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| Gyakuten Kenji 2 news - Famitsu Nov. 18 https://forums.court-records.net/viewtopic.php?f=31&t=20139 |
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| Author: | TheBaronAndEma [ Fri Nov 19, 2010 8:16 am ] |
| Post subject: | Re: Gyakuten Kenji 2 news - Famitsu Nov. 18 |
Ash wrote: Spoiler: So she did Just thought I'd make it clearer, those kanji technally mean "boy of the horses". ゴメンね...I'll see if I can translate somethings here and there, but your Japanese is MUCH better than mine.
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| Author: | Neni [ Fri Nov 19, 2010 9:20 am ] |
| Post subject: | Re: Gyakuten Kenji 2 news - Famitsu Nov. 18 |
JapaneseGIRL wrote: GK2 official site updated Logic Chess http://www.capcom.co.jp/gyakutenkenji/2/newsystem.html Hakari Mikagami http://www.capcom.co.jp/gyakutenkenji/2 ... ter04.html Episode 1 http://www.capcom.co.jp/gyakutenkenji/2/story.html Episode 1 characters http://www.capcom.co.jp/gyakutenkenji/2/keyperson.html Mikagami's rough sketch http://www.capcom.co.jp/gyakutenkenji/2/blog/019.jpg Awesome! Thank you! Now, if I just knew more Kanji by heart already... Ah, I guess I can't help it, being just a first semester student and all...But Miki... Ehh... now that I saw her talking, she's even more like Lotta. Why? She clearly speaks dialect (I think it's Kansai too, but I could be mistaken) and calls herself "Uchi". Either, she's Lotta's long lost sister or something, or she's a pretty obvious Expy. Anyway, anybody else think that Mikagami's second concept art looks better than her current design? |
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| Author: | JapaneseGIRL [ Fri Nov 19, 2010 9:56 am ] |
| Post subject: | Re: Gyakuten Kenji 2 news - Famitsu Nov. 18 |
From official site, Spoiler: |
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| Author: | Vitor-Leal [ Fri Nov 19, 2010 12:41 pm ] |
| Post subject: | Re: Gyakuten Kenji 2 news - Famitsu Nov. 18 |
If I just know by the art style... Spoiler: |
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| Author: | Franzise Deauxnim [ Fri Nov 19, 2010 1:00 pm ] |
| Post subject: | Re: Gyakuten Kenji 2 news - Famitsu Nov. 18 |
Xpeki wrote: Just noticed de Killer is inbetween 2 cops, and they still don't noticed him. what. He's generating a Somebody Else's Problem field. |
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| Author: | TheBaronAndEma [ Fri Nov 19, 2010 1:03 pm ] |
| Post subject: | Re: Gyakuten Kenji 2 news - Famitsu Nov. 18 |
Neni wrote: Anyway, anybody else think that Mikagami's second concept art looks better than her current design? I don't know, I think her final design makes look more wiser. Kind lulls you into a false sense of security thing. |
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| Author: | Auste [ Fri Nov 19, 2010 1:22 pm ] |
| Post subject: | Re: Gyakuten Kenji 2 news - Famitsu Nov. 18 |
Mikagami's previous designs are okay, but her final one just makes me want to find out about her even more. As I've said before, she exudes a strong attitude, and she looks like she won't back down easily. However, it kind of hides a softer side - the side that will help you out if you're stuck. But she'll still be strict. Mikiko strikes me as a more well-traveled version of Lotta. But...durrrr, I hope Mikiko's more different than she seems to be. Still excited over Logic Chess even if I know I'll probably beat myself up over it when I screw up. XD |
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| Author: | Tomoshibi Amatsu [ Fri Nov 19, 2010 1:43 pm ] |
| Post subject: | Re: Gyakuten Kenji 2 news - Famitsu Nov. 18 |
DeMatador wrote: Let's not start another of this discussions. It's just a matter of opinions. A lot of people love AJ and hate AAI, and I hate AJ and love AAI. It depends a lot on what you were expecting from the game. I expected AJ to be at TaT's level, a deserving sequel, and AAI to be a completely new direction, a real spinoff. From my point of view, AAI delivered, and AJ didn't. Some people felt it differently, and that's absolutely okay. So yeah, looking forward to AAI2. If it takes as long as it took to localize AAI, then I'm guessing it'll be hitting the States and Europe by Fall 2011, November tops. Which could fit into some sort of campaing to sell both AAI2 and Professor Layton and the Specter's Flute (which'll probably come out by September of next year), in preparation for Professor Layton VS Ace Attorney. Which would be way cool. Also, what do you think: AAI2 gets a Multi-5 localization. Y/N? Actually I liked both AJ and AAI. But I feel AAI2 is shaping up to be a good game, but then they had me when I saw the first trailer so I may sound biased. |
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| Author: | rydus65 [ Fri Nov 19, 2010 2:06 pm ] |
| Post subject: | Re: Gyakuten Kenji 2 news - Famitsu Nov. 18 |
I thought the same thing about Luke Atmey 2.0...I mean the president's bodyguard. I thought for a second that he was Atmey and that he escaped from prison or something. If only it were true.. And the time limit chess system sounds really good. I'm hoping it all comes together in the end. |
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| Author: | Ash [ Fri Nov 19, 2010 4:18 pm ] |
| Post subject: | Re: Gyakuten Kenji 2 news - Famitsu Nov. 18 |
(unpolished) Translations! JapaneseGIRL wrote: Spoiler: Quote: Hakari Mikagami http://www.capcom.co.jp/gyakutenkenji/2 ... ter04.html Spoiler: Quote: Spoiler: Quote: Episode 1 characters http://www.capcom.co.jp/gyakutenkenji/2/keyperson.html Spoiler: |
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| Author: | miles__edgeworth [ Fri Nov 19, 2010 4:21 pm ] |
| Post subject: | Re: Gyakuten Kenji 2 news - Famitsu Nov. 18 |
It's......Payne!!!!!!!! |
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| Author: | Chips [ Fri Nov 19, 2010 5:02 pm ] |
| Post subject: | Re: Gyakuten Kenji 2 news - Famitsu Nov. 18 |
Awesome, the chess system sounds cool! Though I'd probably suck at it, like I did with any time-constraint game... Anybody else think the new characters resemble the old characters? Spoiler: Anyway, I hope it'll be a very good
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| Author: | DeMatador [ Fri Nov 19, 2010 5:09 pm ] |
| Post subject: | Re: Gyakuten Kenji 2 news - Famitsu Nov. 18 |
According to a little research, thanks to JGIRL's link, the first episode's called 逆転の標的 ("Gyakuten no Hyöteki"), literally meaning "Turnabout Target", "Turnabout Mark" or "Turnabout Marked Target", or something like that, but "Turnabout Target" makes more sense. |
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| Author: | grim_tales [ Fri Nov 19, 2010 8:08 pm ] |
| Post subject: | Re: Gyakuten Kenji 2 news - Famitsu Nov. 18 |
Is it wrong I find Mikagami hot? :o She's definitely beautiful. She reminds me of Young Mia somewhat. |
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| Author: | DeMatador [ Fri Nov 19, 2010 8:30 pm ] |
| Post subject: | Re: Gyakuten Kenji 2 news - Famitsu Nov. 18 |
grim_tales wrote: Is it wrong I find Mikagami hot? :o She's definitely beautiful. She reminds me of Young Mia somewhat. Wrong? For a straight male, it would be wrong not to find her hot. |
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| Author: | miles__edgeworth [ Fri Nov 19, 2010 9:25 pm ] |
| Post subject: | Re: Gyakuten Kenji 2 news - Famitsu Nov. 18 |
grim_tales wrote: Is it wrong I find Mikagami hot? :o She's definitely beautiful. She reminds me of Young Mia somewhat. Well, se is a fictional character after all but if it makes you feel good... |
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| Author: | Neni [ Fri Nov 19, 2010 10:05 pm ] |
| Post subject: | Re: Gyakuten Kenji 2 news - Famitsu Nov. 18 |
miles__edgeworth wrote: grim_tales wrote: Is it wrong I find Mikagami hot? :o She's definitely beautiful. She reminds me of Young Mia somewhat. Well, se is a fictional character after all but if it makes you feel good... There's nothing wring with being sexually attracted to a fictional character, as long as it doesn't turn into a perverted obsession. |
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| Author: | Zinle [ Fri Nov 19, 2010 10:08 pm ] |
| Post subject: | Re: Gyakuten Kenji 2 news - Famitsu Nov. 18 |
DeMatador wrote: grim_tales wrote: Is it wrong I find Mikagami hot? :o She's definitely beautiful. She reminds me of Young Mia somewhat. Wrong? For a straight male, it would be wrong not to find her hot. ...Meh...Not my Judgette isn't my type, but I'm still straight... Kay and the other girl from the first case are more my type, really. Meh... The chess system sounds promising. Time limit? FINALLY! That will make the game much more enjoyable, though it propably rises the ratio of Game Overs... |
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| Author: | Neni [ Fri Nov 19, 2010 10:13 pm ] |
| Post subject: | Re: Gyakuten Kenji 2 news - Famitsu Nov. 18 |
Zinle wrote: DeMatador wrote: grim_tales wrote: Is it wrong I find Mikagami hot? :o She's definitely beautiful. She reminds me of Young Mia somewhat. Wrong? For a straight male, it would be wrong not to find her hot. ...Meh...Not my Judgette isn't my type, but I'm still straight... Kay and the other girl from the first case are more my type, really. Meh... The chess system sounds promising. Time limit? FINALLY! That will make the game much more enjoyable, though it propably rises the ratio of Game Overs... GOOD! I had exactly ONE Game over in AAI! That was just TOO easy! I need more of a challenge... even in a Visual Novel Game! |
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| Author: | Zinle [ Fri Nov 19, 2010 10:26 pm ] |
| Post subject: | Re: Gyakuten Kenji 2 news - Famitsu Nov. 18 |
Neni wrote: GOOD! I had exactly ONE Game over in AAI! That was just TOO easy! I need more of a challenge... even in a Visual Novel Game! Know the feeling, though I had few more. ...Mostly 'cause of my own stupidity. This this is definitely an improvement. ...Maybe they take the quick save out in the next game, or make it that you can't use it as freely anymore. Some more challange! :D |
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| Author: | Neni [ Fri Nov 19, 2010 10:54 pm ] |
| Post subject: | Re: Gyakuten Kenji 2 news - Famitsu Nov. 18 |
Zinle wrote: Neni wrote: GOOD! I had exactly ONE Game over in AAI! That was just TOO easy! I need more of a challenge... even in a Visual Novel Game! Know the feeling, though I had few more. ...Mostly 'cause of my own stupidity. This this is definitely an improvement. ...Maybe they take the quick save out in the next game, or make it that you can't use it as freely anymore. Some more challange! :D Well, actually I would miss the Quick Saves... I often need to be able to shut down my game quickly and without much ado, so without quick saves, playing would be a lot more annoying. ^^; |
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| Author: | Tomoshibi Amatsu [ Sat Nov 20, 2010 12:52 am ] |
| Post subject: | Re: Gyakuten Kenji 2 news - Famitsu Nov. 18 |
Zinle wrote: DeMatador wrote: grim_tales wrote: Is it wrong I find Mikagami hot? :o She's definitely beautiful. She reminds me of Young Mia somewhat. Wrong? For a straight male, it would be wrong not to find her hot. ...Meh...Not my Judgette isn't my type, but I'm still straight... Kay and the other girl from the first case are more my type, really. Meh... The chess system sounds promising. Time limit? FINALLY! That will make the game much more enjoyable, though it propably rises the ratio of Game Overs... I must concur with the Mikagami is hot statement. With a body like hers it'd be hard not to feel that way even if she is a fictional character. and honestly I hate the idea of a time limit and I'd hate the idea of limited saves even more. Those two things give the kind of feeling of escort missions in games. They're annoying and stressful making the game less fun for those of us who aren't into those kind of gimmicks. Just think of how much you'd have to wade through just to get back to where you were if you have limited saves just because of the time limit. Ash wrote: (unpolished) Translations! JapaneseGIRL wrote: Spoiler: Quote: Hakari Mikagami http://www.capcom.co.jp/gyakutenkenji/2 ... ter04.html Spoiler: Quote: Spoiler: Quote: Episode 1 characters http://www.capcom.co.jp/gyakutenkenji/2/keyperson.html Spoiler: Spoiler: episode 1 |
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| Author: | Zinle [ Sat Nov 20, 2010 1:28 am ] |
| Post subject: | Re: Gyakuten Kenji 2 news - Famitsu Nov. 18 |
Tomoshibi Amatsu wrote: and honestly I hate the idea of a time limit and I'd hate the idea of limited saves even more. Those two things give the kind of feeling of escort missions in games. They're annoying and stressful making the game less fun for those of us who aren't into those kind of gimmicks. Just think of how much you'd have to wade through just to get back to where you were if you have limited saves just because of the time limit. To be honest; I'm not into those kinda things either, since I'm not that clever, but maybe they could add an options manu where ya can choose if you like to keep timer on or off, and same thing for quick save things. You know...Just to make the hardcore players happy. Tomoshibi Amatsu wrote: Spoiler: episode 1 Didn't they state somewhere that the first case is suposed to give you a small preview feeling of the last cases, making it much longer and etc. than usual? |
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| Author: | Tomoshibi Amatsu [ Sat Nov 20, 2010 3:53 am ] |
| Post subject: | Re: Gyakuten Kenji 2 news - Famitsu Nov. 18 |
Zinle wrote: Tomoshibi Amatsu wrote: and honestly I hate the idea of a time limit and I'd hate the idea of limited saves even more. Those two things give the kind of feeling of escort missions in games. They're annoying and stressful making the game less fun for those of us who aren't into those kind of gimmicks. Just think of how much you'd have to wade through just to get back to where you were if you have limited saves just because of the time limit. To be honest; I'm not into those kinda things either, since I'm not that clever, but maybe they could add an options manu where ya can choose if you like to keep timer on or off, and same thing for quick save things. You know...Just to make the hardcore players happy. Tomoshibi Amatsu wrote: Spoiler: episode 1 Didn't they state somewhere that the first case is suposed to give you a small preview feeling of the last cases, making it much longer and etc. than usual? I meant more that the scenario just seemed more like a final chapter than it does an introduction case, but you could be right I guess. I mean I'd like to think first cases in AA are a little more simple. I hope this isn't Capcom's idea of "we made this for those who played the first one." Where it just jumps into the action with an increased difficulty that new players will find frustrating. |
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| Author: | blahmoomoo [ Sat Nov 20, 2010 7:57 am ] |
| Post subject: | Re: Gyakuten Kenji 2 news - Famitsu Nov. 18 |
Regarding quicksaves, there really would be no "advantage" to removing them from this game. AA games are mostly linear in terms of plot advancement, so forcing you to go back a short distance [game over with nearby quicksave] is the same as forcing you to go back a long distance. You will ultimately end up in the same place, except making a different decision to avoid the game over. The only exception to this is if you make a quicksave in an unwinnable situation, where you'll have to go back to the beginning of the chapter. Other types of games without quicksaves [or with quicksaves that are deleted when you load them], on the other hand, may end up differently as you could gain different things [items, experience, money, etc.] while approaching where the game over happened. I can see them disabling quicksaves during chess though, since that is timed. That would be like the save disabling when using the Magatama. I suspect that saving before chess would make playing the chess part easier after failing, since you would probably know a few of the right choices. Except, unlike using the Magatama, the time bar appears to be separate from the normal "damage bar," so resetting the game after figuring out all the choices that should be made would be pointless when in chess mode. |
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| Author: | Toby Danger [ Sat Nov 20, 2010 8:52 am ] |
| Post subject: | Re: Gyakuten Kenji 2 news - Famitsu Nov. 18 |
Lusankya wrote: Could anyone translate what the bodyguard is saying in this screenshot? It's from the official page, so it's not a spoiler. To be sure I still put it under a spoiler tag. Spoiler: Oh HAI Kittan from Gurren Lagann! I didn't know you were in this game! The Logic system sounds realy solid. I was expecting a rehashed version of the Magatama/Psyche locks, but this is completely new. Good to see the AA team evolving things a little. |
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| Author: | grim_tales [ Sat Nov 20, 2010 9:21 am ] |
| Post subject: | Re: Gyakuten Kenji 2 news - Famitsu Nov. 18 |
I'm not sure how I feel about limited saves - I like more challenge, but AA/AJ was good to have a go on for a short time when you wanted.. I dont think I could do those Psyche Locks/Chess with a time limit :( |
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| Author: | Mr. Bear Jew [ Sat Nov 20, 2010 10:53 am ] |
| Post subject: | Re: Gyakuten Kenji 2 news - Famitsu Nov. 18 |
Wait, what? What are you guys on about? Who's talking about a limited saves system and why would Capcom put that in a save-state-heavy video game like Ace Attorney? |
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| Author: | Ash [ Sat Nov 20, 2010 10:58 am ] |
| Post subject: | Re: Gyakuten Kenji 2 news - Famitsu Nov. 18 |
I keep translating, but I keep forgetting to add what I think about it myself... Logic Chess seems a lot like the Talk Profiles in Tantei Jinguuji Saburou ("Jake Hunter"), which are among the best moments in those games. The time limit is new though and I am pretty excited about that actually. It's not mentioned anywhere, but I'm hoping that questions/actions also change as times progresses (with the good question popping up if you wait a while), like with the LIPS in Sakura Taisen, which would it make it a lot more real-time and complex. Because let's be honest, the previous game was quite easy. |
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| Author: | Marche Tobaye [ Sat Nov 20, 2010 11:06 am ] |
| Post subject: | Re: Gyakuten Kenji 2 news - Famitsu Nov. 18 |
Time limit during chess sequences, limited amount of quick saves, dramatic first episode and interesting characters. This game is shaping up to be awesome... I hope the smuggle organization returns. It would be very anti-climatic if it didn't. |
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| Author: | miles__edgeworth [ Sat Nov 20, 2010 11:11 am ] |
| Post subject: | Re: Gyakuten Kenji 2 news - Famitsu Nov. 18 |
How many casses are there going to be? I fear because of the 5-4-5-4-5 movement, there's going to be 4 :-(... Example: Phoenix Wright Ace Attorney (ds version): 5 Justice for all: 4 Trails and Tribulations: 5 Apollo Justice Ace Attorney: 4 Gyakuten Kenji: 5 Gyakuten Kenji 2: 4(?) |
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| Author: | Mr. Bear Jew [ Sat Nov 20, 2010 11:13 am ] |
| Post subject: | Re: Gyakuten Kenji 2 news - Famitsu Nov. 18 |
miles__edgeworth wrote: How many casses are there going to be? I fear because of the 5-4-5-4-5 movement, there's going to be 4 :-(... Example: Phoenix Wright Ace Attorney (ds version): 5 Justice for all: 4 Trails and Tribulations: 5 Apollo Justice Ace Attorney: 4 Gyakuten Kenji: 5 Gyakuten Kenji 2: 4(?) Discounting the remake of the first Ace Attorney, the movement would be: 4-4-5-4-5 Which breaks the pattern considerably. |
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| Author: | miles__edgeworth [ Sat Nov 20, 2010 11:22 am ] |
| Post subject: | Re: Gyakuten Kenji 2 news - Famitsu Nov. 18 |
Mr. Bear Jew wrote: miles__edgeworth wrote: How many casses are there going to be? I fear because of the 5-4-5-4-5 movement, there's going to be 4 :-(... Example: Phoenix Wright Ace Attorney (ds version): 5 Justice for all: 4 Trails and Tribulations: 5 Apollo Justice Ace Attorney: 4 Gyakuten Kenji: 5 Gyakuten Kenji 2: 4(?) Discounting the remake of the first Ace Attorney, the movement would be: 4-4-5-4-5 Which breaks the pattern considerably. Of course I knew that rise from the ashes was a ds exclusive (I've already mentioned that...), but my pattern is still a posibilty. Of course, I hope I'm wrong because I want to see 5 cases in GK2. |
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| Author: | Marche Tobaye [ Sat Nov 20, 2010 11:33 am ] |
| Post subject: | Re: Gyakuten Kenji 2 news - Famitsu Nov. 18 |
Meh, that's probably just a coincidence. Seems very pointless to have such a pattern. EDIT: Also, remember that 3-4 was a very short case so technically T&T only has 4 cases. I've always seen 3-4 as a bonus. |
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| Author: | Lusankya [ Sat Nov 20, 2010 12:31 pm ] |
| Post subject: | Re: Gyakuten Kenji 2 news - Famitsu Nov. 18 |
Marche Tobaye wrote: Time limit during chess sequences, limited amount of quick saves, dramatic first episode and interesting characters. This game is shaping up to be awesome... There is no such thing in the game, that's just an idea of some of the forum users how to "increase the difficulty" in future games. To be honest I think it would be a bad idea. It doesn't make things any harder, just more annoying and boring. |
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| Author: | Marche Tobaye [ Sat Nov 20, 2010 2:25 pm ] |
| Post subject: | Re: Gyakuten Kenji 2 news - Famitsu Nov. 18 |
Oh okay. I was under the impression that it had been confirmed but w/e. |
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| Author: | blahmoomoo [ Sat Nov 20, 2010 8:47 pm ] |
| Post subject: | Re: Gyakuten Kenji 2 news - Famitsu Nov. 18 |
What I was saying that limiting quick saves or only allowing saves at checkpoints would be a bad idea, except in one case: disabling quick saves during chess. Since chess is timed, I would suspect that they wouldn't allow quick saves during a chess session. They did the same thing when you were in the process of breaking psyche-locks, but this time you have an actual time limit. Additionally, like psyche-lock breaking sessions, I would suspect that the chess session wouldn't be as long as the part where you get their testimony and cross-examine it. The description is fairly clear that the chess session happens when the witness refuses to testify, rather than while they are testifying, so the chess session is a way to break their refusal. I'm not confirming anything in my statements, just saying there is only one place where disabling quick saves would make sense in gameplay in response to the five posts before my first post on this page. |
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| Author: | Zinle [ Sat Nov 20, 2010 9:31 pm ] |
| Post subject: | Re: Gyakuten Kenji 2 news - Famitsu Nov. 18 |
THE LIMITED SAVE THING WAS JUST A JOKE I MADE UP IN PREVIOUS POSTS. Serieously people, read the posts above, escpecially when it is on the same page! :D It was just an joke idea, and HOPEFULLY nothing they will ever use. Zinle wrote: Neni wrote: GOOD! I had exactly ONE Game over in AAI! That was just TOO easy! I need more of a challenge... even in a Visual Novel Game! Know the feeling, though I had few more. ...Mostly 'cause of my own stupidity. This this is definitely an improvement. ...Maybe they take the quick save out in the next game, or make it that you can't use it as freely anymore. Some more challange! :D See? |
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| Author: | Tomoshibi Amatsu [ Sun Nov 21, 2010 1:13 am ] |
| Post subject: | Re: Gyakuten Kenji 2 news - Famitsu Nov. 18 |
Well as for me I was just remarking abotu how annoying it would be if they actually did put in limited saves. If they did that I'd be buying an action replay or gameshark or whatever it is the DS uses for a cheating device. |
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| Author: | DeMatador [ Sun Nov 21, 2010 2:07 am ] |
| Post subject: | Re: Gyakuten Kenji 2 news - Famitsu Nov. 18 |
Marche Tobaye wrote: I hope the smuggle organization returns. It would be very anti-climatic if it didn't. Spoiler: Hotel Dusk series |
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