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Re: Unofficial Case Maker 2.1 BetaTopic%20Title
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Diego and Mia forever

Gender: Female

Location: USA

Rank: Decisive Witness

Joined: Fri Nov 09, 2007 2:07 am

Posts: 256

Hahah! I figured out the problem!

To add investigation stuff to a location!

You need to go into the database, and select the location. When it comes up, double click, choose investigation, and go from there!!
Daughter of Xero Wright
Married to andrx
Sister to Jenna Darknight, Nego, Millini, and Dahlia
VP and Founder of the DarzieP fanclub
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Re: Unofficial Case Maker 2.1 BetaTopic%20Title
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Gender: Male

Location: Spain

Rank: Suspect

Joined: Sun Dec 23, 2007 10:24 am

Posts: 11

MechaBowser wrote:
Even then, there isn't a big enough audience that requires this case maker to get me motivated into finishing it.
There's your explanation.


What are you talking about?
I'm spanish and I saw your case maker in some youtube videos and i thought "whoa that's cool" and i downloaded the 2.0 version and i was waiting for a version where you can present evidence and now you tell me that you don't want to finish it or giving the codes to other because "the audience isn't big enough".

If you don't want to continue ok it's your life and i know that this is sometimes boring and frustrating but if other people want your help you should help them.
Re: Unofficial Case Maker 2.1 BetaTopic%20Title
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Yuki Fan~!

Gender: Male

Location: Monica and Chandler's house

Rank: Ace Attorney

Joined: Sun Nov 25, 2007 7:48 pm

Posts: 1118

how do you put on another backround?
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Re: Unofficial Case Maker 2.1 BetaTopic%20Title
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Diego and Mia forever

Gender: Female

Location: USA

Rank: Decisive Witness

Joined: Fri Nov 09, 2007 2:07 am

Posts: 256

?
More info needed, please...
Daughter of Xero Wright
Married to andrx
Sister to Jenna Darknight, Nego, Millini, and Dahlia
VP and Founder of the DarzieP fanclub
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Re: Unofficial Case Maker 2.1 BetaTopic%20Title
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Yuki Fan~!

Gender: Male

Location: Monica and Chandler's house

Rank: Ace Attorney

Joined: Sun Nov 25, 2007 7:48 pm

Posts: 1118

when your trying to put on a new backround, etc., what do you type when it says 'files name'.
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Re: Unofficial Case Maker 2.1 BetaTopic%20Title
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Diego and Mia forever

Gender: Female

Location: USA

Rank: Decisive Witness

Joined: Fri Nov 09, 2007 2:07 am

Posts: 256

Er... the filename? IE:

If you wanted to upload Mia's Office, for Location name, type Mia's Office (or whatever) and for the filename whatever you named it.
Daughter of Xero Wright
Married to andrx
Sister to Jenna Darknight, Nego, Millini, and Dahlia
VP and Founder of the DarzieP fanclub
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Re: Unofficial Case Maker 2.1 BetaTopic%20Title
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Yuki Fan~!

Gender: Male

Location: Monica and Chandler's house

Rank: Ace Attorney

Joined: Sun Nov 25, 2007 7:48 pm

Posts: 1118

Oh, I understand. thanks!
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Re: Unofficial Case Maker 2.1 BetaTopic%20Title
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^ Ji Hye Jang

Gender: None specified

Location: Your mom

Rank: Medium-in-training

Joined: Tue Dec 18, 2007 4:16 am

Posts: 535

http://pw-case-editor.sourceforge.net/

This one seems to be a lot more promising...
Proud creator of the first released PWLib-made fangame! ^_^
Re: Unofficial Case Maker 2.1 BetaTopic%20Title
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Diego and Mia forever

Gender: Female

Location: USA

Rank: Decisive Witness

Joined: Fri Nov 09, 2007 2:07 am

Posts: 256

Ah, that's KanadaKid's CaseMaker ^^ There's a seperate thread for that ^^
Daughter of Xero Wright
Married to andrx
Sister to Jenna Darknight, Nego, Millini, and Dahlia
VP and Founder of the DarzieP fanclub
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Re: Unofficial Case Maker 2.1 BetaTopic%20Title

Gender: None specified

Rank: Suspect

Joined: Wed Dec 26, 2007 3:45 am

Posts: 1

I'm having trouble creating my cases. After I finish making the case I click build ma case and a white box pops up that says it has loaded to 100%. Then nothing else happens. How do I get my case to play?
Re: Unofficial Case Maker 2.1 BetaTopic%20Title
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The kind of judge you can trust

Gender: Male

Rank: Decisive Witness

Joined: Tue Jun 12, 2007 4:51 am

Posts: 279

freyathedark wrote:
Ah, that's KanadaKid's CaseMaker ^^ There's a seperate thread for that ^^


KanadaKid? Is that yet another one? What about this Fragatonal guy ... ?

viewtopic.php?f=10&t=5516


EDIT: lol nevermind I'm a dork.
Re: Unofficial Case Maker 2.1 BetaTopic%20Title
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Diego and Mia forever

Gender: Female

Location: USA

Rank: Decisive Witness

Joined: Fri Nov 09, 2007 2:07 am

Posts: 256

Crullen: That's a common problem. Just wait... and wait... I usually try to build cases right after I start up my comp, but that might not have anything to do with it... I think it's a values thing that makes it freeze, personally...
Daughter of Xero Wright
Married to andrx
Sister to Jenna Darknight, Nego, Millini, and Dahlia
VP and Founder of the DarzieP fanclub
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Re: Unofficial Case Maker 2.1 BetaTopic%20Title

Wo0t

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Joined: Sat Dec 29, 2007 7:56 am

Posts: 1

If you got an ultra slow pc(like me) it takes 10 minutes to build a case with 10 lines of text :sadshoe:
Re: Unofficial Case Maker 2.1 BetaTopic%20Title

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Joined: Wed Jan 02, 2008 1:04 am

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Could I make a sudgestion?

I was wondering if you could change the graphics in the lower screen.
Like, I was hoping, that you had the option to change this into this, or anything you wanted, for that matter.
Re: Unofficial Case Maker 2.1 BetaTopic%20Title
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The Father of Death

Gender: Male

Location: Beavercreek, Ohio

Rank: Ace Attorney

Joined: Thu Aug 02, 2007 3:20 pm

Posts: 3049

...I don't think so, but I'm not sure.
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Re: Unofficial Case Maker 2.1 BetaTopic%20Title
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Diego and Mia forever

Gender: Female

Location: USA

Rank: Decisive Witness

Joined: Fri Nov 09, 2007 2:07 am

Posts: 256

I think you can... it's in the options for the specific case. You'll have to try it yourself, though, because I'm unable to make any cases right now, and you have the images at the moment ^^;
Daughter of Xero Wright
Married to andrx
Sister to Jenna Darknight, Nego, Millini, and Dahlia
VP and Founder of the DarzieP fanclub
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Re: Unofficial Case Maker 2.1 BetaTopic%20Title
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PWLib / AIGE developer

Gender: Male

Location: 127.0.0.1

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Joined: Tue May 01, 2007 9:27 pm

Posts: 649

I know a method you could use to do it which would be using layers to place it into where you want the buttons to be, the area would still be clickable but you wouldn't be able to animate it. I'm not sure if he finished implimenting the customizable GUI
If you put your mind to it, you can accomplish anything!
"(Not)Guilty" for PWLib | Emergency Case Selection Fixes
Case 1-1 for PWLib | Pearl
Re: Unofficial Case Maker 2.1 BetaTopic%20Title
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Now with Glasses!

Gender: Male

Rank: Desk Jockey

Joined: Thu Oct 11, 2007 4:10 am

Posts: 135

Excuse the bump, but perhaps I could continue this, I would love to try to.
If you could put up the files for the coding and stuff, perhaps I could figure out how to add presenting evidence/other things.
Although there's another case maker coming out, this could help those that need some fun while they wait. :godot:
Back, check out LOZ AA.
Re: Unofficial Case Maker 2.1 BetaTopic%20Title
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Magical isn't it?

Gender: Female

Location: In ur sig

Rank: Prosecutor

Joined: Fri Feb 01, 2008 3:08 am

Posts: 892

The demo thing says the file is corrupted. Why?
Retired from the RP Section

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Re: Unofficial Case Maker 2.1 BetaTopic%20Title
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Diego and Mia forever

Gender: Female

Location: USA

Rank: Decisive Witness

Joined: Fri Nov 09, 2007 2:07 am

Posts: 256

Zidane, MechaBowser isn't working on this anymore, and he's already said that he isn't going to post the code for it. Go help KanadaKid, mkay?
Daughter of Xero Wright
Married to andrx
Sister to Jenna Darknight, Nego, Millini, and Dahlia
VP and Founder of the DarzieP fanclub
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Re: Unofficial Case Maker 2.1 BetaTopic%20Title

Thats one of my rules.

Gender: None specified

Rank: Suspect

Joined: Fri Mar 14, 2008 11:39 am

Posts: 1

I've got a question involving this case maker program (which would completely own this universe if you could present evidence). I was wondering why it is that with every character I choose to add I always get weird white areas during parts of the animation. Does somebody know a solution to this problem because I simply cant find a way to get it working. :godot:
Re: Unofficial Case Maker 2.1 BetaTopic%20Title
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Diego and Mia forever

Gender: Female

Location: USA

Rank: Decisive Witness

Joined: Fri Nov 09, 2007 2:07 am

Posts: 256

The answer to that question lies in one of the earlier pages. Read the whole topic before asking a question.
Daughter of Xero Wright
Married to andrx
Sister to Jenna Darknight, Nego, Millini, and Dahlia
VP and Founder of the DarzieP fanclub
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Re: Unofficial Case Maker 2.1 BetaTopic%20Title

Gender: Male

Location: Charlestown, Indiana

Rank: Suspect

Joined: Mon Mar 17, 2008 9:35 pm

Posts: 1

Um, how am I suppose to use this thing? I'm new to it.
:wtf:
Re: Unofficial Case Maker 2.1 BetaTopic%20Title
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I'm ready Your Honor! :D

Gender: Male

Location: San Diego, CA

Rank: Medium-in-training

Joined: Sun Sep 02, 2007 12:37 am

Posts: 559

Umm, look within the topic... :butzthumbs:
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^ L from Death Note, but I edited it a little for me :]
Re: Unofficial Case Maker 2.1 BetaTopic%20Title
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And that's all.

Gender: Male

Rank: Medium-in-training

Joined: Tue Mar 11, 2008 9:48 pm

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For some reason, my blasted computer won't let me run it. I suck with these things, so if anybody can help, yeah ^_^.
Quote:
I never liked him at all, and because I write on The Internet, my opinions are important and you should all believe what I believe.
Re: Unofficial Case Maker 2.1 BetaTopic%20Title

Objection!

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Joined: Wed Mar 26, 2008 2:49 am

Posts: 2

Anyone know any good tutorials for this? :3
Re: Unofficial Case Maker 2.1 BetaTopic%20Title

Gender: Female

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^I found this thread, if that helps.
Re: Unofficial Case Maker 2.1 BetaTopic%20Title
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I want to change my nickname to Wrighto

Gender: Male

Location: Out the window, stalking YOU

Rank: Desk Jockey

Joined: Tue Nov 06, 2007 1:36 pm

Posts: 100

Amazing... I was in the midst of programming my own case maker (called Phoenix Write..) when on a random youtube round I found a video of Mechabowser's. Now that's a huge waste of time for something that was done before I even joined the forums...

EDIT: 100th post woohoo :acro:
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"Gimme back my coffee!" -Godot
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Re: Unofficial Case Maker 2.1 BetaTopic%20Title

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When I try to have the gavel.gif animation appear in the middle of the case, it doesn't appear - you can hear the audio, but the animation doesn't show up. Can anyone help me with this?

I know that the Actionlist might be helpful, so here it is:

Message (Taylor): " Surely "..." isn't all you have to say about your witness?".
End message - wait for press.
Scenery "Gavel.gif" (1) with speed 1.
Wait 10 frames.
play sound "Gavel" on channel 1.
Wait 20 frames.
Scenery "Delete current image" (1) with speed 1.
New background "Judge Bench".
New character "Judge Taylor" ( ClosedEyes )
Wait 30 frames.
New character "Judge Taylor" ( Angry )
Message (Taylor): "Very well.".
Wait 30 frames.
Message (Taylor): " I find this witness in contem--".
End message instantly.

EDIT: Amazing...Adding "Set X Position to 0" changed everything - it now works!
Case Maker 2.1 Beta - CREATE FULL CASES NOW!!!Topic%20Title
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Lazy Programmer

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Location: USA

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Joined: Mon Mar 31, 2008 9:39 am

Posts: 18

Quote:
Introduction about myself

Hello...I am a programmer with low-level skills. I don't have a lot of knowledge about the different package libraries that are accommodated with programming languages. However, I find myself to be the most creative in limited situations. When I participated in informatics contests, they gave me all those chunk of algorithms, and I tried to delved them by my own mind, without taking notice that there were specific theories to solve them. Funny thing is, I even didn't used any shortcuts. Rather than using library functions to sort variables, I created my own functions.


YOU CAN USE YOUR UNOFFICIAL CASE MAKER 2.1 BETA TO MAKE A FULL CASE, GUARANTEE!

Sample 1: Here is an uncompleted demo which fully provides all the functions for presenting items in an investigation.

http://webfilehosting.com/TZJE0IIG8M1Z/Alpha1.01.zip
Note: (This demo is incomplete and may be continued. There are also actionlists that are unused, and other things that I may have created and didn't use them)

Sample 2: Witness Testimony + Cross Examination text based sample. You can press statements and present items.

http://webfilehosting.com/1Z5QYI9ZSMTW/sample2.zip

*UPDATE 1* :godot: High Quality gif format Tutorial provided

Sample 3: Now you can change the background without changing the location at all. Very useful in investigation mode when you are in court or doing cross examinations.

THIS SUPPORTS CHARACTERS AND BACKGROUNDS TO BE AT THE SAME TIME WITH LIP SYNC

Here is the small sample (which provides a lot of vital information): http://webfilehosting.com/DS81ECY35DM5/sample3.zip

For more information on how it is done, see "other notes" bellow.

*UPDATE 2* :godot: Now with High Quality gif format

THE FIRST COMPLETE CROSS EXAMINATION EVER MADE IN A CASE MAKER BY ME (PRESENTING ITEMS AND PRESSING).

This is a remake of sample 2, and with the help of plan sample 3. You think that investigation mode can't do cross examinations!? Well, anyways, no comment on that. Here is the link: http://webfilehosting.com/B5YPQPEGSB37/ ... nation.zip
Here is the link for the uploaded video: http://youtube.com/watch?v=-CBy5kGxRn4


    Whats done?

    -Presenting Evidence in Investigations (Sample 1) (100% works)
    -Presenting Evidence in Cross Examinations (Sample 2) (100% works)
    -Cross Examination with animation complete

    Whats left to show? (things that anyone can do with the previous things that were done)

    -Examining Rooms (Make the same method as Presenting Evidence in Investigations - Examination Mode)
    -Transporting to other areas (Make the same method as Presenting Evidence in Investigations - Transport Mode)

    Whats left to prove? (Things which need a plan, that cannot be created without a plan. They may be proved that they are impossible to be made)

    -Magatama Mode
    -Picking Answers in Court
    -Apollo Perceive Mode
    -Loading a save from a checkpoint

    Tutorials (These will take me a while and I will post them in my own personal website along with uploaded demos)

    -Complete Tutorial on how to make Present Mode on Investigation
    -Complete Tutorial on how to make Examination Mode on Investigation
    -Complete Tutorial on how to make Transport Mode on Investigation
    -Complete Tutorial on how to do a cross examination in a Witness Testimony.
    -Complete Tutorial on how to use sceneries rather than backgrounds

OTHER NOTES
==============================================================
OTHER NOTES


-Once you are in investigation mode, do not get out of it. Do not move to another actionlist (it will blow your game off). Do not end the investigation (You will not be able to start investigation mode again once you are back in the main actionlist). Since presenting items, examining rooms, transporting areas, and even presenting evidence in court are done with the help of "Talk" and "Move" button, removing the investigation mode will make your game with no interface for the user at all.

-How to make present mode

Code:
 
Step 1:In the background folder, create a copy of all the maps where "presenting items" will be involved. Rename each map in numerical order as follows: Present Mode 1A, Present Mode 2A, Present Mode 3A, and so on. In order to find how many copies of the same map you need to do, count how many evidence you have, divide it by 4, and round it to the nearest number. The answer will provide you the number of copies you need. After that, sort their names in alphabetical order: Present Mode #B, Present Mode #C, Present #D, and so on.

Step 2: Once you show investigation in the original map, you have to determine before whether there is need to present items. Two Occasions appear where you don't need to have present mode, one being there is no person in the room, and two, there is no evidence in your court records tab, or three, you just do a tutorial like the one I do in my demo case. (For example, I showed the examination map very late). Also note, take measures how to delete the present mode when the person wants to leave the room or your evidence gets all eaten by a bulldog. In order the user to avoid bugs, make the person leave when you transfer in another room (via transport mode). Trigger a variable to come up when you are in a new room, so you can use it when you go to the original place, in order to delete the present mode.

Step 3: Determine how the events will occur. How many times will I visit the room? All the times that I visit the room, will I have the same amount of evidence. Obviously, I don't think so in most situations. Use variables in order to manage adding talk commands in your Present Mode 1A, or adding new moving locations. For example, if you obtain a 5th item, make sure that you also add Present Mode 1B (Since you get the items in investigation mode, there will be no issues on the present mode investigation outcome). In this case you add the option to be a room Present Mode 1B when you are in Present Mode 1A.

Step 4: See how you can move to places. In the investigation mode, you will have Present Mode, Examine Mode, and Transport Mode. You won't add any other rooms in investigation Mode. There will be only Present Mode 1A in investigation mode. There won't be Present Mode 1B. That will make the program disgusting! (How will it be disgusting? I am hoping you find that out yourselves detectives). Once you are in the other three modes (Present, Examine, Transport), there will always be one slot free to go back to your original place (aka Investigation Mode). If you have more than four rooms for that particular mode, you will have to move to other rooms in order to move room 5. Here is how things go: First room: Mode B, C, D. Second room: Mode A, C, D  Third Room: Mode B, D, E. Except the first room, the order of moving rooms will be as follow, representing X the number of mode room that we are , the moving places that we can move are x-1 , x+1, x+2



- !! NEW NOTE !!: Cross Examination is 100% complete. With Sample 2 and sample 3, we have proved that we can use a graphic interface with the move and talk buttons and changing backgrounds without changing location. How is that done? Place characters in "sceneries" and locations in "characters". To lip-sync, change the scenery to "Character_T" before you put a text scroll and "Character" before you set the command "wait for press".

- !! NEW NOTE 2 !!: The Court Records folder has a maximum capacity of 8 items. Evidence 5 to 8 will have some small graphical glitches but they are playable to be used in the game. I thought at first that evidence that are not on court records are not inside the program. However, they are really already inside. I was thinking to make a garage mode, but there is no need for it since they are already inside the program. The problem is to view them.

END OF NOTES
==============================================================
END OF NOTES


The demo will be updated in unpredictable times (by editing this post). I am very busy this month and the next, so don't you guys have a lot of hopes to brainstorm myself other ideas other than answering your questions here (if I can).

My last words

Who would have thought doing things out of logic. Who could anyone being sane imagine that the move button could be used to present evidence, examine rooms, and use a separate button inside move button (transport mode) to move to other rooms? Who could imagine to use the character layer for locations and the scenary layers for characters and other stuff? All as you view them in first time seem irregular.

Two things I have to say

Scene 1 (Phoenix Wright inside court - Maya possessed by Mia)

:maya: Think out of the box.
:phoenix: Think out of the box?
:pearl: Think out of the box?
:phoenix: Woah! where did Pearl came from?
:maya: Wright !?
:phoenix: Ooh yeah...I have to think out of the box.

Scene 2 (Initial D - Takumi Driving his car in the road while Ryosuke's car is following behind him)

:odoroki: His ABS is amazing
:garyuu: His car doesn't provide ABS.
:odoroki: What!?
:garyuu: He is manually tuning his car, making it seem a perfect car with ABS.

And Thanks to :minuki:

    -Mechabowser (the creator of this case maker)
    -DDR Khat (Pulls out the juice for all the spice an Investigation Mode has to offer)
    -N-Mario (I love your cases <drools>, especially the turnabout defense, hope you make a hilarious cross examination with my works)
    -Any things I have used in my project to create the demo

Edited: Updated post and removed items I felt they were unworthy to be here.
If there are any mirrors that are broken, please post so I can know
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Re: Unofficial Case Maker 2.1 BetaTopic%20Title
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Lazy Programmer

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Location: USA

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BUMP - Can anybody move this topic to the game threads? It will be more convenient for readers to find stuff that may be looking.
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Re: Unofficial Case Maker 2.1 BetaTopic%20Title
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I may or may not be here.

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Location: Drinking a mug of hot chocolate

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Joined: Thu Nov 29, 2007 11:58 pm

Posts: 4916

Yay! I finally got it to work! (stupid "need project folder in the right file thing...)
So instead of reading through the topic like I should I'll just play the noob and ask if there is a way to add my own sprites.
Um... Is there a way I can add my own sprites?

And is there a really good tutorial somewhere? One that walks me through making a case? I thin once I have the basic how to down I should be good to go.
*goes back to tinkering with case maker*
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Re: Unofficial Case Maker 2.1 BetaTopic%20Title
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Lazy Programmer

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Location: USA

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Joined: Mon Mar 31, 2008 9:39 am

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Donald Serrot wrote:
Yay! I finally got it to work! (stupid "need project folder in the right file thing...)
So instead of reading through the topic like I should I'll just play the noob and ask if there is a way to add my own sprites.
Um... Is there a way I can add my own sprites?


Yeah, you can add sprites indeed. I just add them in the sceneries folder.

I haven't tested my own sprites, but editing official sprites is sure possible. See this thread.
http://pwcs.wetpaint.com/thread/1367665 ... IF+Help%21
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Re: Unofficial Case Maker 2.1 BetaTopic%20Title
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I may or may not be here.

Gender: Male

Location: Drinking a mug of hot chocolate

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Joined: Thu Nov 29, 2007 11:58 pm

Posts: 4916

I actually just did that before coming back here! But I put the sprite in the character folder for my case. (Well... a folder within that folder.)
I made one called "Don". I had one labeled just "Don" and one labeled "Don_T". The sprite showed up after that. Now to get him into a case...
I'm guessing the "_T" sprite is supposed to be a talking sprite?

I'll probably be keeping this topic active for you! XD
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Re: Unofficial Case Maker 2.1 BetaTopic%20Title
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Lazy Programmer

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Joined: Mon Mar 31, 2008 9:39 am

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Donald Serrot wrote:
I actually just did that before coming back here! But I put the sprite in the character folder for my case. (Well... a folder within that folder.)
I made one called "Don". I had one labeled just "Don" and one labeled "Don_T". The sprite showed up after that. Now to get him into a case...
I'm guessing the "_T" sprite is supposed to be a talking sprite?

I'll probably be keeping this topic active for you! XD


Ah where was it, here is the thread that you are looking for
viewtopic.php?f=8&t=5831&p=296348

I suppose you want to make sprites for the characters folder? Yes, you just follow these steps from the above thread and you will be fine with it. Don_T is the talkative sprite, yes. I guess you finished step 6 and you are into step 7. You just go put a new line in the action list, and choose character appearance, and from there your character.

If you want to make him to talk, two conditions must be met. First, Don_T must be the sprite that Don talks. Then, you add some actions in the actionlist. The first action list line should be "New Message", put something inside the text box, set the speaker as Don, and click ok. The last next action list line should be "New Message", and from there click the "End Message" button. Compile and run, and Don will talk.
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Re: Unofficial Case Maker 2.1 BetaTopic%20Title
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I may or may not be here.

Gender: Male

Location: Drinking a mug of hot chocolate

Rank: Ace Attorney

Joined: Thu Nov 29, 2007 11:58 pm

Posts: 4916

Thanks! I'll read up on that!
I tried changing one of the Mia appearances in "The First Turnabout to see how it would look, I'll probably have to do some work with the sprite since I had it built to be my av not long ago.

It seems like this works pretty strait forward for the most part, very well done!
I can't wait until I really get into this!
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Re: Unofficial Case Maker 2.1 BetaTopic%20Title
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I may or may not be here.

Gender: Male

Location: Drinking a mug of hot chocolate

Rank: Ace Attorney

Joined: Thu Nov 29, 2007 11:58 pm

Posts: 4916

I have a few more questions...
For music, do I have to have the music as an ogg file? Or are there others I can use? If not I can convert to ogg with Audacity.
What do I need to do to make the dialog box come up?
Image
This is what I have right now.

Also, the animation I'm using is the same as the one in my av. When I run the game the sprite seems hyperactive. Is there a way to slow down the speed without editing the sprite or do I have to try to get the sprite to match the Case Maker's speed?
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Re: Unofficial Case Maker 2.1 BetaTopic%20Title
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The Father of Death

Gender: Male

Location: Beavercreek, Ohio

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Joined: Thu Aug 02, 2007 3:20 pm

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The End Dialogue option and the actual words saying things are seperate commands.
Um...You type your message in the TYPE YOUR MESSAGE thing, and then hit OK. I hope you get the general idea. I uninstalled it, so I can't tell you exactly how to do it...
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Re: Unofficial Case Maker 2.1 BetaTopic%20Title
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I may or may not be here.

Gender: Male

Location: Drinking a mug of hot chocolate

Rank: Ace Attorney

Joined: Thu Nov 29, 2007 11:58 pm

Posts: 4916

Doh! I had to delete the "play sound" text in the new message command.

Is there a way to go back and edit an action command? Like if I wanted to change just one word? Or do I have to retype it all over again?
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Re: Unofficial Case Maker 2.1 BetaTopic%20Title
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The Father of Death

Gender: Male

Location: Beavercreek, Ohio

Rank: Ace Attorney

Joined: Thu Aug 02, 2007 3:20 pm

Posts: 3049

You have to retype it.
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