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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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They don't :c

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Oh, OK.

This is random as nothing.

Image

http://rapidshare.com/files/180165144/JudgeBro.zip.html

All credit given in Readme file.

This was made for YggdrasilsSword's fangame, "Damion Shard: Ace Attorney", but it could very well be also added to PWLib 1.2.
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Mr. Ygrrjfjdosowhatever

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Thank you, KSA, for helping me with the flipping. It should make my game a lot easier to make.

Also, thank you, DeMatador, for the Judge Brother sprite. I'm adding it to Damion Shard: Ace Attorney as I write this.
:unlock:
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Mr. Ygrrjfjdosowhatever

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Whoops, found a problem. DeMatador's "Judge Brother" texture IDs collide with the original judge's IDs. You need to change them, or there will be problems when alternating judges.
:udgy: :bro:
After I fixed this, it works fine.


Also, I've noticed that both judges are floating a pixel above their tables, and are also a pixel to the left.
To fix this for the judge's brother, lines 106, 113, 120, 127, 134, and 144 should be changed from:
placecharacter("pw_char",67,-41);
to
placecharacter("pw_char",68,-40);
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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YggdrasilsSword wrote:
Whoops, found a problem. DeMatador's "Judge Brother" texture IDs collide with the original judge's IDs. You need to change them, or there will be problems when alternating judges.
:udgy: :bro:
After I fixed this, it works fine.


Also, I've noticed that both judges are floating a pixel above their tables, and are also a pixel to the left.
To fix this for the judge's brother, lines 106, 113, 120, 127, 134, and 144 should be changed from:
placecharacter("pw_char",67,-41);
to
placecharacter("pw_char",68,-40);
It would only really be a issue if they don't use the command replacetexture();
If you put your mind to it, you can accomplish anything!
"(Not)Guilty" for PWLib | Emergency Case Selection Fixes
Case 1-1 for PWLib | Pearl
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Colliding issues are always bad. The reason I added float ids for textures was to avoid it.
On PWLib 1.2 it will be easier to add new chars (I'll re-id the chars over time).

So one char can use the range, let's say 10001.
The ids it would use (supposing a 5 sheet char):
*10001.00 (or just 10001)
*10001.01
*10001.02
*10001.03
*10001.04
PWLib 1.2 Under Development

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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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News

- (AIGE) AIGE now have commands allowing centering the text on the message box. Be it multiline or with color tags. I'll post some screenshots as I get home.

Notes:
-the centering works only for the Accelerated Text Render.
-when enabled, it will turn the current text centering on and off, so the effect is instantaneous.
-functions to enable left-size and center-size alignment of text were added to PWLib.

-------------------------------------------------------------------
Update: Now AIGE has center AND right text align modes. PWLib functions are present too.
Update 2: Added justify (one method, simple).
PWLib 1.2 Under Development

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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Luke: Layton's #1 Apprentice

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WOOHOO!

/me LOVES center/right align/justify.

It's really getting there...

So, now location text will look *good* :)
Web developer by night, school student by day. That's how I roll.
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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The 4 types of text alignment present on PWLib:

Image
Left, Center, Right, Justify
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Eternal Lurker

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Stupid question but
What's the difference between left and justified?? I don't see any difference
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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The difference is pretty small. I did chose a bad text to demo the aligns.

Here is one example of Left VS Justified (a better one):

Image
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Oooh, I see now
thanks ^^
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Glad to see the calculation formulae for centering helped you. Also, what is it that you did on justified to make it space out like that? just several spaces? or what?
If you put your mind to it, you can accomplish anything!
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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For Justified, it's just (width-textwidth)/words right? And then you insert that amount of space in between each word. It looks great in the sshot.

Nice to see all of this new work on text formatting KSA - great job!
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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I change the size of the space, but I don't use the word count to calculate the space size. There is something way easier to count on the string to do that.

There's a story on how I ended doing all the 3 new aligns:

Centering came because people kept asking for it. Then talking to DDRKhat, I ended making the Right Align.
So I did talk to a friend and when I showed the center and right he commented about "why not justify?", and it ended up on me making justify.
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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News:

- (AIGE) Fixed internal aige error related to the secondary lane (buttons executed commands for example) in case an invalid function name was provided on runscript.
- (PWLib) Added a different way to work with the Courtroom graphics. Instead of having to call the gs4 gfx when needed, a function will allow changing to AJ gfx in court. The same applies to the PW part.
- (PWLib) added missing PW 1-3 courthall background. Now the game will use the right bg for the courthall. Added the gs4 one under the gs4_ tagging.


-----------------------------------
What changes on the Style Swap functions:
-judge, witness, prosecutor and attorney bgs and benches; detention center, courthall and courtroom overview bg
-lower screen courtroom bg
PWLib 1.2 Under Development

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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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News:

- (PWLib) Questions revamped. Now the layer appears and the answers are centered.

-------------------------------------------
Notes: The layer sometimes show the wrong image. I'll hunt those and fix them before moving towards Shinku.

:minuki:
PWLib 1.2 Under Development

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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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They don't :c

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Well, here is fixed Judge Bro+Judge (position and IDs), code and sprites for Udgey's Bro, just the code for Udgey:

http://rapidshare.com/files/180872044/J ... 2.zip.html

Before you ask me why I posted it when you could fix it, there's a lot of people who rather clicks a link than changes 3 or 4 characters in a code. Those people are called lazy...

So anyway, there it is.
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Mr. Ygrrjfjdosowhatever

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Thanks, DeMatador. After testing, both problems appear to be resolved by this update.
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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- Added the Judge Brother to PWLib 1.2. Still need to edit the source to add the multichar support, but the character is working perfectly. Nice work, DeMatador.
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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They don't :c

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No, it isn't working perfectly.

http://rapidshare.com/files/180892145/J ... 3.zip.html

Added timing for JudgeBro's Surprised and Mad animations, with the help of KSA_Tech. Also, just in case, added a "judge_test.hlsl" along with "judgebro_test.hlsl" to test the Judge's animations. The file includes:

-The Readme file
-Judge's Brother's Sprites Folder
-Judge's Brother's Code
-"judgebro_test.hlsl" = Test code for all of JudgeBro's animations
-"judge_test.hlsl" = Test code for all of Judge's animations

Hopefully, Revision 3 is the Final one. So, add THIS file to PWLib, people.

Now: Manfred von Karma.
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Right. It was updated on PWLib 1.2.

Here is a pic comparing the PW Style and the AJ Style (as well showing the fixed questions of PWLib 1.2):

Image
PWLib 1.2 Under Development

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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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This is probably a really stupid question, but I am going to ask it anyway. ^^; I can't seem to run PWLib. This is the error I get: http://i40.tinypic.com/ws2o3k.png

I have checked if "startup.aigehls" was in scripts as mentioned in the FAQ, and it is. So I don't know whats wrong. If this has already been answered somewhere on the previous pages, I apologise. But I don't feel like digging through 60+ pages. :payne:
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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That was objectionable!

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Can you post the code of your startup file? I'm sure you just didn't include the game file in startup.hlsl.
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Best solution: do not modify the startup file. Simply put the file you create on the auto folder.

--
The error means that AIGE searched for a function called "game" but it wasn't found. This means: the script file you wrote with the game function wasn't included. The best way to solve this: get the file that has the [game] function and move it to the auto folder.
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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They don't :c

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Make sure the script you want to run has, after including files (#include(pwlib/pwlib.hlsl);), the first function you have is [game]. For example:

Code:
#include(pwlib/pwlib.hlsl); //Inclusion of "pwlib.hlsl" in the file
#include(myfolder/pw_mybackgrounds.hlsl); //Inclusion of your file

[game] //Attention here, this is what "startup.aigehls" looks for.
jumptoscript("setup"); //You are jumping to a function called "[setup]"

[setup] //The function where you jumped to on "[game]"
...


The error is telling you that <startup.aigehls> is looking for a file with the function called <[game]>, but isn't finding it.

Anyway, KSA, you can run your scripts just putting them in the auto folder, without editing the startup file? I wasn't aware of this.
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Just another day.

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ok so i keep trying...i finally get it to work but now its having graphic issues...help :larry:

Image
I just downloaded the stuff did not touch the files or anything :grey:
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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They don't :c

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?!?!?

First, why is the title so big? Try holding Ctrl and sliding your mouse wheel (if you have one) downwards, until it's OK.

Second, did you download the last revision? I mean This one. If you hadn't, try again now.

It's really weird. It's working perfectly for me. And, accordingly to YggdrasilsSword and KSA_Tech, it's working fine for them too. So, try that, and if it's still not working, contact me again.
---------
YggdrasilsSword, Karma is in his testing phase, and then I'll post it.
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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@DeMatador

There's no need to make the game function the first function on the file.
Yes, the auto folder is used by aige to autoinclude any file within. .hlsl or .txt are read as AHLSL files. hltl is read as AHLTL. The rest is ignored.

@Cold52

Witch video card do you have? Some video cards are too old/crappy (specially igp ones) and it might not comply with directx very well. Maybe AIGE 0.9.800a (the backengine for PWLib 1.2) will work.
PWLib 1.2 Under Development

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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Mr. Ygrrjfjdosowhatever

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Cool. Can't wait to see it, DeMatador. :karma:
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Just another day.

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ok so i figured out one problem...i needed an update :grey:
but it still looks messed up...dont know where the AIGE 0.9.800a version is...unless thats not for download yet >.<;;;

but heres what it looks like now
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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AIGE 0.9.800a is still under development. It is the backengine for PWLib 1.2.

I think i know WHY the sprite of the judge is not good. I'll edit his sprites and plce an update. Some of the other bugged GFX may have the same problem.

Size is not power of 2, so the re size by the video card is poor and so the image gets horrible. Some cases get pretty bad when resizing.

Cold52 I need to be in touch with you to see if the issue is that.

>>> http://www.ksatechnologyhq.com:1357/pwlib/JudgeBro.rar pow2-sized judgebro gfx.
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Just another day.

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Ok that definately was the problem :P :beef:
the new judgebro you put down works :edgy:
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Ah, sorry for the late reaction. But your suggestions solved my problem. Thank you. c:
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Ahhh, the dreaded non-power of two texture, everyone run and hide!!!!

Most annoying limitation of 3d graphics evar :igarashi:
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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The power of 2 issue is hardware-related, so some video cards do support non-pow2 textures while other don't.

My server pc does have a ATI Radeon X1650Pro that do support non-pow2 textures while my notebook with a GeForce 8400 do not.

There is even some vcards that only can load square textures.

The render issue on PWLib 1.0x was related to other one of those "supported here, but not there" things. It is really painful to design an engine since some video cards are pretty bizarre when things do not comply to them.

But it is certain the pow2 textures are faster then non-pow2 ones on the same video cards.
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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guys I feel like a total idiot asking this but how exactly do you initialize the court overview? The tutorial doesn't really give enough information, and I'm utterly stumped. It would be great if someone could give me an example.
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Someone. Isn't that enough for you?

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When I run Phoenix on my computer, his hands seem to be bugged up on the hands on desk animation. They're floating and the hands jump up one pixel at some point. :phoenix: Will this be fixed on PWLib 1.2?

Also, will PWLib Unleashed be released at the same time or after the release of 1.2?
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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@Zachary Hinchliffe

I already replied on MSN, but i'll post here if someone else might want to know how to do it and have some questions:

First you load the gfx you want to use for each character over the Coutroom Overview (the gfx is on the folder PW/CRO).

After loading with loadtexture, all that is needed is to set the graphic to the CRO objects:

setgenobjgraphic("pw_crowitness",n1);
setgenobjgraphic("pw_crojudge",n2);
setgenobjgraphic("pw_croprosecutor",n3);
setgenobjgraphic("pw_croattorney",n4);

n1 to n4 are the ids of the textures you want to use.
To hide a certain char, use -215 (the id of the totaltransparent texture).

To show the CRO: runscript("pw_showcourtroomoverview");
To hide the CRO: runscript("pw_hidecourtroomoverview");

Also don't forget to use runscript("pw_crosizesalternative"); after loading PWLib.

@someone70

I noticed that (the table hit pose to be a little above) when I tested the AJ style. I'll try to fix it.
PWLib Unleashed might possible be out with PWLib 1.2, who knows. It all depends on time.
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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someone70 wrote:
When I run Phoenix on my computer, his hands seem to be bugged up on the hands on desk animation. They're floating and the hands jump up one pixel at some point. :phoenix: Will this be fixed on PWLib 1.2?

Also, will PWLib Unleashed be released at the same time or after the release of 1.2?


I take a look at that. The pixel jumping is probably normal. There was a similar thing (if your describing what I think you are) with Edgeworth Deskslam animation. The frame arter his hand hits the desk, his hand is slightly raised up. The next frame, it returns to the position it made contact. Newton's third law comes into play here.

However, I'm working to correct all of the character animations that shipped with PWLib 1.1.

EDIT: KSA, I'm sure it has to deal with the placecharacter coordinates. I look at it if I get some extra time.
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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OK, Lt. Morke. Then i'll let it up to you to work on it.

---------------------
Important Note:

I decided to postpone Shinku in order to rework some areas of PWLib (some of such results you have already seen) in order to make it as perfect and close to the original as possible. This will allow me to make Shinku more robust later on as well. If someone needs something over PWLib, the time to ask is now.

I added all big bgs (dual examination areas ones) to PWLib as well. Just need to put them on the bgs file.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
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