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ONM #106 - Professor Layton vs. Phoenix Wright: Ace AttorneyTopic%20Title
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The UK Nintendo magazine Official Nintendo Magazine is dedicating its 106th issue to all things Layton and Wright to celebrate the upcoming European release of Professor Layton vs. Phoenix Wright: Ace Attorney!

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In addition to a review of the game, an article exploring some of gaming's great detectives, and posters to promote the crossover, the magazine also has an interview with Shu Takumi:

Interview wrote:
"I felt that Phoenix's story had been told, and that the series should not continue", the writer, whose most recent work is the fantastic Professor Layton vs. Phoenix Wright, explained to us. "Knowing when to end a story is very important and I wanted to avoid dragging it out and having it become a shadow of its former self."

Of course, his next appearance was at the stand rather than his usual bench in Apollo Justice: Ace Attorney, a move that Takumi was initially against: "Years later, when it was decided within Capcom that Ace Attorney 4 would go ahead, my position was that we should change the main character and tell a new story. I didn't plan to have Phoenix in the game, but my colleagues said they wanted him to appear in some form, which is why he ended up being the accused in the first case in Apollo Justice: Ace Attorney."


For the full interview and articles, ONM is on sale now in the UK.
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Hm...can I have a full-size version of that picture...?

Oh, and in regards to Takumi's commentary: I don't mind Phoenix still being there as I like continuity within a universe and I guess I'm even okay with what ended up being done with him in the fifth game (making him a playable entity again) but going forward I am strongly in favor of removing him from all but the most minimal playable opportunities (the idea I had was to have a case where he and Athena are working it and let him be the playable character during the investigations but Athena is the defense attorney in court; I would also be okay with him defending in a DLC case). I liked seeing him phase back into a leader's role with maybe the occasional defense job.
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Last edited by Gyakuten$aiban on Thu Mar 13, 2014 3:10 pm, edited 2 times in total.
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Which is what ended up having Phoenix ruined to make place for a forced, new protagonist... :payne:

I'm glad Dual Destinies fixed that.
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So, what were ONM's thoughts?
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Someone should tell Takumi that it's fine letting Nick be protagonist once in a while in later games. His bigger role, of course should be legal aid because you know it'll be fun with him as legal aid.

Also, that page mentioned that he has been warming up to the idea, especially that he's working on a new game in the series. It's a pretty vague line and may not be completely accurate, but I think we can assume that the next AA game he's working on involves Phoenix as a main in some fashion. inb4 GSxGT crossover It doesn't quite sound like GS6, but on the other hand, if it's not, then what is it?
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Nintendo has also released a bunch of new screenshots:
http://nintendoeverything.com/professor ... reenshots/
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I don't think anyone has noted the review score they gave for it.. so here you go!

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I wasn't ready to see that adorable screenshot of Maya and Layton solving a puzzle together.
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Heh poor Layton, everyone I've talked to loves the trial sections the most. I do hope we hear about the US release soon. If the 3DS were region free I'd import this in a heartbeat.
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Turnabout_Lawman wrote:
Heh poor Layton, everyone I've talked to loves the trial sections the most. I do hope we hear about the US release soon. If the 3DS were region free I'd import this in a heartbeat.

Fortunately, when Layton shines, he shines brighter than Phoenix. When Nick arrives at a conclusion, Layton's already several steps ahead. As expected, even the professor hops on the butt-monkey-Nick bandwagon. And above all else, the professor knows how to make a stylish entrance.

I really hope the downloadable Special Episodes are also localized. There are some gems in there.
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Rubia Silve Ryu wrote:
Turnabout_Lawman wrote:
Heh poor Layton, everyone I've talked to loves the trial sections the most. I do hope we hear about the US release soon. If the 3DS were region free I'd import this in a heartbeat.

Fortunately, when Layton shines, he shines brighter than Phoenix. When Nick arrives at a conclusion, Layton's already several steps ahead. As expected, even the professor hops on the butt-monkey-Nick bandwagon. And above all else, the professor knows how to make a stylish entrance.

I really hope the downloadable Special Episodes are also localized. There are some gems in there.


Im sure they have been confirmed. Considering we always get the Layton daily puzzles, this would be much easier to localise, considering there are only 12.
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The DLC has been announced for localization. :phoenix:
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I agree that jumping the shark isn't exactly the best thing for a franchise, and it's better to end it so you have good memories...and yet, I'm still hungry for more Ace Attorney games starring Phoenix ; w;
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Rubia Silve Ryu wrote:
Fortunately, when Layton shines, he shines brighter than Phoenix. When Nick arrives at a conclusion, Layton's already several steps ahead. As expected, even the professor hops on the butt-monkey-Nick bandwagon. And above all else, the professor knows how to make a stylish entrance.

...How is that such a good thing? xD
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irishmarcoos wrote:
Rubia Silve Ryu wrote:
I really hope the downloadable Special Episodes are also localized. There are some gems in there.


Im sure they have been confirmed. Considering we always get the Layton daily puzzles, this would be much easier to localise, considering there are only 12.

I thought so, but I remembered there was one episode that discussed the games' sales a few weeks past release, and they were supposed to be celebrating the 500,000 mark or something. I don't remember the sales for LKvsGS, but it was still impressive enough.

They'd simply need to change the numbers, but it just won't feel the same with any less. (I'm such a spoiled brat.)

Nearavex wrote:
Rubia Silve Ryu wrote:
Fortunately, when Layton shines, he shines brighter than Phoenix. When Nick arrives at a conclusion, Layton's already several steps ahead. As expected, even the professor hops on the butt-monkey-Nick bandwagon. And above all else, the professor knows how to make a stylish entrance.

...How is that such a good thing? xD

Stylish entrances are important to being a gentleman, didn't you know?
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Wow. 90 is a great score! It's 5 points better than what they gave Dual Destinies. So far so good... just a shame this game will be forever tainted on metacritic because there's one import-review with a 40/100 score that's been registered since 2012 on the site. It's gonna drag the average score down by quite a bit.

I also saw another review on N4G give this game 9/10, so it sounds like us in Europe are all in for a treat :D

...not to mention, Case 3 has been released for GK2's english patch so I'm getting in the Ace Attorney mood all over again! March 28th can't come soon enough!
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Out of curiosity, of those who own this issue of ONM, does Takumi mention anything new about the AA game he's working on?
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Dang, seeing all these makes me wonder what the heck is taking the US so long for its release.
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Hmm. From what I can understand, apparently the latest issue of ONM is free on iTunes now. I think this is the first time in my life I wish I had an Apple product...
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Spyro wrote:
Hmm. From what I can understand, apparently the latest issue of ONM is free on iTunes now. I think this is the first time in my life I wish I had an Apple product...
It is for new subscribers. I made a UK account and got my digital copy, and there's no info on any new games. (Just that Takumi announced he's working on one.)

He does talk about things like why Mia and Edgeworth are playable in T&T, why Franziska was added into the games, and how T&T Case 4 came about.
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SuperAj3 wrote:
Spyro wrote:
Hmm. From what I can understand, apparently the latest issue of ONM is free on iTunes now. I think this is the first time in my life I wish I had an Apple product...
It is for new subscribers. I made a UK account and got my digital copy, and there's no info on any new games. (Just that Takumi announced he's working on one.)

He does talk about things like why Mia and Edgeworth are playable in T&T, why Franziska was added into the games, and how T&T Case 4 came about.

Man, this all sounds so interesting! I've always wanted to read an interview like that, where Takumi would comment on the development process of the various aspects of the games. I'm very curious about the PL vs AA part, too... I wonder if they got any comments on the character's interaction in the game.

Hopefully someone will upload some scans or photos soon.
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Xalfrea wrote:
Dang, seeing all these makes me wonder what the heck is taking the US so long for its release.

Isn't it obvious? Considering PL6 was delayed until 28 February in the US they can't just release another PL game a month later. The question is why didn't they release PL 6 in November 2013 as NoE did?
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Spyro wrote:
Man, this all sounds so interesting! I've always wanted to read an interview like that, where Takumi would comment on the development process of the various aspects of the games. I'm very curious about the PL vs AA part, too... I wonder if they got any comments on the character's interaction in the game.

Hopefully someone will upload some scans or photos soon.
I would upload screens of the interview, but i'm reluctant to for the whole legal issues reasoning (Seeing as they blurred the preview of the interview on their site). They might put it up on ONM's site soon, like they did Takumi's with last interview.

But, he said he added Franziska into the story because initially he had Edgeworth be JFA's rival, but because of Edgeworth's fanbase, he didn't want him to lose his cool appearance by losing every case he appears in, so he rewrote the story and dialogue to add Franziska, and keep Edgeworth looking cool.

Lusankya wrote:
Xalfrea wrote:
Dang, seeing all these makes me wonder what the heck is taking the US so long for its release.

Isn't it obvious? Considering PL6 was delayed until 28 February in the US they can't just release another PL game a month later. The question is why didn't they release PL 6 in November 2013 as NoE did?
I'm guessing it's things like Luke's voice must take time to re-record (I don't know why, but he has a different VA in the European and American versions). There's also the renaming of puzzles, and slight word changing to change words like 'petrol' to 'gas', or change cm measurements to inches, °C to °F etc, to make it make sense to American players. And so I'm guessing they do this after the initial English translations are done, making it take longer to release. (Or because the game is set in London and so UK get it first :sillytrucy: )
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SuperAj3 wrote:
I'm guessing it's things like Luke's voice must take time to re-record (I don't know why, but he has a different VA in the European and American versions). There's also the renaming of puzzles, and slight word changing to change words like 'petrol' to 'gas', or change cm measurements to inches, °C to °F etc, to make it make sense to American players. And so I'm guessing they do this after the initial English translations are done, making it take longer to release. (Or because the game is set in London and so UK get it first :sillytrucy: )


Thing is, all past releases in NA either came out first or nearly simultaneously with the EU release, so it's not like the localization process was always like this. It's like they delayed the start of the NA localization for some reason, and there's no clear reason why. Unless Inazuma Eleven had something to do with it... but otherwise I don't recall any big NA Exclusive release from Level5 in the meantime.
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SuperAj3 wrote:
There's also the renaming of puzzles, and slight word changing to change words like 'petrol' to 'gas', or change cm measurements to inches, °C to °F etc, to make it make sense to American players.


I dunno, they kind of did a sloppy job of that in Azran Legacy. Some of it was changed over, but there were some words with the spelling left unchanged. (Not that it kept me from enjoying the game, but this suggests localizing may not be that much of a priority... so I'm not so sure it's the reason the EU version of PL vs PW:AA was released first.)
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I just hope they keep the 2014 release.
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Adrian in black wrote:
SuperAj3 wrote:
There's also the renaming of puzzles, and slight word changing to change words like 'petrol' to 'gas', or change cm measurements to inches, °C to °F etc, to make it make sense to American players.


I dunno, they kind of did a sloppy job of that in Azran Legacy. Some of it was changed over, but there were some words with the spelling left unchanged. (Not that it kept me from enjoying the game, but this suggests localizing may not be that much of a priority... so I'm not so sure it's the reason the EU version of PL vs PW:AA was released first.)

Wouldn't be kind of weird if they did change it though?

It would be like changing a country's currency to the US dollar after a game set in another country was localized.
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Deadpool 9 wrote:
Adrian in black wrote:
SuperAj3 wrote:
There's also the renaming of puzzles, and slight word changing to change words like 'petrol' to 'gas', or change cm measurements to inches, °C to °F etc, to make it make sense to American players.


I dunno, they kind of did a sloppy job of that in Azran Legacy. Some of it was changed over, but there were some words with the spelling left unchanged. (Not that it kept me from enjoying the game, but this suggests localizing may not be that much of a priority... so I'm not so sure it's the reason the EU version of PL vs PW:AA was released first.)

Wouldn't be kind of weird if they did change it though?

It would be like changing a country's currency to the US dollar after a game set in another country was localized.


I'm not speaking of things that are obviously limited to a certain country. There are just inconsistencies between the previous games and Azran Legacy. For example, what was "civilization" in Miracle Mask is now "civilisation" in Azran Legacy. Same word, yes, but why change one and leave the other alone? But I'll just guess it was an oversight on their part.

I might have seen "celsius" and "grams" in there too, but anyone who's been through a chemistry class isn't going to be bothered by that.
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Oh, I see what you mean.
Celsius and grams shouldn't be that big of a problem, since past installments have used those measurements instead of fehrenheit and pounds.
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There was definitely some moments where I went, "what?" during PL6, like when I saw their spelling of the word tire as tyre.
However, it didn't really bother me because most of it is justified by the fact that the Professor is British.
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SuperAj3 wrote:
Spyro wrote:
Man, this all sounds so interesting! I've always wanted to read an interview like that, where Takumi would comment on the development process of the various aspects of the games. I'm very curious about the PL vs AA part, too... I wonder if they got any comments on the character's interaction in the game.

Hopefully someone will upload some scans or photos soon.
I would upload screens of the interview, but i'm reluctant to for the whole legal issues reasoning (Seeing as they blurred the preview of the interview on their site). They might put it up on ONM's site soon, like they did Takumi's with last interview.

But, he said he added Franziska into the story because initially he had Edgeworth be JFA's rival, but because of Edgeworth's fanbase, he didn't want him to lose his cool appearance by losing every case he appears in, so he rewrote the story and dialogue to add Franziska, and keep Edgeworth looking cool.

Lusankya wrote:
Xalfrea wrote:
Dang, seeing all these makes me wonder what the heck is taking the US so long for its release.

Isn't it obvious? Considering PL6 was delayed until 28 February in the US they can't just release another PL game a month later. The question is why didn't they release PL 6 in November 2013 as NoE did?
I'm guessing it's things like Luke's voice must take time to re-record (I don't know why, but he has a different VA in the European and American versions). There's also the renaming of puzzles, and slight word changing to change words like 'petrol' to 'gas', or change cm measurements to inches, °C to °F etc, to make it make sense to American players. And so I'm guessing they do this after the initial English translations are done, making it take longer to release. (Or because the game is set in London and so UK get it first :sillytrucy: )

I doubt that any of that was the reason. The first 4 games came in the North America first with the fifth being released in Europe 2 days earlier and every one of those games had the same issue with Luke. The only time that the voice of Luke could possibly have had an impact with the release date would have been the European release of the first game since that one came out almost nine months afterwards. In that case it would not have been simply re-recording the voice (like the Na version) it would have been an issue of finding a new actress.
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I ordered a copy of ONM 106; should hopefully have it in time for my birthday (end of April). I want PLvPW SO much. :will:
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Defender123 wrote:
I doubt that any of that was the reason. The first 4 games came in the North America first with the fifth being released in Europe 2 days earlier and every one of those games had the same issue with Luke. The only time that the voice of Luke could possibly have had an impact with the release date would have been the European release of the first game since that one came out almost nine months afterwards. In that case it would not have been simply re-recording the voice (like the Na version) it would have been an issue of finding a new actress.

Seeing as Australia gets them all last (Except Azran Legacies to my surprise) And that they've chopped and changed whether to give us the American or European ones, as The Diabolical Box was the European one, but then we got Unwound Future and Last Specter (The American ones) and then back to European with Miracle Mask, My post was purely a guess.
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I got a hold of this and I can upload scans! I haven't had time to read through it though yet. It also comes with a super snazzy Curious Village / T&T double-sided poster. And it also has a 'Clash of the Crimestoppers' feature which deduces that Kyle Hyde would defeat Batman but lose to the good Professor.

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Every time I hear the name "Kyle Hyde" I wanna shed some tears. I wish CING was still around :'( /offtopic
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Midnight Jasper wrote:
I got a hold of this and I can upload scans! I haven't had time to read through it though yet. It also comes with a super snazzy Curious Village / T&T double-sided poster. And it also has a 'Clash of the Crimestoppers' feature which deduces that Kyle Hyde would defeat Batman but lose to the good Professor.


I might be a bit late here but I'd love it if somebody could scan the PLvsAA part. I've been waiting for the magazine to pop up online, but I still can't find it anywhere and I need a dose of PLvsAA while I wait for the game to be released in America.
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Rank: Ace Attorney

Joined: Thu Sep 30, 2010 11:23 am

Posts: 3284

I've screencapped the digital version of the article (I think enough time has passed to upload it.):
(I just noticed that photobucket decreased the size, so sorry for small text)
Spoiler: Interview with Shu Takumi
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Spoiler: PLvsAA Review
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Last edited by SuperAj3 on Tue Apr 22, 2014 7:40 am, edited 1 time in total.
Re: ONM #106 - Professor Layton vs. Phoenix Wright: Ace AttoTopic%20Title
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The cape is self-fluttering

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SuperAj3 wrote:
I've screencapped the digital version of the article (I think enough time has passed to upload it.):
(I just noticed that photobucket decreased the size, so sorry for small text)
Spoiler: Interview with Shu Takumi
ImageImage
ImageImage


Awesome, SuperAj3. Thanks for sharing, especially with those of us currently lacking in a copy of PL vs AA.

It's very interesting to hear how Takumi's ideas came about. I like how the story took shape once he made what he felt was a necessary change. He was thinking up real solutions to problems that were presenting themselves as opposed to what the AAI story team was doing, and it all paid off.

Spoiler: whiny whinewhinewhine
I do get the pressure to include Phoenix in AJ, but I wonder if he also felt pressure to reintroduce him as a disbarred lawyer and defendant of the first case, as opposed to just the head of the Wright & Company Law office, where Apollo could have originally been working.

"Descole? You don't mean Mr. I-Like-to-Wreck-Things-with-Mechanical-Monsters-and-Dress-Up-as-Posh-Ladies Descole?" -Emmy Altava

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...NAILED IT
Re: ONM #106 - Professor Layton vs. Phoenix Wright: Ace AttoTopic%20Title
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Racing through the sky like a Missile

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SuperAj3 wrote:
I've screencapped the digital version of the article (I think enough time has passed to upload it.):
(I just noticed that photobucket decreased the size, so sorry for small text)
Spoiler: Interview with Shu Takumi
ImageImage
ImageImage

Does this confirm Takumi's new project as an beat-em-up action game? :D
The home of the Gyakuten Saiban vs Ace Attorney blog: http://gyakutengagotoku.tumblr.com
1/3/19 edit: The project has officially been moved to a new blog at https://gsvsaa.blogspot.com/ Further updates will be pending.

AA fanfiction archive: viewtopic.php?f=11&t=31369
Yakuza/RGG fanfiction archive: https://archiveofourown.org/users/rubia ... /rubia_ryu
My misc translation and work promos here at http://rubiaryutheroyal.tumblr.com
Re: ONM #106 - Professor Layton vs. Phoenix Wright: Ace AttoTopic%20Title
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Gender: Male

Location: Alabama

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Joined: Fri Feb 15, 2013 6:11 am

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I'm starting to wonder if the U.S. is ever going to get this game. :sadshoe:
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