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Ace Attorney to be featured in "Mystery Magazine"Topic%20Title

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According to the official Japanese site, it seems that Ace Attorney is going to be featured in the March issue of "Mystery Magazine!"

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(Image from Amazon)
Seems like there will be interviews with Shu Takumi and Takeshi Yamazaki, director of AAI.
I think I read something about the movie being featured as well but I can say for sure.

There may also be more such as essays on the game, but again, I can't say for sure.

Source

EDIT: You can now read the summary of the interviews thanks to our resident 探偵 (detective), JapaneseGIRL, and a great translation by Bolt Storm! Thank you also to Ash for some minor corrections.

Although we don't get much new info on the movie or any new games, we do get some interesting insight on Ace Attorney as a mystery game, which is still quite interesting. Enjoy!

Last edited by TheBaronAndEma on Sat Jan 28, 2012 12:41 pm, edited 2 times in total.
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More publicity = Awesomeness.

Seems like Ace Attorney (Gyakuten Saiban) is getting mega popular :maya:
http://i.neoseeker.com/mgv/9935-Akira_E ... 44a161.gif

"I love the thrill of a good solution!"
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Man they are really flogging this movie to the public.
It's like everywhere, I suppose because while games can cater to gamers and still be profitable at times a movie is open to a much wider audience range so they want it to really pull in a crowd and get it's name out there.

I know some Game Films like Spirit Within suffered because of poor audiences and the like so it's understandable they want a drama folks who don't play will come see.
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And we just got ourselves a feature on GoNintendo:

http://gonintendo.com/?mode=viewstory&id=170784
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Professor Yoshi wrote:
More publicity = Awesomeness.

This.

I'll be surprised if GK2 turns out to be the last game in the series, considering everything that's still going on with the franchise.
(And I know we still have PWvPL, but that's a crossover game so)
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読みました。誰か英訳してくださるとありがたいです。
映画については写真がのっているだけでほとんど話ありません。
次回作についての話は全くありません。

巧舟

印象に残っているミステリはカーター・ディクスンの「ユダの窓」
本格ミステリのファン。
逆転裁判は真犯人を探すのが目的ではなく犯人を追い詰めるのが目的なので倒叙形式。コロンボの影響がある。
バークリーのユーモラスな文章と雰囲気が好き。
大学入学後に日本国内のミステリを読むようになった。
一番好きなミステリ、国内なら泡坂妻夫の「亜愛一郎シリーズ」、海外なら「ブラウン神父シリーズ」
大学は文学部で、卒業論文に創作小説を書いたが、「文章は上手だが人間がえがけていない」と評価され、今でもトラウマに感じている。逆転裁判のキャラクターをほめられても、複雑な気分になる。
本格ミステリのゲームが作りたくてゲーム業界に入ったが、なぜカプコンなのかは自分でも疑問。
当時ミステリと銘打ったゲームはあったが、納得できるものがなかった。
自分が推理するゲームにするために「犯人の嘘を暴く」スタイルを考えついた。そしてそこから主人公を弁護士にすることを思いついた。
矛盾を突くということはクイーンの影響がありますか?という質問に対して、クイーンのロジックは線ですが、自分は点で考える。点の量と質が問題で、それらをつなぐ線は後から考える。次に重要なのはミステリとしての趣向。そして構成も大切。
クラシックミステリは中盤が退屈なものがあるので、話としても面白いものを書きたいと思っていた。
クラシックでは間を持たせるために殺人が起きたりするので、逆転裁判においては、連続殺人事件は扱わないようにした。
キャラクターを覚えやすくするため、登場人物を少なくし、強烈な名前と個性を付けるようにしている。決してふざけてはいない(笑)
逆転裁判を作る前は、ミステリと銘打ったゲームより、そうでないゲームの方がずっとミステリだった。例えばMystシリーズには伏線、発見、閃きの快感があった。ミステリの形式ではなく本質をゲームにしたかった。
ゴーストトリックでも閃きを重視している。
ミステリをゲームにできるのなら、クイーンの国名シリーズやカーの密室もの。

山﨑剛

印象に残っているミステリは、バークリーの「毒入りチョコレート事件」、クイーンの「災厄の町」。コンセプトを押し出した作品が好き。とにかく騙してくれる作品が好き。
大学ではミステリクラブ(ワセダミステリクラブ http://wmc-mw.sakura.ne.jp/ )に所属、その時に逆転裁判をプレイしてファンになり、カプコン入社を決意した。入社後に巧舟の下に就いた。
入社後はゴーストトリックの手伝い(ゴーストトリックは一旦保留になる)、蘇る逆転、逆転裁判4、逆転検事1、2を手がけた。
逆転検事は巧が関わらないという前提でスタートした。
逆転裁判はオムニバスだが、逆転検事は長編もの。これは差別化のひとつで、伏線を回収することの気持ちよさを重視。自分の趣味が出ている部分でもある。
ミステリをゲームにできるのなら、ピーター・ラヴゼイ「偽のデュー警部」。逆転シリーズは嘘を見抜くゲームだがプレイヤーが嘘をつくゲームも面白そう。
オリジナルでゲームを作るなら、騙したい欲求があるので、叙述トリックを使ってみたい(既にそういうゲームはあるが)。SFミステリも好き。
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Re: Ace Attorney to be featured in "Mystery Magazine"Topic%20Title
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Thanks, JapaneseGIRL!

I don't have time right now, but I'll translate it tomorrow night if Bolt Storm or someone else doesn't beat me to it. (But, if I understood the first few lines correctly, there wasn't much about the movie or anything about another game, so don't get your hopes too high.)
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They don't :c

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JapaneseGIRL wrote:
読みました。誰か英訳してくださるとありがたいです。
映画については写真がのっているだけでほとんど話ありません。
次回作についての話は全くありません。

巧舟

印象に残っているミステリはカーター・ディクスンの「ユダの窓」
本格ミステリのファン。
逆転裁判は真犯人を探すのが目的ではなく犯人を追い詰めるのが目的なので倒叙形式。コロンボの影響がある。
バークリーのユーモラスな文章と雰囲気が好き。
大学入学後に日本国内のミステリを読むようになった。
一番好きなミステリ、国内なら泡坂妻夫の「亜愛一郎シリーズ」、海外なら「ブラウン神父シリーズ」
大学は文学部で、卒業論文に創作小説を書いたが、「文章は上手だが人間がえがけていない」と評価され、今でもトラウマに感じている。逆転裁判のキャラクターをほめられても、複雑な気分になる。
本格ミステリのゲームが作りたくてゲーム業界に入ったが、なぜカプコンなのかは自分でも疑問。
当時ミステリと銘打ったゲームはあったが、納得できるものがなかった。
自分が推理するゲームにするために「犯人の嘘を暴く」スタイルを考えついた。そしてそこから主人公を弁護士にすることを思いついた。
矛盾を突くということはクイーンの影響がありますか?という質問に対して、クイーンのロジックは線ですが、自分は点で考える。点の量と質が問題で、それらをつなぐ線は後から考える。次に重要なのはミステリとしての趣向。そして構成も大切。
クラシックミステリは中盤が退屈なものがあるので、話としても面白いものを書きたいと思っていた。
クラシックでは間を持たせるために殺人が起きたりするので、逆転裁判においては、連続殺人事件は扱わないようにした。
キャラクターを覚えやすくするため、登場人物を少なくし、強烈な名前と個性を付けるようにしている。決してふざけてはいない(笑)
逆転裁判を作る前は、ミステリと銘打ったゲームより、そうでないゲームの方がずっとミステリだった。例えばMystシリーズには伏線、発見、閃きの快感があった。ミステリの形式ではなく本質をゲームにしたかった。
ゴーストトリックでも閃きを重視している。
ミステリをゲームにできるのなら、クイーンの国名シリーズやカーの密室もの。

山﨑剛

印象に残っているミステリは、バークリーの「毒入りチョコレート事件」、クイーンの「災厄の町」。コンセプトを押し出した作品が好き。とにかく騙してくれる作品が好き。
大学ではミステリクラブ(ワセダミステリクラブ http://wmc-mw.sakura.ne.jp/ )に所属、その時に逆転裁判をプレイしてファンになり、カプコン入社を決意した。入社後に巧舟の下に就いた。
入社後はゴーストトリックの手伝い(ゴーストトリックは一旦保留になる)、蘇る逆転、逆転裁判4、逆転検事1、2を手がけた。
逆転検事は巧が関わらないという前提でスタートした。
逆転裁判はオムニバスだが、逆転検事は長編もの。これは差別化のひとつで、伏線を回収することの気持ちよさを重視。自分の趣味が出ている部分でもある。
ミステリをゲームにできるのなら、ピーター・ラヴゼイ「偽のデュー警部」。逆転シリーズは嘘を見抜くゲームだがプレイヤーが嘘をつくゲームも面白そう。
オリジナルでゲームを作るなら、騙したい欲求があるので、叙述トリックを使ってみたい(既にそういうゲームはあるが)。SFミステリも好き。


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Re: Ace Attorney to be featured in "Mystery Magazine"Topic%20Title
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JapaneseGIRL wrote:
I read the article. Could someone translate into English, please?
There were photos of the movie, but not much talk about it.
There was absolutely no talk of a new installment.

Shuu Takumi

The mystery which really left an impression on him was Carter Dickson's The Judas Window.
He's a fan of the traditional mystery.
Because Ace Attorney isn't about "finding the true criminal" but rather "pursuing and checkmating the true criminal", it's sort of a reversed form. Colombo was a bit of an influence on the series.
He likes [Anthony] Berkeley's humorous writing style and atmosphere.
He started reading Japanese mysteries after entering college.
His favorite Japanese mystery was Tsuamo Awasaka's Aichiro A series, while his favorite foreign one was Father Brown.
As part of being in the literature department, he wrote a novel for his final thesis, but it was felt that "although the writing style is good, he couldn't really express characters." It's still traumatic for him. Although he's complimented on Ace Attorney's characters, it's still a complex feeling.
Because he wanted to make a mystery game with a lot of feeling to it, he entered the game industry, though why Capcom is a mystery even to him.
Back then, there were games that called themselves "mysteries", but he felt there weren't any that could really capture that feeling.
In order to make a "reasoning" game, he started thinking of a game style wherein criminals' lies were exposed. So he settled on a defense attorney for the main character.
Was [Ellery] Queen's idea of finding contradictions a large influence on Ace Attorney? Takumi says that idea was the outline of the game, but he thought of the key points of the plot. Because the number and quality of the plot points was a problem, he left thinking out how to connect them until later. The next important thing was the plot as the plan for a mystery. Organization was also very important.
Classical mysteries always had boring characters in the middle, so Takumi wanted to write characters that would be interesting even if they were just talking.
Since in a classical mystery there would always be a murderer to make things interesting, it was decided to make Ace Attorney constantly deal with murder cases.
To make characters easy to remember, there wouldn't be many of them, and they would have strong names and personalities. They would never be joking around. (Smile)
Before Ace Attorney, there were games that didn't call themselves mystery games that nonetheless had the spirit of mystery better than those that did. For example, Myst had wonderful moments of foreshadowing, discovery, and insight. Takumi wanted to make a game that wasn't necessarily in the form of a mystery, but still had the spirit of one.
Ghost Trick also stressed the importance of insight.
As for mysteries one could make into games, Queen's works, and Carr's locked-room mysteries would be good.

Yamazaki

The mysteries that left an impression on Yamazaki were Berkeley's "The Poisoned Chocolates Case" and Ellery Queen's "Calamity Town". He's a fan of works that put a big emphasis on their concepts. In particular, he enjoys works that trick the readers.
In college, he was a member of the mystery club, and played Ace Attorney. He became a fan and decided to work for Capcom. After being hired, he was put under Takumi.
Since joining Capcom, he's worked on Ghost Trick (which was once put on hold), "Rise from the Ashes", Apollo Justice, Ace Attorney Investigations, and Ace Attorney Investigations 2.
Ace Attorney Investigations was started on the basis of not having Takumi involved.
Ace Attorney games are sort of an omnibus [of separate cases], but Ace Attorney Investigations games have more of a continuous story to them. That was one distinguishing feature, along with the idea of putting in a lot of foreshadowing. His own taste is thus present in Ace Attorney Investigations.
As for mysteries he could make into games, Peter Lovesey's "The False Inspector Dew". Ace Attorney is a game about exposing lies, but players seem to think games in which you tell lies are also interesting. Because he wants to trick people, he says that he would like to use narrative trick if he would make an original game (narrative trick = i.e. unreliable narrator) (though there's already such a game out there.) He also enjoys the idea of a sci-fi mystery.


Hope that was all right!
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Last edited by Bolt Storm on Fri Jan 27, 2012 3:02 pm, edited 1 time in total.
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Nice job man!

"Something Trick" man that concept was something me and a friend originally imagined a game starring a Prosecutor would be like, lying and tricking the defence.

Though a game solely based around that would seem rather villainous to me.
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@Bolt Storm: Just skimmed it, and the only thing I noticed is that it should be "Father Brown" instead of "Encyclopedia Brown" at the beginning

@Pierre: Well, just because you're lying and tricking doesn't make you the bad guy. It could be about conning con-men or something, like White Collar and Kurosagi.
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JapaneseGIRL wrote:
読みました。誰か英訳してくださるとありがたいです。
映画については写真がのっているだけでほとんど話ありません。
次回作についての話は全くありません。


アリガトーございます! やっぱ巧さんって面白そうな人ですね。

ひとつ聞きたいことあるんですが、同誌に有栖川有栖のエッセーが載ってるらしいけど、それも逆転裁判についてのもんですか?ボク、けっこう有栖川有栖のファンなので、めっちゃ気になるんですw

For those interested, I once translated an essay by Takumi on mystery videogames, that goes a bit deeper into the topics mentioned here too.

Quote:
If he were to make an original game, because he'd like to focus on "tricking" or "cheating", he'd call it "something Trick" (though there's already such a game out there.)


-> 'Because he wants to trick people, he says that he would like to use narrative trick if he would make an original game' (narrative trick = i.e. unreliable narrator)

Edit: 「タクミ」の漢字を間違ったやん~
"One dumbbell, Watson! Consider an athlete with one dumbbell! Picture to yourself the unilateral development, the imminent danger of a spinal curvature. Shocking, Watson, shocking!" - The Valley of Fear


Last edited by Ash on Sat Jan 28, 2012 8:46 am, edited 1 time in total.
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Thanks for the corrections, both of you! I'm just surprised I didn't make more errors. :oops: (Though the Encyclopedia Brown one was really dumb on my part; I just saw "Brown" and "Mystery Novel" and put two and two together to get three.)
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Brown + mystery novel always equals Father Brown. Always.
"One dumbbell, Watson! Consider an athlete with one dumbbell! Picture to yourself the unilateral development, the imminent danger of a spinal curvature. Shocking, Watson, shocking!" - The Valley of Fear
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Slightly on topic, have there been any reviews/ articles on the movie yet? first showing was earlier today i believe :shoe:
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Bolt Storm, thank you!
いつもありがとう!

@Ash
有栖川有栖さんは「ゲームとミステリ」について逆転裁判を例に出しながら語ってます。
謎解きは選択問題ではなく記述式に解答しなければならないが、これはゲームになじまない。また、かつてから巧さんは「ゲームとミステリは必ずしも高い親和性を持っているとは思えない」と語っており、それをゲームでも面白い形のシステムに落とし込んだということで高く評価しています。
また、有栖川有栖さんは2005年の逆転裁判ファンブック http://asciimw.jp/search/mode/item/cd/A0510520 で巧さんと対談したのがきっかけで、現在でも逆転裁判スタッフと会食する機会があり、良い刺激を受けているそうです。


それと、実は映画の試写会のチケットが当たったので、映画逆転裁判は既に見ました。
とあるシーンがZdzislaw Beksinskiの絵みたいな美しさでした。
Beksinskiを引き合いに出したのは、ゲームとは全く雰囲気が違う作風になっていたということでもあります。巧舟の逆転裁判ではなく、三池崇史の逆転裁判でした。
日本在住の日本人。
I'm Japanese and I live in Japan. English is difficult for me.
Re: Ace Attorney to be featured in "Mystery Magazine"Topic%20Title

世界中

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Thank you Bolt and JapaneseGIRL for translations!
I'd try to translate myself but I dont know if my Japanese is that good ^^

I might check out some of the novels that Takumi mentioned :phoenix:

Should I edit the first post with the updated information?
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JapaneseGIRL wrote:
@Ash

ほんとにいつもアリガトー!ミステリーマガジン買いたくなっちゃったw

As a reply to my question about Arisugawa Alice's essay in the magazine (Arisugawa is an influential detective writer and critic. I'm a pretty big fan. For those fluent in Japanese, Bridge to the Turnabout borrows a bit from his masterpiece Soutou no Akuma ("The Two Headed Devil"))

JapaneseGIRL wrote:
Arisugawa Alice talks about 'game and mystery', using Ace Attorney as an example. Solving mysteries shouldn't depend on choices but based on the text, but this is not really applicable to games. In the past, Takumi had said that 'games and mystery do not really fit each other', so Arisugawa praises him for the fact that he managed to install such an interesting system even in a game. Ever since Arisugawa Alice had an interview with Takumi for the 2005 Ace Attorney fanbook and even now, he has had occassions to dine with the staff of Ace Attorney, which had a great influence on him.


TheBaronAndEma wrote:
I might check out some of the novels that Takumi mentioned

Father Brown is always in print and maybe already in the public domain. Carr's The Judas Window was republished one or two years ago and should still be in print. Edogawa Rampo's The Psychologal Test was not mentioned here (though Takumi mentions it in other interviews) and is available in Japanese Tales of Mystery and Imagination, which should never go out of print because it is so awesome.

And about the movie: (勝手に訳さしてもらいました。)
JapaneseGIRL wrote:
And I won tickets for the film's preview viewing, so I have already seen Ace Attorney. One scene is beautiful like a painting of Zdzislaw Beksinski. I mention Beksinki because you could say that the film has a totally different atmosphere from the games. This is Miike Takashi's Ace Attorney


チケットあたっていいですね。ボク、オランダに住んでますけど、売れきれで映画祭での公開の入場券買えませんでした。悔しぃ。
"One dumbbell, Watson! Consider an athlete with one dumbbell! Picture to yourself the unilateral development, the imminent danger of a spinal curvature. Shocking, Watson, shocking!" - The Valley of Fear
Re: Ace Attorney to be featured in "Mystery Magazine"Topic%20Title

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First post updated with due credit to our translators. :phoenix:

@Ash Thank you very much for the information!
Re: Ace Attorney to be featured in "Mystery Magazine"Topic%20Title
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迷探偵

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And at the risk of sounding like a picky show off:

Bolt Storm wrote:
Classical mysteries always had boring characters in the middle, so Takumi wanted to write characters that would be interesting even if they were just talking.

->

'Classic mysteries often have boring parts in the middle, so Takumi wanted to write things that were interesting as stories on their own. In classic mysteries, murders and such happen just to fill the time. So in Ace Attorney, they do not handle serial murder cases.'

Which is a pretty interesting statement on its own, but it does explain why it's always one murder...
"One dumbbell, Watson! Consider an athlete with one dumbbell! Picture to yourself the unilateral development, the imminent danger of a spinal curvature. Shocking, Watson, shocking!" - The Valley of Fear
Re: Ace Attorney to be featured in "Mystery Magazine"Topic%20Title
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1000% Knight

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Ash wrote:
Which is a pretty interesting statement on its own, but it does explain why it's always one murder...

In the words of Van Dine, "There simply must be a corpse in a detective novel, and the deader the corpse the better. No lesser crime than murder will suffice."
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