PL vs PW <33
Gender: Female
Location: Canada
Rank: Decisive Witness
Joined: Thu Apr 01, 2010 9:12 pm
Posts: 260
Feen wrote:
Edgeworth usually provides you the hints himself, and in several instances he seems to know the contradiction before the cross-examination even starts. This rarely happened in the PW series, so your thought process was generally in-sync with Phoenix's, both of you figuring it out as you go... Edgeworth's logic pushes you along through even some of the tougher parts, making him seem more like a guide than the character the player takes the role of. AAI was fantastic, no doubt, but I couldn't help but feel I was just going through the motions at times.
Yeah, that's the exact feeling I got. in PW I often had no idea where

was going with his train of thought until like a moment before he had to present something (like "Eureka! so that's what's going on), and I pieced it together with Nick. But with AAI, often I already know what happened before it even started. It was more like "I already know exactly what happened, now I just need to prove it to your face" instead of "speak first, I'll figure it out later" . But I guess those situations do suit the characters... but it just gets a bit tedious when Edgey has to explain to the other characters (he talks quite a lot XD). And because Edgey talks a lot and gives you all sorts of hints, the plot twists and revelations end up not being as sudden as in PW.
And another thing I found easier with AAI is the investigation part itself. You're usually confined to an area to investigate, and you talk to people less than in PW. in PW, there are many areas to move around in, and often times you have to present stuff to people to get them to talk to you more (and the stuff you present can only be obtained if you do something in a different area); this part got me stuck so many times, because the game doesn't move forward until you've completed talking to people >__<
And with the logic system, I found it easier than Magatama and Perceive. Usually there aren't many logic pieces, and by process of elimination, you can usually guess what goes with what, even if you don't fully understand how they connect (sometimes I felt the connection was pretty weak, but there's only 2 or 3 pieces, so they must go together somehow, and I end up getting surprised, thinking "what, they fit together? O__o ). With Magatama, you need to have the right piece of evidence, that sometimes you don't even have yet (but you don't know if you have the right evidence or not). With perceive, you need to know which statement to perceive at; you can usually guess and narrow it down to 1 or 2, but looking for tiny twitches is still hard... not to mention kinda annoying... DX
I'm not sure if I like it being easier or not, since I don't like being stuck and not able to move forward in the storyline. I felt AAI wasn't as challenging though, and I like having the revelation along with Phoenix part XD
Lastly, the evidence in AAI makes more sense, or at least easier to correlate to the logic at hand. Not to say PW games didn't, but a lot of times I knew what I had to do or what I wanted to say, but don't know how to say it (ie which evidence would be the best to prove my point). For example, in JFA 2-4
In AAI Edgeworth gives you all sorts of hints, especially since he cleans out the evidence list once in a while to get rid of the irrelevant stuff. And every piece of evidence is used at least once, so you know if you still have it and haven't used it yet, you'll use it eventually.
But AAI has different play style than the others, and what I mentioned above could be a result of that. I still felt AJ to be easier than the PW trilogy, because the investigations are shorter (less of the 3 day trials thing, which I liked), and in court, Klavier actually helps you out instead of wanting to destroy you by hiding evidence and utterly refute your claim.