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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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DeMatador wrote:
Reason wrote:
Hi, I have a question about PWLib and I didn't really know where in the forum to ask, so I will just ask here if that's ok.
I was reading the PWLib in a Nutshell tutorial book and I followed everything it did, but whenever I tried to load the tutorial game, a blank screen showed up. Everything loaded fully and the top even said the title of the game, however it always shows just a white screen. I am not really sure if this has been answered already and it might have to do something with "stoppers" (I think?) but I don't really know. Sorry if this has already been asked but if someone could help... THANKS in advance!!!! :D


Is your tutogame.hlsl file inside the "auto" folder? If it's not, put it in there, and try again. This may not solve it, since you mentioned the title of the game appeared. But if it doesn't work, post your code here under a "Code" tag.


Thanks for the reply! But unfortunately, it still appears as a blank white screen with the window name still the title "PWLib Tutorial Game"
This is the code (I also only got the first set of dialogs done, if that clears up any mistakes):
Code:
#include(pwlib/pwlib.hlsl)

[game]
jumptoscript("setup");

[setup]
runscript("pw_initpwlib");
runscript("pw_initpwbgs");
runscript("charcreation");
changetitle("PWLib Tutorial Game");
jumptoscript("run");

[charcreation]
runscript("pw_createema");
runscript("pw_createtrucy");

[run]
jumptoscript("enterscene1");

[enterscene1]
runscript("pw_usepwbgcourthall");
runscript("pw_showadvarrowmenu");
jumptoscript("scene1");

[scene1]
runscript("setlipsynctochar");
runscript("showpwchar");
runscript("pw_showmessagebox");
runscript("pw_enableemanormal");
runscript("pw_setnameboxtoema");
message("Oh, hello.");
message("My name is Ema Skye!");
runscript("pw_setnameboxtotrucy");
runscript("pw_enabletrucynormal");
message("Oh, hello. My name is Trucy.");
message("I'm a magician.");
runscript("pw_setnameboxtoema");
runscript("pw_enableemanormal");
message("That's cool! But scientifically \nspeaking...");
message("Magic doesn't exist.");
runscript("pw_setnameboxtotrucy");
runscript("pw_enabletrucynormal");
message("Scientifically speaking...? \nHmmm...");
message("But does magic need to be \nproven?");
runscript("setlipsynctonone");
runscript("pw_setnameboxtophoenix");
message("(I better not try to argue \nin this one.)");
runscript("setlipsynctochar");
runscript("pw_enableemanormal");
runscript("pw_setnameboxtoema");
message("What do you think, Mr. \nWright?");
runscript("setlipsynctonoone");
runscript("pw_setnameboxtophoenix");
message("Ah?");
message("Well...Ah...");
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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The blank screen issue can be caused by two reasons:
- No gfx package installed, or installed to an incorrect folder
- Video card not be supported by AIGE rendering system (for some obscure reason). Most notably, AIGE 0.9.700a doesn't like Intel Video Cards.

The GFX package must be depacked on the root folder of AIGE (thus you see a PW folder in the same folder as AIGE.exe is on).
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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KSA_Tech wrote:
The blank screen issue can be caused by two reasons:
- No gfx package installed, or installed to an incorrect folder
- Video card not be supported by AIGE rendering system (for some obscure reason). Most notably, AIGE 0.9.700a doesn't like Intel Video Cards.

The GFX package must be depacked on the root folder of AIGE (thus you see a PW folder in the same folder as AIGE.exe is on).


Wow! Thanks so much! I accidentally put the gfx package in a seperate folder within the AIGE folder and when I moved it out, it worked! Thanks a lot!! :edgy:
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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On AIGE 0.9.800a there will be a feature that will use a default image (512x512) in case a given texture is not found (be path mismatch or unreadable). The current image for this rule is this one:

Image
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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News
- (AIGE) Removed the Simple Text Render. Associated configuration options were removed as well (textrender).
- (AIGE) Fixed small issue on text rendering that could cause the last letter of a text object from being drawn.
- (AIGE) Small optimizations on the Text Render.
- (AIGE) Updated the Profiles to the same format as the other configuration files.
- (AIGE) Moved the sound config to the engine file. It was renamed as audio, from sound.
- (AIGE) Removed parserlevel option from config (as it wasn't reflecting anything anymore on AHLSL Compiler).
- (AIGE) FPS display now shows the correct number of objects on screen (now counts itself as one).
- (PWLib) Fixed small issue with questions due to the new message box updates on the The MessageBox Update.

-------------------------------
Some other news: I'm considering an RC release soon. Also, pleadingeyes is the new betatester (filling the open position). I'll first do a RC test with the current testers before releasing it. This quick test will allow me to catch any big issues with PWLib 1.2 and AIGE 0.9.800a.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Sounds good, hope to hear/see more from it.
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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News:
- (PWLib) Fixed small issue that would cause aige to crash on x64 systems when the Developer Mode was enabled.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title

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I'm working on a game using PwLib and I'm following the PwLib in a nutshell tutorial. But when I got to the part when I first execute AIGE.exe
to get the blank white screen, it's still black! The startup.aigehls script is not including the tutogame.hlsl script I wrote! Is it because the tutogame.hlsl is actually tutogame.hlsl.txt? Do I actually have to make the file a .hlsl type file or is something else happening? When I launch
AIGE.exe, it says that startup.aigehls cannot jump to [game] because it does not exist! But it SHOULD exist because I put the include script command the tutorial tells me to! HELP!!
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Just put the tutogame file on the auto folder and AIGE will automatically include it. That's a safer way, better then editing the startup file.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title

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KSA_Tech wrote:
Just put the tutogame file on the auto folder and AIGE will automatically include it. That's a safer way, better then editing the startup file.


Thanks! Your solution made the game actually show something!
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Quick question, will PWLib Unleashed be released along with the RC (if you do plan on releasing a RC)? Another question, will there be a convenient table/list of commands (in some document) that can be used for PWLib 1.2 RC?
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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http://www.ksatechnologyhq.com:1357/mainsite/node/100

So if I can form a full team to make the book happen, there will be PWlib Unleashed with the RC1.
Next week for me will be a full free week, so depending on how quickly I manage to form the team, it might be certain that it will be out. That considering the 2 days I may be "away" due to:

7/09: http://store.steampowered.com/app/21970/
8/09: http://store.steampowered.com/app/57300/
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title

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I seemed to be missing a folder called "cust" when I first downloaded the PwLib/ PwLib gfx package off your website. Could you provide a link or something where I can get that folder please? Thanks.
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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TheWodtler wrote:
I seemed to be missing a folder called "cust" when I first downloaded the PwLib/ PwLib gfx package off your website. Could you provide a link or something where I can get that folder please? Thanks.


You make the folder, it should follow like this PWLib/cust.

Cust, you know, short for custom is used to place all your stuff, graphics and music. It's used for organization. For music, I suggest making a music folder for better organization rather than cram all custom stuff on cust.
Image
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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The cust folder was just am example folder to place custom stuff on.

The recommended way is to make a folder for the game on the aige.exe folder, then place the stuff there.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title

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Radex wrote:
TheWodtler wrote:
I seemed to be missing a folder called "cust" when I first downloaded the PwLib/ PwLib gfx package off your website. Could you provide a link or something where I can get that folder please? Thanks.


You make the folder, it should follow like this PWLib/cust.

Cust, you know, short for custom is used to place all your stuff, graphics and music. It's used for organization. For music, I suggest making a music folder for better organization rather than cram all custom stuff on cust.


Ok, gotcha.
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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I recommend not adding anything to the pwlib and PW folders.

--------------------
Also:
Image
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Regarding PWLib Unleashed:

- Finally managed to start organizing the team. Radex will be in charge of the art and layout design of the book. If I'm able to assemble a full working team, I may get motivated enough to prepare for the RC1 release. In the meantime I need to contact current beta testers and send updated versions of PWLib 1.2, as well try to make some beta testing.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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KSA_Tech wrote:
Regarding PWLib Unleashed:

- Finally managed to start organizing the team. Radex will be in charge of the art and layout design of the book. If I'm able to assemble a full working team, I may get motivated enough to prepare for the RC1 release. In the meantime I need to contact current beta testers and send updated versions of PWLib 1.2, as well try to make some beta testing.


I'll also see if a close friend wants to help along side with the artwork. Right now, I'm getting worse, I'm coughing more and stomach is hurting considerably but I'll start some sketching things for the book chapters.
Image
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Before doing any art, it is needed to define the book's layout and contents.
I had one basic idea of the contents, but I don't know where it is now (it was before I got demotivated by over PWLib). I will try to find it (it think is on my external HDD).

I also need to contact some people that were interested on the other areas (such as proofreading) and see if they are still available and/or interested.

I really want to make sure this will be finished before starting any kind of work. To avoid wasting people's time.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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KSA_Tech wrote:
Before doing any art, it is needed to define the book's layout and contents.
I had one basic idea of the contents, but I don't know where it is now (it was before I got demotivated by over PWLib). I will try to find it (it think is on my external HDD).

I also need to contact some people that were interested on the other areas (such as proofreading) and see if they are still available and/or interested.

I really want to make sure this will be finished before starting any kind of work. To avoid wasting people's time.


That's fine, was about to ask about that too, tomorrow. But for practice's sake and potentially using this 20 min sketch, here's a backside of Apollo: http://img195.imageshack.us/img195/6230/68075589.png

Proportions and all will be fixed if this gets inked and painted. Now, bed and hopefully I feel better D: tomorrow and then be lazy and watch sw.
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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PWLib Unleashed Update 9/11


I haven't talked to KSA yet in regards to the layout. But, I thought I should at least do the covers.

Spoiler: Book Covers
Image
Image


The front and back covers will be using official art. The other art will be either drawn/colored by me or someone else. Of course, both are WIPs.
Image
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Radex wrote:
But for practice's sake and potentially using this 20 min sketch, here's a backside of Apollo: http://img195.imageshack.us/img195/6230/68075589.png

Proportions and all will be fixed if this gets inked and painted. Now, bed and hopefully I feel better D: tomorrow and then be lazy and watch sw.


As you pointed out, proportions are the only problem with that sketch. If you fix that, and keep that style up, then we've got ourselves an excellent artist for Unleashed! I still wanna see how you draw AA_style faces, though. If you capture that, then there's nothing else we can ask from you, other than letting you do your job.

Regarding those covers, did KSA approve them? Because he had done a front cover a while back, and it was quite a bit different, esthetically.

Also, KSA, as I've told you more than once, I'll be glad to help with tutorial writing and proofreading.
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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DeMatador wrote:
Radex wrote:
But for practice's sake and potentially using this 20 min sketch, here's a backside of Apollo: http://img195.imageshack.us/img195/6230/68075589.png

Proportions and all will be fixed if this gets inked and painted. Now, bed and hopefully I feel better D: tomorrow and then be lazy and watch sw.


As you pointed out, proportions are the only problem with that sketch. If you fix that, and keep that style up, then we've got ourselves an excellent artist for Unleashed! I still wanna see how you draw AA_style faces, though. If you capture that, then there's nothing else we can ask from you, other than letting you do your job.

Regarding those covers, did KSA approve them? Because he had done a front cover a while back, and it was quite a bit different, esthetically.

Also, KSA, as I've told you more than once, I'll be glad to help with tutorial writing and proofreading.


I haven't talked to him yet in how the layout should work, so no. As for AA styled faces, I haven't done the style in particular, but it should be easy enough to do with the proper references. I did back side because what I was imagining, is that you would see a group (not just Apollo) facing the classic distant (sunny) horizon as a start of the tutorial. But thank you for the comments :), still, my stomach hurts and coughing bad so I'll be on and off for the meantime.
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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The style doesn't necessarly need to be AA's, I think. The cover was made to be similar to the previous book's, so I haven't taken much time to develop it.

My objective with the new book is to make it a lot more professional then the first book (that I did by myself, so I didn't had any kind of brainstorming and idea sharing). As I'm not a person that works well with art and design, the book wasn't that good in that aspect (the official art was a savior tome in the art part).

One idea I had was to make the book feel more like a guided tour of PWLib with examples (probably with Mio being the helper around). Also I plan to have a "code reference CD" (just a collection of code references for the book, prepared to run) ship with the book. This would make the tutorial easier to follow (as there would be a code example to visualize the results).

Also I wanted to have a "dual mode" on the book, showing the "classic", yet "open coding" way (like it is now) and the "Shinku" way (that simplification language I made, that is more limited, but easier to work with).
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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KSA_Tech wrote:
The style doesn't necessarly need to be AA's, I think. The cover was made to be similar to the previous book's, so I haven't taken much time to develop it.

My objective with the new book is to make it a lot more professional then the first book (that I did by myself, so I didn't had any kind of brainstorming and idea sharing). As I'm not a person that works well with art and design, the book wasn't that good in that aspect (the official art was a savior tome in the art part).

One idea I had was to make the book feel more like a guided tour of PWLib with examples (probably with Mio being the helper around). Also I plan to have a "code reference CD" (just a collection of code references for the book, prepared to run) ship with the book. This would make the tutorial easier to follow (as there would be a code example to visualize the results).

Also I wanted to have a "dual mode" on the book, showing the "classic", yet "open coding" way (like it is now) and the "Shinku" way (that simplification language I made, that is more limited, but easier to work with).


I just woke up. I feel a bit better now. Hungry and going to take a shower :D.

I saw the covers, yesh. I was deciding, should I keep the simplicity or add something more to the artistry? I wanted to make the book even more attractive and present it as a piece of art as much as the information it is going to bring. I don't plan on limiting myself to AA style. I actually intended to bring the following: chibi-styled, painterly styled (water color, pastels, oils, acrylics, etc.), scribble style and others I haven't began to think of.

As for the examples: Image


Some visual references would help (as shown above). I used this to help me understand how to do examines. That above picture would be incorrect since it refers only to top screen. Unless you made a way in finding coordinates easier that I don't know of, I (have to) use Photoshop in finding the coordinates (in px). I could write a tutorial for Photoshop users, but I wouldn't be able to do for GIMP/Paint.NET users (which I assume are the majority). Still, plenty to plan on, in other aspects.

I'll be on, once I finish my lazy business, eating and watching.

Edit 9/11/ 8:46 PM PST: Will be on tomorrow morning. I should be more active. But I got some things thought out (to be mentioned). I want to be able to feel better before school week happens.
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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PWLib Unleashed Update 9/12

"Get owned."


Spoiler: Design Idea
Image


Consider the aesthetics. Not the format of the book. It looks nice in my opinion. Simple, easy to read, and visually pleasing. I have to figure out how will I be able to implement this design though. Entirely made in Photoshop. I need to find out how can I implement this format in Word.
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Radex wrote:
PWLib Unleashed Update 9/12

"Get owned."


Spoiler: Design Idea
Image


Consider the aesthetics. Not the format of the book. It looks nice in my opinion. Simple, easy to read, and visually pleasing. I have to figure out how will I be able to implement this design though. Entirely made in Photoshop. I need to find out how can I implement this format in Word.


I love the design you have created for PWlib Unleashed. It's much more brighter and is overall, more unique. The last one was nice too but it lacked on covering some aspects in more details. ;)

And regarding your examining problems, check out this page of the PWlib thread. Dubius, RandomJibberish and KSA_Tech each posted a guide to how to get the co-ordinates in GIMP or even Paint!

Just a note: If you're adding fangames in the final version then you shouldn't really add mine and Cardy's. We use PyWright, not PWlib. :/

But I'm glad to see some progress on 1.2, KSA_Tech! I can't wait to test it once it's out and see the actual differences between Shinku and the original code so I can optimize ME: AA. :D
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Tap wrote:
I love the design you have created for PWlib Unleashed. It's much more brighter and is overall, more unique. The last one was nice too but it lacked on covering some aspects in more details. ;)

And regarding your examining problems, check out this page of the PWlib thread. Dubius, RandomJibberish and KSA_Tech each posted a guide to how to get the co-ordinates in GIMP or even Paint!

Just a note: If you're adding fangames in the final version then you shouldn't really add mine and Cardy's. We use PyWright, not PWlib. :/

But I'm glad to see some progress on 1.2, KSA_Tech! I can't wait to test it once it's out and see the actual differences between Shinku and the original code so I can optimize ME: AA. :D


Haha, don't worry, I know your game is PyWright. As well as Cardivore's. I did that for fun and to take space on the doc. And sweet, now three ways to finding coordinates *cough* Photoshop, miiiine *cough*.
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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The layout looks good.

Also I plan to add those mini tutorials and references on things like the "finding coordinates".

Also with the announcement of GK2, we will need a new lead animator to add the new characters to the PWLib Character List. If anyone is interested, let me know.

------------
Also I'm working on something special on AIGE (mostly fixing a design mistake I introduced).
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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AIGE/PWLib Casemaker Developer

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Location: Brazil

Rank: Ace Attorney

Joined: Sun Mar 09, 2008 3:38 am

Posts: 2731

News:

- (AIGE) Reworked Unicode handling on AIGE.
- (AIGE) Removed Unicode options from the game.cfg configuration file.
- (AIGE) Fonts can be created on ASCII or Unicode mode with the createfont command. Fonts of both types can coexist.
- (AIGE) Added command addnewfontresource to add a font for AIGE to use without requiring the font to be added to Window's Fonts folder. Font extensions supported: fon, fnt, ttf, ttc, fot, otf, mmm, pfb, pfm.
- (AIGE) Added two commands to add unicode sets to Unicode fonts. Those commands automatically update already created fonts, and can be used individually to provide support for multiple games in different unicode sets (such as one in Katakana/Hiragana and other on Russian) without requiring a config change. This refers to unicode fonts only.
- (AIGE) The createfont command has an optional last parameter that if set to "true" will generate an unicode font.
- (PWLib) Added basic unicode font set to quickly change to support Unicode texts. The base can be used to define any set of fonts as well.
- (PWLib) Added fonts folder to the resources folder. This folder contains all basic 3 pw fonts. This means that the Fonts package won't be needed on PWLib 1.2.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Oh No! It's Snack Time!!

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Hi,
I have just started to use PWLib and I have a question and a problem.

Where do I put the GFX Package?

And when I run AIGE it sends me an error message telling me that I'm missing a driver. It says 'This application has failed to start because d3dx9_34.dll was not found. Re-installing the application may fix this problem.'

This Problem is really bugging me because I'm realllly excited about PWLib :sadshoe: .

Please Help!
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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AIGE/PWLib Casemaker Developer

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Joined: Sun Mar 09, 2008 3:38 am

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The GFX Package (the PW folder) must be placed on the same folder that AIGE.exe is on.

That dll is missing because DirectX isn't updated. To fix this, you can use the DirectX Web Installer (link on the PWLib page on the KSA Technology site) or search for it on Google (dll-files link) and place it on the same folder that AIGE.exe is on.

-----------------------------
News
- (AIGE) Fixed bug with AIGE video playback with MKV files. The video times were wrong, causing seeks to fail and duration to be wrong. Now it works like the other formats. (The mkv video i tested with was Strike Witches 2 - Episode 11 subbed by Horriblesubs).
- (AIGE) Fixed possible memory leak/heap corruption bug on the Text Render.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Oh No! It's Snack Time!!

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Hmm...
I've noticed something in PWLib. :adrian:
When making a profile only present, when you click peoples profiles and it goes into detail, it shows the 'evidence' button even though you can't click it and it's not even meant to be there in the first place.

Also, What is the new 'BigCheck' extension for PWLib 1.2?
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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AIGE/PWLib Casemaker Developer

Gender: Male

Location: Brazil

Rank: Ace Attorney

Joined: Sun Mar 09, 2008 3:38 am

Posts: 2731

News
- (AIGE) Modified internal video time system to make time display consistent (able to show in minutes correctly).
- (AIGE) Video Duration and Current Time will be replied as seconds. The transformfloattotime can be used to generate the time string.
- (AIGE) Added small code demonstration for AIGE features: VSVP ("Very Simplistic Video Player").
- (AIGE) Created general libs folder on the data folder. This libs will ship with AIGE by default.
- (PWLib) Changed engine boot screen to reflect passage to RC1.
- (PWLib) Non-pwlib specific libs removed (part of AIGE general libs now).

VSVP Shots:
http://www.ksatechnologyhq.com:1357/aige/video_01.png
http://www.ksatechnologyhq.com:1357/aige/video_02.png
http://www.ksatechnologyhq.com:1357/aige/video_03.png
http://www.ksatechnologyhq.com:1357/aige/video_04.png
http://www.ksatechnologyhq.com:1357/aige/video_05.png

-------------
@likelittlemarc
- Send me the code you used, so I can test on the same environment.
- The Big Check is just a Check screen where the image is larger and you can scroll it around.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Ok,
I was just following PWLib in a nutshell, :eh?:

'apollolikespie.png' was my case start image and I used 'elisephoto' for the GS4 promo.

I also ave a screenshot at: https://docs.google.com/leaf?id=0B0fQjBtnYkotOTFiZmQ4NTktZDdkOS00NzA3LTkyYWYtNjE3NzVhZTY0YjIy&sort=name&layout=list&num=50

Here it is;
Code:
[size=85][game]
jumptoscript("setup");

[setup]
   runscript("pw_initpwlib");
   runscript("pw_initpwbgs");
   runscript("charcreation");
   runscript("load");
   runscript("evidenceprofilecreation");
   changetitle("PWLib Tutorial Game");
   jumptoscript("run");

[charcreation]
   runscript("pw_createema");
   runscript("pw_createtrucy");

[load]
   loadtexture(80900,"PW/evidence/gun.png");
   loadtexture(80901,"PW/evidence/lawyer badge.png");
   loadtexture(80902,"PW/evidence/photo.png");
   loadtexture(90900,"PW/profile/ema.png");
   loadtexture(70000,"cust/ElisePhoto.png");
   loadtexture(70010,"cust/Apollolikespie.png");
   loadtexture(90901,"PW/profile/minuki.png");
   
[evidenceprofilecreation]
   setvar([profilenumber],800);
   setvar([profilegfs],90900);
   setvar([profilegfl],90900);
   setvar([profilename],"Ema Skye");
   setvar([profilesdesc],"Age: 19\nGender: Female");
   setvar([profileldesc],"An energetic girl that wants to be a \nforensic detective.");
   runscript("createprofile");
   setvar([evidencenumber],900);
   setvar([evidencegfs],80901);
   setvar([evidencegfl],80901);
   setvar([evidencesup],0);
   setvar([evidencename],"Attorney's Badge");
   setvar([evidencesdesc],"Type: Other\n One of my possessions.");
   setvar([evidenceldesc],"It's my all important badge.\nIt shows that I'm a defense attorney.");
   runscript("createevidence");
   setvar([evidencenumber],901);
   setvar([evidencegfs],80900);
   setvar([evidencegfl],80900);
   setvar([evidencesup],0);
   setvar([evidencename],"Gun");
   setvar([evidencesdesc],"Type: Weapons\n Submitted as evidence\n by Prosecutor Von Karma.");
   setvar([evidenceldesc],"The murder weapon.\nIt was shot once.");
   runscript("createevidence");   
   setvar([evidencenumber],902);
   setvar([evidencegfs],80902);
   setvar([evidencegfl],80902);
   setvar([evidencesup],1);
   setvar([evidencename],"Trucy GS4 Promo");
   setvar([evidencesdesc],"Type: Photo\nReceived from Trucy Wright.");
   setvar([evidenceldesc],"A promo photo of Gyakuten Saiban 4.");
   runscript("createevidence");
   setvar([evidencestex],70000);
   setvar([profilenumber],801);
   setvar([profilegfs],90901);
   setvar([profilegfl],90901);
   setvar([profilename],"Trucy Wright");
   setvar([profilesdesc],"Age: 15\nGender: Female");
   setvar([profileldesc],"A cheerful magician girl.");
   runscript("createprofile");
   runscript("setevidencepagesimple");
   
[run]
   setbg(70010);
   runscript("pw_showmain");
   waitresponse();
   runscript("pw_hidemain");
   jumptoscript("casestart");

[casestart]
   setvar([evidencenumber],900);
   runscript("addevidence");
   setvar([evidencenumber],901);
   runscript("addevidence");
   setvar([profilenumber],801);
   runscript("addprofile");
   setvar([profilenumber],800);
   runscript("addprofile");
   jumptoscript("enterscene1");

[enterscene1]
   runscript("pw_usepwbgcourthall");
   runscript("pw_showadvarrowmenu");
   jumptoscript("scene1");

[scene1]
   runscript("setlipsynctochar");
   runscript("showpwchar");
   runscript("pw_showmessagebox");
   runscript("pw_enableemanormal");
   runscript("pw_setnameboxtoema");
   message("Oh, hello.");
   message("My name is Ema Skye!");
   runscript("pw_setnameboxtotrucy");
   runscript("pw_enabletrucynormal");
   message("Oh, hello. My name is Trucy.");
   message("I'm a magician.");
   message("This photo proves it.");
   setvar([evidencenumber],902);
   runscript("addevidence");
   setvar([pw_headeviaddmsg],"");
   setvar([pw_taileviaddmsg]," was added\nto the Court Record.");
   runscript("pw_startevidenceadd");
   runscript("pw_setnameboxtoema");
   runscript("pw_enableemanormal");
   runscript("setlipsynctochar");
   message("That's cool! But scientifically \nspeaking...");
   message("Magic doesn't exist.");
   runscript("pw_setnameboxtotrucy");
   runscript("pw_enabletrucynormal");
   message("Scientifically speaking...?\nHmmm...");
   message("But does magic need to be \nproven?");
   runscript("setlipsynctonoone");
   runscript("pw_setnameboxtophoenix");
   message("(I better not try to argue \nin this one.)");
   runscript("setlipsynctochar");
   runscript("pw_enableemanormal");
   runscript("pw_setnameboxtoema");
   message("What do you think, Mr. \nWright?");
   runscript("setlipsynctonoone");
   runscript("pw_setnameboxtophoenix");
   message("Ah?");
   message("Well... Ah...");
   jumptoscript("presenttrucyevidence");
   
[presenttrucyevidence]
   definevar([signal],"int");
   runscript("pw_setnameboxtonoone");
   messageauto("(Show what proves that Trucy is \na magician!)");
   runscript("pw_forcepresent");
   waitsignal("advance",[signal]);
   runscript("pw_hidemessagebox");
   runscript("pw_raisetakethat");
   wait(6);
if(<compare([currentitemcode],"equal",902)>,<jumptoscript("presenttrucyevidencecorrect")>,<jumptoscript("presenttrucyevidencewrong")>);

[presenttrucyevidencecorrect]
   runscript("pw_showmessagebox");
   runscript("pw_setnameboxtophoenix");
   message("What about this?");
   runscript("setlipsynctochar");
   runscript("pw_setnameboxtoema");
   runscript("pw_enableemanormal");
   message("You may be right...");
   message("But who gave you this?");
   jumptoscript("presenttrucyprofile");

[presenttrucyevidencewrong]
   runscript("pw_showmessagebox");
   runscript("pw_setnameboxtophoenix");
   message("What about this?");
   runscript("setlipsynctochar");
   runscript("pw_setnameboxtoema");
   runscript("pw_enableemanormal");
   message("What is this supposed to mean \nanyway?");
   jumptoscript("scene1");

[presenttrucyprofile]
   definevar([signal],"int");
   runscript("pw_setnameboxtonoone");
   runscript("setlipsynctonoone");
   messageauto("(Show who gave you this \nphoto!)");
   setvar([pwonetypepresent],2);
   runscript("pw_forcepresent");
   waitsignal("advance",[signal]);
   runscript("pw_hidemessagebox");
   runscript("pw_raisetakethat");
   wait(6);
if(<compare([currentitemcode],"equal",801)>,<jumptoscript("presenttrucyprofilecorrect")>,<jumptoscript("presenttrucyprofilewrong")>);

[presenttrucyprofilecorrect]
   runscript("pw_showmessagebox");
   runscript("pw_setnameboxtophoenix");
   message("What about this?");
   runscript("setlipsynctochar");
   runscript("pw_setnameboxtoema");
   runscript("pw_enableemanormal");
   runscript("setlipsynctochar");
   message("Hmmm, that is interesting...");
   jumptoscript("scene1");
   
[presenttrucyprofilewrong]
   runscript("pw_showmessagebox");
   runscript("pw_setnameboxtophoenix");
   message("What about this?");
   runscript("setlipsynctochar");
   runscript("pw_setnameboxtoema");
   runscript("pw_enableemanormal");
   runscript("setlipsynctochar");
   message("I'm not sure about this, you \nknow...!");
   jumptoscript("scene1");[/size]

Image

Image
ka-tonk*...You just got snackoo'd!
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Oh No! It's Snack Time!!

Gender: Male

Rank: Suspect

Joined: Thu Sep 16, 2010 11:41 am

Posts: 15

Oh Noes!!!
:headbang:

I think i may have ruined PWLib on my computer. :headbang:
I made it so that the default program that opens it is notepad++ and now AIGE wont recognise any of the files!!!

PLEASE HELLLPPPP

I even tried uninstalling notepad++ from my computer and it still dosen't work!
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Last edited by likelittlemarc on Fri Sep 24, 2010 2:21 am, edited 1 time in total.
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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AIGE/PWLib Casemaker Developer

Gender: Male

Location: Brazil

Rank: Ace Attorney

Joined: Sun Mar 09, 2008 3:38 am

Posts: 2731

Check if there isn't a problematic file on the auto folder. Sometimes notepad++ saves on Mac format, and the new line tails do not work with AIGE (Windows uses 2 chars per line break, instead of one). Just making the hlsl files openable with Notepad++ doesn't change the files themselves.

------------------------------------
News
- (AIGE) Made the game.cfg configuration not necessary to be on the conf folder. Now the engine.cfg has new pack (configuration) with a new field (game) that defines where the game.cfg must be. The path includes the filename, so it doesn't need to be game.cfg.
- (AIGE) VSVP graphics enhanced with a white border to deal with dark scenes.
- (AIGE) VSVP trackbar enlarged.
- (AIGE) Updated ksa_guilib's scrollbar element.
- (AIGE) Fixed AIGE Video's "left black bar" issue.
- (PWLib) Added conf folder to the pwlib folder. This folder contains game_pwlib.cfg file, pwlib's specific game.cfg version. The pre-prepared AIGE for pwlib will use this specific file.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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AIGE/PWLib Casemaker Developer

Gender: Male

Location: Brazil

Rank: Ace Attorney

Joined: Sun Mar 09, 2008 3:38 am

Posts: 2731

The bug likelittlemarc mentioned is still present on 1.2, so I'll have to fix it.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Oh No! It's Snack Time!!

Gender: Male

Rank: Suspect

Joined: Thu Sep 16, 2010 11:41 am

Posts: 15

all of the hlsl files are not recognizable, i think i know what i did wrong, but i don't know how to fix it...

for some reason the computer asked me for the file type, i thought it was just a small description thing that only the user would see and the computer woud do nothing with it, but it turns out it does actually affect something.

I tagged it as 'AHLSL - AIGE coding language' but i think it should be 'HLSL file' instead, does anyone know how to fix this, or if it's actually a different problem?
:udgy:
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ka-tonk*...You just got snackoo'd!
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