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Re: New CasemakerTopic%20Title
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AIGE/PWLib Casemaker Developer

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"Creepy" made me remember the day i opened my PW engine source file in AHLSL (my engine's internal programming language). It was far beyond creepy and i almost got traumatized for life. :)

Good that the editor seem to be all for easy use. Good work for ppl who want it 100% super easy to customize stuff out.

BTW, KanadaKid, if you want/need help in the project you can count with me (i may be rusty on SDL, but a little study fixes it out)
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: New CasemakerTopic%20Title
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Local Unassuming Guy

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Quote:
BTW, KanadaKid, if you want/need help in the project you can count with me (i may be rusty on SDL, but a little study fixes it out)

Everyone's free to join, and if you want to, all you have to do is register an account on SourceForge and I'll add you as a developer. Also, I'm actually overhauling the engine right now to use OpenGL for drawing for all those neat, 3D effects; just to give you a heads up if you want to partake.

Btw, your PW engine looks impressive. :)
♫ Na dnie serca pozostanie zawsze ślad, kiedy Ciebie już nie będzie tu! ♫
Re: New CasemakerTopic%20Title
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AIGE/PWLib Casemaker Developer

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My base engine is on DirectX (rendering is pure D3D9). I prefer dx over ogl, but i had some classes on ogl so i may keep up with it.

Already registered on sf (KSA_Tech).

Finished Cross Examination just yesterday (just need to extract a Press and a Present Button to add it to the previews), but got in an AHLSL Hell with the courtroom camera (bg sliding = super easy, character sliding = hell).



Edit!!
Forget it. Sliding problem solved. I love my AHLSL's features. Running a function where the name is on a variable. Sweet hell.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: New CasemakerTopic%20Title
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Quote:
Everyone's free to join, and if you want to, all you have to do is register an account on SourceForge and I'll add you as a developer. Also, I'm actually overhauling the engine right now to use OpenGL for drawing for all those neat, 3D effects; just to give you a heads up if you want to partake.


:beef: YOU'RE CHANGING IT TO OPENGL!? WHAAAAAAT!? INCOOONCEEEIVABLEEE!!!

*ah-hem*

Wow, talk about good news bad news... good news: 3D effects. Bad news: Longer wait for beta.

Although, KSA_Tech, what is an AHLSL? Your seem to be writing your PW engine... in it's own scripting language?? Huh?? :payne: (I like that screenshot. Lol, Ema's been writing for at least 45 minutes... :sawit: )
Re: New CasemakerTopic%20Title
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Don't quote me on this, but I believe KSA's engine uses it's own internal programming language, which is called AHLSL. Both look very nice, good luck to both of you :D
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Re: New CasemakerTopic%20Title
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AIGE/PWLib Casemaker Developer

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Just like Maelstrom said.

AHLSL is my engine's (AIGE) internal programming language. There's a story about it on how pwlib came to exist.

When i started AIGE, it was going to be your averange Graphic Novel engine. And to build games in it, i had to make an internal script language. Thus AHLSL was born. Then a friend introduced me to the PW series, and mentioned a while later that he wanted to make a pw game. That was when i though of creating PWLib using AHLSL. At first, it was just something to see how far would AHLSL go, and that image is the result of it.

I thank PW for making me implement the "lipsync" support.
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PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: New CasemakerTopic%20Title

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So wait... now there are two different case makers coming out?? O_o
Re: New CasemakerTopic%20Title
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Make that three.

viewtopic.php?f=3&t=7824
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Re: New CasemakerTopic%20Title
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Wow, Capcom making an official editor eh? Either that or it's some kind of promotional thing, instead of a fully featured editor. Either way, i'm still holding out for a beta on KanadaKid's case maker hopefully this month :X
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Re: New CasemakerTopic%20Title

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As for yelling objection, you could in anycase, have an option where you press the Y button. Then it goes Objection what ever you say. i.e. you could press y and say f*** you and it will still accept that as an objection. No need for voice recognition and all that stuff.

Do you need a coder to secure all of that stuff so no one steals it?
I've got a cipher that the canadian government can't even break if you are from canada ( i assume you are), not sure about the u.s. government.

(SINCE YOUR PROGRAMMING SKILLS ARE SO DAMNED GOOD can you help me make a program of this cipher?)
I know how to spell Prosecutor, but it's just ProsecutorZhang name has already been taken...
Re: New CasemakerTopic%20Title
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That 3rd one seems to be flash-based. (haven seen it yet).

Just to clarify, my pwlib isn't a Case Maker in the same level as KanadaKid's (the only editor you need to make a pw game - for now - is a text editor and knownledge on pwlib's - and AHLSL - commands). Not very easy for ppl who find programming a dificult task.

BTW, just finished the CourtRoom camera and fixing the benches. (need to update the previews image)
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: New CasemakerTopic%20Title

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KanadaKid what project are you going to work on next?
I think you finished a runescape project...
I know how to spell Prosecutor, but it's just ProsecutorZhang name has already been taken...
Re: New CasemakerTopic%20Title
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Quote:
Just to clarify, my pwlib isn't a Case Maker in the same level as KanadaKid's (the only editor you need to make a pw game - for now - is a text editor and knownledge on pwlib's - and AHLSL - commands). Not very easy for ppl who find programming a dificult task.


Sounds like my kind of case maker. Could you give some code examples?
Re: New CasemakerTopic%20Title
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Sure, but as I'm still developing the PWLib, some funcionalities are very raw (like the cross examination), so i need to finish the lib first, reformat a better programmning interface.

This is a sample of code (of course, it supposes you initialized the proper chars and the pwlib itself) that i used to test the courtroom camera:
(It doesn't have nice stuff like the message append, so it's pretty simple)

Code:
[pwpaynetry]
runscript("pw_showattorneystand");
runscript("pw_enablephoenixnormal");
runscript("pw_setnameboxtophoenix");
message("This is the proof I have.");
runscript("pw_raiseobjection");
setvar([sld_targetcharanim],"pw_enablepayneexplain");
runscript("pw_slideattoneytoprosecutor");
runscript("pw_setnameboxtopayne");
message("I'm sorry, Mr. Wright, but your evidence \njust doesn't make sense!");
message("That doesn't prove anything aside from \nwhat we have discussed.");
message("...");
wait(10);
runscript("pw_enablepaynesweating");
message("Wait a minute... This... this...!!!");
message("Y-You're implying that nothing we just \nsaid can be possible???");

PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: New CasemakerTopic%20Title
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Interesting... I hope wrapper functions will be in the final version, like "nametag(payne)" and such on, but it looks good! :edgy:
Re: New CasemakerTopic%20Title
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At least on AHLSL 1.0 (Black Hime) you won't have functions, only script blocks.

runscript(""); is your function (scriptblock) caller. 1.0 = only way to use function-style.

A sightly more complex code (present evidence, only advances if correct one is presented. Can be easily changed to allow advance in either case.) :keiko:

Code:
//Showing Evidence
[showevidx]
definevar([signal],"int");
messageauto("(I should show her something to get her\nattention.)");
runscript("pw_forcepresent");
waitsignal("advance",[signal]);
loadandplaysfx("01_Phoenix - takethat.wav",0);
runscript("pw_raisetakethat");
wait(6);
stopsfx(0);
if(<compare([signal],"equal",1)>,<null()>,<reset()>);
if(<compare([currentitemcode],"equal",31)>,<runscript("mygamecorrectevidence")>,<runscript("mygamewrongevidence")>);
if(<compare([evidshowm],"equal",1)>,<reset()>,<null()>);

//Correct Evidence!
[mygamecorrectevidence]
setvar([evidshowm],0);
runscript("setlipsynctochar");
wait(5);
setgenobjgraphic("pw_flyingevidbox",2001);
runscript("showflyingevidboxleft");
message("What about this?");
runscript("pw_enableemanormal");
runscript("pw_setnameboxtoema");
message("Oh? What?");

//Wrong Evidence!
[mygamewrongevidence]
setvar([evidshowm],1);
wait(5);
runscript("pw_enableemawritting");
message("(She's ignoring me...!)");
message("(I must be missing something...)");


Let the magic :minuki: begin.

Note: I'm thinking into stuffing some extra characters as already "default" supported by the pwlib (like custom chars, and stuff). What do you ppl think about it?
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: New CasemakerTopic%20Title
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.......

Most of that made sense. Could you explain the "signal" thing to me? This is what I didn't get: (Marked by X)
Code:
X: stopsfx(0);
X: if(<compare([signal],"equal",1)>,<null()>,<reset()>);
_: if(<compare([currentitemcode],"equal",31)>,<runscript("mygamecorrectevidence")>,<runscript("mygamewrongevidence")>);
X: if(<compare([evidshowm],"equal",1)>,<reset()>,<null()>);


Also, I think you should at least make "runscript(" a bit shorter, since it's used so much. Like "run 'pw_forcepresent' " or something. I have no idea how your parser works, though, so if that's too much trouble, just ignore me.

Also, another thing: I think you might run into problems with the name box. It would be much better to do something like:

Code:
setvar([namebox],"Ema");


Would you mind showing me some source to the PWlib system? Like, something minor, like..... (can't think of anything minor), anything you think shows off AHLSL. :edgy: I'm wondering how something as complex as that is possible in your scripting language... If you want to keep that a secret, I'll understand.

(Geesh.... I'm always suggesting stuff for programs... I feel so.... rude. :yuusaku: )
Re: New CasemakerTopic%20Title
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Looks good so far. I agree with BigFish on most points though, if possible it could do with being streamlined a bit for ease of use, however it doesn't look difficult to get a grasp on if you stick with it. Nice work KSA. :]
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Re: New CasemakerTopic%20Title
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AIGE/PWLib Casemaker Developer

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"stopsfx(0);" stops playing the sound effect in channel 0;

"if(<compare([signal],"equal",1)>,<null()>,<reset()>);" checks if the variable signal is 1 and does nothing if it is, else it runs the reset command. The variable signal is populated by a value when the waitsignal() command receives the intended signal. (explain later, just keep reading)

"if(<compare([evidshowm],"equal",1)>,<reset()>,<null()>);" checks if the value of evidshowm is 1 and runs the reset command. Else it just does nothing. The evidshowm variable keeps track if the correct evidence was presented.

The reset() command jumps the execution to the first command on the current scriptblock. "reset" isn't a good name, but i got lazy and didn't changed it.
The easiest infinite loop (thus locking AIGE) you can make in AIGE's AHLSL:

Code:
[loopme]
null();
reset();


A signal is a value sent with a name over the two script lanes AIGE has. As you begin, the scriptlane you use is "primary". Buttons for example, run their events on "secondary". And you can send signals from secondary to primary only. Signals do not stop the secondary, they just post that a signal was sent, and its associated name and value.
Secondary runs until they expire (no more code) then changes to Primary. Also, secondary doesn't support pauses.
To wait for a signal in primary, you use waitsignal(). To send a signal on secondary, you use sendsignal().

About nameboxes: each character has a function to set the messagebox namebox to his/her tag.
I could do something like that:

Code:
setvar([pw_namebox],"Ema");
runscript("pw_changenamebox");


setvar sets a variable's value. Like in C : a = b;

In AHLSL Black Hime, changing from "command("paramaters");" to "command 'parameters' " would need to revamp the parser. The current parser needs the () to identify commands. It is strict now, so things like additional spaces may get you a not found/incorrect command.

For me, PWLib shows off AHLSL.

A little of the PWLib Internals:
Code:
//Slides from Prosecutor's Stand to Attorney's Stand
[pw_slideprosecutortoattoney]
if(<compare([pw_courtcurrentscreen],"equal",4)>,<null()>,<return()>);
runscript("pw_hidemessagebox");
showgenobj("pw_bigcourtroom");
//do slide  part a()
getcharacterplacement("pw_char",[sld_currentcharX],[sld_currentcharY]);
setvar([sld_origin],-1040);
setvar([sld_destination],-520);
setvar([sld_speed],60); //true is 60 (for a 60 fps) speed must be FLOAT
setvar([sld_delay],1);
runscript("sld_slidecourtroom");
//setnewchar
runscript([sld_targetcharanim]);
getcharacterplacement("pw_char",[sld_currentcharX],[sld_currentcharY]);
modifyvar([sld_currentcharX],"subtract",514); //subtract n to x
placecharacter("pw_char",[sld_currentcharX],[sld_currentcharY]); //place char in new place.
//doslidepart b
setvar([sld_origin],[sld_current]);
setvar([sld_destination],0);
modifyvar([sld_destination],"subtract",[sld_speed]);
//setbench
runscript("pw_setbenchattorney");
setvar([sld_benchX],[sld_destination]);
modifyvar([sld_benchX],"subtract",[sld_current]);
modifyvar([sld_benchX],"multiply",-1);
placegenobj("pw_courtbench",[sld_benchX],0);
//slide
runscript("sld_slidecourtroom");
//finish
hidegenobj("pw_bigcourtroom");
runscript([sld_targetcharanim]);
runscript("pw_showattorneystand");
runscript("pw_showmessagebox");


It looks complex, but AIGE exposes a lot of commands. LipSync is AIGE's native feature, for example.

Last note:
AHLSL is based on procedural logic. It executes line per line, but the two lanes stuff can give it a not so procedural look.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: New CasemakerTopic%20Title
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Diego and Mia forever

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You people... terrify me...

Great work! I have a feeling your versions will be much better than Capcom's ^______^
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Re: New CasemakerTopic%20Title
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:beef: My god, that is COMPLICATED. Your scripting code reminds me of MegaZeux's Robotic programming language... and that's not a good thing. I could understand every line of KanadaKid's C++ code, but here I got lost about halfway through. Although, I have a feeling it's one of those things that you have to use to get... I hope. :nick-sweat:
Re: New CasemakerTopic%20Title
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AHLSL isn't complicated as you start learning from the basics them climb to the complex areas of it. PWLib uses some high level functions that AIGE provides, so it obviously look hell lot more complex. (just remembered about the 2.4k lines pw_misc.hlsl file).

There's also the note for "coloring". B/W in AHLSL = confusion. And you need to be an organized programmer or you will get lost in AHLSL code.

In short, AHLSL is a language you get the hang of as you use it. On a direct talk I can explain it better than on a forum post.

Just curiosity, this is an image of a game scene made in AIGE with minimal AHLSL programming:
http://ksatechnology.no-ip.biz/aigeimg/gdem01.jpg

On the side note, I was thinking into making 2 things:

A) Create a test trial to keep the engine in check, thus i need help from people to organize the characters sheets and to help me write the story. The only char i have fully animated is Ema (thus that's why she shows up a lot). Payne (missing his surprised one) and Phoenix (only court normal) are unfinished. I was thinking into making Trucy and Franziska after Phoenix.

B) Add an Extra Characters file that will contain definitions for custom characters from members of Court Records, then PWLib ships with normal character and those extras.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: New CasemakerTopic%20Title
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I'd suggest going for the COBOL or BASIC pseudo-natural-language route. That is to say, something that programmers will HATE HATE HATE AND FIND VERBOSE AND STUPID, but everybody else will find readable and fun.
Re: New CasemakerTopic%20Title
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At some point in the future, AHLSL may be scrapped to give place to a new scripting language, KTSL. Since developing it will take a looong time, I prefer to stick with AHLSL to finish up PWLib.

I find AHLSL stupidly verborragic. If you learn a bit of AHLSL, it gets a lot more easier to understand as you learn. May not be cute as VB, but it isn't ugly as C. Also if I get to make a language that is VB style, I get to make a more complex parser, thus I would use a lot of time in it that I could use in other areas. AHLSL's style was chosen to be a Graphixc Novel Scripting Language, and to be easy and fast to implement. It's a tradeoff.

Believe me, AHLSL isn't as complex as it looks.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: New CasemakerTopic%20Title
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It sure looks like you put a lot of work into that KSA_Tech. Coding wise to me it doesn't look complicated at all, but formatting-wise it's giving me XML vibes. (I really hate XML for user editing). Still, the flexibility it gives you is really good. Are you planning on eventually going the editor route like the casemaker? Or stick to scripting?

Personally I like scripting better than editor. It can sometimes be harder to learn, but when you know what your doing writing stuff up can be a whole lot faster than mouse-clicking everywhere. My project is going the scripting route as well although I might make an editor in the future. Things like choosing a profile picture are pretty slow with notepad and windows explorer.
Creator of PyWright, the lovable case construction system!
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Re: New CasemakerTopic%20Title
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freyathedark wrote:
Great work! I have a feeling your versions will be much better than Capcom's ^______^

My Godot, I hope so. It would seem like such a waste for so much work to be put into these and then have them overshadowed by the official one. I've developed a bias towards KanadaKids :bellboy: I don't really understand yours, KSA.
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I might make an editor with 2 conditions: pwlib gets somehow recognization at least on court records and I finish all features (so I can get a default format of code for an editor to generate). I won't use my time on an editor if no one knows/uses it.

I may think on making an editor to AIGE and then an addon for that editor for PWLib if I give the editor a green light. Working on a project as pwlib without help on the sheet organization area really slows stuff up, so I produce new features slowly.

I'im not trying to surpass KanadaKid's version. PWLib born as a proof of concept (can AHLSL be used to develop a game like Phoenix Wright?), not as a KanadaKid's "win over". His case maker was inspiration for me to resume the project. I had the profile/evidence management working on PWLib way before I saw this casemaker post. It was a long 2/3 days stuff that ended in 2k AHLSL lines (that creepy part I mentioned).

Also an editor with 0 scripting restricts the power of editing you have. It's like :franny: without her whip.

There's no gain with no :ka-whip:
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: New CasemakerTopic%20Title

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KSA-Tech what project are you going to do next?
I know how to spell Prosecutor, but it's just ProsecutorZhang name has already been taken...
Re: New CasemakerTopic%20Title
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Resume work on AIGE itself. Focus on the 3D part.

Maybe an editor too for AIGE (and PWLib).
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: New CasemakerTopic%20Title
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Quote:
As for yelling objection, you could in anycase, have an option where you press the Y button. Then it goes Objection what ever you say. i.e. you could press y and say f*** you and it will still accept that as an objection. No need for voice recognition and all that stuff.

Hmm, not a bad idea. Then again, I would feel as though I half assed that voice stuff, so I still gotta give it some thought.

Quote:
Do you need a coder to secure all of that stuff so no one steals it?
I've got a cipher that the canadian government can't even break if you are from canada ( i assume you are), not sure about the u.s. government.

(SINCE YOUR PROGRAMMING SKILLS ARE SO DAMNED GOOD can you help me make a program of this cipher?)

You kinda lost me there...

Quote:
KanadaKid what project are you going to work on next?
I think you finished a runescape project...

I really don't know, to be honest. Where ever the wind takes me, I guess. :s

Anyway, you're really making strides with your engine there, KSA. :) I really look forward to seeing where you go with it. That entire scripting language also looks really interesting (and versatile) so far; I can see how you could apply it to more than just a Phoenix Wright game.
♫ Na dnie serca pozostanie zawsze ślad, kiedy Ciebie już nie będzie tu! ♫
Re: New CasemakerTopic%20Title

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I'm working on a coder where files can be encrypted...
I'm not a good programmer, but, if you are in any case want some file private, I could give you a hand at encrypting some stuff.
I just need to err a few bugs out with the "random functions"...
As I said, I am more a mathematician than a programmer.
I know how to spell Prosecutor, but it's just ProsecutorZhang name has already been taken...
Re: New CasemakerTopic%20Title
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I believe the KanadaKid's program is open source anyway ProsecutorZhang, not sure about KSA's. Either way, both of these programs look very promising. Good work both of you! I can't wait to start playing around with either of them :D Speaking of which.. Any chance I can be annoying and ask for some estimated release dates? (beta etc) XD
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Re: New CasemakerTopic%20Title

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Yes I know how to spell prosecutor, it is just ProsecutorZhang has been taken...
I know how to spell Prosecutor, but it's just ProsecutorZhang name has already been taken...
Re: New CasemakerTopic%20Title
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Gender: Male

Location: UK

Rank: Decisive Witness

Joined: Mon Feb 25, 2008 9:11 pm

Posts: 201

Uh... ok? I wasn't making a remark at that.. infact, I didn't notice your username was spelt incorrectly until just now when you mentioned it.. >>;
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Re: New CasemakerTopic%20Title
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AIGE/PWLib Casemaker Developer

Gender: Male

Location: Brazil

Rank: Ace Attorney

Joined: Sun Mar 09, 2008 3:38 am

Posts: 2731

Thanks, KanadaKid.

About release dates, I prefer to not give one since things can go slower and I miss it.

Progress Today:
-Message Writting sound.
-Some sfx added to buttons.
-CrossExamination's Attorney "VS" Prosecutor animation completed.

And some bugfixes on AIGE.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: New CasemakerTopic%20Title
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Location: UK

Rank: Decisive Witness

Joined: Mon Feb 25, 2008 9:11 pm

Posts: 201

Well, even without a estimated release date, it sounds like things are moving along pretty swiftly. Thanks for all the great work from both of you, I can't wait to play around with these tools. I think i'll try using KSA's for other games too though.. always felt like making my own dating sim, lol.
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Re: New CasemakerTopic%20Title
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Rank: Medium-in-training

Joined: Sun Jun 24, 2007 6:19 pm

Posts: 449

Hey, KSA_Tech, how complete is AIGE? (I'm assuming that's the name of your engine...) Are you planning to release it with PWlib? Because, I'm interested in it just as an engine... PWLib has proved more than enough for me that it's reeeally flexible.
Re: New CasemakerTopic%20Title
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AIGE/PWLib Casemaker Developer

Gender: Male

Location: Brazil

Rank: Ace Attorney

Joined: Sun Mar 09, 2008 3:38 am

Posts: 2731

AIGE is RTB (Road to Beta) with version 0.9.70a. Only missing the Save/Load functionality for a 100% usable version.
Just curiosity: AIGE means "Anime Image Game Engine" (meaning Graphic Novel Engine).
PWLib needs AIGE's exe to run (as it is pure AIGE Script code), so the exe will come with it. I may add a certain level of pre-compilation with it too.
About source code: AIGE's closed source. PWLib is undefined yet, but most possibly open.

Just to throw some curiosities, AHLSL doesn't have:
- functions, thus no recursion. (planned)
- while.
- for.
- vectors. (planned, along with single linked lists, aka slist)
- variable pointers.

Also I was planning to make a demonstration game in the veins of a dating sim or adventure to show AIGE's power in its original planned field. I can take it back up if i get help.

One note about release dates: If I get some help, I may release PWLib earlier.

Touch: Finished show/hide evidence box (top left/right) animation + sound.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: New CasemakerTopic%20Title
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Rank: Decisive Witness

Joined: Mon Feb 25, 2008 9:11 pm

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If I thought I possibly could help, I would, however I feel my skills would be limited purely to testing the thing as I have little-to-no coding knowledge. I would like to learn some coding languages, but i've never gotten round to it. Anyway, if you think I can help in anyway, just ask, i'll try do whatever I can.
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Re: New CasemakerTopic%20Title
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AIGE/PWLib Casemaker Developer

Gender: Male

Location: Brazil

Rank: Ace Attorney

Joined: Sun Mar 09, 2008 3:38 am

Posts: 2731

The help I mainly need is with the character sheets. I created "alignment" files that I use in photoshop to help aligning the frames (thus work is quite fast). Si while I code, and animate, someone provide me with such stuff.
My top target is finish up: Phoenix, The Judge, Trucy, Franziska, and other main characters first. Those I can use to make a test case in court (yeah, Dick Gumshoe too).

My top need list is:
-The Judge
- Phoenix (some are separated and aligned that i need to animate only)

Trucy is next. (except her "spoiler" animations).

Just on a sidenote: Ema appears a lot since she's the only completed non-court-exclusive expressions char I have (Old Payne has all done except the "Ahhhh!" animation - easy stuff)
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
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