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Re: Apollo Justice Case 5: demo 2 RELEASED! (+2h30 of gameplay)Topic%20Title
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Well done for producing a fabulous demo. I just completed it and give you 4/5 for creating a working, functional and captivating case. The cross examination was a bit tricky at the start, but I managed to get through it with minimal penalties. On another negative note, the demo has a few quirks which are mainly animation of certain sprites, actual names of the characters speaking (In the trial, Apollo, Pooles and Rhea sometimes have Nothing appear as their name.) and I suppose post testimony dialogue. You seem to cut straight to the point after testimony is completed with the Judge instantly announcing 'Begin the cross-examination'. Maybe, slow it down and get Rhea and Apollo's thoughts about the testimony, even have the prosecution or judge say something.

I look forward to the final release. :godot:
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Re: Apollo Justice Case 5: demo 2 RELEASED! (+2h30 of gameplay)Topic%20Title

Two more games coming up soon

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Thank you so much for this review! I can guarantee you that all the "quirks" mentioned will be fixed in the final release. As for post testimony dialogue, I'll see what I can do.

By the way, the third demo is still being worked on, although progress is slower than it used to be for obvious reasons. The dialogue is already about 45% done (YggdrasilsSword is really doing a wonderful job with it), but we're currently lacking spriters for the animations / evidence / background edits. Still, we're definitely not going to give up on this game.
Creator of Apollo Justice Case 5: Turnabout Substitution: Trailer - Download
Co-creator of New Year's Turnabout, Turnabout Revolution, and At Dawn's Break
Re: Apollo Justice Case 5: demo 2 RELEASED! (+2h30 of gameplay)Topic%20Title
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The original character sprites in this game have caught my eye for close to a year now (from seeing them in avatars and signatures while browsing the forum) and I finally realized it was time to investigate what this was all about.

And my god I wasn't disappointed.

This entire project is both inspiring and mind blowing to me. So many have put in such a high level of effort towards something that could break into the realm of stunning once polished for the final release. I can't stress enough how much I enjoyed playing through this demo.

That being said, I tried my darnedest to jot down a few notes while working my way through; anything that caught my attention (both things I really enjoyed and critiques) as something the team might like feedback on. Since so many ended up being about the graphics in the game, I'll split them into two sections for easier reading (if that's okay? <3)

Spoiler: Gameplay Comments
- "Doormat in a world of boots" was a charming quote XD I loved it.

- From reading through this thread I know it has already been mentioned in pretty good detail but I will agree that I also found Apollo's opening scene a bit off. I finished it thinking to myself, "Wow... Apollo was a bit mean there. That was odd" until I read a explanation here regarding that scene. Once you mentioned he was drunk it all became crystal clear and made significantly more sense. As it stands now I'm not sure it's 100% clear that Apollo is drunk in that opening scene. It instead reads as him being a bit out of character and with a slight mean streak. I think if you tweak the text ever-so-slightly to make us aware of his state of mind (could even be something as stereotypical as a *hic* here or there, or maybe slur his speech/text a pinch so that we truly get that "tipsy" vibe?) it would flow wonderfully.

- Meekins. Talks. Perfect. Beautiful job emulating his crazy speech patterns. He really got me into a THIS IS A REAL APOLLO JUSTICE TURNABOUT OH HECK YEAH zone XD

- Err.. I have jotted down in my notes " "Prig" displays a bust of himself", but now looking back I can't remember if I thought that was a typo or not...?

- Rhea has a line that goes "We certainly deserved a little break" when she's trying to convince Apollo to stop over her place, and I think you meant to chop that "d" off and have it read as "deserve" since she's speaking in the present tense. :)

- Strings mannerisms, pattern of speech and overall character are just incredible. He's definitely my favorite original character in this game so far because of his distinct character voice and believability that he could perfectly fit into an authentic Ace Attorney game. Beautiful job on him.

- This... is going to make me sound like the biggest, self-centered ass ever but I just can't help myself I was so smitten when I saw it: WHY MRS PROSECUTOR ~ WHAT A LOVELY LAST NAME YOU HAVE THERE! Mmhmmhmm ~ <3

- When the judge was explaining Prosecutor Poole's back story, I thought in parts his manner of speech dropped just a smidge out of character. He got extremely elegant, extremely fast. Now it makes perfect sense that he'd sharpen up when sharing such a personal and serious story, but I still thought something was a micro pinch off. Just in that part though! He's wonderful elsewhere. :)

- This has also already been mentioned a few times, but my name text boxes during the trial phase were almost all consistently "nothing" boxes instead of the character's names. Just a minor glitch.

- Dude. DUDE. I was thrown for a loop with Fisher not because I didn't catch the character similarity (I mean, how could you not with that nose? XD) but because I totally thought "OH MAN THE KILLER IS FISHER THEY'RE THE SAME GUY DURRHURR" and then proceeded to be thrown for a small loop when you come to the conclusion they're twin brothers. It was awesome ~

- Speaking of the plot. Oh. MAN. I'm in awe at how you all come up with everything! Overall it flowed very well for a story with so many directions to go in based on player interaction. I'm digging the trial so much already I can't even imagine what craziness is going to go down in the next part. I'm so pumped.

- On a final note- everything loaded insanely fast for me. I was expecting an atrocious loading time due to the concern expressed in this thread, yet it was lightening fast. My laptop is 6+ years old/probably outdated as well, so I don't believe it's because I have any super awesome stats or anything? I just wanted to thrown a second opinion out there that the loading time wasn't even remotely bad on my end.
Spoiler: Sprite/Graphic Comments
- The blinking. Oh my word the blinking. Especially the Judge and Ema, they were the most guilty of this fascinating (but slightly distracting) habit.

- Speaking of Ema (wait! let me interject in here because I forgot to mention above how much I ADORE your true to the original characterization of Ema. She felt so believable to me, just like Meekins. So many overdo her "crabbiness" and "snackooks" personality points; it was refreshing to see her as she was portrayed in AJ.) She had something really funky going on with her eyes the entire time. Whenever she wasn't portraying an elaborate expression her eyes would fall to this awkward half-lidded state. It was... really odd. There were a few brief moments where she'd be in her normal open-eye look, but again, she'd often fall to this excessively blinking almost squinting state. I figure it's just a small sprite error though.

- Strings character design is just wonderful. <3 I can't wait to see him animated and his different expressions.

- Fisher was also really sharp. The only micro-small crit I have with him is during his speaking animations. The shade used in his open mouth is a bit intense; personally I feel that super bright red calls a bit more attention than necessary to the inside of his mouth while speaking.

- The way Prosecutor Poole's jaw line is drawn in her court sprite is... relatively off-putting. Something there is giving the illusion of her rocking a pretty intense chin strap of gray facial hair, which she certainly shouldn't have.

- Actually, to be truthful Prosecutor Poole was the character design I was the most underwhelmed by. I don't know if it's because she's still in a sketch stage and how we see her in the demo isn't how she'll visually be portrayed in later versions? She was very... rough looking compared to the others. Her face was awkward in its movements and just lacking in visual appeal. I think I'm being so harsh on her because towards the end of the demo I saw her straight-on profile icon and was blown away! It's a 180 degree difference from how clunky she looks in her courtroom sprite to how flawless and characterized she appears in her profile. Her facial structure is much better, her hair is unique, sharp and fitting for her personality- and her face. Just beautiful! Age, wisdom, regret... she's really got it. So I’m keeping my fingers crossed that this is just a case of "awkward and quickly thrown together" for the courtroom demo and that she'll be sharpened up to match her design/profile icon in the final version :)

- I have a similar, but not nearly as strong, vibe from Rhea. It's fun and unique to have a legal age helper for a change, and I love that her actions and speech reflect that. Yet I find her design to be... very stale compared to everyone else she's surrounded by. You have a cast of these incredibly engaging and unique original characters ranging from dead serious to quirky, yet Rhea (visually) feels a bit one-note. For what it's worth, I absolutely LOVE her hair and facial expression. This is going to sound silly, but I think it's more her bland outfit that's killing it for me. Fisher has this great new uniform design, Strings is all decked out in a unique -yet Bratworth reminiscent- prosecutor uniform, and Rhea's there with a plain red belly-bearing top and a big ol' flower in her hair. It not only clashed with the personality vibe I was getting from her, but felt pretty boring. Now I'm not saying she should look borderline costume decked-out like Maya or Kay, but I think minor adjustments could be made to spruce up what she currently has for a more fitting match to her go-getter personality. Although I don't know if it's way too late for an adjustment like that, and I apologize for making such a fuss if it is.

- The backgrounds were so fitting and delightful. The evidence graphics were fabulous. <3
I apologize in advance for my WALL OF TEXT, but I truly can't express how much I enjoyed playing. I was so surprised by where the current demo concluded that I'm already itching for more. No rushing though! Something this amazing should be kept at a steady and comfortable pace, because anyone who plays will instantly see the dedication, thought and love put into it.

Image

So thank you all ~ <3
Re: Apollo Justice Case 5: demo 2 RELEASED! (+2h30 of gameplay)Topic%20Title

Two more games coming up soon

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:)

Your post literally put a smile on my face so big it hurt. I hope you're happy now. The next time, warn before you make all of us feel so good. (To the rest of the team: please read this.)

Now, I won't say "thank you sooooo much" for each and every compliment, great advice, or even your lovely fanart (seriously, it's impossible to get fanartists to work on this project, and you just draw one of the characters without anyone asking for it? I still can't believe it)... but I really mean it.
In fact, I do not thank you so much as I love you (or more accurately, my ego loves you) :hobohodo:

Spoiler: Gameplay Comments
- "Doormat in a world of boots" was a charming quote XD I loved it.
> It's a quote from Jean Rhys, actually. I felt like it fit the scene pretty well.

- From reading through this thread I know it has already been mentioned in pretty good detail but I will agree that I also found Apollo's opening scene a bit off. I finished it thinking to myself, "Wow... Apollo was a bit mean there. That was odd" until I read a explanation here regarding that scene. Once you mentioned he was drunk it all became crystal clear and made significantly more sense. As it stands now I'm not sure it's 100% clear that Apollo is drunk in that opening scene. It instead reads as him being a bit out of character and with a slight mean streak. I think if you tweak the text ever-so-slightly to make us aware of his state of mind (could even be something as stereotypical as a *hic* here or there, or maybe slur his speech/text a pinch so that we truly get that "tipsy" vibe?) it would flow wonderfully.
> Great idea! I don't know why I hadn't thought of that earlier.

- Meekins. Talks. Perfect. Beautiful job emulating his crazy speech patterns. He really got me into a THIS IS A REAL APOLLO JUSTICE TURNABOUT OH HECK YEAH zone XD
> Not being a native speaker, it took me a whole day of work to come up with his lines. I remember I was having a nasty writer's block, and kept being interrupted. At the time, it felt like another day wasted, but it looks like I was wrong.

- Err.. I have jotted down in my notes " "Prig" displays a bust of himself", but now looking back I can't remember if I thought that was a typo or not...?
> I believe you are referring to this line : "What kind of narcissistic prig exhibits a bust of himself in his own office?" ; I guess you thought there was something wrong with it.

- Rhea has a line that goes "We certainly deserved a little break" when she's trying to convince Apollo to stop over her place, and I think you meant to chop that "d" off and have it read as "deserve" since she's speaking in the present tense. :)
> Yep, you're absolutely right. I'll fix that.

- Strings mannerisms, pattern of speech and overall character are just incredible. He's definitely my favorite original character in this game so far because of his distinct character voice and believability that he could perfectly fit into an authentic Ace Attorney game. Beautiful job on him.
> More on "making of" secrets: at the beginning, Strings was by far the least interesting OC of the lot. But when Ceres created his brilliant sprite (so brilliant I still use it as my avatar), it inspired me to change his character. Now he's my favourite as well.

- This... is going to make me sound like the biggest, self-centered ass ever but I just can't help myself I was so smitten when I saw it: WHY MRS PROSECUTOR ~ WHAT A LOVELY LAST NAME YOU HAVE THERE! Mmhmmhmm ~ <3

> Haha ^^ I did it just for you, of course.

- When the judge was explaining Prosecutor Poole's back story, I thought in parts his manner of speech dropped just a smidge out of character. He got extremely elegant, extremely fast. Now it makes perfect sense that he'd sharpen up when sharing such a personal and serious story, but I still thought something was a micro pinch off. Just in that part though! He's wonderful elsewhere. :)
> I can see where you get that vibe from. I'll see what I can do.

- This has also already been mentioned a few times, but my name text boxes during the trial phase were almost all consistently "nothing" boxes instead of the character's names. Just a minor glitch.
> It used to work perfectly... but it really doesn't matter now. I'll have to fix it.

- Dude. DUDE. I was thrown for a loop with Fisher not because I didn't catch the character similarity (I mean, how could you not with that nose? XD) but because I totally thought "OH MAN THE KILLER IS FISHER THEY'RE THE SAME GUY DURRHURR" and then proceeded to be thrown for a small loop when you come to the conclusion they're twin brothers. It was awesome ~
> I knew some people were going to assume they'd just switched places, but it wouldn't really have made sense within the plot - not to mention it would've been too similar to 3-5.

- Speaking of the plot. Oh. MAN. I'm in awe at how you all come up with everything! Overall it flowed very well for a story with so many directions to go in based on player interaction. I'm digging the trial so much already I can't even imagine what craziness is going to go down in the next part. I'm so pumped.
> Well, I can tell you where all the ideas come from. I'm just using stereotypical situations, characters, settings... and tweaking them a bit. I'm not sure it "flows well", but if it does, it's probably because I never make things up as I go along. Oh, and don't worry, it does get even crazier.

- On a final note- everything loaded insanely fast for me. I was expecting an atrocious loading time due to the concern expressed in this thread, yet it was lightening fast. My laptop is 6+ years old/probably outdated as well, so I don't believe it's because I have any super awesome stats or anything? I just wanted to thrown a second opinion out there that the loading time wasn't even remotely bad on my end.
> Nor was it for me. I guess it just depends on your computer.


Spoiler: Sprite/Graphic Comments
- The blinking. Oh my word the blinking. Especially the Judge and Ema, they were the most guilty of this fascinating (but slightly distracting) habit.
> It always does that with PyWright... I'll talk to saluk about this.

- Speaking of Ema (wait! let me interject in here because I forgot to mention above how much I ADORE your true to the original characterization of Ema. She felt so believable to me, just like Meekins. So many overdo her "crabbiness" and "snackooks" personality points; it was refreshing to see her as she was portrayed in AJ.)
> She's one of my favourite characters... much more complex and believable than listening to the fans would make you think.

She had something really funky going on with her eyes the entire time. Whenever she wasn't portraying an elaborate expression her eyes would fall to this awkward half-lidded state. It was... really odd. There were a few brief moments where she'd be in her normal open-eye look, but again, she'd often fall to this excessively blinking almost squinting state. I figure it's just a small sprite error though.
> Yeah, I noticed. I just used the Ema in the PyWright graphic pack, so I can't really change it myself.

- Strings character design is just wonderful. <3 I can't wait to see him animated and his different expressions.
> Same for me here. But hey, it's Ceres, what did you expect.

- Fisher was also really sharp. The only micro-small crit I have with him is during his speaking animations. The shade used in his open mouth is a bit intense; personally I feel that super bright red calls a bit more attention than necessary to the inside of his mouth while speaking.
> Yeah, you're right. By the way, all animations up to this point will be redone in the final version.

- The way Prosecutor Poole's jaw line is drawn in her court sprite is... relatively off-putting. Something there is giving the illusion of her rocking a pretty intense chin strap of gray facial hair, which she certainly shouldn't have.

- Actually, to be truthful Prosecutor Poole was the character design I was the most underwhelmed by. I don't know if it's because she's still in a sketch stage and how we see her in the demo isn't how she'll visually be portrayed in later versions? She was very... rough looking compared to the others. Her face was awkward in its movements and just lacking in visual appeal. I think I'm being so harsh on her because towards the end of the demo I saw her straight-on profile icon and was blown away! It's a 180 degree difference from how clunky she looks in her courtroom sprite to how flawless and characterized she appears in her profile. Her facial structure is much better, her hair is unique, sharp and fitting for her personality- and her face. Just beautiful! Age, wisdom, regret... she's really got it. So I’m keeping my fingers crossed that this is just a case of "awkward and quickly thrown together" for the courtroom demo and that she'll be sharpened up to match her design/profile icon in the final version :)

> Well, there is a reason for that. The "flawless" Poole was made by Ceres ; the "rough looking" one by Sketchinmaster. Ceres is a genius ; Sketchinmaster is a good spriter, who had to work really fast. The major problem we've got with the sprites is that 1) Ceres is a busy man 2) no one wants to do the animations. Sketchinmaster was the only relatively competent guy who agreed to do the job. (That reminds me... Ceres showed me a WIP of the court version of Poole some time ago, but I seem to have lost it. Anyway, it was great, much more like the straight-on version.)

- I have a similar, but not nearly as strong, vibe from Rhea. It's fun and unique to have a legal age helper for a change, and I love that her actions and speech reflect that. Yet I find her design to be... very stale compared to everyone else she's surrounded by. You have a cast of these incredibly engaging and unique original characters ranging from dead serious to quirky, yet Rhea (visually) feels a bit one-note. For what it's worth, I absolutely LOVE her hair and facial expression. This is going to sound silly, but I think it's more her bland outfit that's killing it for me. Fisher has this great new uniform design, Strings is all decked out in a unique -yet Bratworth reminiscent- prosecutor uniform, and Rhea's there with a plain red belly-bearing top and a big ol' flower in her hair. It not only clashed with the personality vibe I was getting from her, but felt pretty boring. Now I'm not saying she should look borderline costume decked-out like Maya or Kay, but I think minor adjustments could be made to spruce up what she currently has for a more fitting match to her go-getter personality. Although I don't know if it's way too late for an adjustment like that, and I apologize for making such a fuss if it is.
> It's not too late, since she only has one sprite so far. Truth is, I had trouble picturing Rhea in my mind, and Ceres felt less comfortable with female characters than with male characters. It was hard for both of us to find inspiration. The only things I knew about her were that a) I wanted her to be the exact opposite of what people have in mind when they think of funeral directors b) I wanted her to have a "cute" look, with bright colours, but at the same time, to be more womanly and seductive than the usual assistants. The hair turned out great, as did the face, but you may be right when you say her outfit isn't that remarkable.

- The backgrounds were so fitting and delightful. The evidence graphics were fabulous. <3

> You can thank Ceres for the background edits, and Greeny for most of the evidence.

Ceres, Greeny, Bad Player, YggdrasilsSword... in the small world of AA fandom, this is as close to a dream team as it gets.


Thank you so much... oh, wait, I said I wouldn't.
But your post motivates me - and I hope, will motivate all of the team - to make this game as good as I thought it could be when I first started this project.
We'll take our time, but we'll make it, even with our busy schedules.
I can guarantee you that one day, you'll be playing the full version of Turnabout Substitution - and if I break that promise, I invite everyone to flood my mailbox with insults and my computer with viruses.

(Now all we need is a new spriter ;( )
Creator of Apollo Justice Case 5: Turnabout Substitution: Trailer - Download
Co-creator of New Year's Turnabout, Turnabout Revolution, and At Dawn's Break
Re: Apollo Justice Case 5: demo 2 RELEASED! (+2h30 of gameplay)Topic%20Title
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I'm keeping a log of sprite issues at my forum here: http://pywright.dawnsoft.org/wordpress/ ... oning/#p17

I've added the issue with Ema and the judge there. If anyone notices other problems with sprites, that's a good place to post it.

I know there were issues with loading games and having the nametags get screwy, were the nametags missing after a load, or did you play straight through and they were still missing? Can you remember the first instance of a missing nametag?

Sorry again Ping for pywright updates messing with your game, when the game is complete I will have to make a stable version that doesn't get messed with, haha.
Creator of PyWright, the lovable case construction system!
Also visit the PyWright post.
Re: Apollo Justice Case 5: demo 2 RELEASED! (+2h30 of gameplay)Topic%20Title
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Awww!! Leesers, your style is sooo cute! I love your fanart!! :3

I didn't do any of the graphics or sprites (well, I did do a teensy bit, but that's not until the next trial) and most of the gameplay stuff you mentioned was Ping''s work, so it's not really me... But Ping' definitely deserves all the praise you've given! If you thought the Fisher/Flasky switch was big, hoo boy... Just wait and see what ol' Frenchy here has in store ;-)
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Credit to Evolina for the sig+avatar!
Re: Apollo Justice Case 5: demo 2 RELEASED! (+2h30 of gameplay)Topic%20Title
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Ping' wrote:
snip

Aww ;_; awwwwwwww ~ <3 I'm so, so glad!

I was really worried it might be taken as overly critical, but there were so few critiques I had compared to everything that just flawlessly worked so I figured I might as well note them. And I am happy! Very happy, actually. Lets put it this way: I found this thread at work, jotted down the address, came home and downloaded the demo, played the entire thing in one sitting, doodled really bad fanart, and finally jumped back on the forums and typed up that mega-ramble all ending around 3 am. And I could not have found a better way of spending my Saturday night as incredibly lame as that sounds XD It was a blast.

Once again to save space in your poor thread I'll put the few follow up remarks I have in a spoiler tag.

Spoiler: Gameplay and Sprite/Graphic Comments
- For not being a native speaker this dialogue is extremely impressive. I would have never known if you hadn't mentioned it (or if I hadn't seen the "France" in your avatar profile). Well rest assured it wasn't a day wasted in the least. Your Meekins shines.

- YES. That is the line I was talking about! Thank you; now I remember I jotted it down similar to the first quote because I enjoyed it, not because there was something wrong. I haven't seen that term used in so long and I found it so fitting. But jotting down "prig" on my notepad didn't seem to be enough to spark my obviously faulty memory haha.

- It's incredible to me how a great back story can bring life to a dull character, or how a compelling design can blossom someone uninteresting. The way your and Ceres' work compliments one another is simply ace.

- T-thank you for humoring my embarrassing excitement over Prosecutor Poole's name XD ~ <3 I was so tickled I had to take a phone picture and send it to my friend just to gush "hurrhurr look look look!" I've worked in a library for seven years now (although this is in the children's department) and have never come across a fictional character who shares my last name. It was a silly and exciting moment.

- Oh! I am probably the most ignorant person you could ever talk to regarding emulators and the coding required to make these types of games run. This "nothing" box issue could easily have been something I did while unzipping the file, or something during the game play. I apologize if I found a way to mix it up somehow. What I can do is run through it again one day from start to finish and see if saving at different points then closing down the entire system and reopening fresh might help?

- I was definitely one of them! haha I love that the character designs are so sharp, you can tell instantly just by the sprites that they share facial structures.

- As is Ema one of mine ~

- Ah! Awesome! Then I won't worry about the animations anymore until the demo is released in its entirely (unless you'd still like me to jot down things that might stand out). They're truly looking amazing so far.

- Oooooooooohhh oh oh oh I got you. That makes a ton of sense, and is something I should have picked up on while reading through this entire thread. I saw that Sketchinmaster was doing some of the sprites, but I didn't realize they were working on the animations for the demo while Ceres is handling the still shots (at least at this point). Now I feel like an overly critical jerk haha It's a different ballpark if two separate individuals are working on their version of the same character. Well I want to say that Sketchinmaster is doing a wonderful job for how intense of a workload one like this is. Nothing within my critique was meant as a personal attack on style or skill. <3

- It is difficult to find inspiration when you have this amazing character written out, yet you're just baffled on how she should be visually represented. HA! Ceres is my perfect opposite then :) I can draw girls till the cows come home, but ask me to make a competent design for a male? Errr... well. Things get a bit tricky. Please excuse me if I sound way too forward asking this, but would you be offended if I doodled around with different outfit ideas for Rhea based off your awesome character description? I'm already in love with her hair and facial structure (not that facial structure matters excessively with my style ahaha) but I'd love to doodle out some ideas in my head.

- Continuing with Rhea, I think she needs that slight aspect of cute to keep her within a believable realm of the other helpers. People say "they're all the same" but I don't think it's necessarily a bad thing. I appreciate and look for that specific dynamic between the defense and side kick, and would off if it wasn't there. I'm SO GLAD you didn't just fall to the opposite end of the spectrum for something different and make her "dark". She doesn't need that simply because of her occupation. I think she shines differently enough just from making her a bit more mature; replacing goofiness with sarcastic wit was a similar enough jump to make it feel where it should be. :)
Pfft please! You, and your entire team, are the ones that deserve the thanks. Once again, this was a delight to play. I can't even imagine how great things will become as progress continues.

OH. And as far as fanart goes- y-you really don't mind me drawing your characters? I was so nervous because I know my style isn't everyone’s cup of tea and that it might be borderline offensive to the hardcore Ace Attorney style fans. Yet that doesn't seem to stop me from doodling them endlessly haha Any character that inspire me will cause a drawing storm. That being said, would you mind if I ever doodled more of your characters or story? Obviously all character credit would be yours, but this game makes me smile so much I know it's only a matter of time before I find myself absent mindedly doodling G. Strings being a goof or Rhea being sassy ~


saluk wrote:
snip

Oh! Thank you so much for the link, I apologize for not noticing it earlier if it was posted elsewhere in the thread. If there's anything I see if future demo releases I'll be sure to make a note there as opposed to here from now on. :)

You know, they might have very well been. The game only froze once for me and it was after fully talking with the Judge for the last time while he's in the detention center (before the trial day). I had to close out and reopen from there because it kept me in an endless loop of his text once he finished speaking (no talk/examine/move/etc buttons; it would cut straight from him last line to him starting over again). So that might have had something to do with it. I believe I took note of the "nothing" issue somewhere around Meekins first chunk of testimony? I unfortunately can't remember exactly because I didn't think to jot down it down when I first saw it happen. But it would have been for Apollo, Rhea and Poole around the area I mentioned if that helps at all. <3


Bad Player wrote:
snip

T-thank you so much! ;_; <3 That's incredibly kind of you to say.

And you've certainly helped! This is a team effort and wouldn't be nearly as complete as it already is without the help of the entire team. :) AND YES OH MY GOSH I'm already so pumped for investigation day 2. You guys make the suspense so intense XD
Re: Apollo Justice Case 5: demo 2 RELEASED! (+2h30 of gameplay)Topic%20Title

Two more games coming up soon

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Leesers > Having people like you spending a fun Saturday night is exactly the reason why I'm doing this game.

Spoiler: Gameplay and Sprite/Graphic Comments
- For not being a native speaker this dialogue is extremely impressive. I would have never known if you hadn't mentioned it (or if I hadn't seen the "France" in your avatar profile). Well rest assured it wasn't a day wasted in the least. Your Meekins shines.
> Thank you so much

- YES. That is the line I was talking about! Thank you; now I remember I jotted it down similar to the first quote because I enjoyed it, not because there was something wrong. I haven't seen that term used in so long and I found it so fitting. But jotting down "prig" on my notepad didn't seem to be enough to spark my obviously faulty memory haha.

> Oh. I guess I'll keep it that way then.

- It's incredible to me how a great back story can bring life to a dull character, or how a compelling design can blossom someone uninteresting. The way your and Ceres' work compliments one another is simply ace.
> I've always loved working with artists. I'm just amazed at how they can turn ideas into visuals that easily.

- T-thank you for humoring my embarrassing excitement over Prosecutor Poole's name XD ~ <3 I was so tickled I had to take a phone picture and send it to my friend just to gush "hurrhurr look look look!" I've worked in a library for seven years now (although this is in the children's department) and have never come across a fictional character who shares my last name. It was a silly and exciting moment.
> Interestingly, Poole is the only name that doesn't have a specific meaning / isn't a pun. I just thought it sounded great.

- Oh! I am probably the most ignorant person you could ever talk to regarding emulators and the coding required to make these types of games run. This "nothing" box issue could easily have been something I did while unzipping the file, or something during the game play. I apologize if I found a way to mix it up somehow. What I can do is run through it again one day from start to finish and see if saving at different points then closing down the entire system and reopening fresh might help?
> Only if you want to. You didn't sign up to be a beta tester, so you don't have to go through all the trouble.
In any case, I went through the code once more, and I still don't know what's wrong.

- I was definitely one of them! haha I love that the character designs are so sharp, you can tell instantly just by the sprites that they share facial structures.
> If you're going to make their facial structures a plot point, you might as well have Ceres do the job.

- As is Ema one of mine ~

> You make a great Ema, by the way.

- Ah! Awesome! Then I won't worry about the animations anymore until the demo is released in its entirely (unless you'd still like me to jot down things that might stand out). They're truly looking amazing so far.

- Oooooooooohhh oh oh oh I got you. That makes a ton of sense, and is something I should have picked up on while reading through this entire thread. I saw that Sketchinmaster was doing some of the sprites, but I didn't realize they were working on the animations for the demo while Ceres is handling the still shots (at least at this point). Now I feel like an overly critical jerk haha It's a different ballpark if two separate individuals are working on their version of the same character. Well I want to say that Sketchinmaster is doing a wonderful job for how intense of a workload one like this is. Nothing within my critique was meant as a personal attack on style or skill. <3

> It's all right. The team constantly changes, making it kind of hard to keep track of who's in charge of what.

- It is difficult to find inspiration when you have this amazing character written out, yet you're just baffled on how she should be visually represented. HA! Ceres is my perfect opposite then :) I can draw girls till the cows come home, but ask me to make a competent design for a male? Errr... well. Things get a bit tricky. Please excuse me if I sound way too forward asking this, but would you be offended if I doodled around with different outfit ideas for Rhea based off your awesome character description? I'm already in love with her hair and facial structure (not that facial structure matters excessively with my style ahaha) but I'd love to doodle out some ideas in my head.

> Actually, I would love you to! =)
(You would obviously be credited for your contribution.)

- Continuing with Rhea, I think she needs that slight aspect of cute to keep her within a believable realm of the other helpers. People say "they're all the same" but I don't think it's necessarily a bad thing. I appreciate and look for that specific dynamic between the defense and side kick, and would off if it wasn't there. I'm SO GLAD you didn't just fall to the opposite end of the spectrum for something different and make her "dark". She doesn't need that simply because of her occupation. I think she shines differently enough just from making her a bit more mature; replacing goofiness with sarcastic wit was a similar enough jump to make it feel where it should be. :)

> I agree with you. The cute assistant is as essential a convention in the AA world as the absent-minded judge. I think Rhea is quite different than the others (although still a bit childish, she's more of an adult woman ; she's also more sarcastic, as you pointed out) but still fits the stereotype.


OH. And as far as fanart goes- y-you really don't mind me drawing your characters? I was so nervous because I know my style isn't everyone’s cup of tea and that it might be borderline offensive to the hardcore Ace Attorney style fans. Yet that doesn't seem to stop me from doodling them endlessly haha Any character that inspire me will cause a drawing storm. That being said, would you mind if I ever doodled more of your characters or story? Obviously all character credit would be yours, but this game makes me smile so much I know it's only a matter of time before I find myself absent mindedly doodling G. Strings being a goof or Rhea being sassy ~

> You can doodle all your like - for me it's a great honour.
I simply LOVE your style. It's a bit Laytonesque... it also reminds me of the illustrations covers of a Series of Unfortunate Events (I'm sure I could find better comparisons... that's all I can think of right now). Sure, it's not the traditional manga style. But who cares when it's so unique and well drawn? Besides, I think it fits the atmosphere of Turnabout Substitution (which uses gothic and noir imagery / devices without taking itself entirely seriously) extremely well.
Looking forward to seeing more of your art!

saluk > No problem. Your updates are not "messing with my game" - they're always helping to improve PyWright (and thus, all of the games made with it - TSubstitution, TScapegoat, Trials after Justice...) in the long run.
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How's progress on Demo 3 going Ping? I haven't heard from this thread for a bit so I decided to post a comment. I just played over the Ts demo 2 again and there is one thing puzzling me.

Spoiler:
The golden plate. Is it coincidence or not that 480 is criminal or whatever, is engraved on it? It's like Gerald or Strings put it there for Apollo to find.


Unfortunately, I can't contribute to this game as a sprite artist (just read over your reply post from ages back.). I can't sprite for life. The only thing I'm good for is beta-ing, or more specifically checking parts of speech (grammar). So if you need help for that, I can help you.

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Spoiler:
No, it's not a coincidence. It's just a private joke of sorts between a nerdy father and his nerdy son. But no one put it there for Apollo to find.


We haven't made much progress recently. I'm doing everything I can given the little time I have.
I recruited a new spriter, LawfulMagician, to work on the animations, but so far we're stuck because I can't get them to work on PyWright and saluk hasn't replied to my message yet.
YggdrasilsSword is still doing the dialogue (about 45% done, as I said before) but at the moment he's very busy.

That reminds me.
Some retard keeps updating TS's Gyakuten Wiki page just to piss me off. It has to be the reason, since I'm probably the only one who regularly checks it -_-
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Spoiler:
Private joke between Nerdy father and son? Ha ha. Are they morons?


Hm? What's the problem with the animation? I know a bit about the animation of Pywright sprites so maybe I can help. Hm, I never noticed any changes to the TS page on GyakutenWiki but I just checked it out and presto, there's a change. All of the comments are gone except the case summary, title and picture of Judge Chambers. Don't Wiki pages keep IP addresses and log in details of those who make changes to pages? Maybe you can get LJH to ban the IP address/user name.

Oh! I've got an issue with the Ts demo. For some reason, when Gerald appears in court, part of his collar is red. I had a look over the sprite sheets and there's no red so I was wondering if this had happened to other players or it was a Pywright engine fault or it was simply my computer.
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Spoiler:
They're both quite brilliant, they just kind of live in a world of their own.


Thanks for offering your help ; I'll send you the animations as soon as I have the time.

As for the IP of the mysterious user, it keeps changing, unfortunately.

The G.Strings problem has already been brought to my attention. It will be fixed in the next release.
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I'd say

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The rumors of my death have been greatly exaggerated. ;p

Yo Ping, and other peeps.
Been a while, just checked back on the site and this thread was the first I read.
Noticed someone remarked that Rhea's rather bland.
And I couldn't agree more.

Having not sprited for quite some time, I looked at them with a "objective perspective"
So, I finally noticed most of my (old) sprites look like crap.

So spend some time getting back into the groove, and if you'd still have me back I'd like to redo every single one of them.
For example; redesigned/improved Rhea. (For those curious, old on left, new on right)
Still simple, but better then before at least.

Image Image

And have a new pose just for the hell of it.

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Hey :p

This is really, really good news. We'll be more than happy to have you back, of course.
Thank you so much for the new sprites! Your Rhea animations look wonderful (the angry pose really has personality). Unfortunately, I still don't know very well how to make .gif files work on PyWright, and whether they need separate (talk) and (blink) files, or just one file. In any case, they're great.

You have my green light for redesigning the sprites. Just so you know, our priority right now is having as many animated poses for the characters as possible (as such, your Rhea animations are a terrific contribution). On the TS subforum of Ace Fancase (you still have access, right?) you'll find a list of what exactly is left to do. Pick what you like ; LawfulMagician is already working on some animations, but the more we are, the better.
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I hate Klaviema >_>

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Gifs work the same as sheets, with a (talk) and (blink). PNG Sheets are a smaller filesize, though, so it may be a good idea to convert them.
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You haven't quitted to make this game, have you? I will be very disappointed if you haven given up to make this game because I really enjoyed playing the demo's :<
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I hate Klaviema >_>

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I'm sure it's just inactive as it's in the works; I doubt it's been abandoned :P
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True. 'Ping said so a few posts above; it's slowed down for now, doing all he can with the little time that has(man, do I know how that feels.)

Anyways, finally finished the entire demo, and what I love most is the dialogue. So rich in that Phoenix Wright humour, riddled with philosophy and mythology that I so love.

Excellent work, can't wait for another update!
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Re: Apollo Justice Case 5: demo 2 RELEASED! (+2h30 of gameplay)Topic%20Title

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papermario13689 > Thanks! Your feedback means a lot to me.

Revo, RandomJibberish > It's not abandoned... nor is it inactive.
In fact, Ceres and others are currently working on the animations, evidence and backgrounds - a dozen graphics or so have been added / revamped in the past few weeks.
In addition, I have already started writing the detailed script of trial day 2 (10 pages done so far). It should be finished by January, thanks to a long Christmas holiday starting in about two weeks, meaning I can get BP to start working on the dialogue soon. However, I haven't heard from YggdrasilsSword in a while, so we're not making any progress on the second day of investigation. He'll probably show up around Christmas - if he doesn't, I'll consider recruiting someone else, but I prefer to wait first, because I doubt there are many people available who are better than him at this.
This whole situation is both good and bad news for you all. Bad news, because it means demo 3.0 will be delayed a bit compared to what was planned. Good news, because it also means the waiting period between demo 3.0 and the final game will be much shorter.
Think Spring '10 for demo 3.0 and Summer '10 for the final game.
Whatever happens , it will be released before September '10.
Consider that a promise.
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When I joined this forum, almost two years ago, I remember there being talk about an Ace Attorney case maker. I've recently remembered my love of the series and now I see that not only are there various case makers, at very decent stages of development, but there's also this fantastic-looking game being made with one of them. I'm now downloading the demo and will play it as soon as it fnishes - and I was just about to play the first AA as well!

Though, may I recommend MediaFire as a filehost? It doesn't use those annoying "captcha" "Please enter this gibberish in the box" things and there's no wait time for downloads.
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I don't really mind different download servers. It's only about 1 minute in total to type it in and wait. Switching to MediaFire might require Ping' to sign up for a new site, which would waste everyone's time.

Anyways, Ping'. If you ever want your game displayed, I finally created that fangame/casemaker compilation page I was talking about a while back. I can display yours whenever you want, if you do want it. I would require just a bit of info, like a logo, title, casemaker used, official thread link, and the features.(Psyche Locks, etc.)
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Re: Apollo Justice Case 5: demo 2 RELEASED! (+2h30 of gameplay)Topic%20Title

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Uh... I downloaded the demo, but. I... Don't know how to open it. There's a lot of archives and other things. Sorry for being a noob, but isn't there a tutorial for this kind of thing somewhere?

EDIT: Well, I managed to start the game, but there is no music or sound whatsoever... Am I doing something wrong?
Re: Apollo Justice Case 5: demo 2 RELEASED! (+2h30 of gameplay)Topic%20Title

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Regarding the music, it's probably because some of it is .mp3, which apparently doesn't work on all computers... I'm sorry (and frustrated, too, because music plays an important part in the AA experience)... I'll change everything to .ogg for the next release.
Still, you should normally be able to hear the music that's .ogg, as well as the sound effects.
If anyone (saluk?) has an idea what the problem might be, please let me know.

Thank you for reminding me people don't necessarily know how to open the game. If I want it to be known outside of this little community, I'll keep that in mind :p
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Re: Apollo Justice Case 5: demo 2 RELEASED! (+2h30 of gameplay)Topic%20Title

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Well, as for the music, it was supposed to be in the "music" archive, obviously, right? The thing is, when I opened the rar. archive the "music" one was completely empty. Which is weird, because mp3 archives were mentioned when I extracted the demo. Maybe it was a download error? Well, much thanks, and keep the awesome work.
Re: Apollo Justice Case 5: demo 2 RELEASED! (+2h30 of gameplay)Topic%20Title

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Update, with several good news:

* clivo100, creator of featured AAO trial Turnabout Beginnings (do play it, you won't be disappointed ; it's basically a good idea [3-4 from the prosecution's POV] executed perfectly) is going to be working on the dialogue of investigation day 2's second half.
* I'm now almost certain I will have enough free time from the day after tomorrow to early January to complete the detailed script of trial day 2.
* BP may also have time to write a significant part of that trial's dialogue.

If everyone does their part, I expect tremendous progress to be made in the next month.
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Ping' wrote:
Update, with several good news:

* clivo100, creator of featured AAO trial Turnabout Beginnings (do play it, you won't be disappointed ; it's basically a good idea [3-4 from the prosecution's POV] executed perfectly) is going to be working on the dialogue of investigation day 2's second half.
* I'm now almost certain I will have enough free time from the day after tomorrow to early January to complete the detailed script of trial day 2.
* BP may also have time to write a significant part of that trial's dialogue.

If everyone does their part, I expect tremendous progress to be made in the next month.


I'm so glad this still in progress, and at such a high rate too.
I wish you all the best, Ping' and everyone else working on this game, and I can't wait to play it again!
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Thanks for your support! I'm really looking forward to the next release of Turnabout Scapegoat :)
Something tells me 2010 is going to be a great year for AA fangames...
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I'd just like to say that it's an honour to have been invited to work on this super awesome fangame. I'll do my best. ^.^
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So should I wait until January to try it out? Or will the new version have a password system to skip through parts that were already available in the existing demo?
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Lynx wrote:
So should I wait until January to try it out? Or will the new version have a password system to skip through parts that were already available in the existing demo?

Pywright doesn't use passwords it saves, as far as my limited knowledge goes, onto the game file itself. It features much like the actually games, minus the start from chapter beginning. And again as far as my knowledge goes, you can pick up were you were with the new demo. I say go ahead and play through this and then follow the instructions Ping adds to resume the game from where you were at. That's what I'm doing.
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Re: Apollo Justice Case 5: demo 2 RELEASED! (+2h30 of gameplay)Topic%20Title

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Lynx > Like Supersonic808 said, you don't have to start from the beginning.
There is a file called "ALREADYPLAYEDTHEFIRSTDEMO" in the main folder that gives you really simple instructions on how to pick up where you were at the end of the first demo. There will be, obviously, a "ALREADYPLAYEDTHESECONDDEMO" file for the next release.

Whether you want to wait for demo 3.0 to play the game is entirely up to you.
If all things work out, it should be released relatively soon, but probably not in January. The dialogue should be done by then, but there will still be the coding left to do, not to mention the fact that we still haven't found all the backgrounds we need. It's possible you'll get the demo sooner, but late February-early March is the most realistic "release date" I can think of.
However, demo 3.0 will not only bring you 1h30 of new gameplay, but also a much improved version of the first two parts: several animations will be added for most of the characters, and all the little bugs will be fixed.
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I was wondering if there is a walkthrough available for the DEMO?
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I don't think there is though if you need help, you can always look at the scripts as due to how Pywright is organized, it's easier to see the dialogue.

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Walkthroughs aren't fun. The game is supposed to be kind of difficult, it's better if you find things by yourself imo ;)
Still, if you're really stuck, you can always tell me where you are (in spoiler tag, please), and I'll give you a hint.
And if you still can't find what to do, well, you can always do what Ptapcc: check the script.

If there's enough demand for a walkthrough, I'll make one... I just didn't see the necessity up until now.
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Spoiler: Crime Scene
I checked everything in it, the bloody hand-print, the blood on the bed and wall, the gun on the bed and the bullet hole, what now? If it is present those things to Ema then, I press Present, select the thing I want to present but, there isn't a second option displayed so it can be presented! I also examined the wig on the corridor and the ladder.

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Spoiler: Crime Scene
Well, you just need to present the gun and the blood. To do so, select the evidence, and either click on "present" or press X. If it worked for everyone else, it should work for you too.

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Ping' wrote:
Spoiler: Crime Scene
Well, you just need to present the gun and the blood. To do so, select the evidence, and either click on "present" or press X. If it worked for everyone else, it should work for you too.


Spoiler: Crime scene
I have had an annoying error, specifically with Turnabout Substitution where the Present button when you have gone into Present doesn't appear. Save also crashes but for some reason, the next play has it. It only seems to happen when I first start a game then save. Random huh?


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Thanks for bringing this to my attention. I'll see if there's something in the code explaining it.
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Spoiler: DEMO
Just finished the DEMO and... What up with the "To be continued..."?

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Spoiler:
Can you be more specific? What do you mean by "what up with"?
Oh, and are you talking about the end of the first day of investigation, or the first day of trial?

Creator of Apollo Justice Case 5: Turnabout Substitution: Trailer - Download
Co-creator of New Year's Turnabout, Turnabout Revolution, and At Dawn's Break
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