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Re: PyWright Beta10.94 rls. Website growing, faq startedTopic%20Title

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Sorry if I shouldn't be doing this, but Ferdie isn't on at the moment. Looking at the previous bug reports, I'll try to do the same.

Bug: Pressing Tab when presented with a multiple choice does not work.

Workaround: Click on the spot that says TAB, instead.
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Great! I am working on saves, so knowing exactly where it has trouble is really helpful.

In general, knowing what is breaking and how is really important. I should be able to fix most of these in the next week or so.

So, thanks a bunch for the info videocrazy. If you have any more reports I couldn't thank you enough.
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Re: PyWright Beta10.94 rls. Website growing, faq startedTopic%20Title
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Apologies if you've fixed this bug already, but for me the investigation button still sticks at times in an investigation when I present evidence and examine stuff. It just becomes unclickable.

Possible fixes: - Press Enter instead of clicking.
- Leave the area and come back. Works about 50% of the time.
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Re: PyWright Beta10.94 rls. Website growing, faq startedTopic%20Title
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Which investigation button do you mean? "Check" on an "examine"? The buttons for "menu" (examine present etc)? I haven't fixed it yet, that's for sure.
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Re: PyWright Beta10.94 rls. Website growing, faq startedTopic%20Title
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I believe Cardiovore is referring to when you present evidence in an investigation, the bottom screen buttons play up so you have to press Enter or click the small button to the side to proceed.
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Re: PyWright Beta10.94 rls. Website growing, faq startedTopic%20Title
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Yup, the main big button.
It randomly happens after presenting evidence or examining something.
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Re: PyWright Beta10.94 rls. Website growing, faq startedTopic%20Title
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I am having trouble reproducing this issue. Could you give me an example of which fangame and rougly which part exhibits this behavior? Does it only happen after presenting many things, or was it a specific item? Is it only if you go to both present and then examine (or the other way around)?
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Re: PyWright Beta10.94 rls. Website growing, faq startedTopic%20Title
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saluk wrote:
I am having trouble reproducing this issue. Could you give me an example of which fangame and rougly which part exhibits this behavior? Does it only happen after presenting many things, or was it a specific item? Is it only if you go to both present and then examine (or the other way around)?


Download Turnabout Scapegoat and play it from the start. When you get to Verglas Bridge, present something then watch the bug in action.
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Re: PyWright Beta10.94 rls. Website growing, faq startedTopic%20Title
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Previously Cardiovore

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saluk wrote:
I am having trouble reproducing this issue. Could you give me an example of which fangame and rougly which part exhibits this behavior? Does it only happen after presenting many things, or was it a specific item? Is it only if you go to both present and then examine (or the other way around)?

As far as I know, it exists in my fangame. And happens when:

1) You examine something at the crime scene BEFORE you present the affidavit to Marshall. Maybe it happens AFTER you present it as well, I'm not sure. I think it happens if you examine the knife after you present the affidavit too.
2) You present something to Marshall. Happens about 50% of the time.
3) You present something to Vincenzo at the detention center when you first meet him.
4) There may be one or two other places it happens, I can't really remember.

And that's as far as I know. Everything else has been more or less running smoothly, but I don't know what I've done in the scripts at the above sections that triggers this button-freezing bug.
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Re: PyWright Beta10.94 rls. Website growing, faq startedTopic%20Title
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Ok, I'm thinking it is a problem with your scripts, in fact. There might be some things I can do to make it less likely to cause trouble on my end.

On line 13 of scene5jake.talk.txt:
Code:
6   list scene5jaketalk1
7   li "Detective" Marshall
8   li The crime scene
9   flag weirdguy weirdguy
10  showlist
11  bg vbridgebody-jake
12  bg main stack y=192
13  list scene5jaketalk2
14  menu scene5jake
15  label weirdguy
16  li Mr. X
17  showlist
18  bg vbridgebody-jake
19  bg main stack y=192
20  goto scene5jaketalk2


The effect of this, is that when the back button is pressed, (PyWright will be at line 11 at that point), right before the menu is recreated, a second list is started. List objects are drawn before the continue button, so it is covering up the screen making it impossible to click on things underneath it. It is invisible because there was never a showlist to make it visible, but it is there.

I think you meant "label" instead of "list" :)

So it shows up if you talk, press back, and then try to examine or present (both of which show the continue button). If you go to move or talk, it makes a new list and the unfinished one goes away.

I haven't looked at the vincenzo spot yet (it took me a while to pinpoint this one), so I can't rule out some other error in my code, but I suspect it's the same thing there.
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Re: PyWright Beta10.94 rls. Website growing, faq startedTopic%20Title
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Previously Cardiovore

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*facepalm*
Erk... I DID mean "label" instead of "list". My apologies for mistaking it for a bug.
EDIT: Or maybe I meant to put Line 13 BELOW "menu scene5jake".

I must've somehow done the save for the Vinnie script and such.
Thanks a lot, saluk, I'll give it a try.

EDIT 2: It works! By moving Line 13 below 14, it doesn't create an invisible list to block the button.
Thanks for your help! :redd:
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Re: PyWright Beta10.94 rls. Website growing, faq startedTopic%20Title
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Hehe, no worries, I'm just happy to help. I'm pretty sure label is what you want. The way it reads, the scene5jaketalk2 is where it is supposed to go when "back" is pressed, while "label weirdguy" is actually adding a list item to the previous list. But I can't read your mind, only your code :)

In other news the website was down for a bit, but it should be back up. My host had problems but they fixed it. If you guys experience any problems with it let me know.
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Re: PyWright Beta10.94 rls. Website growing, faq startedTopic%20Title
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Hey, I have a question about PyWright... in music, can you have it play an "intro" thing and then loop a different part, like in the songs Pursuit (Variation) and Congratulations, Everybody? Just wondering... And the intro would be able to be any length I want it to be; it can be long, even though it's always short in the games, right?
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Re: PyWright Beta10.94 rls. Website growing, faq startedTopic%20Title
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Yes, all you have to do is this:

Code:
mus my_intro.ogg
set _music_loop my_loop.ogg


And yes, the length doesn't matter. When a song finishes playing, it will always play whatever _music_loop is set to. The "mus" command will reset that variable, so if later you do a different track without an intro, it will still work:

Code:
mus my_intro.ogg
set _music_loop my_loop.ogg

... something happens ...
mus other_loop_no_intro.ogg

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Re: PyWright Beta10.94 rls. Website growing, faq startedTopic%20Title
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Yaaaaay!! :D (...Don't be surprised if I ask you again when I actually start working on my fangame xD I just wanted to be sure now since I'm playing with the orchestra music so it can be used in my fangame, and I need to know if I can use intros or not for it.)
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Re: PyWright Beta10.94 rls. Website growing, faq startedTopic%20Title
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No need to ask again, I added it to the faq :P

http://pywright.dawnsoft.org/wordpress/?page_id=61
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Re: PyWright Beta10.94 rls. Website growing, faq startedTopic%20Title
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Hurrah!

(In that case, don't be surprised if I ask you "OMG IT'S NOT WORKING SAVE MEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!!" when I actually start working on my fangame.)
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Re: PyWright Beta10.94 rls. Website growing, faq startedTopic%20Title
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No worries, I am always ready to bail you out!
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Re: PyWright Beta10.94 rls. Website growing, faq startedTopic%20Title
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Hey saluk... Remember the button-sticking "bug" you helped me solve by changing the order of a certain line in my script?
It looks like I'm gonna have to keep the "bug"... I just found out it causes a problem where I can't exit the Talk menu to return to the main menu.

Ah well, the problem can still be bypassed by pressing enter instead of trying to click the big button.
Thanks again for helping, though.
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Re: PyWright Beta10.94 rls. Website growing, faq startedTopic%20Title
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Well, that sounds like another bug then. Either with me or you :) No sense keeping a bug when it can be fixed.

Did you go with my solution (changing the "list scene5jaketalk2" to "label scene5jaketalk2") or your solution (moving lines around)?

Try the other solution and see what happens :) I have no trouble in your script with backing out of talk, or with clicking the arrow in examine.
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Re: PyWright Beta10.94 rls. Website growing, faq startedTopic%20Title
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saluk wrote:
Well, that sounds like another bug then. Either with me or you :) No sense keeping a bug when it can be fixed.

Did you go with my solution (changing the "list scene5jaketalk2" to "label scene5jaketalk2") or your solution (moving lines around)?

Try the other solution and see what happens :) I have no trouble in your script with backing out of talk, or with clicking the arrow in examine.

Oho, I forgot about that solution.
I'll try that when I get the chance. Thanks! :garyuu:
EDIT: I only tried switching Lines 13 and 14 round. Which worked, but made it unable to leave the Talk menu (after talking about Mr. X).
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Re: PyWright Beta10.94 rls. Website growing, faq startedTopic%20Title
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Yeah, remember that clicking Back on a list always goes to the line after "showlist" without jumping; so to go out of the menu you need to have something right after showlist to go back to the menu.
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Re: PyWright Beta10.94 rls. Website growing, faq startedTopic%20Title
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Do mp3 files work with Pywright as sfx and mus?
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Re: PyWright Beta10.94 rls. Website growing, faq startedTopic%20Title
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Not really. It won't crash if you use them, but sometimes they will not play. Conversion to ogg is the best bet, and isn't difficult to do.

This is a good program: http://www.rarewares.org/ogg-oggdropxpd.php

Just run it, drag mp3 files on it, and they will turn into oggs.
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Re: PyWright Case Engine - Now: Beta10.94 Next: 0.95 (b10.95)Topic%20Title
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Those are nice MrCheeze, thanks for posting more loopable tracks.


Just a small update everyone (bump to stay on 1st page!):

If you haven't heard already, the next version is going to be called 0.95, and what was formerly called beta 11 is going to be 2.0. This is to signify a move toward 1.0, and away from beta. It's a huge release, with the biggest, scariest changelog entry I've ever written.

Several PyWright games are getting close to their next releases as well, and there is new interest in additional features in the beta 10 series, which kicked off work on 0.95. Things are moving fast, and work on all of it is very close to finished.

Notable features: skinnable buttons, rock-solid saves (no more crashing), game icons, zoom effect, and general coding improvements
There's more, but I don't remember it all. I'd like to get mp3 support working, as well as sound support on Mac, but I'm not sure if I will get it by then. There may be a post release that adds those.

Planned release date: February 27th
Likely release date: December 12, 2012 (alright, probably not that bad of a slip! But a slip may happen.)
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Re: PyWright Case Engine - Now: Beta10.94 Next: 0.95 (b10.95)Topic%20Title
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Congratulations on 0.94! ^^

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Re: PyWright Case Engine - Now: Beta10.94 Next: 0.95 (b10.95)Topic%20Title
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B12Core wrote:
Congratulations on 0.94! ^^


B12Core...Beta 10.94 has been available for a while. The next is 0.95. On another note, I'm excited when b10.95 will be released saluk :)
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Re: PyWright Case Engine - Now: Beta10.94 Next: 0.95 (b10.95)Topic%20Title
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Haha, yes, version numbers are confusing, especially when controlled by a person who has difficulty making up their mind ;)

Beta 10 series ENDS at beta 10.94. Which is the current release.

Beta 11 series is no more.

Version 1 series (not beta) starts at 0.95 released soon, and will end sometime later on. Most likely at 1.5 ish, depending on how I do numbering after 1.0.

At some other time, probably around 1 year from now, there will be a version 2, which will be based on the codebase that used to be called beta 11.

Linearly: beta 10.93 < beta 10.94 < 0.95 < 1.0 < 1.x < 2.0
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Re: PyWright Case Engine - Now: Beta10.94 Next: 0.95 (b10.95)Topic%20Title
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Good luck with b10.95! Can't wait to have all those problems fixed, especially sound working with Mac. I'll still be able to play all of these wonderful games, how they are meant to be played.
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Re: PyWright Case Engine - Now: Beta10.94 Next: 0.95 (b10.95)Topic%20Title
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Thanks! Yep, randomjibberish just managed to get a mac build with working sound. The days of deaf mac users are over lol.

I'm getting pretty close, just went over some textbox revisions today. I'm mostly done with engine revisions, except for a few more tests I want to do. I have quite a few revisions on the updater to do yet, as I am adding more info available to it about games.

Definitely able to put it out in the next few days.
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Re: PyWright Case Engine - Now: Beta10.94 Next: 0.95 (b10.95)Topic%20Title
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saluk wrote:
Thanks! Yep, randomjibberish just managed to get a mac build with working sound. The days of deaf mac users are over lol.

I'm getting pretty close, just went over some textbox revisions today. I'm mostly done with engine revisions, except for a few more tests I want to do. I have quite a few revisions on the updater to do yet, as I am adding more info available to it about games.

Definitely able to put it out in the next few days.


Yay, that's exciting. I'm sure the mac users are going to be extremely happy and finally RandomJibberish can start progress again on his fangame :)

Can you get on MSN saluk? I want to discuss something with you about custom UI's and some other...game stuff :D
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Re: PyWright Case Engine - Now: Beta10.94 Next: 0.95 (b10.95)Topic%20Title
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Tap wrote:
Yay, that's exciting. I'm sure the mac users are going to be extremely happy and finally RandomJibberish can start progress again on his fangame :)


Heh, yes, the it's certainly motivating :P
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Re: PyWright Case Engine - Now: Beta10.94 Next: 0.95 (b10.95)Topic%20Title

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When I open PyWright and I want to play a game it says than there is an error? What is happening?
Re: PyWright Case Engine - Now: Beta10.94 Next: 0.95 (b10.95)Topic%20Title
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What operating system? Which game? Which error? (If it went to PyWright.exe.log, post the contents of that in spoiler tags)
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Re: PyWright Case Engine - Now: Beta10.94 Next: 0.95 (b10.95)Topic%20Title

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Spoiler: Operating system
PyWright.exe I guess.

Spoiler: Game
Turnabout Spacegoat and Apollo Justice 5 case demo.

Spoiler: Error
It says: Errors ocurred
See the log files
C:\Users\Isael\AppData/Local/Temp/Rar$EX12.726/PyWright/PyWright,exe.log
for details.
Re: PyWright Case Engine - Now: Beta10.94 Next: 0.95 (b10.95)Topic%20Title
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It looks like you are not actually extracting the folder. Open the zip file and extract the PyWright folder somewhere in your system - maybe on your desktop, or in your documents folder, or in" c:\windows\program files". Just as long as you know where it went. Then you can open that folder and run it from there.
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Re: PyWright Case Engine - Now: Beta10.94 Next: 0.95 (b10.95)Topic%20Title
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Tap wrote:
B12Core wrote:
Congratulations on 0.94! ^^


B12Core...Beta 10.94 has been available for a while. The next is 0.95. On another note, I'm excited when b10.95 will be released saluk :)


Heh, my bad.

I've never used PyWright, so I wouldn't know. Just wanted to drop by to congratulate you for continuously working on it though (despite life being a pain in the ass as usual).

Good luck with PyWright and its future!

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Thanks b12 :)

Yeah I'm overworking myself this week for sure, but hopefully it pays off and I can just slack off and coast next week! Between this and my project at work I am really stressing out lol.
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Re: PyWright Case Engine - Now: Beta10.94 Next: 0.95 (b10.95)Topic%20Title

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saluk wrote:
It looks like you are not actually extracting the folder. Open the zip file and extract the PyWright folder somewhere in your system - maybe on your desktop, or in your documents folder, or in" c:\windows\program files". Just as long as you know where it went. Then you can open that folder and run it from there.

Didn't work. :(
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