Board index » Present Evidence » Games

Page 37 of 42[ 1674 posts ]
Go to page Previous  1 ... 34, 35, 36, 37, 38, 39, 40 ... 42  Next
 


Re: PyWright Case Engine ver 0.987Topic%20Title
User avatar

Dracarys!

Gender: Male

Location: In a courtroom, for some reason

Rank: Ace Attorney

Joined: Tue Nov 02, 2010 1:00 pm

Posts: 1224

Does anybody know if it's possible to place a gui Button over a list menu? I've tried, but the button keeps hiding behind the list background.

Specifically, this button:
Image
Re: PyWright Case Engine ver 0.987Topic%20Title
User avatar

Gender: Male

Rank: Prosecutor

Joined: Thu Mar 06, 2008 8:36 pm

Posts: 770

Oh man, there goes another year...

You should be able to do stressed vowels Deoxys96 - the program is unicode compatible. It may be that the included font does not contain those characters. (edit) Yeah I just tried it and they work just fine. Make sure to save your text file in utf-8 format.

Ropfa - try a z=6 on that button. PyWright/core/sorting.txt lists z values for most elements.

About the android version, I did make one that works but I only gave it out to a few people. It actually works fairly well, especially if you have a newer phone (samsung s3 etc). I suspect it would be great on a tablet too. I'll try to put something out this week. Remind me with a pm if I vanish...
Creator of PyWright, the lovable case construction system!
Also visit the PyWright post.
Re: PyWright Case Engine ver 0.987Topic%20Title

Gender: None specified

Rank: Medium-in-training

Joined: Wed Aug 04, 2010 7:34 pm

Posts: 440

Oh man if only you could get an iOS version out for jailbroke devices. IF ONLY.


But that's still cool nontheless
Re: PyWright Case Engine ver 0.987Topic%20Title
User avatar

Gender: Male

Rank: Prosecutor

Joined: Thu Mar 06, 2008 8:36 pm

Posts: 770

There may be a method for ios through kivy, I'm not sure how much of the libraries I use are supported but I always wanted to take a look. Android first, I've been promising it for a long time!
Creator of PyWright, the lovable case construction system!
Also visit the PyWright post.
Re: PyWright Case Engine ver 0.987Topic%20Title

Gender: None specified

Location: Italy

Rank: Suspect

Joined: Mon Jun 03, 2013 2:28 pm

Posts: 7

saluk wrote:
Oh man, there goes another year...

You should be able to do stressed vowels Deoxys96 - the program is unicode compatible. It may be that the included font does not contain those characters. (edit) Yeah I just tried it and they work just fine. Make sure to save your text file in utf-8 format.

Ropfa - try a z=6 on that button. PyWright/core/sorting.txt lists z values for most elements.

About the android version, I did make one that works but I only gave it out to a few people. It actually works fairly well, especially if you have a newer phone (samsung s3 etc). I suspect it would be great on a tablet too. I'll try to put something out this week. Remind me with a pm if I vanish...


Thanks, it worked.

Saluk i have a question. How can I change the number of letters that compose the word "Guilty" when you lose a trial? I need to change it because in Italian "Guilty" is "Colpevole" and it has 9 letters.

I have some suggestions for the engine. I think you should add sounds when clicking buttons into the touch screen, and you should correct graphical errors. Here there are the ones i have noticed:
1) Some buttons have still the gba graphics. (But this can be easily fixed by the users.)
2) The Court Record menu misses the yellow lines.
3) The Font used for the words "Profile" and "Evidence" in the court record isn't the same as the one in the original games.
4) The interface when you examine profiles and evidences isn't the same as the one in the original games.

I think there are other errors, I'll add them later.

Good luck for the Android version, I'm waiting it. :)
Image
Re: PyWright Case Engine ver 0.987Topic%20Title
User avatar

RD

Gender: Male

Rank: Desk Jockey

Joined: Mon Mar 12, 2012 4:47 pm

Posts: 122

Ropfa wrote:
Does anybody know if it's possible to place a gui Button over a list menu? I've tried, but the button keeps hiding behind the list background.

Specifically, this button:
Image


i think i know how to make it. if i just put that image in my demo video. and make another layer. :edgy:
Image

~just passing through the path of truth~
Re: PyWright Case Engine ver 0.987Topic%20Title
User avatar

Gender: Male

Rank: Medium-in-training

Joined: Tue Dec 29, 2009 12:08 pm

Posts: 367

Deoxys96 wrote:
How can I change the number of letters that compose the word "Guilty" when you lose a trial? I need to change it because in Italian "Guilty" is "Colpevole" and it has 9 letters.
)


Go to PyWright/core/macros, copy the file ''guilty.mcro'' into your game directory and modify it according to your needs.

I hope it'll help.
Image
Re: PyWright Case Engine ver 0.987Topic%20Title

Gender: None specified

Location: Italy

Rank: Suspect

Joined: Mon Jun 03, 2013 2:28 pm

Posts: 7

Thanks. I'll try it later. ;)
Re: PyWright Case Engine ver 0.987Topic%20Title
User avatar

Gender: Male

Rank: Prosecutor

Joined: Thu Mar 06, 2008 8:36 pm

Posts: 770

Deoxys96 wrote:
saluk wrote:
Oh man, there goes another year...

You should be able to do stressed vowels Deoxys96 - the program is unicode compatible. It may be that the included font does not contain those characters. (edit) Yeah I just tried it and they work just fine. Make sure to save your text file in utf-8 format.

Ropfa - try a z=6 on that button. PyWright/core/sorting.txt lists z values for most elements.

About the android version, I did make one that works but I only gave it out to a few people. It actually works fairly well, especially if you have a newer phone (samsung s3 etc). I suspect it would be great on a tablet too. I'll try to put something out this week. Remind me with a pm if I vanish...


Thanks, it worked.

Saluk i have a question. How can I change the number of letters that compose the word "Guilty" when you lose a trial? I need to change it because in Italian "Guilty" is "Colpevole" and it has 9 letters.

I have some suggestions for the engine. I think you should add sounds when clicking buttons into the touch screen, and you should correct graphical errors. Here there are the ones i have noticed:
1) Some buttons have still the gba graphics. (But this can be easily fixed by the users.)
2) The Court Record menu misses the yellow lines.
3) The Font used for the words "Profile" and "Evidence" in the court record isn't the same as the one in the original games.
4) The interface when you examine profiles and evidences isn't the same as the one in the original games.

I think there are other errors, I'll add them later.

Good luck for the Android version, I'm waiting it. :)



Thanks for the suggestions! Unfortunately I don't really have the time to tweak these kind of details, any work I do spend on pywright (very little currently) is on bugs/ports.

I'll gladly accept patches :)
Creator of PyWright, the lovable case construction system!
Also visit the PyWright post.
Re: PyWright Case Engine ver 0.987Topic%20Title
User avatar

Dracarys!

Gender: Male

Location: In a courtroom, for some reason

Rank: Ace Attorney

Joined: Tue Nov 02, 2010 1:00 pm

Posts: 1224

Question:

Is it possible to play a sound effect whenever the back button in the court record is pressed? I've already figured out how to play it when you press the actual court record, but the back button remains a mystery to me.
Re: PyWright Case Engine ver 0.987Topic%20Title

Gender: None specified

Rank: Medium-in-training

Joined: Wed Aug 04, 2010 7:34 pm

Posts: 440

Yo saluk (or anyone else that can help me out) here. Was the AAO to PyWright image converter ever finished?

I could really use that right now for the various sprite sets I have for my AAO case.


Else, I'm willing to use the gif2strip...however, I have a ton of custom sprites, and it would be convenient if I can do a multiple conversion, instead of providing one link at a time to convert.
Re: PyWright Case Engine ver 0.987Topic%20Title
User avatar

GETCH'ER SCIENTIFIC STUFF READY

Gender: None specified

Rank: Medium-in-training

Joined: Fri Aug 09, 2013 8:17 pm

Posts: 508

Is it possible for a character to show in the menu file?
I tried typing the character's name/sprite in:
Spoiler:
Image

And nothing appears.

Here's the menu folder:
Spoiler:
Image

"Oh holy father, holy Brother, holy master... My sacred mission is at last complete. With these two hands, mankind is saved. I am your will made flesh. In your name, I give thanks."
Re: PyWright Case Engine ver 0.987Topic%20Title
User avatar

Dracarys!

Gender: Male

Location: In a courtroom, for some reason

Rank: Ace Attorney

Joined: Tue Nov 02, 2010 1:00 pm

Posts: 1224

You'd need to make a separate bg image where he's been pasted in as part of the background.
Re: PyWright Case Engine ver 0.987Topic%20Title
User avatar

Objection!

Gender: Male

Location: The Netherlands

Rank: Suspect

Joined: Wed Sep 18, 2013 5:31 am

Posts: 20

Can someone help? I'm using version 0.986 and whenever things like OBJECTION! appear, the sound file doesn't play until the end of the animation. So basically, the OBJECTION! appears, but the sound of the person shouting it only happens at the end. I'm not sure if this is game-specific since I'm playing Contempt of Court... Help? I tried to change the sound buffer as well, but no luck. :fire:
Re: PyWright Case Engine ver 0.987Topic%20Title
User avatar

GETCH'ER SCIENTIFIC STUFF READY

Gender: None specified

Rank: Medium-in-training

Joined: Fri Aug 09, 2013 8:17 pm

Posts: 508

SuperToby wrote:
Can someone help? I'm using version 0.986 and whenever things like OBJECTION! appear, the sound file doesn't play until the end of the animation. So basically, the OBJECTION! appears, but the sound of the person shouting it only happens at the end. I'm not sure if this is game-specific since I'm playing Contempt of Court... Help? I tried to change the sound buffer as well, but no luck. :fire:

Contempt of court has this kind of issue, I don't think there's a fix (Unless you can find a "pause" before the "Objection!" animation appears in the script, remove that.)
The sync eventually fixes itself in case 2.
"Oh holy father, holy Brother, holy master... My sacred mission is at last complete. With these two hands, mankind is saved. I am your will made flesh. In your name, I give thanks."
Re: PyWright Case Engine ver 0.987Topic%20Title
User avatar

Objection!

Gender: Male

Location: The Netherlands

Rank: Suspect

Joined: Wed Sep 18, 2013 5:31 am

Posts: 20

BonnyMono wrote:
SuperToby wrote:
Can someone help? I'm using version 0.986 and whenever things like OBJECTION! appear, the sound file doesn't play until the end of the animation. So basically, the OBJECTION! appears, but the sound of the person shouting it only happens at the end. I'm not sure if this is game-specific since I'm playing Contempt of Court... Help? I tried to change the sound buffer as well, but no luck. :fire:

Contempt of court has this kind of issue, I don't think there's a fix (Unless you can find a "pause" before the "Objection!" animation appears in the script, remove that.)
The sync eventually fixes itself in case 2.

Thank you! In that case, it's okay.
Re: PyWright Case Engine ver 0.987Topic%20Title

Gender: None specified

Rank: Medium-in-training

Joined: Wed Aug 04, 2010 7:34 pm

Posts: 440

Does PyWright not support .apngs?

Seems like a useful feature to have (since my AAO trial has some .apngs sprawled in, making it hard to convert to .gif file, THEN to .png format that the engine uses xP)
Re: PyWright Case Engine ver 0.987Topic%20Title
User avatar

Gender: Male

Rank: Medium-in-training

Joined: Tue Dec 29, 2009 12:08 pm

Posts: 367

Quote:
making it hard to convert to .gif file, THEN to .png


I believe there is a tool called APNG Disassembler which splits/extracts apngs direct into single *.png frames.
But I agree that if PyWright supported apngs it would be cool :phoenix:.
Image
Re: PyWright Case Engine ver 0.987Topic%20Title

Gender: None specified

Rank: Medium-in-training

Joined: Wed Aug 04, 2010 7:34 pm

Posts: 440

Darth Wiader wrote:
Quote:
making it hard to convert to .gif file, THEN to .png


I believe there is a tool called APNG Disassembler which splits/extracts apngs direct into single *.png frames.
But I agree that if PyWright supported apngs it would be cool :phoenix:.



Ohoh, NICE, I'll look into that! Would defintiely make my life easier at least
Re: PyWright Case Engine ver 0.987Topic%20Title
User avatar

GETCH'ER SCIENTIFIC STUFF READY

Gender: None specified

Rank: Medium-in-training

Joined: Fri Aug 09, 2013 8:17 pm

Posts: 508

Question: Why does the sound effects sound high pitched? Is it because of the .wav format?
"Oh holy father, holy Brother, holy master... My sacred mission is at last complete. With these two hands, mankind is saved. I am your will made flesh. In your name, I give thanks."
Re: PyWright Case Engine ver 0.987Topic%20Title
User avatar

Dracarys!

Gender: Male

Location: In a courtroom, for some reason

Rank: Ace Attorney

Joined: Tue Nov 02, 2010 1:00 pm

Posts: 1224

Yes, that probably has something to do with it. Try converting them to .ogg files.
Re: PyWright Case Engine ver 0.987Topic%20Title
User avatar

The one with many faces

Gender: Male

Rank: Desk Jockey

Joined: Thu Sep 23, 2010 1:33 am

Posts: 146

Hey! I have a question regarding one of the macros.

So I'm trying to do a myriad of experiments, and one of the experiments involves using the macro "linked". How is it supposed to be used? Can I use an alternate markup to get the same result? And how should I use that marco so that the text doesn't play twice?
Image
Re: PyWright Case Engine ver 0.987Topic%20Title

Gender: None specified

Rank: Suspect

Joined: Sat Oct 05, 2013 1:57 pm

Posts: 6

Is there a way to make PyWright work with sprites and backgrounds with custom resolution? I tried to use iOS HD rips, but it was cuted.
Re: PyWright Case Engine ver 0.987Topic%20Title
User avatar

We will build a new store room!!!

Gender: Male

Location: On the roof eating cake.

Rank: Suspect

Joined: Fri Nov 08, 2013 10:00 am

Posts: 14

SuperToby wrote:
Can someone help? I'm using version 0.986 and whenever things like OBJECTION! appear, the sound file doesn't play until the end of the animation. So basically, the OBJECTION! appears, but the sound of the person shouting it only happens at the end. I'm not sure if this is game-specific since I'm playing Contempt of Court... Help? I tried to change the sound buffer as well, but no luck. :fire:


If you're using the Macro, you need to go and move the sfx to before the animation. I notice that this is the case with all of the macro shouts...

Saluk, I have a question about the z order of things, is there anyway of moving the "uglyarrow" forward from within the game and/or from the game directory rather than the core folder? I ask, because when you use the psychelock macro in dual screen, it of course scrolls the chains over the top of the button on the lower screen, and this seems to prevent it from working. When I went into the order txt in the core folder, and moved the uglyarrow up to 5 it resolved the problem, but I'm not sure what other things that could upset in the mean time, and of course, when I get around to releasing the game, it won't work unless the users go and copy the file into the core folder... which obviously isn't ideal.

EDIT: I have made a sort of work-around, I just kept scrolling the chains up until they were all past the top of the bottom screen, but I'd still like to hear if something can be done about the problem.
THOSE TIN CANS ARE NO MATCH FOR ME!!
-"♫If you're ugly like me you're in good companeeeee! There are millions of us who're ugly♪!!!"-
-"WE WILL BUILD A NEW STORE ROOM!!!"~The Ghost of Zen Tuo
Re: PyWright Case Engine ver 0.987Topic%20Title

Gender: None specified

Rank: Suspect

Joined: Sat Oct 05, 2013 1:57 pm

Posts: 6

I found a way to make it work with HD sprites and backgrounds.
Spoiler: Like this
Image

But there is a lot of issues with it (like court records and ''Examine, Talk, Present, Move" buttons).
Re: PyWright Case Engine ver 0.987Topic%20Title
User avatar

We will build a new store room!!!

Gender: Male

Location: On the roof eating cake.

Rank: Suspect

Joined: Fri Nov 08, 2013 10:00 am

Posts: 14

Well that seems like it should be easy enough, you'd just have to use a Guis to replace all of the needed buttons in each scene. It would be messy, but if you wanted to use the HD graphics you could work around that. I'm more concerned with the fact that the writting is criminally small compared to the rest of the actual artwork. That seems more important to me...
THOSE TIN CANS ARE NO MATCH FOR ME!!
-"♫If you're ugly like me you're in good companeeeee! There are millions of us who're ugly♪!!!"-
-"WE WILL BUILD A NEW STORE ROOM!!!"~The Ghost of Zen Tuo
Re: PyWright Case Engine ver 0.987Topic%20Title
User avatar

The one with many faces

Gender: Male

Rank: Desk Jockey

Joined: Thu Sep 23, 2010 1:33 am

Posts: 146

Not to mention, you'd have to change the source code to get it to work with the ipad-sized GUI thingys. Yeah, you have to change the source code.
Image
Re: PyWright Case Engine ver 0.987Topic%20Title
User avatar

Gender: Male

Rank: Prosecutor

Joined: Thu Mar 06, 2008 8:36 pm

Posts: 770

Yeah supporting different core resolutions is not something I really planned for when I started. Would be cool to add. PyWright 2 would have worked a bit better for this as it had a more flexible windowing system, but that was abandoned. If I update the engine it's something I might think of doing.

Huddini I'm really sorry I hadn't gotten back to you - I check these things infrequently (obviously) and I never saw your request. AAO to PyWright can do a lot of the conversion you need, I'll send you a pm and see if we can fill in some of the stuff you haven't done yet.

Andross - I'll look into the psyche lock things.

Aaaand... I'm turning on notifications for this post. Omg I can't believe I never did that...

I'm still trying to get the android version out - it was pretty far along but I hit a snag the last time I did a build. I'm not sure what broke it but it only shows the menu on my phone, and then force quits when I try to touch anything. I'm pulling out my hair trying to debug that.
Creator of PyWright, the lovable case construction system!
Also visit the PyWright post.
Re: PyWright Case Engine ver 0.987Topic%20Title
User avatar

Mia Payne

Gender: Male

Location: Winning All My God Damn Cases

Rank: Ace Attorney

Joined: Wed Sep 18, 2013 1:11 am

Posts: 1356

saluk wrote:
Yeah supporting different core resolutions is not something I really planned for when I started. Would be cool to add. PyWright 2 would have worked a bit better for this as it had a more flexible windowing system, but that was abandoned. If I update the engine it's something I might think of doing.

Huddini I'm really sorry I hadn't gotten back to you - I check these things infrequently (obviously) and I never saw your request. AAO to PyWright can do a lot of the conversion you need, I'll send you a pm and see if we can fill in some of the stuff you haven't done yet.

Andross - I'll look into the psyche lock things.

Aaaand... I'm turning on notifications for this post. Omg I can't believe I never did that...

I'm still trying to get the android version out - it was pretty far along but I hit a snag the last time I did a build. I'm not sure what broke it but it only shows the menu on my phone, and then force quits when I try to touch anything. I'm pulling out my hair trying to debug that.


Holy shit! The saluk has spoken!

I swear if you don't release a version for Jailbroken iphones... :edgey:
Re: PyWright Case Engine ver 0.987Topic%20Title
User avatar

GETCH'ER SCIENTIFIC STUFF READY

Gender: None specified

Rank: Medium-in-training

Joined: Fri Aug 09, 2013 8:17 pm

Posts: 508

Is there a possibility to raise the framerate for the interjection-bubbles? (Or overall sprites.)
"Oh holy father, holy Brother, holy master... My sacred mission is at last complete. With these two hands, mankind is saved. I am your will made flesh. In your name, I give thanks."
Re: PyWright Case Engine ver 0.987Topic%20Title

Gender: None specified

Rank: Medium-in-training

Joined: Wed Aug 04, 2010 7:34 pm

Posts: 440

BonnyMono wrote:
Is there a possibility to raise the framerate for the interjection-bubbles? (Or overall sprites.)



That doesn't really need to be done by Saluk's input does it? The timer/pace is done within the text files that control the animation of the png sheets. I suppose if you want him to overhaul it it could be an option...but that's ALOT of ground to cover
Re: PyWright Case Engine ver 0.987Topic%20Title
User avatar

Gender: Male

Rank: Prosecutor

Joined: Thu Mar 06, 2008 8:36 pm

Posts: 770

I've fixed a REALLY dumb typo in 0.987 that prevented games with customized menus from opening. Hopefully that will make it so everyone can use the same, latest version of the engine. Will be putting that up later this week...

...along with an android version.

Been having a lot of fun replaying turnabout substitution on my samsung galaxy.
Creator of PyWright, the lovable case construction system!
Also visit the PyWright post.
Re: PyWright Case Engine ver 0.987Topic%20Title
User avatar

Mia Payne

Gender: Male

Location: Winning All My God Damn Cases

Rank: Ace Attorney

Joined: Wed Sep 18, 2013 1:11 am

Posts: 1356

saluk wrote:
I've fixed a REALLY dumb typo in 0.987 that prevented games with customized menus from opening. Hopefully that will make it so everyone can use the same, latest version of the engine. Will be putting that up later this week...

...along with an android version.

Been having a lot of fun replaying turnabout substitution on my samsung galaxy.

I am SO angry... I had to go with an iPhone....

Also, isn't substitution bugged a little? (At certain choices)
Re: PyWright Case Engine ver 0.987Topic%20Title
User avatar

Mia Payne

Gender: Male

Location: Winning All My God Damn Cases

Rank: Ace Attorney

Joined: Wed Sep 18, 2013 1:11 am

Posts: 1356

saluk wrote:
I've fixed a REALLY dumb typo in 0.987 that prevented games with customized menus from opening. Hopefully that will make it so everyone can use the same, latest version of the engine. Will be putting that up later this week...

...along with an android version.

Been having a lot of fun replaying turnabout substitution on my samsung galaxy.

I am SO angry... I had to go with an iPhone....

Also, isn't substitution bugged a little? (At certain choices)
Re: PyWright Case Engine ver 0.987Topic%20Title
User avatar

Gender: Male

Rank: Prosecutor

Joined: Thu Mar 06, 2008 8:36 pm

Posts: 770

I would love to do an iphone version as well at some point, but it's a lot harder. The author of Ren'Py (whose work on android enabled my android port) is working on an ios port of that, so it could happen in the future. Another option is to switch rendering engines to one that is ios compatible, that involves rewriting a lot of stuff so, um, yeah.

I've heard that substitution does have some bugs, I'm going to see if I can find them on this playthrough.
Creator of PyWright, the lovable case construction system!
Also visit the PyWright post.
Re: PyWright Case Engine ver 0.987Topic%20Title
User avatar

Mia Payne

Gender: Male

Location: Winning All My God Damn Cases

Rank: Ace Attorney

Joined: Wed Sep 18, 2013 1:11 am

Posts: 1356

saluk wrote:
I would love to do an iphone version as well at some point, but it's a lot harder. The author of Ren'Py (whose work on android enabled my android port) is working on an ios port of that, so it could happen in the future. Another option is to switch rendering engines to one that is ios compatible, that involves rewriting a lot of stuff so, um, yeah.

I've heard that substitution does have some bugs, I'm going to see if I can find them on this playthrough.


Cool :D
I use Ren'Py sometimes

Its mostly towards the end, during the timed sections, and after :P
Re: PyWright Case Engine ver 0.987Topic%20Title
User avatar

Dracarys!

Gender: Male

Location: In a courtroom, for some reason

Rank: Ace Attorney

Joined: Tue Nov 02, 2010 1:00 pm

Posts: 1224

saluk wrote:
I've fixed a REALLY dumb typo in 0.987 that prevented games with customized menus from opening. Hopefully that will make it so everyone can use the same, latest version of the engine. Will be putting that up later this week...

...along with an android version.

Been having a lot of fun replaying turnabout substitution on my samsung galaxy.


Hey, could you update the Pywright library downloads for the games as well? The link for Conflict of Interest is still only giving the first half of one case.
Re: PyWright Case Engine ver 0.987Topic%20Title
User avatar

The one with many faces

Gender: Male

Rank: Desk Jockey

Joined: Thu Sep 23, 2010 1:33 am

Posts: 146

I know for a fact that certain games are crashing at certain points. When I look at the scripts, it almost always involves the {sfx} syntax. I notice that when the games have the syntax like {sfx /FILE} or {sfx/FILE}, the game crashes.
Image
Re: PyWright Case Engine ver 0.987Topic%20Title
User avatar

Mia Payne

Gender: Male

Location: Winning All My God Damn Cases

Rank: Ace Attorney

Joined: Wed Sep 18, 2013 1:11 am

Posts: 1356

E.D.Revolution wrote:
I know for a fact that certain games are crashing at certain points. When I look at the scripts, it almost always involves the {sfx} syntax. I notice that when the games have the syntax like {sfx /FILE} or {sfx/FILE}, the game crashes.

No! You don't get to speak! Get your computer, finish T-Gen, the n you can have supper :tigre: :tigre: :tigre: :maya:
Re: PyWright Case Engine ver 0.987Topic%20Title
User avatar

Gender: Male

Rank: Prosecutor

Joined: Thu Mar 06, 2008 8:36 pm

Posts: 770

Ropfa wrote:
saluk wrote:
I've fixed a REALLY dumb typo in 0.987 that prevented games with customized menus from opening. Hopefully that will make it so everyone can use the same, latest version of the engine. Will be putting that up later this week...

...along with an android version.

Been having a lot of fun replaying turnabout substitution on my samsung galaxy.


Hey, could you update the Pywright library downloads for the games as well? The link for Conflict of Interest is still only giving the first half of one case.


Ropfa: I uploaded the latest Conflict of Interest, wow you've done a lot since I last tried it! Very impressive work.

I also cleaned up some of the old demo games on there, moving them all into an old_examples game. Nothing in there really works well, but it's helping me find some of these bugs.

E.D. - which version have you been using? I saw some code to do with sound effects that looks like crashes shouldn't happen there at all. It may be code that I haven't put in 0.987 yet. In any case it will be in the next release, I'm aiming to solve at least known crash issues.
Creator of PyWright, the lovable case construction system!
Also visit the PyWright post.
Page 37 of 42 [ 1674 posts ] 
Go to page Previous  1 ... 34, 35, 36, 37, 38, 39, 40 ... 42  Next
 
Display posts from previous:  Sort by  

 Board index » Present Evidence » Games

Who is online
Users browsing this forum: Unfunnyman and 10 guests

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum
Jump to:  
cron
News News Site map Site map SitemapIndex SitemapIndex RSS Feed RSS Feed Channel list Channel list
Powered by phpBB

phpBB SEO