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Ace Attorney Trilogy Graphics Comparison: DS vs. 3DSTopic%20Title
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Atuyhan Ihdamdhas

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The finger of justice has never looked better.

Capcom has just revealed the major graphical changes in the Western version of the Ace Attorney 3DS Trilogy coming out on the Nintendo eShop this Winter, complete with descriptions. It compares and contrasts the DS visuals with the newly-refined 3DS visuals.
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Last edited by Yash K. Productions on Sun Sep 28, 2014 12:47 am, edited 1 time in total.
Re: Ace Attorney Trilogy Graphics Comparison: DS vs. 3DSTopic%20Title
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This is cool! I like that they've kept the interface the same and didn't change it too much.

In all honesty I'm not entirely won over since I'm not a huge fan of the look of the new graphics, but considering these are closer than ever to the original art I'll take that as me not caring for the OT art style that much (If this was an AJ HD version I'd probably appreciate it more). Also still have some worries about the quality of the english script, based on the Japanese release screenshots, but I'm guessing they're going over that right now and it will be fixed on release.

What I am really excited for with this, though, is the Japanese language option. As someone currently taking a first year Japanese class (and who's loving it enough to likely take more classes), it's cool that this will be available and that I'll be able to use it someday down the road.
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Re: Ace Attorney Trilogy Graphics Comparison: DS vs. 3DSTopic%20Title
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I like the look of the updated graphics a lot, nice and smooth, but I have mixed feelings about the judge for some reason. His beard looks almost TOO fluffy.
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That font is horrendous compared to the original.
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Blah!

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Huddini wrote:
That font is horrendous compared to the original.


Seriously, does nobody at Capcom nowadays know anything about kerning? The same kind of font issues happened in the iOS trilogy and (to a lesser extent) Dual Destinies.

In comparison, I don't recall having any issues with the PL vs. AA font, probably because of Level5.
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It's not just the kerning, the letters aren't as proportionally rounded. It's like they took out the pixelation and scrunched up the sides. The spacing remaining the same just makes it more noticeable.
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Looks good, except I do wish the font could be more original looking or at least better.

Although I love the art, I wish they left in more of the line under Phoenix's mouth in, it just is more like the classic version.
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Y'know, now that I see them side by side, the HD sprites don't look that bad...
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I love how the sprites look.
But the font is horrible.
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The thing that irritates my eyes the most about the font is the spacing between the letters.

Everything looks cramped on the 3DS version while it looks sufficiently justified on the DS.
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Which is strange since the 3DS has a larger top screen than the DS.
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Everyone is SOOOO picky...I assumed the Capcom thread would be alone with people saying "the font" yadda yadda "grafffecks". Dude, the font and the graphics are 100% FINE. People just LOVE to find stuff to complain about. The only legitimate complaint is the change they made to the judge's beard since that wasn't really in the original.
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Majora wrote:
Everyone is SOOOO picky...I assumed the Capcom thread would be alone with people saying "the font" yadda yadda "grafffecks". Dude, the font and the graphics are 100% FINE. People just LOVE to find stuff to complain about. The only legitimate complaint is the change they made to the judge's beard since that wasn't really in the original.

No, this isn't just people wanting to find things to complain about. Kerning is important for readability. And readability is a priority in Ace Attorney. So it's justified when people complain about the kerning when it affects a core part of the game.
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Re: Ace Attorney Trilogy Graphics Comparison: DS vs. 3DSTopic%20Title

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Nurio wrote:
Majora wrote:
Everyone is SOOOO picky...I assumed the Capcom thread would be alone with people saying "the font" yadda yadda "grafffecks". Dude, the font and the graphics are 100% FINE. People just LOVE to find stuff to complain about. The only legitimate complaint is the change they made to the judge's beard since that wasn't really in the original.

No, this isn't just people wanting to find things to complain about. Kerning is important for readability. And readability is a priority in Ace Attorney. So it's justified when people complain about the kerning when it affects a core part of the game.


I don't really see a problem with the font in this case though. It just seems a bit spacey, maybe bolded too, but it's definitely readable. :ron:
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Kentjr wrote:
I don't really see a problem with the font in this case though. It just seems a bit spacey, maybe bolded too, but it's definitely readable. :ron:

The kerning is how the letters are spaced apart, and it's far from consistent here. In fact, the letters in that example image aren't even vertically aligned. (The lowercase h is up higher than the g, t and e surrounding it; the lowercase o seems lower than the H and l surrounding it; etc.) And horizontally, some letters are closer to each other than others. (The lowercase i seems almost embedded into the g, same with the h being embedded into the t in the word "there"; but the t in "right" is far away from the rest of the word.) And then there's the space before the exclamation mark.
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Re: Ace Attorney Trilogy Graphics Comparison: DS vs. 3DSTopic%20Title

NoiR

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Nurio wrote:
Kentjr wrote:
I don't really see a problem with the font in this case though. It just seems a bit spacey, maybe bolded too, but it's definitely readable. :ron:

The kerning is how the letters are spaced apart, and it's far from consistent here. In fact, the letters in that example image aren't even vertically aligned. (The lowercase h is up higher than the g, t and e surrounding it; the lowercase o seems lower than the H and l surrounding it; etc.) And horizontally, some letters are closer to each other than others. (The lowercase i seems almost embedded into the g, same with the h being embedded into the t in the word "there"; but the t in "right" is far away from the rest of the word.) And then there's the space before the exclamation mark.


Ah okay! Thanks for explaining it to me, I see it now. I think the thing for me is that I tend to read fairly quickly without paying much attention to the alignment of the letters. It doesn't really bother my eyes too much, but I can see how it would bother others.
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EmeraldKaruma wrote:
Y'know, now that I see them side by side, the HD sprites don't look that bad...

Except it is not HD.
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I dont trust this....its probably just a port of the Ipad version of the games which may look mutch smoother in graphics, but lacks fluidity. some frames are missing or the sound effects are delayed compared to the text. Also MANY MANY sprites have lost their ability to blink their eyes, not to mention lost 1 or 2 mouth moving frames when speaking. It sucessfully makes the characters more static and estheticaly presentable, but I rather them looking alive and a bit pixelated myself (you also see more of the character`s bodies in the original version than the new version cause now their zoomed in more).
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NemesisQc wrote:
I dont trust this....its probably just a port of the Ipad version of the games which may look mutch smoother in graphics, but lacks fluidity. some frames are missing or the sound effects are delayed compared to the text. Also MANY MANY sprites have lost their ability to blink their eyes, not to mention lost 1 or 2 mouth moving frames when speaking. It sucessfully makes the characters more static and estheticaly presentable, but I rather them looking alive and a bit pixelated myself (you also see more of the character`s bodies in the original version than the new version cause now their zoomed in more).


I believe most of those graphical and sound issues were fixed, as evidenced by video footage of the JP release. I wouldn't be surprised if the main reason they fixed this was to make sure they would pass the Nintendo Lot testing; in comparison, there isn't much of a quality barrier of entry on the iOS App Store.
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Kevin Ace Attorney wrote:
EmeraldKaruma wrote:
Y'know, now that I see them side by side, the HD sprites don't look that bad...

Except it is not HD.


It is, it's.... "Higher" Definition :javado:
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Personally I think the text box is too big; it covers almost half of the character on screen. But there should be no worries about the fluidity. You can watch the game on YouTube and the characters have all of the mouth frames and are capable of blinking. I've only played the trilogy on iOS so hopefully I can play these games in the state they were meant to be played in.
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Looks like yet another lazy Capcom port. Seems like it's mostly a graphics upgrade, the fact that the bottom screen doesn't even fit the resolution is pretty funny.
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I really don't like that they just cut off parts of the image at the top and bottom to make it widescreen. That is NOT how you are supposed to make something widescreen!
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ashxu wrote:
Looks like yet another lazy Capcom port. Seems like it's mostly a graphics upgrade, the fact that the bottom screen doesn't even fit the resolution is pretty funny.

The bottom screen of a 3DS is smaller than the top screen. Those black bars are an odd way to show that, but 3DS screenshots always look weird one way or the other, due to that difference. I'm sure the graphics fill the screen.
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Just to confirm something, are the Judge's sprites in any of the artbooks?
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D.A. McCoy wrote:
Also still have some worries about the quality of the english script


Wouldn't they just use the script that they used in the DS games, with all of the typo's fixed?
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NinjaMonkey wrote:
D.A. McCoy wrote:
Also still have some worries about the quality of the english script


Wouldn't they just use the script that they used in the DS games, with all of the typo's fixed?


But that would make too much sense.

IIRC, they somehow introduced a ton of typos in the iOS HD version.

But they probably won't have that problem again because Nintendo has actual quality control. I hope.
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http://www.capcom-unity.com/zeroobjecti ... ello-again

According to this they did go over the script again and fixed typos.

Also "No retail, no buy," as one commenter said; that doesn't matter to me at all.
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LuigiHann wrote:
ashxu wrote:
Looks like yet another lazy Capcom port. Seems like it's mostly a graphics upgrade, the fact that the bottom screen doesn't even fit the resolution is pretty funny.

The bottom screen of a 3DS is smaller than the top screen. Those black bars are an odd way to show that, but 3DS screenshots always look weird one way or the other, due to that difference. I'm sure the graphics fill the screen.

That is most certainly the result of the different sizes of the screens. The game was also released in Japan in mid April so I am sure someone here would own a Japanese 3DS, played the game and would have reported on such a obvious screwup by now.
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MBr wrote:
http://www.capcom-unity.com/zeroobjections/blog/2014/08/22/phoenix-wright-ace-attorney-trilogy-localization-blog-hello-again

According to this they did go over the script again and fixed typos.

Also "No retail, no buy," as one commenter said; that doesn't matter to me at all.

Actually according to that source they are doing more than fixing typos as per this quote All joking aside, the translation has received a much needed touch-up job, including some re-translations that I hope will help the dialogue flow more naturally, and tweaks that should make some of the more difficult cross-examinations easier to solve using, dare I say... LOGIC *gasp!* That implies to me that some parts of the game are being rewritten. Hopefully that does not mean that they create new typos.
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Forget the font. That text box is obnoxious big and dark. The sprites are better for the most part but some of them are worse. Probably because Capcom lost some of the masters for the sprites and redeee them. Von Karma's "witness" sprites being one of them. His sprites would've benefited tremendously if they used the same color palette and shading as his AAI sprites although I prefer the angle of his original sprites.
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Optimus Prime wrote:
Forget the font. That text box is obnoxious big and dark. The sprites are better for the most part but some of them are worse. Probably because Capcom lost some of the masters for the sprites and redeee them. Von Karma's "witness" sprites being one of them. His sprites would've benefited tremendously if they used the same color palette and shading as his AAI sprites although I prefer the angle of his original sprites.

I may be mistaken here, but I believe Capcom redrew all of the sprites.
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Re: Ace Attorney Trilogy Graphics Comparison: DS vs. 3DSTopic%20Title

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Nurio wrote:
Optimus Prime wrote:
Forget the font. That text box is obnoxious big and dark. The sprites are better for the most part but some of them are worse. Probably because Capcom lost some of the masters for the sprites and redeee them. Von Karma's "witness" sprites being one of them. His sprites would've benefited tremendously if they used the same color palette and shading as his AAI sprites although I prefer the angle of his original sprites.

I may be mistaken here, but I believe Capcom redrew all of the sprites.

From what I recall, they used the art that was originally drawn for the GBA/DS sprites. This art was hand-drawn in (relatively) high resolution, then converted to pixel art for the DS/GBA sprites. Thus, there are some differences, and the hand-drawn sprites weren't intended to be the final art. That explains why many of the HD sprites don't have much detail and generally don't look very good, especially from the first game. I believe some of the HD sprites from the sequels look pretty good though, likely due to improved production values for one reason or another.
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blahmoomoo wrote:
Nurio wrote:
I may be mistaken here, but I believe Capcom redrew all of the sprites.

From what I recall, they used the art that was originally drawn for the GBA/DS sprites. This art was hand-drawn in (relatively) high resolution, then converted to pixel art for the DS/GBA sprites. Thus, there are some differences, and the hand-drawn sprites weren't intended to be the final art. That explains why many of the HD sprites don't have much detail and generally don't look very good, especially from the first game. I believe some of the HD sprites from the sequels look pretty good though, likely due to improved production values for one reason or another.

Hmm... I could've sworn I read somewhere that they were all redrawn. Looking around the internet for a source, though, proved to be difficult. I could only find this: http://www.capcom-unity.com/ace_attorne ... mes-in-one
Capcom blog wrote:
-It has redrawn, high-resolution graphics!

That phrase can be interpreted in numerous ways, so it doesn't really count for much... But at least it's something.
This begs the question, though. How are you so certain it wasn't redrawn, but that they instead used the original artwork?
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Re: Ace Attorney Trilogy Graphics Comparison: DS vs. 3DSTopic%20Title

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Nurio wrote:
blahmoomoo wrote:
Nurio wrote:
I may be mistaken here, but I believe Capcom redrew all of the sprites.

From what I recall, they used the art that was originally drawn for the GBA/DS sprites. This art was hand-drawn in (relatively) high resolution, then converted to pixel art for the DS/GBA sprites. Thus, there are some differences, and the hand-drawn sprites weren't intended to be the final art. That explains why many of the HD sprites don't have much detail and generally don't look very good, especially from the first game. I believe some of the HD sprites from the sequels look pretty good though, likely due to improved production values for one reason or another.

Hmm... I could've sworn I read somewhere that they were all redrawn. Looking around the internet for a source, though, proved to be difficult. I could only find this: http://www.capcom-unity.com/ace_attorne ... mes-in-one
Capcom blog wrote:
-It has redrawn, high-resolution graphics!

That phrase can be interpreted in numerous ways, so it doesn't really count for much... But at least it's something.
This begs the question, though. How are you so certain it wasn't redrawn, but that they instead used the original artwork?


It took a little digging, but I found here that the HD sprites are based on the art from the official artbook, which you can see pages of here (scroll down to "Art of Gyakuten Saiban"). You can see the art there matches the art in the game.

Unfortunately, I can't find where I read that the art in the iOS HD version (and by extension most of the art in the artbook) were used as reference art for the GBA/DS sprites. But for sure, the art was not re-drawn for the HD/3DS versions (except maybe for some of the in between frames for blinking and lip flaps).
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blahmoomoo wrote:
It took a little digging, but I found here that the HD sprites are based on the art from the official artbook, which you can see pages of here (scroll down to "Art of Gyakuten Saiban"). You can see the art there matches the art in the game.

Unfortunately, I can't find where I read that the art in the iOS HD version (and by extension most of the art in the artbook) were used as reference art for the GBA/DS sprites. But for sure, the art was not re-drawn for the HD/3DS versions (except maybe for some of the in between frames for blinking and lip flaps).

Thanks for taking the effort! I am fully convinced now.
Though for the record, I do know how the original art in the artbooks looks and that it matches with how it looks in the 'HD' remakes, but that wasn't proof in itself, for me.
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