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Re: Downfall to the Turnabout (Prologue 1/2 Out!)Topic%20Title
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Update

Finally, after several months, progress! I've re-edited (or re-planned, to be more specific) some of the elements of the case (One, to make it easier for me to write, and two to make it a bit more focused). So there's that. Prologue Pt. 2 writing process is going pretty fast (already finished the first CE). Coding is also moving quite nicely, and I expect to have the entire part finished in about two weeks. I also have two screenshots for you:

Spoiler: Prologue Pt. 2 Screenshots
Image

No, I didn't forget my own case, lol. I know what I'm doing.


Another thing I have to point out about this part that it's going to be quite... different in terms of standard AA storytelling. Not going to give anything away, however to expect some 'strange' approaches to certain things in this case.

That's all for now. Just letting you know that I wasn't kidding when I said I'm finishing this. :)
That one guy from AAO that made about a dozen cases that all kinda go off the deep end and fall apart at one point or another.
Re: Downfall to the Turnabout (Prologue 1/2 Out!)Topic%20Title
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Updates

I. The coding for Prologue Pt. 2 is going surprisingly well. The first testimony is now completed. Again, expect the release date to be around May 6th, so... yup. I'm writing and coding as fast as I can and I think that I'll be able to make that deadline.

II. The first part has been graphically updated a bit, some bugs have been fixed and, overall, pretty much everything other than the save annoyance is fixed.

III. Some new screenshots!

Spoiler: Space saving
Image


IV. For those who haven't noticed yet, I made a boxart!

Spoiler: Space saving... Again
Image


V. And... that's pretty much it. So, no V.
That one guy from AAO that made about a dozen cases that all kinda go off the deep end and fall apart at one point or another.
Re: Downfall to the Turnabout (Prologue 1/2 Out!)Topic%20Title
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I shall be patiently awaiting for this next section.
Re: Downfall to the Turnabout (Prologue 1/2 Out!)Topic%20Title
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Well, May 6th has gone and gone and.... I still ain't finished. Yeah, sorry about that. I'll try to get it done by the end of the week. Sorry. :(
That one guy from AAO that made about a dozen cases that all kinda go off the deep end and fall apart at one point or another.
Re: Downfall to the Turnabout (Prologue 1/2 Out!)Topic%20Title

I'm workin' on it.

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Looking forward to this next part.
Check out my fangame.

... Yeah, that's it.


Last edited by Nyuugen on Thu Jun 21, 2012 10:05 am, edited 1 time in total.
Re: Downfall to the Turnabout (Prologue 1/2 Out!)Topic%20Title
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I am also looking forward to this awesome project! Anything that has to do with being after Apollo Justice is nice, since he needs the character development. xD
A King

in name


alone...
Re: Downfall to the Turnabout (Prologue 1/2 Out!)Topic%20Title
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Thank you! I am really working as fast as I can. Sadly, however, I cannot exactly say WHEN this next part is going to be out. It WILL be by the end of the month, at the latest. I have only a small part left to write, but quite a bit to code, so... yeah. I'll see you when I'm done. :D
That one guy from AAO that made about a dozen cases that all kinda go off the deep end and fall apart at one point or another.
Re: Downfall to the Turnabout (Prologue 1/2 Out!)Topic%20Title
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Beta Tester's Wanted! All Beta-Testing positions filled!


Wonderful news! After a day of non-stop coding, I am pretty much near the end of the Prologue. I'll probably finish the rest tomorrow. But, in the meantime, I, of course - need Beta-Testers; especially if am to take into consideration that I'm really interested what people say about this part simply because it's... well, a bit different, so to speak.

Beta Testing Positions:

1. drthingums
2. Ropfa
3. RoxasorSora


And... yeah. That's about it! If everything goes well, the second part of Prologue will be released by the end of the week.
That one guy from AAO that made about a dozen cases that all kinda go off the deep end and fall apart at one point or another.


Last edited by DudeWithAMask on Tue May 15, 2012 9:15 am, edited 4 times in total.
Re: Downfall to the Turnabout (Prologue 1/2 Out!)Topic%20Title
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The protagonists of my fangame!

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I'm in.
Re: Downfall to the Turnabout (Prologue 1/2 Out!)Topic%20Title
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Alrighty, added.
That one guy from AAO that made about a dozen cases that all kinda go off the deep end and fall apart at one point or another.
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I volunteer.
Re: Downfall to the Turnabout (Prologue 1/2 Out!)Topic%20Title
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Okay. Added. :)
That one guy from AAO that made about a dozen cases that all kinda go off the deep end and fall apart at one point or another.
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I played the first part of this game! I really liked it. Second best fanmade game out there. My personal favorite was contempt of court but this is certainly my favorite Apollo justice fangame. The main issue I had with Apollo Justice was the lack of explanation about edgeworth and maya. This at least ties up edgeworth so far and I like the whole mysterious phoenix element. I notice you seem to lack a beta tester. May not be the best guy for the job but I'm game.
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Sure, you can join! :)

Alright, that takes care of the last beta-tester spot! I'll send the game to your once I'm done coding a couple of last scenes.
That one guy from AAO that made about a dozen cases that all kinda go off the deep end and fall apart at one point or another.
Re: Downfall to the Turnabout (Prologue 1/2 Out!)Topic%20Title
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Prologue ~ Rise and Fall Complete!


Image

Download Now!


After such a long delay, I was finally able to finish this second part! Phew! ...Now wait half a year for me to do the next one. =D Just kidding. ...Or maybe not, depends on how long the next part will actually be.
Speaking on next parts, the rest of the story will be split into 3-4 chapters (Again, depends on how long the actual parts are).
I want to thank everyone who participated in the Beta-Testing process and I'm glad that you were able to catch all my idiocy.


Installation Notes - Place the game folder in the 'Games' folder, don't simply overwrite the files in the previous folder (if that makes sense). Simply because the folder structure has changed.
...Also, still working on the save thing. Sorry! I promise I'll have it solved by the next part!

So, play and I hope you enjoy.
That one guy from AAO that made about a dozen cases that all kinda go off the deep end and fall apart at one point or another.
Re: Downfall to the Turnabout (Prologue 1/2 Out!)Topic%20Title
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Prologue ~ Rise and Fall Complete!

:larry: Great, i can hardly wait to play it. :eh?: Thanks for the game, pal.
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~just passing through the path of truth~
Re: Downfall to the Turnabout - Prologue Complete!Topic%20Title

I'm workin' on it.

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Downloading it now.
Check out my fangame.

... Yeah, that's it.
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Jesus...I'm stuck on the "official testimony"...I could use a hint to get by. Edgeworth's are way too obscure for me to fathom. This is easily one of the most difficult testimonies I've ever tried to figure out, Nice job DWAM. :minuki:
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Yup, that testimony is pretty hard. ...Just the way I like it. :karma:
Alright, I'll give you a small 'hint'.

Spoiler: Hint
The contradiction actually lies between the things Doe says and what you actually 'see'.

That one guy from AAO that made about a dozen cases that all kinda go off the deep end and fall apart at one point or another.
Re: Downfall to the Turnabout - Prologue Complete!Topic%20Title

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There's something that bothered me, it pissed me off a little...in the First Cross Examination with Ema, a certain statement is added to her testimony, about blood being on Edgeworths chest, when one presses that Statement she clarifies and says it was a small amount of blood...if one was to press the 5th Statement, I think, then a new piece of logic would be added to the court record saying that there was a large amount of blood spatter due to the punctured lungs and what not...well there's an obvious contradiction...The arrow was apparently used by hand, the accused was said to have stabbed the victim with the arrow, and this caused blood spatter within the first few seconds, if this were to be true, then Edgeworths whole face and upper area would've been filled with blood, not just on the chest, and it wouldn't be small...but if one was to present this logic at that statement, Apollo would get penalized...I just got frustrated after a while, but I made it through that cross examination...but, it just made me angry at how you implement a logic system, but you can't really use it when it matters...I don't know if I'm getting my point across properly, but yeah...and I feel there is too much dialogue in the beginning, and not enough interactivity, in the original AA games, yes there is a lot of dialogue but the story progresses through interactivity, through trials and through examining and questioning people...too much dialogue will and less interactivity makes the game seem linear, which is gay...I'm sure your game will be pretty good, this is just my feedback of the game, might help, might not, but its all in good spirits towards your fangame, nahmean, Good Luck...
Re: Downfall to the Turnabout - Prologue Complete!Topic%20Title

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And another thing that made me angry was, I got penalised quite a few times for presenting logic in the first cross examination, so I only had a little bit of "life" left in that bar in the corner, and then after the second cross examination, The judge randomly penalises Apollo, taking out the rest of the "life" that was left in that bar in the corner, and that's not all, the game Auto-Saves so the only way to play it again without losing the case is to play from the beginning, and go through the tons of dialogue and what not again...uncool, bra...

Sorry for the double post
Re: Downfall to the Turnabout - Prologue Complete!Topic%20Title
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KTH_KING wrote:
There's something that bothered me, it pissed me off a little...in the First Cross Examination with Ema, a certain statement is added to her testimony, about blood being on Edgeworths chest, when one presses that Statement she clarifies and says it was a small amount of blood...if one was to press the 5th Statement, I think, then a new piece of logic would be added to the court record saying that there was a large amount of blood spatter due to the punctured lungs and what not...well there's an obvious contradiction...The arrow was apparently used by hand, the accused was said to have stabbed the victim with the arrow, and this caused blood spatter within the first few seconds, if this were to be true, then Edgeworths whole face and upper area would've been filled with blood, not just on the chest, and it wouldn't be small...but if one was to present this logic at that statement, Apollo would get penalized...

Well, I can't deny this. That's actually a pretty good catch. While one could argue that if the distance between the two people is small enough, a big blood spatter might leave a small mark.... Eh, it would be a cheap way out. I think I might actually add an additional present dialogue for that one.

KTH_KING wrote:
I just got frustrated after a while, but I made it through that cross examination...but, it just made me angry at how you implement a logic system, but you can't really use it when it matters...

I... uhm... can't really think of another point. Could you clarify?

KHT_KING wrote:
and I feel there is too much dialogue in the beginning, and not enough interactivity, in the original AA games, yes there is a lot of dialogue but the story progresses through interactivity, through trials and through examining and questioning people...too much dialogue will and less interactivity makes the game seem linear, which is gay..

And this is where I'll disagree with you. 80% of what's said at the beginning is related to the crime itself, which is important to the player. The other 20% is character development essentially, which is necessary if I want to flash out the story. ...Also, the reason I put an investigation on that point is so that it didn't seem so linear, as you describe it.

KHT_KING wrote:
The judge randomly penalises Apollo, taking out the rest of the "life" that was left in that bar in the corner,

Actually, even if your entire life drains at that point, it is impossible for the player to lose. ...Besides, your entire life is restored right after that, right?

KHT_KING wrote:
the game Auto-Saves so the only way to play it again without losing the case is to play from the beginning, and go through the tons of dialogue and what not again...uncool, bra...

You do realize that there are like a dozen other saves which you could load? It never overwrites a save, it just adds a new one, meaning you can just reload on the point where you lost. (Without your progress if it's a C-E, but I'm already aware of this issue).
That one guy from AAO that made about a dozen cases that all kinda go off the deep end and fall apart at one point or another.
Re: Downfall to the Turnabout - Prologue Complete!Topic%20Title
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Playing it now. I'll make notes and report back once I'm done. :phoenix:

EDIT: PyWright keeps crashing on me...
Spoiler:
It happens when I present the Arrow in Ema's second testimony. Rudolf is about to explain the fingerprints explanation when it crashes.

EDIT 2: I think I found the source. In the script, the next line is for "mus 9 Hours, 9 Persons, 9 Doors OST - Digital Root.mp3". When I removed this, it worked just fine. Maybe there's something wrong with the mp3 file? I know PyWright supports .ogg much better than .mp3, but I wouldn't think playing an mp3 would crash the whole thing.

Phoenix Wright: The Contempt of Court
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Re: Downfall to the Turnabout - Prologue Complete!Topic%20Title
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Hmm... Strange. That same music was played in the earlier stages and if nothing happened...
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Oh right... But if the mp3 itself is ok, then it must be something in that line. But it looks fine to me. :udgy:

EDIT: Ah it works again now. I moved the music line to before the scene shifts to the prosecution side (rather than between the bg line and the fg line where it was, or somewhere thereabouts), and that's somehow fixed it.
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Finished it. Here are my comments:
Spoiler: Notes I made as I went along
Nice opening screen, especially when you click Begin.

Autosave only? Any particular reason why? It's not really a problem, it's just that I have to keep playing through to the next autosave before I can close PyWright.

Very nice intro, the music sounds appropriate and the falling chess pieces were pretty dramatic.

The talk session at the beginning went on a bit in my opinion, but I suppose it was necessary to fit in the crime and backstory.

I like your choice of music. It's often very fitting and sounds like it would fit in with an AA game.

Rudolf looks like a pretty good sprite, but his edges look a bit fuzzy sometimes.

Actual press and present buttons? I approve immensely.

Just a small typo: "*MUCH*" when Apollo eats the snackoo.

Hmmm this testimony's become quite tricky now. Already found out the "red-on-black" contradiction, but can't find anything

else/afraid to try anything else. And my penalty bar's halfway down. Erk.

Ahh the old "making us have to ask more than one question at the same statement" trick. To be fair though, I did the same thing in The Haunted Turnabout. xD

Oh. It crashed. ._. Just as Rudolf was about to disprove the "fingerprints on the arrow" theory. As I said before, I managed to fix it by moving the music line to just before the scene switches to the prosecution.

Wow, the piecing together of the memories was pretty cool, I have to say. The images represent a jumble of memories and piecing them together represents clearing Edgeworth's head and finding the right memory. A very nice little minigame.

The logic section is well done too, but I can't help but think that when you choose a piece of logic, it should appear on the top screen or something so you can see what you selected.

Hmm my guess at this point is that the fact that there was no blood on Edgeworth's coat despite the blood spurt was the direction the victim was facing. Now how do I prove that with evidence...?
...
Aha!

"John Doe", eh? Hmmm, this case just got a lot more interesting...

"Calm down, Justice. There was nothing we could do to save the coat argument". That line goes off the edge of the screen slightly.

Argh. Crashed again. Just as Rudolf was about to explain his investigation experiment. Fixed: I think it's to do with the positioning of the "mus 9 Hours, 9 Persons, 9 Doors OST - Digital Root.mp3" line again. When moved to just BEFORE the scene change rather than AFTER, it seems to work.

I admit I had to cheat a bit here... To find out that I had to present Doe's profile at the statement about the time of the crime... and the contradiction involved not wearing a watch on his right wrist because he's left handed? I never would have guessed that. :S

A guess I have at the moment is that the coat with the hole WAS Edgeworth's. And the reason for his memory loss was that Doe shot a tranquiliser at him, causing the hole. And while he was temporarily unconscious, Doe pushed Holl into the river. Just a theory that hit me.

Wow, a... Logic Chess section? I'm intrigued to see how this plays out in PyWright.

Lol I actually thought I could freeze the timer by clicking something else on the desktop (seeing as PyWright freezes when you do). I won't try that again! xD

Argh this is quite a brutal game of Logic Chess I have to say. I thought it would autosave after every correct answer, but no
it's right back to the beginning if I muck up. I've been on it for about half an hour now. xD

A fourth person? Hmm, could it be Rudolf...?

Yay, a not guilty! The audiences aren't animated here like they were previously.

Hmmm, a mysterious person talking with Phoenix... And you're gonna leave me hanging? :O This person must move across into the other cases, I take it. Could it be the mysterious fourth person...?

I like the impact of the last line of that mysterious letter. A tense note to leave us hanging on.



Spoiler: Pros and Cons/Final Verdict
+ Impressed with the overall interface design. It's as close to being AA-like as it gets, especially the animations such as the fade-ins and outs and the scrolling vs. screen.
+ The use of logic as an extra page of "evidence" was a great idea. It allows for presenting conceptual facts to expose contradictions, whereas usually this sort of thing is addressed in a list after physical evidence has been presented.
+ Rudolf becomes a more interesting character as the case goes on. And he's a pretty crafty prosecutor too. What I like the most about him is how casually he admits holding back information and evidence, and how cool he is in dealing with the consequences.
+ The minigames and sections, such as Logic Chess and "Clearing Edgeworth's Mind", were very well scripted and presented for PyWright.
+ The impactful ending. I'm more curious than ever now to find out who the mystery person is.

- My PyWright crashed here and there a few times. As stated before, the crashes all seem to stem from the placements of the "mus 9 Hours, 9 Persons, 9 Doors OST - Digital Root.mp3" lines.
- The autosave-only feature. For the most part this wasn't a problem for me, but whenever PyWright would crash I had to go through the entire testimonies again. Also, I had to see an entire script through to the next autosave point before I could turn PyWright off.
- A small typo here and there, especially in some evidence, but nothing glaring. I've just always been observant with spelling and grammar. :P

SUMMARY
Congratulations on a very well done prologue case! What started as a seemingly simple case has developed into what I'm sure will be a dark and complex story, I'm geniunely hooked and I can't wait to see where it leads. Good luck with the rest of the series, can't wait! :)

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Re: Downfall to the Turnabout - Prologue Complete!Topic%20Title
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Replies:

Spoiler: Replies
Cardiovore wrote:
Autosave only? Any particular reason why? It's not really a problem, it's just that I have to keep playing through to the next autosave before I can close PyWright.

Again, this is possibly the most common complaint I get. The problem is that PyWright, for some reason, after loading sends everything on the logic page on the evidence page if the save is manual. I had an idea to maybe try and play with the 'defaults' macro to fix it, but I'm still experimenting on this point.

Cardiovore wrote:
Rudolf looks like a pretty good sprite, but his edges look a bit fuzzy sometimes.

I actually made him in like 30 mins. I'll improve him later on.

Cardiovore wrote:
Actual press and present buttons? I approve immensely.

That little trick I actually learned after taking a look at 'Trials After Justice'. :D

Cardiovore wrote:
The logic section is well done too, but I can't help but think that when you choose a piece of logic, it should appear on the top screen or something so you can see what you selected.

Not a bad idea. Will try doing that.

Cardiovore wrote:
I admit I had to cheat a bit here... To find out that I had to present Doe's profile at the statement about the time of the crime... and the contradiction involved not wearing a watch on his right wrist because he's left handed? I never would have guessed that. :S

I actually don't blame you. I intentionally gave no hints and the entire thing is pretty much on based on a single detail that can be easily overlooked.

Cardiovore wrote:
Wow, a... Logic Chess section? I'm intrigued to see how this plays out in PyWright.

Aha, not going to lie - that's not actually the same type of logic chess as the one in GK2. This is actually just a present session made to look like logic chess.

Cardiovore wrote:
Argh this is quite a brutal game of Logic Chess I have to say. I thought it would autosave after every correct answer, but no
it's right back to the beginning if I muck up. I've been on it for about half an hour now. xD

[Insert evil laugh here]

Cardiovore wrote:
Yay, a not guilty! The audiences aren't animated here like they were previously.

They actually aren't animated in the official games, either, I believe. I just couldn't find the confetti.


As for the theories, I can't really comment on them, however, I will say this:
Spoiler: Possible Spoiler
The actual truth is possible to deduce if everything is taken into account.


Thanks for the review! I'm glad you enjoyed it! Though I have to point out that this isn't a series - it's just one case. :D
That one guy from AAO that made about a dozen cases that all kinda go off the deep end and fall apart at one point or another.
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FINALLY FOUND THAT RIDICULOUS CONTRADICTION. Now I'm stuck again. "How did he kill Catherine Holl?" I could use a hint or two
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Spoiler: Hint
As I'm sure you found out, there are two pieces of evidence that need to be presented. The order doesn't matter.

One should be obvious. What did he use to kill her?
The second one is a bit out-of-the-box point. By what possible method could he have used 'that' to killer her?

That one guy from AAO that made about a dozen cases that all kinda go off the deep end and fall apart at one point or another.
Re: Downfall to the Turnabout - Prologue Complete!Topic%20Title
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Updates

Writing for Chapter 1 has officially begun. It will be the first of three chapters. The crime has been planned and perfected (in terms of both writing and the culprit's actual execution of it). I'm hoping for a release in summer, however, that's just a guess on my part. I have no idea how long this chapter will take to make.

...With that being said, I'll also be fixing some of the complaints from the previous parts (grammar errors, graphical glitches, some lines, etc.). I'll also start fixing that bloody autosave feature. How? No idea so far. But I promise it'll be dealt with by the next part.

Also, I've added the complete walkthrough of Prologue on the first page, if anyone is still stuck. :)
That one guy from AAO that made about a dozen cases that all kinda go off the deep end and fall apart at one point or another.
Re: Downfall to the Turnabout - Prologue Complete!Topic%20Title

I'm workin' on it.

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Alright, here are my thoughts on the game.

Spoiler: Thoughts
1. If you're going to have Phoenix beep when he's talking, why not this "???" character?
2. Apollo seems to make the "do they know each other?" comment a little too late.
3. If I'm not mistaken, "trial" shouldn't be in capital letters (in the "talk" screen with Edgeworth).
4. You seem to alternate between using "..", "..." and "....".
5. Catherine Holl's profile doesn't fit in with the rest of the characters.
6. Catherine Holl's profile states some information that Apollo shouldn't know about yet.
7. The newspaper's text looks a little off.
8. The edges of the big "talk" button on the lower screen (the one with the moving arrow) has non-transparent edges.
9. Rudolf's court sprite looks off, and his normal sprite looks very unclean (stray pixels, his hair looks washed out and his chin doesn't move when he talks).
10. Apollo says he HAS had cases after the Gavin trial, but in the beginning he says "I wonder how long it's been since I last was here?", or something along those lines. Or were you referring to the first Gavin trial (Turnabout Trump)?
11. Rudolf doesn't look remotely like von Karma, so why is the Judge so surprised? You probably left this over from your last sprite.
12. That... shing when he pulls his hand back... it doesn't feel right, not like the finger point that von Karma did. This was also probably left over from your last sprite.
13. When Edgeworth says "no, it's nothing", I think he should change into a normal emotion, not that "panicked" one.
14. If you present the newspaper article before Ema says he was wearing a black jacket, and then present it again, you have to go through that dialogue again. I'd recommend using a flag.
15. The edges of most evidence boxes aren't transparent. I'd recommend GIMP for that unless you have anything better.
16. Ema seems awfully cheerful when Rudolf's acting all rude.
17. This really is minor, but isn't the penalty bar supposed to be orange, not red, when you're damaged?
18. The game crashed on me many times (at least over ten times). I had to go into the script to be able to continue.
19. Edgeworth says he was wearing a black coat, but in the minigame photo, he's wearing a blue one...
20. Apollo seems unusually... behind, so to put it. He's a very smart person in the canon games, and you make him seem not quite as intelligent... although I might be overthinking it. Perhaps it's because of this new prosecutor.
21. It feels like there's too many statements in Rudolf's logic, maybe you could mix some of them together? It gets a bit tedious.
22. I assume you have a reason for all this swearing? I did read it was going to be a darker case, so I'll assume that's the reason.
23. In the games, the date never has a "nd" after the numbers.
24. The text on the coat addev thing is... well, it's out.
25. Why does Edgeworth react when he hears the name "John Doe"? From what I've gathered, it's a very common name, and he never referred to de Killer in that way in the canon games.
26. "There was nothing you could do to save the coat argument." - "G YOU" are going out of the box.
27. I'd recommend using ".ogg" files instead of ".mp3" files, since they don't work properly in PyWright, and they seem to be a reason for why the game crashes - it seems to always happen when the 999 OST comes on.
28. "Change the fact that Doe"... the "saw" is out of the box.
29. Aren't you going to use the bracelet for something? Even de Killer must have a nervous twitch of some kind.
30. The timer isn't working. It's showing a bunch of error messages on the screen.
31. "That the killer did the same!" - the exclamation mark is out of the box.
32. If the damage bar blinks while you have less than what you will lose, the blink goes out of the bar.
33. The music during Apollo's explanation is WAY too loud.
34. "I assume the police have been informed" - the "d" is out of the box, and the "e" is just on the edge.

I must say, in terms of gameplay innovations, I have to say that this game takes the cake out of all I've played. Rebuttals and logic in court, logic chess, match four puzzles... I'll be looking forward to what you do next!

There are some spelling errors here and there, but the grammar is mostly fine.

The only really big problem is that it keeps crashing. Has to have happened at least 15 times now, and I have the latest version of PyWright. A lot of these times were due to ".mp3" files instead of ".ogg" files, so I suggest fixing that immediately.

Check out my fangame.

... Yeah, that's it.
Re: Downfall to the Turnabout - Prologue Complete!Topic%20Title
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Yay, reviews! ...And yay, replies!

Spoiler: Responses
1. If you're going to have Phoenix beep when he's talking, why not this "???" character?
Hides the gender. Simple as that.
2. Apollo seems to make the "do they know each other?" comment a little too late.
3. If I'm not mistaken, "trial" shouldn't be in capital letters (in the "talk" screen with Edgeworth).
4. You seem to alternate between using "..", "..." and "....".
5. Catherine Holl's profile doesn't fit in with the rest of the characters.
Of course it doesn't! It's literally Beatrice from Umineko... Just edited, a little bit. I just needed to make her face quickly and couldn't really bother myself with it at the time. Will fix it... eventually.
6. Catherine Holl's profile states some information that Apollo shouldn't know about yet.
I noticed that, too.... Albeit, a little too late. Will work on that.
7. The newspaper's text looks a little off.
Indeed. That's why I actually made it so that the player can read it on the second page. Again, something I'll fix with time.
8. The edges of the big "talk" button on the lower screen (the one with the moving arrow) has non-transparent edges.
It's intentional.
9. Rudolf's court sprite looks off, and his normal sprite looks very unclean (stray pixels, his hair looks washed out and his chin doesn't move when he talks).
Again, made him in like two seconds. Another thing that I'll fix. ...Funny that I'm so obsessed with presentation and yet I can't even get the basic crap done right.
10. Apollo says he HAS had cases after the Gavin trial, but in the beginning he says "I wonder how long it's been since I last was here?", or something along those lines. Or were you referring to the first Gavin trial (Turnabout Trump)?
This takes place six months after the end of Apollo Justice. Most of the 'cases' I'm referring to happened in the first 3 months after that trial.
11. Rudolf doesn't look remotely like von Karma, so why is the Judge so surprised? You probably left this over from your last sprite.
This was actually pointed out. Noted it, too. I'll probably have to rewrite that... (Or maybe I'll just make Rudolf look a little bit more like von Karma... We'll see...)
12. That... shing when he pulls his hand back... it doesn't feel right, not like the finger point that von Karma did. This was also probably left over from your last sprite.
Correct, yet again.
13. When Edgeworth says "no, it's nothing", I think he should change into a normal emotion, not that "panicked" one.
14. If you present the newspaper article before Ema says he was wearing a black jacket, and then present it again, you have to go through that dialogue again. I'd recommend using a flag.
Meh, I suppose... Doesn't seem like something people had issue with, though.
15. The edges of most evidence boxes aren't transparent. I'd recommend GIMP for that unless you have anything better.
I'm actually not sure what you're saying here....
16. Ema seems awfully cheerful when Rudolf's acting all rude.
17. This really is minor, but isn't the penalty bar supposed to be orange, not red, when you're damaged?
Not as far as I know. ...Though I think I made it a little 'too' red, I think it's just supposed to be dark red, if I remember right.
18. The game crashed on me many times (at least over ten times). I had to go into the script to be able to continue.
...Really? Ngh... Alright, .ogg conversion, here I come!
19. Edgeworth says he was wearing a black coat, but in the minigame photo, he's wearing a blue one...
...No blue, as far as I can see.
20. Apollo seems unusually... behind, so to put it. He's a very smart person in the canon games, and you make him seem not quite as intelligent... although I might be overthinking it. Perhaps it's because of this new prosecutor.
He's... changed a bit, so to speak. His personality will actually change during the course of Downfall and he'll get a lot more... Sherlock-y, so to say.
21. It feels like there's too many statements in Rudolf's logic, maybe you could mix some of them together? It gets a bit tedious.
NEVAH! 20 statements or nothing!
22. I assume you have a reason for all this swearing? I did read it was going to be a darker case, so I'll assume that's the reason.
I like to swear! ...And, it's now like I'm saying f*** or anything like that. This is... the easy, acceptable kind of swearing (at least in my book).
23. In the games, the date never has a "nd" after the numbers.
Huh... Never knew that, actually.
24. The text on the coat addev thing is... well, it's out.
Saw it. Fixed it nao.
25. Why does Edgeworth react when he hears the name "John Doe"? From what I've gathered, it's a very common name, and he never referred to de Killer in that way in the canon games.
Aha... about that... that would be going into some spoiler-ish territory of a certain game not yet released in America. ;)
26. "There was nothing you could do to save the coat argument." - "G YOU" are going out of the box.
I actually never tested that line, so I'm not surprised.
27. I'd recommend using ".ogg" files instead of ".mp3" files, since they don't work properly in PyWright, and they seem to be a reason for why the game crashes - it seems to always happen when the 999 OST comes on.
28. "Change the fact that Doe"... the "saw" is out of the box.
Saw it. Fixing it.
29. Aren't you going to use the bracelet for something? Even de Killer must have a nervous twitch of some kind.
He's Shelly De freakin' Killer. He's not gonna HAVE a twitch.
30. The timer isn't working. It's showing a bunch of error messages on the screen.
I saw it on fuandon's playthrough of it. While it was fun to watch him try to get to the evidence, I'm actually not sure what to think of this one. It works perfectly fine with me and none of my beta testers had a problem with it, so...
31. "That the killer did the same!" - the exclamation mark is out of the box.
32. If the damage bar blinks while you have less than what you will lose, the blink goes out of the bar.
33. The music during Apollo's explanation is WAY too loud.
You mean that one when he asks von Karma to answer him his side of the case or when he objects usually?
34. "I assume the police have been informed" - the "d" is out of the box, and the "e" is just on the edge.

I must say, in terms of gameplay innovations, I have to say that this game takes the cake out of all I've played. Rebuttals and logic in court, logic chess, match four puzzles... I'll be looking forward to what you do next!

There are some spelling errors here and there, but the grammar is mostly fine.

English isn't my native language, actually, so that's quite an accomplishment for me.

The only really big problem is that it keeps crashing. Has to have happened at least 15 times now, and I have the latest version of PyWright. A lot of these times were due to ".mp3" files instead of ".ogg" files, so I suggest fixing that immediately.

Will do.

That one guy from AAO that made about a dozen cases that all kinda go off the deep end and fall apart at one point or another.
Re: Downfall to the Turnabout - Prologue Complete!Topic%20Title

I'm workin' on it.

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Joined: Fri Jul 08, 2011 1:07 pm

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Spoiler: Responses to your responses
8. The edges of the big "talk" button on the lower screen (the one with the moving arrow) has non-transparent edges.
It's intentional.
... Why?

14. If you present the newspaper article before Ema says he was wearing a black jacket, and then present it again, you have to go through that dialogue again. I'd recommend using a flag.
Meh, I suppose... Doesn't seem like something people had issue with, though.
No, but it's still a small issue that I believe should be fixed.

15. The edges of most evidence boxes aren't transparent. I'd recommend GIMP for that unless you have anything better.
I'm actually not sure what you're saying here....
Look at this image. Image See the red outside of the edges? They're supposed to be transparent, not red.

17. This really is minor, but isn't the penalty bar supposed to be orange, not red, when you're damaged?
Not as far as I know. ...Though I think I made it a little 'too' red, I think it's just supposed to be dark red, if I remember right.
Nope. Image

18. The game crashed on me many times (at least over ten times). I had to go into the script to be able to continue.
...Really? Ngh... Alright, .ogg conversion, here I come!
I really hope you know this, but the easiest way to change the .mp3 to .ogg in the text file is using CTRL + F. (If you have Windows, that is.)

19. Edgeworth says he was wearing a black coat, but in the minigame photo, he's wearing a blue one...
...No blue, as far as I can see.
Really? I guess I might have been mistaken... I don't remember now.

20. Apollo seems unusually... behind, so to put it. He's a very smart person in the canon games, and you make him seem not quite as intelligent... although I might be overthinking it. Perhaps it's because of this new prosecutor.
He's... changed a bit, so to speak. His personality will actually change during the course of Downfall and he'll get a lot more... Sherlock-y, so to say.
Well, that'll be interesting to see. I just hope you have a reason for this sudden personality change.

21. It feels like there's too many statements in Rudolf's logic, maybe you could mix some of them together? It gets a bit tedious.
NEVAH! 20 statements or nothing!
... It's still a bit annoying.

22. I assume you have a reason for all this swearing? I did read it was going to be a darker case, so I'll assume that's the reason.
I like to swear! ...And, it's now like I'm saying f*** or anything like that. This is... the easy, acceptable kind of swearing (at least in my book).
I like to swear, too. If the case is darker, I guess it's fine.

23. In the games, the date never has a "nd" after the numbers.
Huh... Never knew that, actually.
You lurn sumptin new 'err day.

25. Why does Edgeworth react when he hears the name "John Doe"? From what I've gathered, it's a very common name, and he never referred to de Killer in that way in the canon games.
Aha... about that... that would be going into some spoiler-ish territory of a certain game not yet released in America. ;)
Oh, I forgot about GK2! He's in the first case, correct? (I've already been spoiled of the main villain, so I don't really care.)

26. "There was nothing you could do to save the coat argument." - "G YOU" are going out of the box.
I actually never tested that line, so I'm not surprised.
It's not unusual for something like that to happen. I guess your beta testers just didn't take notice.

29. Aren't you going to use the bracelet for something? Even de Killer must have a nervous twitch of some kind.
He's Shelly De freakin' Killer. He's not gonna HAVE a twitch.
If anyone's not gonna have a twitch, it would be him - but if you have other custom characters, you're gonna have to come up with a reason as to their lack of a twitch.

30. The timer isn't working. It's showing a bunch of error messages on the screen.
I saw it on fuandon's playthrough of it. While it was fun to watch him try to get to the evidence, I'm actually not sure what to think of this one. It works perfectly fine with me and none of my beta testers had a problem with it, so...
It's propably a problem with PyWright.

33. The music during Apollo's explanation is WAY too loud.
You mean that one when he asks von Karma to answer him his side of the case or when he objects usually?
"Aka Ikutsu Nise".

There are some spelling errors here and there, but the grammar is mostly fine.
English isn't my native language, actually, so that's quite an accomplishment for me.
What is your native language?

Check out my fangame.

... Yeah, that's it.
Re: Downfall to the Turnabout - Prologue Complete!Topic%20Title
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Responses to your responses to my responses at your response for my game. ...Most of them, anyway.

Spoiler: ...Did that make sense?
If I'm correct...
Image
This little image is the penalty flashing. Not it being damaged.

Nyuugen wrote:
I really hope you know this, but the easiest way to change the .mp3 to .ogg in the text file is using CTRL + F. (If you have Windows, that is.)

I'm talking about literally converting the .mp3 files .ogg. Has nothing to do with the actual code.

Nyuugen wrote:
... It's still a bit annoying.

Hey, that entire sequence is based around the player figuring out the right statement from all that mess. (It'd be pretty obvious, otherwise).

Nyuugen wrote:
Oh, I forgot about GK2! He's in the first case, correct? (I've already been spoiled of the main villain, so I don't really care.)

That is correct.

Nyuugen wrote:
If anyone's not gonna have a twitch, it would be him - but if you have other custom characters, you're gonna have to come up with a reason as to their lack of a twitch.

I never said that they won't have a twitch. I just said that he doesn't have a twitch.

Nyuugen wrote:
It's not unusual for something like that to happen. I guess your beta testers just didn't take notice.

Actually, that line was changed after the Beta-Testing reports.

Nyuugen wrote:
It's propably a problem with PyWright.

Hm... Are you running on 0.9861? I remember that the reason it was introduced in the first place because of a 'massive bug' in Turnabout Substitution. So... maybe that's it?

Nyuugen wrote:
That "rose something" theme.

Ah, Aka Ikutsu Nise. Yeah, I'll probably lower it down a bit.

That one guy from AAO that made about a dozen cases that all kinda go off the deep end and fall apart at one point or another.
Re: Downfall to the Turnabout - Prologue Complete!Topic%20Title

I'm workin' on it.

Gender: Male

Location: Sweden.

Rank: Medium-in-training

Joined: Fri Jul 08, 2011 1:07 pm

Posts: 308

Spoiler: Responses to your responses to my responses to your responses at my response for your game
If I'm correct...
Image
This little image is the penalty flashing. Not it being damaged.
-It's defenitely flashing. Maybe it IS red, I might be wrong. I can't find any pictures of it online, and I don't feel like checking.

Nyuugen wrote:
I really hope you know this, but the easiest way to change the .mp3 to .ogg in the text file is using CTRL + F. (If you have Windows, that is.)

I'm talking about literally converting the .mp3 files .ogg. Has nothing to do with the actual code.
-I know. I was talking about editing it into the script. For the converting, either use Audacity (excellent free program) or some sort of audio converter (try NCH Swift).

Nyuugen wrote:
... It's still a bit annoying.

Hey, that entire sequence is based around the player figuring out the right statement from all that mess. (It'd be pretty obvious, otherwise).
-I guess it's not a big problem.

Nyuugen wrote:
If anyone's not gonna have a twitch, it would be him - but if you have other custom characters, you're gonna have to come up with a reason as to their lack of a twitch.

I never said that they won't have a twitch. I just said that he doesn't have a twitch.
-I never said that you said they won't have a twitch. I just said that the other custom characters should have a twitch or a reason not to.
... Or, rather, I assumed you wouldn't because it doesn't work well in PyWright.

Nyuugen wrote:
It's propably a problem with PyWright.

Hm... Are you running on 0.9861? I remember that the reason it was introduced in the first place because of a 'massive bug' in Turnabout Substitution. So... maybe that's it?
-As I stated before, I have the latest version.

Nyuugen wrote:
That "rose something" theme.

Off-topic, but are those games released in English? They seem pretty good.

Check out my fangame.

... Yeah, that's it.
Re: Downfall to the Turnabout - Prologue Complete!Topic%20Title
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Other games? Well, any other games I mentioned were Umineko no naku koro ni (Translated to English), 9 Hours, 9 Persons, 9 Doors (Released in English on the DS, but I assume you played that one) and... Time Hollow (on the DS, also translated). That would be all the other Visual Novel-type games I borrowed music from.
That one guy from AAO that made about a dozen cases that all kinda go off the deep end and fall apart at one point or another.
Re: Downfall to the Turnabout - Prologue Complete!Topic%20Title
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I'm an attorney for fun.

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I finished your prologue, and I must say, you sir... ARE AN AWESOME STORY TELLER-PERSON! :jake:
Re: Downfall to the Turnabout - Prologue Complete!Topic%20Title
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Thank you very much! :maya:
That one guy from AAO that made about a dozen cases that all kinda go off the deep end and fall apart at one point or another.
Re: Downfall to the Turnabout - Prologue Complete!Topic%20Title
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What am I Prosecuting fooooooor!?

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I noticed the letters always trailed off screen here and there. A good way to counter this is to always count up to 5 or 6 words and then put the {n} after. Big words 4 or 3.
Re: Downfall to the Turnabout - Prologue Complete!Topic%20Title
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Yeah. Those were mostly lines I didn't take the time to test. Will be fixed in the next update.
That one guy from AAO that made about a dozen cases that all kinda go off the deep end and fall apart at one point or another.
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