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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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They don't :c

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DDRKhat wrote:
Can post #1029484 (Attorneyatlawl's last post prior to this one) get removed? it seems derogative towards the topic creator and the program this topic is intended for.
KSA_Tech wrote:
Finished preparing the case 1 code to support multiple languages.
-My- case 1, or your own case 1?


He means his case 1, of the Feature Demonstration Game for PWLib 1.2.
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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DeMatador wrote:
DDRKhat wrote:
Can post #1029484 (Attorneyatlawl's last post prior to this one) get removed? it seems derogative towards the topic creator and the program this topic is intended for.
KSA_Tech wrote:
Finished preparing the case 1 code to support multiple languages.
-My- case 1, or your own case 1?


He means his case 1, of the Feature Demonstration Game for PWLib 1.2.


Woah, im off topic but.

I just realized you are 14 0.o

my age.
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title

And your point is...?

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Quick questions:

1. How do you do the typewriter effect?
2. How do the text evidence check (like autopsy reports or
Spoiler:
the valerie hawthorne note
)?
3. How do you add the Objection sound effect (ex: phoenix, edgeworth, payne, etc.)?
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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1. Typewriter effect is this...

Code:
runscript("pw_settypewritermsgbox");
runscript("pw_greenmessagebox");
runscript("pw_showmessagebox");
message("17th June 9:38am\nDistrict Court\nProsecutor's Lobby"); //The writing is an example.
runscript("pw_hidemessagebox");


2. You have to define that the evidencesup is 1 and add the small needed code so it will work. You then need to load a picture of what you are checking. For example...

Code:
loadtexture(7000,"PW/evidence/check.png");

//My Autopsy Report evidence
setvar([evidencenumber],901);
setvar([evidencegfs],80901);
setvar([evidencegfl],80901);
setvar([evidencesup],1);
setvar([evidencename],"Autopsy Report");
setvar([evidencesdesc],"Type: Reports\nVictim's Autopsy Report.");
setvar([evidenceldesc],"Robert Roberson's autopsy report.\nDescribes his death in detail.");
runscript("createevidence");

setvar([evidencestex],7000);
runscript("setevidencepagesimple");



3. This is what I did for objection, hold it and take that. If you want say Payne to object, make a new function exactly like [pw_objection] but rename it to [pw_objectionp] annd change the sfx so it's Payne's objection.
Code:
[pw_objection]
runscript("pw_hidemessagebox");
loadandplaysfx("objection.ogg",0);
runscript("pw_raiseobjection");
runscript("hidepwmenu");

[pw_holdit]
runscript("pw_hidemessagebox");
loadandplaysfx("holdit.ogg",0);
runscript("pw_raiseholdit");
runscript("hidepwmenu");

[pw_takethat]
runscript("pw_hidemessagebox");
loadandplaysfx("takethat.ogg",0);
runscript("pw_raisetakethat");
runscript("hidepwmenu");


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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title

And your point is...?

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so you're saying I need to make a picture of text?
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Iciclefire wrote:
so you're saying I need to make a picture of text?


Yes. Unlike AAO, you need to create the picture containing the details of the Autopsy Report.
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title

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How?
PS: I have no complex drawing program, or any drawing skill for that matter.
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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I'm using Cardivore's Autopsy Report from Turnabout Scapegoat as an example, so credit to him for it.

Spoiler: TS Spoiler/Autopsy
Image


All you need to do is have a 256x192 image like above and with paint, just write out the details. Simple.
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title

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Thanks.
Last question i forgot to ask:
I absolutely do not get examining scenes at all. Please explain how to know where to put the examinable area.
:udgy:
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Sorry. I haven't touched PWlib examinations yet so I can't help you there. The best option is to talk to KSA_Tech on MSN if you want answers quickly.
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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They don't :c

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Iciclefire wrote:
Thanks.
Last question i forgot to ask:
I absolutely do not get examining scenes at all. Please explain how to know where to put the examinable area.
:udgy:


Read throught the Examination Tutorials in PWLib In A Nuthsell, and if you still don't get it, contact KSA_Tech or me via MSN. Both KSA and my MSNs are in our respective profiles.
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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The examination area:

It is defined by 4 values. X, Y, W and H. The 4 values define a rectangle.

X and Y is the initial point. It is a point on the image.
W and H is the width and height of the rectangle starting at X and Y respectively.
Also Y must be a value larger then 192 (so it is on the lower screen).

The easy way to define the values:
- Take the image. It can be on Paint or any program you like.
- Define a X and Y point (you can use the selection tool).
- Given that point, annotate the values.
- From that point, extend the selection. You'll get a W and H value from the tool.
- You'll notice that Y is smaller then 192, so add 192 to the Y value you got.
- There, you got the values you need.

Notes:
- W and H are relative to the X and Y, so they will be the same independently where X and Y are. W isn't a sum of a value with the X position, but just the width directly.

Example:
5,230,40,40 (X,Y,W,H)
- The values defines a rectangle with base point at X = 5 and Y = 230 with W of 40 and H of 40.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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KSA_Tech wrote:
The examination area:

It is defined by 4 values. X, Y, W and H. The 4 values define a rectangle.

X and Y is the initial point. It is a point on the image.
W and H is the width and height of the rectangle starting at X and Y respectively.
Also Y must be a value larger then 192 (so it is on the lower screen).

The easy way to define the values:
- Take the image. It can be on Paint or any program you like.
- Define a X and Y point (you can use the selection tool).
- Given that point, annotate the values.
- From that point, extend the selection. You'll get a W and H value from the tool.
- You'll notice that Y is smaller then 192, so add 192 to the Y value you got.
- There, you got the values you need.

Notes:
- W and H are relative to the X and Y, so they will be the same independently where X and Y are. W isn't a sum of a value with the X position, but just the width directly.

Example:
5,230,40,40 (X,Y,W,H)
- The values defines a rectangle with base point at X = 5 and Y = 230 with W of 40 and H of 40.


nicely, put
I hope he understands.
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title

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thank you
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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For example:
papermario13689 wrote:
The examining digits: 157,302,81,23

157 is the "X" axis. This defines how far left/right on the screen the examine box starts.
302 is the "Y" axis. This defines how far up/down on the screen the examine box starts.
81 is the width. How wide is your examine area going to be? This defines it.
23 is the length. How long is your examine area going to be? This defines it.

Anyways, enough of me sounding monotone. Basically, you have to play around with these digits to get where you want. Try changing the digits 157 and 302 around and try to get it to the area you want examinable. You can check if it's working by running AIGE and clicking around until the "Examine" button comes up. Once you have it in the area you want, play around with the 81 and 23 digits, you don't want the examine area too large, where other parts of the screen will become examinable, or too small, where only a portion of the item is examinable.


You might want to use GIMP to measure what areas you want to be examined. Papermario once questioned how to be sure of what areas are to be examined.

papermario13689 wrote:
Anyways, while I was working on ROTP again today, I thought of something:

- The parameter setting on examines does become easier over time, but guessing parameters and testing is quite difficult, especially once the game gets larger and you have to sit through the rest of your game before even getting to test that area.

What I'm suggesting is...

Taking any PW background, and creating a simple, small grid on top of it. From there, write in the X and Y parameters for the areas of the grid, so people have a simple overview and can easily guess about where to place their examine boxes.

RandomJibberish replied about using GIMP.

RandomJibberish wrote:
Both are pretty easy in gimp. Just grab your rectangular marquee tool, select what you need and all the data appears in the tool options.

As for the multiple screen lengths thing, just add 256 to the X value.

That should have been Y vaule.

Take this picture for reference:
Spoiler: Saving Space
Image
Just add 256 to the Y value.
256
+109
365


Hope this helps.

Just adding additional info. :phoenix:
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Nice! I was confused about how to find the values in GIMP but thanks for expanding on that Dubius.
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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No problem, Ptapcc! Just so everyone else can understand and know how to examine points accurately 100%.
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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I was, a while back. working on a examination demo script for people to analyse and understand.
Unfortunately that got scrapped (and has now been deleted)
When I get ahold of 1.2 I will sit down, learn how it works, and try my best to make it as simple as possible for you guys to understand (my example script)
If you put your mind to it, you can accomplish anything!
"(Not)Guilty" for PWLib | Emergency Case Selection Fixes
Case 1-1 for PWLib | Pearl
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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I have recently figured out how to rip sound effects from gyakuten kenji.
So if you need any of those, tell me.
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title

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I don't completely get how the sound or music works. Do you have to put in the location of the file and the exact file name or what?
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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I have put together all of the voice files I could find and put them in here http://www.mediafire.com/?xwmkio5tyhj

They're named Wave_(SOMETHINGHERE)
I'll leave KSA to name them.

EDIT:

Quote:
I don't completely get how the sound or music works. Do you have to put in the location of the file and the exact file name or what?


@Iciclefire
To implement sounds into your game.

There is a folder labeled "sounds" on the same folder AIGE is in.
To put one of those sounds in your game, take the name of the sounds AND the file extension and put it in this script...

loadandplaysfx("Nameofsound.wav",0);

(Replace NameofSound with the name of sound. Or change .wav to whatever the file type is.)

The "0" represents the channel the sound is on.

Hope this helps explain.
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title

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Continuing on an earlier question, I figured out how to use the type writer effect, but isn't it supposed to be center aligned?
If so, could you please tell me how to center align the text and left align it back?
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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There is no proper center align text for normal conversations, only at the message for a cross-examination can you center the text.
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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They don't :c

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Center/left/right and justified alignment were added to 1.2 a long while back.
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title

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Alright, I'm sorry for bothering you guys, for about the 6th time, but the PWlib in a Nutshell does not give a lot of info on the courtroom overview.
Could you guys expand on that for me?
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Sure. I'll copy directly from my script as this was a major problem for me. Basically...

In [Setup], put this there.

Code:
setgenobjgraphic("pw_croprosecutor",4802);
setgenobjgraphic("pw_croattorney",4803);
setgenobjgraphic("pw_crojudge",4804);
setgenobjgraphic("pw_crowitness",4805);


Wherever you feel like it, (preferably before evidence and profiles), put this. Don't forget to adjust what you are loading as this is directly copied from my script remember.

Code:
[courtoverview]
replacetexture(4802,"PW/CRO/CROPrEdgeworth2.png");
replacetexture(4803,"PW/CRO/CRODfGrossberg.png");
replacetexture(4804,"PW/CRO/CROJudge.png");
replacetexture(4805,"PW/CRO/CROWtBenTrilo.png");


Because the function is called [courtoverview], in the [setup], add a function to start that, so runscript("courtoverview");

When you use the function in court, it will be

runscript("pw_showcourtroomoverview");
and to hide it
runscript("pw_hidecourtroomoverview");

However, here is the pre prepared code including the pauses.

Code:
runscript("pw_hidemessagebox");
runscript("pw_showcourtroomoverview");
loadandplaysfx("sfx-gallery.wav",0);
wait(144);
runscript("pw_hidecourtroomoverview");


I added runscript("pw_hidemessagebox"); as most of the time you won't have any talking when using the CR overview.

Hope this helps!
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Iciclefire wrote:
Alright, I'm sorry for bothering you guys, for about the 6th time, but the PWlib in a Nutshell does not give a lot of info on the courtroom overview.
Could you guys expand on that for me?


It explains all you need to know, but I'll give you a tutorial with explanations. Complement this with Ptapcc's explanation, if you wish.

"How to set and show the Courtroom Overview (CRO)"

1) Setting graphics.
The first thing you need to know is tell AIGE what characters you want to appear in the courtroom overview (or CRO). For this, we need to have the "PW/CRO" folder open, for reference. The command for assigning a graphic to each position is "setgenobjgraphic".
-Witness: setgenobjgraphic("pw_crowitness",TEXTURE);
-Judge: setgenobjgraphic("pw_crojudge",TEXTURE);
-Prosecutor: setgenobjgraphic("pw_croprosecutor",TEXTURE);
-Attorney: setgenobjgraphic("pw_croattorney",TEXTURE);
-Jury: The jury animation is preset, you don't need to set it.
Here, we replace TEXTURE with the texture ID for the desired image. Let's try an example:

You want the witness to be Gumshoe, the Judge to be the regular Judge, the prosecutor to be Edgeworth and the Attorney to be Phoenix with Maya (these are both in the same graphic, don't worry). We check the PW/CRO folder, and we find the file for each graphic.
-Witness: Gumshoe: "PW/CRO/CROWtGumshoe.png"
-Judge: Judge: "PW/CRO/CROJudge.png"
-Prosecutor: Edgeworth: "PW/CRO/CROPrEdgeworth.png"
-Attorney: Phoenix with Maya: "PW/CRO/CRODfPhoenixMaya.png"
We need to load this texures now. Let's use some random texture IDs, like -7000 to -7003. Of course, you can use whichever numbers you want. But beware, if the texture IDs are already being used by something else, change the numbers or use "replacetexture" instead of "loadtexture".
-We load Gumshoe's graphic
loadtexture(-7000,"PW/CRO/CROWtGumshoe.png");
-We load the Judge's graphic
loadtexture(-7001,"PW/CRO/CROJudge.png");
-We load Edgeworth's graphic
loadtexture(-7002,"PW/CRO/CROPrEdgeworth.png");
-And we load Phoenix with Maya's graphic
loadtexture(-7003,"PW/CRO/CRODfPhoenixMaya.png");
In Ptapcc's case, he put all these in a function, which he called [courtroomoverview]. I reccomend this, but do what you feel is more comfortable for you.

Okay, so now we have texture IDs for all CRO positions. So, we replace the TEXTURE from earlier with the texture IDs (in this case, numbers -7000 to -7003.

-Witness: Gumshoe: setgenobjgraphic("pw_crowitness",-7000);
-Judge: Judge: setgenobjgraphic("pw_crojudge",-7001);
-Prosecutor: Edgeworth: setgenobjgraphic("pw_croprosecutor",-7002);
-Attorney: Phoenix with Maya: setgenobjgraphic("pw_croattorney",-7003);
In Ptapcc's case, he put these into the [setup] function, but, as I said earlier, you can put them wherever you feel.

Now all CRO graphics are set. We just need to learn how to show and hide the CRO now.

2) Showing and hiding the CRO.
Extremely simple commands. Once all graphics have been set, use runscript("pw_showcourtroomoverview"); to show the CRO, and, when you want to hide it, use runscript("pw_hidecourtroomoverview");

Complement this with Ptapcc's explanation, if you wish.
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Because some of the sprites are not at the right size, you may use this code.

Code:
runscript("pw_crosizesalternative"); // For the alternate sizes of the CRO.


That code includes these.

Code:
runscript("pw_croprosecutoralternative");
runscript("pw_croattorneyalternative");
runscript("pw_crojudgealternative");
runscript("pw_crowitnessalternative");


You don't need to program them too because that is what runscript("pw_crosizesalternative"); does. By the way, KSA already set all CRO to alternate size in 1.2.
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title

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Is there any way to do an empty witness stand?
EDIT
I mean in the CRO.


Last edited by Iciclefire on Tue Jan 12, 2010 3:21 am, edited 1 time in total.
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Yes.

runscript("pw_showwitnessstand"); is the code for the witness stand. If you have characters enabled, then you need to add

runscript("hidepwchar"); before it, then when you need characters, do the opposite. runscript("showpwchar");
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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To make a position in the CRO to be empty, use texture id -215.

Some notes about the CRO:

There are 2 ways to setup the cro graphics. The first is to use replacetexture and the other is using loadtexture.

Either way works, but for easier setup, the loadtexture one is better, I think.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Iciclefire wrote:
Alright, I'm sorry for bothering you guys, for about the 6th time, but the PWlib in a Nutshell does not give a lot of info on the courtroom overview.
Could you guys expand on that for me?
May I suggest you grab the case 1-1 demo from my signature. Play through it . Then play through it with the script open? It may help you understand how some things are done.
And perhaps a few tricks in doing others.
That is until 1.2 comes out

At which point I guess I will have to sit down and redo 1-1 for 1.2 :beef:
If you put your mind to it, you can accomplish anything!
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Case 1-1 for PWLib | Pearl
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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DDRKhat's case 1-1 is very well documented, so it can be a great reference for new games.

When 1.2 is out, a rework of case 1-1 for 1.2 could be interesting (maybe even added to the demonstration game as an extra case)
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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DDRKhat wrote:
And perhaps a few tricks in doing others.


Definitely true. Your method of CE is simpler but more programming work than the one the tutorial advises. Though there are a few errors in your case replication as I stated previously a few pages ago. Mainly, you forgot to fade back after fading and hiding a background and court bench for some aspects.

KSA_Tech- I cannot seem to access your website when I needed it a few days ago to download the fonts package. I ended up finding it in my Recycle Bin but I still can't get to it. Is the server down?
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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I am looking forward to Von Karma: Corrupt Attorney.
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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AIGE/PWLib Casemaker Developer

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@TheUllas

Well, as far as I know, that game isn't going to be made on pwlib. As I know, it is on AAO now.

@Ptapcc

It was because I didn't started the server (forgot to when the pc restarted). It should be on now. Yesterday it was on, but i took it down since i restarted trying to make the printer work on my network.
The site should be on now.

-------------------------------------------
Biggest tip when making cross examinations: make a flow chart describing the logic of the CE. This will avoid getting lost of making errors in the script. Even with 1.2 simpler functions, the chart will still be the recommended way to organize the flow. Not doing it for long, complex CEs can lead to longer development times in the case the developer gets lost (it is easy to).
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Ptapcc wrote:
DDRKhat wrote:
And perhaps a few tricks in doing others.
Definitely true. Your method of CE is simpler but more programming work than the one the tutorial advises.
More programming work? I'm not sure i'd consider it more work.
Yeah, I had to set myself up a framework to use, but in the end think of the lines of coding I saved.
I actually calculated it, I had completely done CE1 and was getting rapidly sick of how much redundant copy-paste work I was doing, and so I made the framework about a hour later.
I saved 107 lines of code in just CE1 so imagine CE2 and CE3 tallied up in that.

It was suitable for case 1-1 but I don't like it, I need to sit down and revamp the entire system to be honest. You can't have testimony amendments without some trickery plus the CorrectEvidence system can be improved.
Ptapcc wrote:
Though there are a few errors in your case replication as I stated previously a few pages ago. Mainly, you forgot to fade back after fading and hiding a background and court bench for some aspects.
Back when I made it, the fade effects worked as desired. I'm not aware of the background I forgot to "hide" though? (Nor the bench?)

Either way I suppose it won't matter too much, it's a learning tool so I suppose it should come with a few errors otherwise the student won't learn.

I will be re-writing the entire thing from scratch when PWLib1.2 comes out. The code is horrible. It could do with major restructuring so that when your trying to learn from it you don't have to hop all around the damn thing to find out whats going on behind the scenes.
If you put your mind to it, you can accomplish anything!
"(Not)Guilty" for PWLib | Emergency Case Selection Fixes
Case 1-1 for PWLib | Pearl
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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They don't :c

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From the ME:AA thread:

DeMatador wrote:
If you use quotations inside a message, AIGE will take the first quotation as the end of the message [since the command is message("new "Doctor Who" movie");]. And it'll probably crash. It's happened to me.


This is a problem that should be solved. Maybe a way for AIGE to recognize the first quotation as the beginning of the message and the last one, not the following, as the end. Is that possible?
Image
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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KSA_Tech wrote:
Biggest tip when making cross examinations: make a flow chart describing the logic of the CE. This will avoid getting lost of making errors in the script. Even with 1.2 simpler functions, the chart will still be the recommended way to organize the flow. Not doing it for long, complex CEs can lead to longer development times in the case the developer gets lost (it is easy to).



*blushes nervously* I'll follow that KSA_Tech. I did one yesterday when I was revamping ME: AA's coding to see if I could fix the question-based CE. It really helped- especially because I joined it with run and jumpscripts when they were needed.


DDRKhat@ The background you forgot to hide was at the start of the animation. You also forgot to hide one somewhere in the middle of the trial. And several times, I encountered the fact there was no "fade back" function, so I had to fix it myself. Also at the start, the case selection screen goes haywire.
Image
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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AIGE/PWLib Casemaker Developer

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Location: Brazil

Rank: Ace Attorney

Joined: Sun Mar 09, 2008 3:38 am

Posts: 2731

On AIGE 800a, it is possible to use " in messages by doing \" .
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
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