Doing the drywall at the new McDonalds
Gender: Male
Rank: Ace Attorney
Joined: Fri May 25, 2012 1:46 am
Posts: 1586
I haven't read any reviews for the game yet, and I won't until I finish it so I can't comment on specific things in the reviews. I have some thoughts on reviews in general though.
Regarding that one review of VS (I read it back then but I don't remember it) that IGN did, I have complicated feelings about it. One one hand, I think that the final art product should be judged completely on its own without any discussion about creator intent, marketing, expectation, etc. But on the other hand I think "going in blind" is also a big reason why so many people feel disappointed in a work no matter how good it is. We're living in a time when people are so worried about "spoilers" that they won't even watch trailers for movies or games which they are waiting on in excitement. Personally, I feel like that sets yourself up to be disappointed as your imagination can run wild. I really liked DD, but if you were to tell me GS5 was being made and I never watched any trailers but waited years for it, I'd be pretty disappointed that Apollo was no longer the sole protagonist and that the Jurist system was gone, etc. The bits of news coming out every month helped me to temper and change my expectations to what the product actually was. Same with the new Star Wars; I found out Luke was only going to be in one shot around a year before the movie came out, and because of that I changed my expectation and liked the movie without really factoring in my initial disappointment at that into the picture. I know plenty of people whose perception of The Force Awakens was lessened by the fact that Luke was only in one shot. So my point is that I think if you're reviewing a work then you need to be at least aware of the general idea of what the game is.
Having said that, I'd argue that the IGN review was still perfectly valid because it was one individual's idea of the game. We might discuss technical details, how the story holds up, violence, etc. but at the end of the day every review comes down to "did the reviewer like it or not", and that's so subjective that its hard for me to say that a review is bad just because I disagree. (In all honesty, I also wasn't a fan of the entire basis for VS, but then again I knew what it was going in so I changed my expectations).
Here's where I think it gets tricky. Notice I'm talking about the reviewer as one individual person. I generally am more in the world of film analysis and critique rather than games critique, but I've noticed an interesting difference in the reception of film reviews vs game reviews. When you would read a review of a movie by Roger Ebert, you might be reading it in order to decide if you should see the film or not but I think the main factor is that you were interested in what Roger Ebert thought about the movie. You were reading it more for his thoughts as an individual. Most famous movie critics exist as individual entities. You may agree with Ebert most of the time or you might disagree with him most of the time, but you still read it because you know when his likes align with yours and when they don't and make a judgement call based on that (as well as just reading the analysis for entertainment and pondering). I think many Youtube Reviewer personalities function in the same way. I occasionally watch the reviews of the youtuber Totalbiscuit, and while I might agree with him on some things, one thing I fundamentally disagree with him on are point-and-click games. I love point and click games, but he can't stand them, so when he rates a game lowly for being a point-and-click style game focused on story rather than gameplay, that usually means I'll actually like the game. So even when I disagree with the review I still find it helpful and I still watch it.
The big gaming sites, on the other hand - specifically IGN - don't have this individual-based review system but rather assign random reviewers to random games and then release it as the "IGN" review. What this means is that two employees of IGN might have completely different opinions on a game, but there's only one "IGN" review. I think because of this the opinion/personal preference/entertaining analysis aspect of a review is lost in this situation because it no longer becomes about reading an individual's opinion on a game but rather is this big corporation handing down a verdict of how "good" a game is (which is a judgement that nobody has the omnipresence to really make - there's no objective truths about taste). So I don't have a personal disagreement for how Keza MacDonald as a person reviewed VS, but I disagree with IGN using it as the only frame of reference for the mighty "IGN SCORE". It seems like it would be a better idea to have two people play the game - one who liked the series, genre, etc. and one who doesn't or doesn't have a preference, and then let them have a good discussion about the game and get a rating based on that conversation.
Once again, I'm not a big fan of IGN. (I find their news content to pretty much consist of "look at this cool new game coming out" and they never seem to really do any complex technical, narrative, political, conextual, or stylistic analysis of games already out, nor do they seem to do a lot of stories about game development as a whole or the context in which games are created. Basically they don't do a lot of interesting articles, in my opinion). So I don't want people to think I'm defending them. But I am interested in what context reviews are viewed in and used. I also apologize for this being long (didn't realize when I started writing this that I had so many thoughts on the review process as a whole) but I think its an interesting topic.
I used to have Sam Waterston as my avatar but photobucket added a watermark and also Law & Order has been cancelled for 10 years so it's time for me to move on.