Lazy Programmer
Gender: Male
Location: USA
Rank: Suspect
Joined: Mon Mar 31, 2008 9:39 am
Posts: 18
Quote:
Introduction about myself
Hello...I am a programmer with low-level skills. I don't have a lot of knowledge about the different package libraries that are accommodated with programming languages. However, I find myself to be the most creative in limited situations. When I participated in informatics contests, they gave me all those chunk of algorithms, and I tried to delved them by my own mind, without taking notice that there were specific theories to solve them. Funny thing is, I even didn't used any shortcuts. Rather than using library functions to sort variables, I created my own functions.
YOU CAN USE YOUR UNOFFICIAL CASE MAKER 2.1 BETA TO MAKE A FULL CASE, GUARANTEE!
Sample 1: Here is an uncompleted demo which fully provides all the functions for presenting items in an investigation.
http://webfilehosting.com/TZJE0IIG8M1Z/Alpha1.01.zipNote: (This demo is incomplete and may be continued. There are also actionlists that are unused, and other things that I may have created and didn't use them)
Sample 2: Witness Testimony + Cross Examination text based sample. You can press statements and present items.
http://webfilehosting.com/1Z5QYI9ZSMTW/sample2.zip*UPDATE 1*

High Quality gif format Tutorial provided
Sample 3: Now you can change the background without changing the location at all. Very useful in investigation mode when you are in court or doing cross examinations.
THIS SUPPORTS CHARACTERS AND BACKGROUNDS TO BE AT THE SAME TIME WITH LIP SYNC
Here is the small sample (which provides a lot of vital information):
http://webfilehosting.com/DS81ECY35DM5/sample3.zipFor more information on how it is done, see "other notes" bellow.
*UPDATE 2*

Now with High Quality gif format
THE FIRST COMPLETE CROSS EXAMINATION EVER MADE IN A CASE MAKER BY ME (PRESENTING ITEMS AND PRESSING).
This is a remake of sample 2, and with the help of plan sample 3. You think that investigation mode can't do cross examinations!? Well, anyways, no comment on that. Here is the link:
http://webfilehosting.com/B5YPQPEGSB37/ ... nation.zipHere is the link for the uploaded video:
http://youtube.com/watch?v=-CBy5kGxRn4Whats done?
-Presenting Evidence in Investigations (Sample 1) (100% works)
-Presenting Evidence in Cross Examinations (Sample 2) (100% works)
-Cross Examination with animation complete
Whats left to show? (things that anyone can do with the previous things that were done)
-Examining Rooms (Make the same method as Presenting Evidence in Investigations - Examination Mode)
-Transporting to other areas (Make the same method as Presenting Evidence in Investigations - Transport Mode)
Whats left to prove? (Things which need a plan, that cannot be created without a plan. They may be proved that they are impossible to be made)
-Magatama Mode
-Picking Answers in Court
-Apollo Perceive Mode
-Loading a save from a checkpoint
Tutorials (These will take me a while and I will post them in my own personal website along with uploaded demos)
-Complete Tutorial on how to make Present Mode on Investigation
-Complete Tutorial on how to make Examination Mode on Investigation
-Complete Tutorial on how to make Transport Mode on Investigation
-Complete Tutorial on how to do a cross examination in a Witness Testimony.
-Complete Tutorial on how to use sceneries rather than backgrounds
OTHER NOTES
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OTHER NOTES
-Once you are in investigation mode, do not get out of it. Do not move to another actionlist (it will blow your game off). Do not end the investigation (You will not be able to start investigation mode again once you are back in the main actionlist). Since presenting items, examining rooms, transporting areas, and even presenting evidence in court are done with the help of "Talk" and "Move" button, removing the investigation mode will make your game with no interface for the user at all.
-How to make present mode
Code:
Step 1:In the background folder, create a copy of all the maps where "presenting items" will be involved. Rename each map in numerical order as follows: Present Mode 1A, Present Mode 2A, Present Mode 3A, and so on. In order to find how many copies of the same map you need to do, count how many evidence you have, divide it by 4, and round it to the nearest number. The answer will provide you the number of copies you need. After that, sort their names in alphabetical order: Present Mode #B, Present Mode #C, Present #D, and so on.
Step 2: Once you show investigation in the original map, you have to determine before whether there is need to present items. Two Occasions appear where you don't need to have present mode, one being there is no person in the room, and two, there is no evidence in your court records tab, or three, you just do a tutorial like the one I do in my demo case. (For example, I showed the examination map very late). Also note, take measures how to delete the present mode when the person wants to leave the room or your evidence gets all eaten by a bulldog. In order the user to avoid bugs, make the person leave when you transfer in another room (via transport mode). Trigger a variable to come up when you are in a new room, so you can use it when you go to the original place, in order to delete the present mode.
Step 3: Determine how the events will occur. How many times will I visit the room? All the times that I visit the room, will I have the same amount of evidence. Obviously, I don't think so in most situations. Use variables in order to manage adding talk commands in your Present Mode 1A, or adding new moving locations. For example, if you obtain a 5th item, make sure that you also add Present Mode 1B (Since you get the items in investigation mode, there will be no issues on the present mode investigation outcome). In this case you add the option to be a room Present Mode 1B when you are in Present Mode 1A.
Step 4: See how you can move to places. In the investigation mode, you will have Present Mode, Examine Mode, and Transport Mode. You won't add any other rooms in investigation Mode. There will be only Present Mode 1A in investigation mode. There won't be Present Mode 1B. That will make the program disgusting! (How will it be disgusting? I am hoping you find that out yourselves detectives). Once you are in the other three modes (Present, Examine, Transport), there will always be one slot free to go back to your original place (aka Investigation Mode). If you have more than four rooms for that particular mode, you will have to move to other rooms in order to move room 5. Here is how things go: First room: Mode B, C, D. Second room: Mode A, C, D Third Room: Mode B, D, E. Except the first room, the order of moving rooms will be as follow, representing X the number of mode room that we are , the moving places that we can move are x-1 , x+1, x+2
- !! NEW NOTE !!: Cross Examination is 100% complete. With Sample 2 and sample 3, we have proved that we can use a graphic interface with the move and talk buttons and changing backgrounds without changing location. How is that done? Place characters in "sceneries" and locations in "characters". To lip-sync, change the scenery to "Character_T" before you put a text scroll and "Character" before you set the command "wait for press".
- !! NEW NOTE 2 !!: The Court Records folder has a maximum capacity of 8 items. Evidence 5 to 8 will have some small graphical glitches but they are playable to be used in the game. I thought at first that evidence that are not on court records are not inside the program. However, they are really already inside. I was thinking to make a garage mode, but there is no need for it since they are already inside the program. The problem is to view them.
END OF NOTES
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END OF NOTES
The demo will be updated in unpredictable times (by editing this post). I am very busy this month and the next, so don't you guys have a lot of hopes to brainstorm myself other ideas other than answering your questions here (if I can).
My last words
Who would have thought doing things out of logic. Who could anyone being sane imagine that the move button could be used to present evidence, examine rooms, and use a separate button inside move button (transport mode) to move to other rooms? Who could imagine to use the character layer for locations and the scenary layers for characters and other stuff? All as you view them in first time seem irregular.
Two things I have to say
Scene 1 (Phoenix Wright inside court - Maya possessed by Mia)

Think out of the box.

Think out of the box?

Think out of the box?

Woah! where did Pearl came from?

Wright !?

Ooh yeah...I have to think out of the box.
Scene 2 (Initial D - Takumi Driving his car in the road while Ryosuke's car is following behind him)

His ABS is amazing

His car doesn't provide ABS.

What!?

He is manually tuning his car, making it seem a perfect car with ABS.
And Thanks to
-Mechabowser (the creator of this case maker)
-DDR Khat (Pulls out the juice for all the spice an Investigation Mode has to offer)
-N-Mario (I love your cases <drools>, especially the turnabout defense, hope you make a hilarious cross examination with my works)
-Any things I have used in my project to create the demo
Edited: Updated post and removed items I felt they were unworthy to be here.
If there are any mirrors that are broken, please post so I can know