharp-eared)

Always looking for a scoop, self proclaimed energetic reportage writer. With a harmful character who won't hesitate if it's for a scoop, and she gets in trouble sometimes.

"I will declare it here! A iron hammer upon all evil!"

Ou Teikun (name pun: Ou, tei and kun are kanji for rulers (king/emperor/ruler).)

The president of the small Asian country, the Republic of Zheng Fa.

With his speeches that draws the hearts of people and a body which has shown no signs of weakening, he is supported as a president versed in both literary and military arts and being an example of simplicity and fortitude.

"The first move begins with my peon"

Naitou Umanosuke (name pun: Naitou -> Naito -> Japanese pronuncation of Knight. Uma is a horse, no-suke is a common suffix for Japanese boy's names)

The vice-leader of the bodyguards guarding the president of the Republic of Zheng Fa. He loves chess and seems to want to speak in chess metaphors. Specialized in gun-action, he also has a dangerous side where he swings around his gun without caring how people look at him.


Spoiler: episode 1
Honestly that sounds more like a final case than a first case to me. Wonder why they'd choose that one first, and what's this? Zheng Fa but no sign of Ling? What the heck?

Author:  Zinle [ Sat Nov 20, 2010 1:28 am ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

Tomoshibi Amatsu wrote:
and honestly I hate the idea of a time limit and I'd hate the idea of limited saves even more. Those two things give the kind of feeling of escort missions in games. They're annoying and stressful making the game less fun for those of us who aren't into those kind of gimmicks. Just think of how much you'd have to wade through just to get back to where you were if you have limited saves just because of the time limit.

To be honest; I'm not into those kinda things either, since I'm not that clever,
but maybe they could add an options manu where ya can choose if you like to keep timer on or off,
and same thing for quick save things.
You know...Just to make the hardcore players happy.

Tomoshibi Amatsu wrote:
Spoiler: episode 1
Honestly that sounds more like a final case than a first case to me. Wonder why they'd choose that one first, and what's this? Zheng Fa but no sign of Ling? What the heck?

Didn't they state somewhere that the first case is suposed to give you a small preview feeling of the last cases,
making it much longer and etc. than usual?

Author:  Tomoshibi Amatsu [ Sat Nov 20, 2010 3:53 am ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

Zinle wrote:
Tomoshibi Amatsu wrote:
and honestly I hate the idea of a time limit and I'd hate the idea of limited saves even more. Those two things give the kind of feeling of escort missions in games. They're annoying and stressful making the game less fun for those of us who aren't into those kind of gimmicks. Just think of how much you'd have to wade through just to get back to where you were if you have limited saves just because of the time limit.

To be honest; I'm not into those kinda things either, since I'm not that clever,
but maybe they could add an options manu where ya can choose if you like to keep timer on or off,
and same thing for quick save things.
You know...Just to make the hardcore players happy.

Tomoshibi Amatsu wrote:
Spoiler: episode 1
Honestly that sounds more like a final case than a first case to me. Wonder why they'd choose that one first, and what's this? Zheng Fa but no sign of Ling? What the heck?

Didn't they state somewhere that the first case is suposed to give you a small preview feeling of the last cases,
making it much longer and etc. than usual?


I meant more that the scenario just seemed more like a final chapter than it does an introduction case, but you could be right I guess. I mean I'd like to think first cases in AA are a little more simple. I hope this isn't Capcom's idea of "we made this for those who played the first one." Where it just jumps into the action with an increased difficulty that new players will find frustrating.

Author:  blahmoomoo [ Sat Nov 20, 2010 7:57 am ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

Regarding quicksaves, there really would be no "advantage" to removing them from this game. AA games are mostly linear in terms of plot advancement, so forcing you to go back a short distance [game over with nearby quicksave] is the same as forcing you to go back a long distance. You will ultimately end up in the same place, except making a different decision to avoid the game over. The only exception to this is if you make a quicksave in an unwinnable situation, where you'll have to go back to the beginning of the chapter.

Other types of games without quicksaves [or with quicksaves that are deleted when you load them], on the other hand, may end up differently as you could gain different things [items, experience, money, etc.] while approaching where the game over happened.

I can see them disabling quicksaves during chess though, since that is timed. That would be like the save disabling when using the Magatama. I suspect that saving before chess would make playing the chess part easier after failing, since you would probably know a few of the right choices. Except, unlike using the Magatama, the time bar appears to be separate from the normal "damage bar," so resetting the game after figuring out all the choices that should be made would be pointless when in chess mode.

Author:  Toby Danger [ Sat Nov 20, 2010 8:52 am ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

Lusankya wrote:
Could anyone translate what the bodyguard is saying in this screenshot? It's from the official page, so it's not a spoiler.
To be sure I still put it under a spoiler tag.
Spoiler:
Image



Oh HAI Kittan from Gurren Lagann! I didn't know you were in this game!

The Logic system sounds realy solid. I was expecting a rehashed version of the Magatama/Psyche locks, but this is completely new. Good to see the AA team evolving things a little.

Author:  grim_tales [ Sat Nov 20, 2010 9:21 am ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

I'm not sure how I feel about limited saves - I like more challenge, but AA/AJ was good to have a go on for a short time when you wanted.. I dont think I could do those Psyche Locks/Chess with a time limit :(

Author:  Mr. Bear Jew [ Sat Nov 20, 2010 10:53 am ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

Wait, what? What are you guys on about? Who's talking about a limited saves system and why would Capcom put that in a save-state-heavy video game like Ace Attorney?

Author:  Ash [ Sat Nov 20, 2010 10:58 am ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

I keep translating, but I keep forgetting to add what I think about it myself...

Logic Chess seems a lot like the Talk Profiles in Tantei Jinguuji Saburou ("Jake Hunter"), which are among the best moments in those games. The time limit is new though and I am pretty excited about that actually. It's not mentioned anywhere, but I'm hoping that questions/actions also change as times progresses (with the good question popping up if you wait a while), like with the LIPS in Sakura Taisen, which would it make it a lot more real-time and complex. Because let's be honest, the previous game was quite easy.

Author:  Marche Tobaye [ Sat Nov 20, 2010 11:06 am ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

Time limit during chess sequences, limited amount of quick saves, dramatic first episode and interesting characters. This game is shaping up to be awesome...

I hope the smuggle organization returns. It would be very anti-climatic if it didn't.

Author:  miles__edgeworth [ Sat Nov 20, 2010 11:11 am ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

How many casses are there going to be? I fear because of the 5-4-5-4-5 movement, there's going to be 4 :-(...
Example:
Phoenix Wright Ace Attorney (ds version): 5
Justice for all: 4
Trails and Tribulations: 5
Apollo Justice Ace Attorney: 4
Gyakuten Kenji: 5
Gyakuten Kenji 2: 4(?)

Author:  Mr. Bear Jew [ Sat Nov 20, 2010 11:13 am ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

miles__edgeworth wrote:
How many casses are there going to be? I fear because of the 5-4-5-4-5 movement, there's going to be 4 :-(...
Example:
Phoenix Wright Ace Attorney (ds version): 5
Justice for all: 4
Trails and Tribulations: 5
Apollo Justice Ace Attorney: 4
Gyakuten Kenji: 5
Gyakuten Kenji 2: 4(?)


Discounting the remake of the first Ace Attorney, the movement would be:

4-4-5-4-5

Which breaks the pattern considerably.

Author:  miles__edgeworth [ Sat Nov 20, 2010 11:22 am ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

Mr. Bear Jew wrote:
miles__edgeworth wrote:
How many casses are there going to be? I fear because of the 5-4-5-4-5 movement, there's going to be 4 :-(...
Example:
Phoenix Wright Ace Attorney (ds version): 5
Justice for all: 4
Trails and Tribulations: 5
Apollo Justice Ace Attorney: 4
Gyakuten Kenji: 5
Gyakuten Kenji 2: 4(?)


Discounting the remake of the first Ace Attorney, the movement would be:

4-4-5-4-5

Which breaks the pattern considerably.


Of course I knew that rise from the ashes was a ds exclusive (I've already mentioned that...), but my pattern is still a posibilty. Of course, I hope I'm wrong because I want to see 5 cases in GK2.

Author:  Marche Tobaye [ Sat Nov 20, 2010 11:33 am ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

Meh, that's probably just a coincidence. Seems very pointless to have such a pattern.

EDIT: Also, remember that 3-4 was a very short case so technically T&T only has 4 cases. I've always seen 3-4 as a bonus.

Author:  Lusankya [ Sat Nov 20, 2010 12:31 pm ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

Marche Tobaye wrote:
Time limit during chess sequences, limited amount of quick saves, dramatic first episode and interesting characters. This game is shaping up to be awesome...


There is no such thing in the game, that's just an idea of some of the forum users how to "increase the difficulty" in future games. To be honest I think it would be a bad idea. It doesn't make things any harder, just more annoying and boring.

Author:  Marche Tobaye [ Sat Nov 20, 2010 2:25 pm ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

Oh okay. I was under the impression that it had been confirmed but w/e.

Author:  blahmoomoo [ Sat Nov 20, 2010 8:47 pm ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

What I was saying that limiting quick saves or only allowing saves at checkpoints would be a bad idea, except in one case: disabling quick saves during chess. Since chess is timed, I would suspect that they wouldn't allow quick saves during a chess session. They did the same thing when you were in the process of breaking psyche-locks, but this time you have an actual time limit. Additionally, like psyche-lock breaking sessions, I would suspect that the chess session wouldn't be as long as the part where you get their testimony and cross-examine it. The description is fairly clear that the chess session happens when the witness refuses to testify, rather than while they are testifying, so the chess session is a way to break their refusal.

I'm not confirming anything in my statements, just saying there is only one place where disabling quick saves would make sense in gameplay in response to the five posts before my first post on this page.

Author:  Zinle [ Sat Nov 20, 2010 9:31 pm ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

THE LIMITED SAVE THING WAS JUST A JOKE I MADE UP IN PREVIOUS POSTS.

Serieously people, read the posts above, escpecially when it is on the same page! :D
It was just an joke idea, and HOPEFULLY nothing they will ever use.

Zinle wrote:
Neni wrote:
GOOD! I had exactly ONE Game over in AAI! That was just TOO easy! I need more of a challenge... even in a Visual Novel Game!

Know the feeling, though I had few more.
...Mostly 'cause of my own stupidity.
This this is definitely an improvement.

...Maybe they take the quick save out in the next game,
or make it that you can't use it as freely anymore.

Some more challange! :D

See?

Author:  Tomoshibi Amatsu [ Sun Nov 21, 2010 1:13 am ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

Well as for me I was just remarking abotu how annoying it would be if they actually did put in limited saves.

If they did that I'd be buying an action replay or gameshark or whatever it is the DS uses for a cheating device.

Author:  DeMatador [ Sun Nov 21, 2010 2:07 am ]
Post subject:  Re: Gyakuten Kenji 2 news - Famitsu Nov. 18

Marche Tobaye wrote:
I hope the smuggle organization returns. It would be very anti-climatic if it didn't.


Spoiler: Hotel Dusk series
Kinda like Nile, which was successfully introduced into Last Window. At least in my opinion. But Capcom would have to be very careful if they want to pull something like that, they can't just make the smuggling ring as central as it was in GK1, or it would feel repetitive and uninspired.

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