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Ben Judd interviewTopic%20Title

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An internet radio site called 91.8 The Fan posted an interview with Ben Judd, voice of Phoenix Wright in the Ace Attorney games. He talks about various things, including a couple of minutes spent on his experience voicing Phoenix. You can listen to it at http://918thefan.com/2012/kanas-korner- ... -ben-judd/




Forum member Wolverfrog adds, "There's some interesting information on the localisation process for Ace Attorney @12:00 - apparently the producer in Japan has the final say, so if they push for release chances are it will happen. Evidently no one in Japan is pushing right now, it's just us pulling."
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There's some interesting information on the localisation process for Ace Attorney @12:00 - apparently the producer in Japan has the final say, so if they push for release chances are it will happen. Evidently no one in Japan is pushing right now, it's just us pulling.

Nice interview, thanks for posting it.
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It was the right place to post it. The Court-Docket is indeed the place we like news tips to be posted before a trusted member can approve/edit it into the Trial Minutes.

Still, quite interesting that even though Sven's been in the spotlight, it's really Ms. Matsukawa, assuming she's still the producer who everything hinges on.
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Interesting interview. I always thought Wright sounded higher pitched than this. Maybe its the little speakers.

It seems to be slowly being revealed that Capcom of America isn't the only problem in regards to translation stuff.
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Goddammit, Capcom Japan...why are you always such a stubborn bunch?
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If I might be so brazen as to put two and two together.

Even when AAI2 was first announced for Japan, I figured they were cutting it close. Releasing a new game using the same engine on a system that's at the end of its life.

The fact that there never was an AAI2 on the DS in English, was not, is not, and will not remain a surprise. And Sven's tried to explain that several times over.

What is curious is that 'now' Capcom USA is passing the buck.

Here's something to keep in mind. For AAI2 to get released in the west, the endeavor needs to be profitable, not only for Capcom USA, but Capcom Japan as well.

So how will Capcom Japan make money off of an AAI2 re-release?

The 3DS isn't necessarily a solution. Even if we ignored the differences in the screens which would involve a lot of rework, there's the fact that AAI2 was released just over a year ago. To put that into perspective, GS1 GBA was released in 2001, and on the DS in 2005. In all likelihood, AAI2 3DS would be a flop in Japan, at least, at this point in time.

So, what about the iPhone and Android? I've played GS123 HD, and while the graphics are truly the best we've seen yet., the User Interface is very shoddy and they cut a bunch of corners. It's hard to judge what to blame on Capcom not doing a good job, and what to blame on having a hard deadline to meet (The game HAD to be released as a movie tie in). I'd buy it, but I'm not convinced it'd be the product we're all hoping it'd be.

PS Vita? Um. It lacks a second screen and unlike the iOS and Android, it can't really fake it with a portrait mode.

Wii/U-Ware? Maybe.


I don't think Capcom Japan sees how they can make a serious profit on an AAI2 rerelease, and that's what's required if the West is getting it in the first place. I don't like it. But I see where they're coming from. Perhaps they feel their resources are better invested in GS5?
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Wooster wrote:
If I might be so brazen as to put two and two together.

Even when AAI2 was first announced for Japan, I figured they were cutting it close. Releasing a new game using the same engine on a system that's at the end of its life.

The fact that there never was an AAI2 on the DS in English, was not, is not, and will not remain a surprise. And Sven's tried to explain that several times over.

What is curious is that 'now' Capcom USA is passing the buck.

Here's something to keep in mind. For AAI2 to get released in the west, the endeavor needs to be profitable, not only for Capcom USA, but Capcom Japan as well.

So how will Capcom Japan make money off of an AAI2 re-release?

The 3DS isn't necessarily a solution. Even if we ignored the differences in the screens which would involve a lot of rework, there's the fact that AAI2 was released just over a year ago. To put that into perspective, GS1 GBA was released in 2001, and on the DS in 2005. In all likelihood, AAI2 3DS would be a flop in Japan, at least, at this point in time.

So, what about the iPhone and Android? I've played GS123 HD, and while the graphics are truly the best we've seen yet., the User Interface is very shoddy and they cut a bunch of corners. It's hard to judge what to blame on Capcom not doing a good job, and what to blame on having a hard deadline to meet (The game HAD to be released as a movie tie in). I'd buy it, but I'm not convinced it'd be the product we're all hoping it'd be.

PS Vita? Um. It lacks a second screen and unlike the iOS and Android, it can't really fake it with a portrait mode.

Wii/U-Ware? Maybe.


I don't think Capcom Japan sees how they can make a serious profit on an AAI2 rerelease, and that's what's required if the West is getting it in the first place. I don't like it. But I see where they're coming from. Perhaps they feel their resources are better invested in GS5?


Yes, this makes perfect sense. That's why business-wise it always seemed kind of understandable, although the fan in me had enough denial to erase that logic (no pun intended) from my brain. I had never thought about Capcom Japan until recently and unfortunately it does seem that re-releasing AAI2 wouldn't be the instant business decision we all want it to be.

Of course, as sad as I was that AAI2 wasn't released, I'd be more sad if GS5 didn't get released here, so my prayers are going to that now.
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Wooster wrote:
PS Vita? Um. It lacks a second screen and unlike the iOS and Android, it can't really fake it with a portrait mode.


Does AAI2 actually need two screens? I don't recall any time that an AA game actually required two screens. On the other hand, the touch screen was used for features that needed it in the DS only games (and also worked as an easier way to investigate scenes). Of course, the Vita has a touch screen, so that's covered.

Also, don't forget that the Wii port of GS1-3 worked just fine using one "screen" most of the time. It only showed two screens when pointing out a part of a picture as evidence, and only so you could see the text of what you needed to point out. That could have been handled better, of course. [note: I only know this because Video Games Awesome is using it for their stream, since you can't easily capture DS footage without emulating one]

Now, I personally would be sad if AAI2 was released exclusively on the Vita because I only have a 3DS, but whatever.

Last edited by blahmoomoo on Sat May 26, 2012 11:38 pm, edited 1 time in total.
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blahmoomoo wrote:
Wooster wrote:
PS Vita? Um. It lacks a second screen and unlike the iOS and Android, it can't really fake it with a portrait mode.


Does AAI2 actually need two screens? I don't recall any time that an AA game actually required two screens. On the other hand, the touch screen was used for features that needed it in the DS only games (and also worked as an easier way to investigate scenes). Of course, the Vita has a touch screen, so that's covered.

Also, don't forget that the Wii port of GS1-3 worked just fine using one "screen" most of the time. It only showed two screens when pointing out a part of a picture as evidence, and only so you could see the text of what you needed to point out. That could have been handled better, of course.

Now, I personally would be sad if AAI2 was released exclusively on the Vita because I only have a 3DS, but whatever.


Well, apart from the problems with the vita-gameplay wise I also don't see how it would be a smart business decision. The fact that AAI has such a small fan-base already (all from the DS) it would seem that releasing it on anything but a Nintendo console would be worse financially. As you only have a 3DS, you wouldn't buy a Vita only for AAI2. (Well, maybe you would [I might if I got one cheap used] but the normal casual fan wouldn't.)

I don't know anything about the Wii ports. I just remember thinking I preferred the un-updated graphics on the DS screen than the big TV.
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In either case, with the Vita, that means reworking the interface for one screen (as opposed to a cheep port like Capcom's M.O.). And, unlike the AA games, the AAI series was designed in the first place for the DS. Feasible, yes. Lot of work? Yes.

Then consider that the Vita's screen is significantly wider then the DS's. The iPhone's screen is only moderately wider then the DS's, and DS exclusive characters like Meekins, Gant, and Jake look poorly cropped on the HD version. It's not necessarily going to be smooth sailing there either.

And, unfortunately, I've never played the WiiWare version, so perhaps I shouldn't be taken as an expert witness on that port.
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Wooster wrote:
In either case, with the Vita, that means reworking the interface for one screen (as opposed to a cheep port like Capcom's M.O.). And, unlike the AA games, the AAI series was designed in the first place for the DS. Feasible, yes. Lot of work? Yes.

Then consider that the Vita's screen is significantly wider then the DS's. The iPhone's screen is only moderately wider then the DS's, and DS exclusive characters like Meekins, Gant, and Jake look poorly cropped on the HD version. It's not necessarily going to be smooth sailing there either.

And, unfortunately, I've never played the WiiWare version, so perhaps I shouldn't be taken as an expert witness on that port.


I made the mistake of trading my AA games a couple years ago, which sucked when I got the urge to play them again after playing AAI, and at first contemplated the Wiiware versions until I saw the original sprites just stretched. Would look awful on my 48" TV, so I ended up tracking down DS copies of all the games again for like a month.

I wish they would release a new version for wiiware with the new "HD" sprites.
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I'd say there's a reasonable chance of that happening. If there's one thing Capcom's known for, it's milking its franchises until blood comes out.
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Wooster wrote:
I'd say there's a reasonable chance of that happening. If there's one thing Capcom's known for, it's milking its franchises until blood comes out.


I would contemplate buying it if this happened, although I think the series is perfect as a portable title.

Just on the subject of AAI2 being brought over, was there any talk of bringing it over as a bonus in another game, like GS5 or Layton v. AA? (although Layton v. AA is Level 5, technically). I heard something about a smaller Layton-related game being included as a bonus with one of the Layton games.) While Layton v. AA is a Level 5 title, if it was somehow possible to tack Investigations 2 onto that that would be the way to go, as anyone interested in Layton v. AA would be in effect be buying AAI and anyone buying it for AAI would be buying Layton v. AA. But realistically I don't know if Capcom and Level 5 would ever work out an arrangement like that.

Maybe with GS5?
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I've heard nothing. And I kinda doubt they'd try that. People have been clamping for a DS bundle pack with Phoenix's trilogy, but we only recently got that on iOS. It strikes me as a wishful thinking idea rather then one that'd be actually considered.
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It was a very interesting interview, though I didn't have time to finish the whole of it. :payne: (I don't have time to sit down for almost an hour just to listen to a computer screen when there's tons of work to do.)

Regarding AAI2, I really doubt that it will come out in the west. My friends and I were actually discussing about this and one pointed out that not only is localization pricey, most of the government are strict when it comes to tariffs in shipping. Considering that the release of the game may balance out the localization, it may not be enough to compensate for the tariffs or taxes and any other additional expenses. :sadshoe:

However, if the producer still plans on pushing it through, I would still think they stick to porting it in the DS. Famous as the 3DS may be, there are still a lot of countries that don't have it yet. If it's still in the DS, there's still the chance of order by mail or internet or telephone. (Well, that's what I did in mine anyway.) The graphics weren't really good in the Wii if the television's really big. It bugged me that Capcom didn't work on that port that much. :yuusaku:

Which makes me think, what do you think will be Capcom's next move?
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What do you mean 'lots of nations don't have the 3DS yet?' The important regions, Japan, North America, Europe, and Australia have all had the 3DS by the end of March last year. I'd imagine that those four would be the only regions that would factor in yay-ing or nay-ing the localization. And then consider, the DS was released in late 2004 and GS1 DS in late 2005. I think that if distribution was even a consideration it'd be out by now.

I think:

  • We're on the cusp of having Professor Layton vs Ace Attorney being announced for Western consumption.
  • I recall someone explicitly saying that GS123HD was coming out in the west 8 months or so from its Japanese release. Assuming said person wasn't just making stuff up, that'd mean October-November?
  • The movie is getting a stealth release in Europe, which means NA isn't out of the question.
  • And I'd be shocked SHOCKED if GS5 didn't come Westward since unlike AAI2, it's not being released at the end of a system's lifetime.

I think we've got a rather healthy lineup coming our way.
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Wooster wrote:
What do you mean 'lots of nations don't have the 3DS yet?' The important regions, Japan, North America, Europe, and Australia have all had the 3DS by the end of March last year. I'd imagine that those four would be the only regions that would factor in yay-ing or nay-ing the localization. And then consider, the DS was released in late 2004 and GS1 DS in late 2005. I think that if distribution was even a consideration it'd be out by now.

I think:

  • We're on the cusp of having Professor Layton vs Ace Attorney being announced for Western consumption.
  • I recall someone explicitly saying that GS123HD was coming out in the west 8 months or so from its Japanese release. Assuming said person wasn't just making stuff up, that'd mean October-November?
  • The movie is getting a stealth release in Europe, which means NA isn't out of the question.
  • And I'd be shocked SHOCKED if GS5 didn't come Westward since unlike AAI2, it's not being released at the end of a system's lifetime.

I think we've got a rather healthy lineup coming our way.


As someone who didn't pay that much attention at the time (I got into the series at AJ's release so I didn't monitor sales or anything), how were the sales of the 4 main series games? Were they just good enough to get the next one localized or were they really fantastic? Because it seems like GS5 would get localized since the others did and there's not very many quality 3DS titles out. But I worry a bit due to the time between games and the low sales of AAI. I guess if the sales were phenomenal that might add some assurance to the situation.
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Hard to say. All we know for fact is that Lost and Sven have both said that any numbers we do see on the series is basically made up. We know that GS1 was a surprise hit. And that momentum got GS2, GS3 and GS4 to be localized.

Then, something went odd. AAI1 was only released in English. Consequently, the sales in Europe were very bad.

I don't know how the sales of AAI1 and AA4 stand against each other. But we know that GS4 in Japan was by far the best selling game in the series at the time. It's been suggested that AAI didn't sell as well as AA4, but said source is dubious to begin with.
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Re: Ben Judd interviewTopic%20Title

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Wolverfrog wrote:
There's some interesting information on the localisation process for Ace Attorney @12:00 - apparently the producer in Japan has the final say, so if they push for release chances are it will happen. Evidently no one in Japan is pushing right now, it's just us pulling.

Nice interview, thanks for posting it.


You're welcome. I've been stalking this website for ages so I'm happy that I got to contribute something!
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Quote:
What do you mean 'lots of nations don't have the 3DS yet?' The important regions, Japan, North America, Europe, and Australia have all had the 3DS by the end of March last year.


True, those countries already have the 3DS available. But I'm guessing most companies don't care about smaller countries... like mine for example. I've been into almost every convention or mall there is where the most advanced object comes up and there's still no 3DS. :sadshoe:

Sadly, if that happens, my hopes will surely be diminished by that point. :nixiesob:
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